Initial, basically working PlayGameDevLevelView

This commit is contained in:
Scott Erickson 2016-07-12 14:07:10 -07:00
parent 8c48e4fc14
commit 25e348c5ad
3 changed files with 64 additions and 1 deletions

View file

@ -132,6 +132,7 @@ module.exports = class CocoRouter extends Backbone.Router
'play/ladder/:levelID': go('ladder/LadderView')
'play/ladder': go('ladder/MainLadderView')
'play/level/:levelID': go('play/level/PlayLevelView')
'play/game-dev-level/:levelID/:sessionID': go('play/level/PlayGameDevLevelView')
'play/spectate/:levelID': go('play/SpectateView')
'play/:map': go('play/CampaignView')
@ -192,7 +193,7 @@ module.exports = class CocoRouter extends Backbone.Router
@listenToOnce application.moduleLoader, 'load-complete', ->
@routeDirectly(path, args, options)
return
return @openView @notFoundView() if not ViewClass
return go('NotFoundView') if not ViewClass
view = new ViewClass(options, args...) # options, then any path fragment args
view.render()
@openView(view)

View file

@ -0,0 +1,3 @@
#canvas-wrapper
canvas(width=924, height=589)#webgl-surface
canvas(width=924, height=589)#normal-surface

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@ -0,0 +1,59 @@
RootView = require 'views/core/RootView'
GameUIState = require 'models/GameUIState'
God = require 'lib/God'
LevelLoader = require 'lib/LevelLoader'
GoalManager = require 'lib/world/GoalManager'
Surface = require 'lib/surface/Surface'
ThangType = require 'models/ThangType'
module.exports = class PlayGameDevLevelView extends RootView
id: 'play-game-dev-level-view'
template: require 'templates/play/level/play-game-dev-level-view'
subscriptions:
'level:started': 'onLevelStarted'
initialize: (@options, @levelID, @sessionID) ->
@gameUIState = new GameUIState()
@god = new God({ @gameUIState })
@levelLoader = new LevelLoader({ @supermodel, @levelID, @sessionID, observing: true })
@listenToOnce @levelLoader, 'world-necessities-loaded', @onWorldNecessitiesLoaded
@listenTo @levelLoader, 'world-necessity-load-failed', @onWorldNecessityLoadFailed
onWorldNecessitiesLoaded: ->
{ @level, @session, @world, @classMap } = @levelLoader
levelObject = @level.serialize(@supermodel, @session)
@god.setLevel(levelObject)
@god.setWorldClassMap(@classMap)
@goalManager = new GoalManager(@world, @level.get('goals'), @team)
@god.setGoalManager(@goalManager)
onWorldNecessityLoadFailed: ->
# TODO: handle these and other failures with Promises
onLoaded: ->
_.defer => @onLevelLoaderLoaded()
onLevelLoaderLoaded: ->
return unless @levelLoader.progress() is 1 # double check, since closing the guide may trigger this early
@levelLoader.destroy()
@levelLoader = null
@initSurface()
initSurface: ->
webGLSurface = @$('canvas#webgl-surface')
normalSurface = @$('canvas#normal-surface')
@surface = new Surface(@world, normalSurface, webGLSurface, {
thangTypes: @supermodel.getModels(ThangType)
levelType: @level.get('type', true)
@gameUIState
})
worldBounds = @world.getBounds()
bounds = [{x: worldBounds.left, y: worldBounds.top}, {x: worldBounds.right, y: worldBounds.bottom}]
@surface.camera.setBounds(bounds)
@surface.camera.zoomTo({x: 0, y: 0}, 0.1, 0)
@surface.setWorld(@world)
onLevelStarted: ->
console.log 'level started'