Matt Lott
a5695e896b
Increase size of autocomplete popup
2014-10-23 11:16:58 -07:00
Matt Lott
625a34b2e6
Add autocomplete right-justified help text
2014-10-22 12:24:31 -07:00
Nick Winter
440e1700b1
Using aiSource now for enemy AIs in multiplayer, separate from sample code source.
2014-10-19 12:44:58 -07:00
Nick Winter
9f216e3361
Preserving opponent flags.
2014-10-18 18:57:33 -07:00
Nick Winter
24da2aa80a
Preserving flag history and submission count so that things are more stable in between real-time submissions.
2014-10-18 17:32:01 -07:00
Nick Winter
56a80e3615
Started getting hero-ladder level type working.
2014-10-18 14:51:49 -07:00
Michael Schmatz
4aff89d60a
Fixed spell palette changes for iPad
2014-10-18 09:46:08 -04:00
Matt Lott
f75ff8a236
Don't save duplicate user code problems
2014-10-17 15:53:00 -07:00
Nick Winter
a65dabad04
Removed level-specific achievements from achievements list. Fixed bug with return type documentation not showing up. Reduced initial first-level arrow delay.
2014-10-17 15:25:31 -07:00
Nick Winter
a922c9c6ef
First draft of new hero spell palette that groups abilities by item.
2014-10-16 21:38:11 -07:00
Nick Winter
54de8482f1
Spell palette now hugs the spell editor, which itself shrinks as needed.
2014-10-16 12:08:21 -07:00
Nick Winter
5c40f99d99
Hide guide and select-a-thang message when not needed. Updated commonThisMethods. Restricted script IDs a bit.
2014-10-14 22:38:22 -07:00
Matt Lott
7cbb5ac45d
Pass common 'this' methods to Aether
2014-10-14 17:53:17 -07:00
Matt Lott
ce14f92979
Pass problem context to Aether
...
So Aether can craft better error messages.
Bumping Aether to v0.2.39
2014-10-14 14:02:34 -07:00
Nick Winter
ee9e32af51
Hid play/pause button for first few levels. Hid submit button until run once or won for a few more levels.
2014-10-14 11:11:56 -07:00
Nick Winter
b7fe9398d5
Don't preload when player hasn't finished typing this or self.
2014-10-14 10:39:13 -07:00
Michael Schmatz
dee5d82d61
Added gutter problem support for iPad
2014-10-11 12:57:45 -04:00
Michael Schmatz
e7269a62dd
Added line highlighting event for iPad
2014-10-11 11:34:31 -04:00
Nick Winter
629827f133
Fixed onAnnotationClick handler message.
2014-10-10 13:36:13 -07:00
Nick Winter
45471b8030
Fix for streaming new serialized Aethers into worlds where their Thangs hadn't existed before.
2014-10-09 09:53:57 -07:00
Matt Lott
b6f37694e1
Autocomplete line endings for javascript
...
Fixes #1651
2014-10-08 14:23:13 -07:00
Nick Winter
fcd174ed22
Re-enabled line-by-line highlighting through brute force for hero levels.
2014-10-07 22:28:53 -07:00
Matt Lott
1108159603
Enable updated autocomplete
...
Bug fixes for incorrect autocompletes such as “this.this.moveRight()();”
Reducing suggestions to just level snippets to make it more beginner
friendly.
2014-10-07 15:13:43 -07:00
Matt Lott
136af8a0b4
Fixes for world simulation without Web Workers
...
Primarily for IE9, which is still blocked by box2d issues with these
changes.
Forcing vendor.js instead of vendor_with_box2d.js in main.html allows
you to load a level in IE9, but without Collision-based movement.
Work in progress.
2014-09-28 23:24:18 -07:00
Nick Winter
61aa2d8b6f
Changed default language from JavaScript to Python. Fixed a few InventoryView tests. Adjusted maze real-time playback speed factor code.
2014-09-25 13:29:20 -07:00
Nick Winter
cde2acaea1
Disabled clicking spell palette entries for hero levels.
2014-09-24 22:52:18 -07:00
Nick Winter
da83fee58f
Unborked victory continue buttons when signup is needed. Fixed an issue with the DocFormatter being unable to display null current values.
2014-09-24 16:58:52 -07:00
Nick Winter
73d6261b5d
Hide run shortcut (shift+enter) for first few levels so as not to distract. Don't show beautification button in Python mode. Don't show maximize editor button in hero levels. Don't show method selector if there's only one method. Renamed some spells to methods. Added a bit of i18n.
2014-09-24 16:29:28 -07:00
Nick Winter
6b6d1d3e74
Changed 'Available Spells' to 'Your Skills' in hero levels.
2014-09-24 15:48:18 -07:00
Nick Winter
e493855578
Hiding spell tab hover docs for plan().
2014-09-23 18:32:07 -07:00
Nick Winter
c1023b137f
Better pointing out of submit button when victory is ready.
2014-09-23 18:21:27 -07:00
Nick Winter
e109cbbbdc
Hid world map level icons for now. Hid play counts when fewer than 20 players. Disabled Zatanna for now until it can stop doing this.this.moveRight()(). Disabled hover debugger for new hero levels for now. Fixed bug with victory modal not allowing replay of completed non-hero levels.
2014-09-23 11:39:56 -07:00
Nick Winter
00e2fc99a2
Fixed some issues with the sample code.
2014-09-23 08:58:23 -07:00
Nick Winter
6a8d3082f3
Propagated i18n. Added a fallback for cast button for now until the new run button can be translated.
2014-09-23 08:08:29 -07:00
Nick Winter
de85d8c170
Split cast button into Run and Submit. Slighted adjusted victory modal for new hero levels. Real-time playbck is now required to beat hero levels. Worked around an error in the delta expansion.
2014-09-22 14:05:13 -07:00
Nick Winter
42b52f5593
No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization.
2014-09-21 22:10:52 -07:00
Nick Winter
600e985259
Removed Wizards from hero levels. Fixed issues with GameMenuModal width and swapping of hero config. No need to click start with ?dev=true. Hero is always selected in hero levels. GameMenuModal shows up while loading if no heroConfig is detected.
2014-09-21 20:19:27 -07:00
Nick Winter
5ddbbe7707
Fixed a bug with spectate not loading opponent code language. Improved Criss-Cross winners formatting.
2014-09-18 08:12:46 -07:00
Nick Winter
d2491dba4f
Disabled autocast even more.
2014-09-15 11:56:29 -07:00
Nick Winter
68808d0e07
Some fixes for how audio is triggered.
2014-09-11 08:38:30 -07:00
Nick Winter
2396f9c26d
Updates to go along with latest iPad app spell palette loading.
2014-09-08 21:40:52 -07:00
Nick Winter
8dad2bf12d
Fixed some typo.
2014-09-08 14:26:17 -07:00
Nick Winter
6ed89a2d79
Temporarily worked around issue with doubled sprite dragging logic in ThangsTabView.
2014-09-08 12:29:49 -07:00
Nick Winter
ffdf48dadb
Fixed typo in spell palette event.
2014-09-08 09:01:34 -07:00
Nick Winter
1bd1ca0ced
Fixed #1530 . Propagated i18n. Starting to add some more events for the iOS app.
2014-09-07 20:54:25 -07:00
Nick Winter
2f07c3e8d3
Adding communication with iPad app.
2014-09-06 19:50:31 -07:00
Nick Winter
8de75024fc
Implemented placeholders for a bunch of sound triggers.
2014-09-05 13:04:05 -07:00
Nick Winter
d3eb7a7438
Fixed a few issues with real-time multiplayer flags.
2014-09-04 20:10:04 -07:00
Nick Winter
35f22e0f8c
Fixed a few tome / canvas resizing bugs.
2014-09-03 18:35:14 -07:00
Nick Winter
6b6c8dd683
Merged master into feature/realtime-multiplayer; looks good.
2014-09-03 16:14:33 -07:00
Nick Winter
3e0518cd70
Fixed a few bugs and added a bunch of defensive handling for permissions not existing without new defaults. Fixed longstanding mistake with signup ignoring email newsletter setting.
2014-09-01 09:11:10 -07:00
Nick Winter
85a9a558ef
Fixed #1329 .
2014-08-30 13:43:56 -07:00
Scott Erickson
21e0889a86
All ace editors must die. I found that certain editor modes will leave a mess in memory, so when editors are destroyed, I also set their modes to '' which seems to take care of most of the issue. They still leave memory behind just a little bit, though.
2014-08-29 18:02:29 -07:00
Matt Lott
92cad5f46f
Real-time multiplayer subscription schemas
2014-08-29 15:10:04 -07:00
Matt Lott
68cca74b43
Real-time multiplayer initial commit
...
Simple matchmaking, synchronous multiplayer PVP, flags!
Rough matchmaking is under the game menu multiplayer tab, for ladder
games only. After creating a 2-person game there, you can exit that
modal and real-time cast to play against each other.
If you’re the first person to cast, you’ll sit at the real-time level
playback view waiting until the other player casts. When they do, you
both should start the real-time playback (and start placing flags like
crazy people).
If in a multiplayer session, the real-time simulation runs the players’
code against each other. Your multiplayer opponent’s name should be up
near the level name.
Multiplayer sessions are stored completely in Firebase for now, and
removed if both players leave the game. There’s plenty of bugs,
synchronization issues, and minimal polish to add before we push it to
master.
2014-08-28 23:34:07 -07:00
Nick Winter
a50f6b9224
Fixed a bug with reloading non-writable code.
2014-08-28 09:41:47 -07:00
Nick Winter
ec6b3d7e5f
Fixed #1481 . More Mediator schema fixes.
2014-08-28 09:27:42 -07:00
Nick Winter
02255044e3
Fixed #847 . Fixed some subscription schemas.
2014-08-27 18:43:17 -07:00
Nick Winter
92b29915e2
Finished fixing #841 .
2014-08-27 17:26:56 -07:00
Nick Winter
ee9e453896
Fixed #828 . Added many other minor refactorings.
2014-08-27 12:24:11 -07:00
Nick Winter
08f2ee248b
No longer constructing SpellViews for non-readable methods.
2014-08-24 22:02:22 -07:00
Nick Winter
718d586f07
A ton of misc bug fixes and performance improvements, getting ready to merge world streaming and flags back in.
2014-08-24 21:39:34 -07:00
Nick Winter
1a7e4554f0
Fixed a few minor bugs.
2014-08-24 16:48:59 -07:00
Nick Winter
f59084e651
Sending flag history to the World for to make flag Thangs during simulation.
2014-08-23 17:26:56 -07:00
Nick Winter
8777a87774
Made a real-time playback button.
2014-08-23 14:31:38 -07:00
Nick Winter
9c0869e566
Press Ctrl+Shift+Enter to cast in real-time, and click on the ground to use your wizard as a flag. OMG, it not only works, but it is really fun!
2014-08-22 21:35:08 -07:00
Nick Winter
d55afa77b7
Began streaming a mighty stream.
2014-08-21 16:27:52 -07:00
Nick Winter
28176c7f72
Misc workarounds.
2014-08-20 13:26:48 -07:00
Nick Winter
91db8397a0
Fixed problem with loading levels with no Programmable Thanags, and fixed infinite loops while simulating single games when swapping out Simulators.
2014-08-19 08:09:15 -07:00
Nick Winter
32c74db282
Merge pull request #1442 from dkundel/master
...
Fixing most of the issues described in #18
2014-08-15 09:02:15 -07:00
Dominik Kundel
68828b67bb
removed console.log
2014-08-15 02:04:46 +02:00
Dominik Kundel
755a86e3d3
moving some styling
2014-08-15 01:56:01 +02:00
Matt Lott
9b79e2ca27
Instrument user code problems
2014-08-14 13:32:00 -07:00
Dominik Kundel
b1252a4426
moving the popover for palette entries into the body to fix layering with popover of autocomplete
2014-08-14 22:29:57 +02:00
Dominik Kundel
d2c63f4b98
fixed undo manager to not remove all code
2014-08-11 21:34:02 +02:00
Dominik Kundel
14f96a7eac
Merge remote-tracking branch 'upstream/master'
2014-08-11 15:30:05 +02:00
Dominik Kundel
84c0fbd01f
use shortName as fallback for some entries if no snippet
2014-08-05 11:19:15 +02:00
Nick Winter
3bbdee583d
Better problem alert layout for alerts that include hints.
2014-08-04 20:16:12 -07:00
Dominik Kundel
50517431db
added support for inserting snippets by shift+click
2014-08-04 23:02:54 +02:00
Dominik Kundel
86eea93e2f
merged changes
2014-08-04 22:37:15 +02:00
Michael Schmatz
c4e3044a81
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-07-23 14:44:17 -07:00
Michael Schmatz
07cc01332d
Merge branch 'pr/1383'
...
Conflicts:
app/views/play/level/tome/SpellListTabEntryView.coffee
2014-07-23 14:44:15 -07:00
Nick Winter
26ac94367e
Fixed #1372 . Minor fixes.
2014-07-23 08:59:42 -07:00
Scott Erickson
beef508e76
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-07-23 07:09:12 -07:00
Scott Erickson
65375aa5fc
Renamed problem and spell to their new, capitalized names.
2014-07-23 07:09:05 -07:00
Scott Erickson
1c3404d03e
Refactored views. View file names now match view class names. Router lists routes explicitly rather than routing automagically. Hacking my way to renaming problem, spell.
2014-07-23 07:02:45 -07:00
Dominik Kundel
4f6ca5335f
fixed spell palette sliding behind HUD
2014-07-23 15:50:47 +02:00
Dominik Kundel
be50927fb6
disabled editor works again
2014-07-23 14:38:12 +02:00
Dominik Kundel
5db634d6a8
fullscreen on keyboard shortcut
2014-07-22 21:47:36 +02:00
Nick Winter
a7905db316
Inferring and documenting cooldown, action/spell name, damage, range, radius, and duration when possible.
2014-07-20 15:51:48 -07:00
Nick Winter
1537754a16
A few bugfixes, plus gigantic child window convenience for me editing levels.
2014-07-19 20:26:13 -07:00
Scott Erickson
e18b4de583
Refactoring View to CocoView.
2014-07-17 17:20:11 -07:00
Nick Winter
42af807e5c
Merged in geometry work from #51 .
2014-07-16 16:01:37 -07:00
Nick Winter
6e9091fdf0
More fixes to documentation popovers.
2014-07-15 19:25:53 -07:00
Nick Winter
906ab3ac2b
Stopped language-excluded docs from showing up undocumented in the 'this' area of the spell palette.
2014-07-15 18:54:55 -07:00
Nick Winter
3318d4a171
Fixed #1010 .
2014-07-15 09:35:14 -07:00
Nick Winter
d7586025d9
Improved behavior of lint/runtime/transpilation problem error alert showing when not in JS mode.
2014-07-14 11:05:59 -07:00
Nick Winter
c62f5f3fa0
Skipping docs for language-inappropriate entries in spell palette.
2014-07-11 18:42:55 -07:00
Nick Winter
17ba4bc8a7
Starting to limit some property documentation to specific code languages. Fixed Criss-Cross squares on frame 0. Removed comment box highlighting from the gutter.
2014-07-11 18:07:00 -07:00
Michael Schmatz
fede037e89
Fixed time NaN
2014-07-11 13:55:31 -07:00
Nick Winter
9ee373428f
Fixed some schema issues related to snippets and code languages.
2014-07-10 08:31:40 -07:00
Nick Winter
0ed8d2b371
Merged in the full-screen editor, and fixed a spell palette multi-language bug while at it.
2014-07-09 13:41:42 -07:00
Tery Lim
9090ce7714
Merge master into branch
2014-07-04 22:37:16 +08:00
Dominik Kundel
004a14ae3c
fixed autocomplete issue related to switching the programming language
2014-07-02 20:52:16 +02:00
Tery Lim
618ade4946
Clean up mixed quotes
2014-07-01 12:23:22 +08:00
Nick Winter
802d43651e
Exposing Vector z property. Getting ready to use new builtin property documentation.
2014-06-27 00:36:18 -07:00
Nick Winter
d360ecac94
Merged in the language-war branch.
2014-06-25 23:00:03 -07:00
Nick Winter
aee95ac5c0
Improved per-language spell palette and tab documentation.
2014-06-25 22:56:39 -07:00
Nick Winter
8c6ee66684
Better handling of alternate spell palette documentation syntax for other code languages.
2014-06-25 20:19:11 -07:00
Nick Winter
04976a7b14
Working on the Tome displaying the proper syntax for the selected programming language. Fixed #1225 .
2014-06-24 21:08:01 -07:00
Nick Winter
6a31e0bcd3
Fixed bug showing spell palette for languages missing any code snippets.
2014-06-24 10:17:38 -07:00
Nick Winter
1f29a923cf
Fixed playing multiplayer levels without an opponent, against the AI.
2014-06-21 12:24:14 -07:00
Nick Winter
dde71485bf
A bit of cleanup.
2014-06-20 20:52:50 -07:00
Nick Winter
60ca6e46d3
Ooops, that's a function.
2014-06-20 18:45:57 -07:00
Nick Winter
c9dcc290cb
Fixed some bugs where Aether wasn't getting the proper submittedCodeLanguage or functionParameters sometimes.
2014-06-20 17:19:18 -07:00
Nick Winter
cf57411b5c
Added another logging message for more easily seeing when transpiled code might be misfiring.
2014-06-19 13:42:38 -07:00
Scott Erickson
20589db6be
Fixed a bug with logging missing documentation.
2014-06-19 16:15:38 -04:00
Michael Schmatz
51923459e0
Changed autocomplete to on by default
2014-06-19 10:44:44 -07:00
Michael Schmatz
2559a73244
Merge pull request #1186 from dkundel/master
...
Initial Autocomplete Version
2014-06-19 10:10:26 -07:00
Michael Schmatz
548eaefae1
Add debug variable inspection progress bar
2014-06-18 13:43:04 -07:00
Dominik Kundel
d3e0299465
merge conflict solved
2014-06-18 17:59:26 +02:00
Dominik Kundel
f6355b034b
integrated autocomplete
2014-06-18 17:57:42 +02:00
Nick Winter
59654da24b
Starting more work on integrating additional languages. Improved Component code editing performance with a trusty debounce.
2014-06-17 22:17:44 -07:00
Nick Winter
9a64ca5973
A few misc fixes.
2014-06-16 10:49:20 -07:00
Dominik Kundel
25a0447d77
autocomplete
2014-06-16 14:29:01 +01:00
Dominik Kundel
e756c83d9e
preliminary autocomplete. THIS IS NOT A WORKING STATUS. ONLY COMMIT TO PULL CHANGES
2014-06-13 16:14:31 +01:00
Dominik Kundel
603766b8c5
preliminary autocomplete. THIS IS NOT A WORKING STATUS. ONLY COMMIT TO PULL CHANGES
2014-06-13 16:12:55 +01:00
Nick Winter
77920b5416
Improvements to profile views. Added links to players' code.
2014-06-11 19:38:47 -07:00
Scott Erickson
8a728cbb64
More switching of user objects from save to patch.
2014-06-11 14:17:31 -07:00
Nick Winter
f3adc216ed
Protecting our replacement of Math.random via Aether.
2014-05-29 12:26:08 -07:00
Nick Winter
c01bd69625
Better recoverability for non-UserCodeProblem errors during world generation.
2014-05-26 18:45:00 -07:00
Nick Winter
ec0027043b
Added experimental Io language from Aether.
2014-05-26 08:59:48 -07:00
Nick Winter
3dd362c01e
Added support for blaming infinite loops.
2014-05-25 12:15:32 -07:00
Nick Winter
690fbc6919
Fixed a bug with Tome trying to retranspile transpiled code on clone spells when remagicking.
2014-05-23 12:04:42 -07:00
Nick Winter
88ef5ffe93
Prevent default ACE go-to-line alert when pressing Ctrl/Cmd+L.
2014-05-20 15:24:57 -07:00
Nick Winter
b6406b9b0e
Put some tournament details in there. Muted some extra casting sounds during level load.
2014-05-19 21:56:20 -07:00
Nick Winter
b89615cea4
Added helpful keyboard shortcuts modal.
2014-05-19 10:08:34 -07:00
Michael Schmatz
38d732d8bc
Disable hover debugger when spell changed
2014-05-18 11:51:31 -07:00
Michael Schmatz
5c72ccdce1
Add support for Aether globals in hover debugger
2014-05-18 11:41:42 -07:00
Nick Winter
736fc8c12f
Remove overeager transpile problem showing for JS again.
2014-05-17 09:58:35 -07:00
Nick Winter
f64e50f85b
Recording flow only for frame of interest.
2014-05-16 16:52:55 -07:00
Michael Schmatz
891471b80a
Add time to hover debugger
2014-05-16 16:04:10 -07:00
Michael Schmatz
60342cc40e
Hover debugger optimization for "this"
2014-05-16 10:19:36 -07:00
Nick Winter
7811bda6c3
Use ace/mdoe/python for Python instead of ace/mode/lua.
2014-05-16 08:55:59 -07:00
Nick Winter
cff00f90b5
Stopped bug with useTranspiledCode; it will need more work later to get right.
2014-05-15 21:53:23 -07:00
Nick Winter
c7ca081df9
Merged ProblemAlertView fixes.
2014-05-15 15:36:06 -07:00
Michael Schmatz
0bb1422d6c
Switch spectate and level view to use transpiled code
2014-05-15 15:18:17 -07:00
Vicky Chijwani
0a14681e7b
Correctly parse multi-line error messages in the editor.
2014-05-16 01:41:26 +05:30
Nick Winter
c1f9d51b37
Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world.
2014-05-15 11:27:51 -07:00
Nick Winter
dbcafbb29b
Working on level-specific coding languages, with non-writable code in JavaScript.
2014-05-14 21:54:36 -07:00