Nick Winter
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0e9f1e0370
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Fixed #2036 (making it less likely that the mistake will ercur, anyway).
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2014-12-31 16:55:14 -08:00 |
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Nick Winter
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448acbb6b5
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Fixed a problem choosing heroes from within levels with new level options loading.
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2014-12-28 15:18:34 -08:00 |
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Nick Winter
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744d30737e
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Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents.
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2014-12-28 13:25:20 -08:00 |
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Nick Winter
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1c1f2008a5
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Now able to suggest required items for purchase before level start.
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2014-12-24 11:01:50 -08:00 |
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Nick Winter
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5e3ae981d7
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Merge pull request #1981 from Lynxbob/master
Added 3 new name lists and 10 new names
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2014-12-22 17:40:51 -08:00 |
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Branden Webb
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eb3e0621f2
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Added Sand Yak name list, Ogre Scout M name list, and Ogre Scout F name list. Also added 10 names, 5 for Sand Yak, 3 for Ogre Scout M, and 2 for Ogre Scout F.
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2014-12-22 20:07:22 -05:00 |
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Omar S.
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3ed3dd00fa
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Added two names
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2014-12-22 18:19:57 -05:00 |
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George Saines
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116feb5bea
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turning off realtime playback on the riddling kithmaze
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2014-12-22 11:11:43 -08:00 |
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Nick Winter
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e153a7ecce
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Added some more world rand shortcut functions. Fixed a bug with toggling collision in level editor. Updated CommunityView contributor class i18n linking.
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2014-12-21 21:38:12 -08:00 |
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Nick Winter
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f26b43f8a5
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Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings.
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2014-12-20 16:02:41 -08:00 |
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Nick Winter
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e4c6d07a4a
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Added keyboard shortcuts to move, resize, minor-rotate, and toggle collision for Thangs in the level editor. Fixed some issues with stretchy Thangs and collision shapes not updating. Fixed #1699. Fixed #57. Colored collision overlays according to collision categories.
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2014-12-20 13:39:51 -08:00 |
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Nick Winter
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08cb87c84d
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Automatically take screenshots when submitting contact form from level view.
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2014-12-19 18:37:42 -08:00 |
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Matt Lott
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f853259304
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Updating help videos
Moving dungeons-of-kithgard to Vimeo
Adding original style for haunted-kithmaze
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2014-12-18 14:04:48 -08:00 |
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Matt Lott
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f2835a998a
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Add second kith maze help video
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2014-12-18 12:05:10 -08:00 |
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Matt Lott
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d494dc9c79
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Add video tutorials to game guide
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2014-12-17 22:26:36 -08:00 |
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Nick Winter
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1b584ae72c
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Some fixes for desert campaign options.
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2014-12-17 19:37:57 -08:00 |
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Nick Winter
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da72991260
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A few misc tweaks for the new desert level options.
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2014-12-17 12:42:42 -08:00 |
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Nick Winter
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a98deb1ff8
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Making item requiring smarter about which slots can be required for non-warriors.
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2014-12-16 18:57:54 -08:00 |
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Nick Winter
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688a8dc624
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Thangs can now respect custom Component colorization.
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2014-12-16 12:59:39 -08:00 |
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Nick Winter
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72d4cad858
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Fixed analytics tracking a whole level instead of just its name in one case. Fixed a Sarven typo.
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2014-12-14 07:54:50 -08:00 |
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Nick Winter
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68678a6057
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Add upcoming desert levels to the world map.
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2014-12-13 19:43:12 -08:00 |
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Scott Erickson
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e870de6146
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Tweaked SpriteParser to be smarter about finding root MovieClips and shifting their bounds.
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2014-12-10 11:22:47 -08:00 |
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Nick Winter
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d51db43823
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Added desert campaign.
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2014-12-10 10:00:52 -08:00 |
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Nick Winter
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8791eded2c
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Starting to add Patrol Buster to the world map.
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2014-12-09 12:38:58 -08:00 |
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Nick Winter
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7651eaf6cc
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Fixed A/B test to fire with default English language.
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2014-12-09 11:15:03 -08:00 |
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Nick Winter
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6f437d11b1
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Some work on making simulation unstoppable.
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2014-12-09 09:00:34 -08:00 |
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Nick Winter
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595ca17c05
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Make sessions a little more likely to save if we're not in production.
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2014-12-08 16:25:21 -08:00 |
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Nick Winter
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499666d7b3
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Starting to add first three desert levels.
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2014-12-08 13:59:13 -08:00 |
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Nick Winter
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cb54e08b9b
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Reducing some writes to try to help us scale up.
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2014-12-08 06:56:27 -08:00 |
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Nick Winter
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4a659903fe
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Started A/B test for whether the AnnouncesAction and take-damage audio help.
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2014-12-07 19:39:23 -08:00 |
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Nick Winter
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50624ca7bb
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Hooked up some of the new voiceover sounds.
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2014-12-06 18:45:15 -08:00 |
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Nick Winter
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708f0e543c
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Fixed some issues I saw in Errorception. Stopped saving the session when the play state or frame changes.
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2014-12-06 11:33:57 -08:00 |
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Nick Winter
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00e6ce5f45
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Couldn't reproduce #1851, but this should work around the error if it happens again.
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2014-12-06 09:46:37 -08:00 |
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Nick Winter
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7d2d2776c8
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Restricted crude-glasses in more later levels so it'd be less likely to get them equipped after the wooden ones should be on your face.
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2014-12-06 08:37:13 -08:00 |
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Nick Winter
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fa4f479107
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Restricted Arcane Ally and Munchkin Harvest to warriors, since otherwise players will tend to suicidally pick their under-armored new ranger or wizard.
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2014-12-04 13:37:17 -08:00 |
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Nick Winter
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a7eaac773d
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Fixed some ranger paper doll stylings and a typo in the femaleRangeThumbr item doll image schema.
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2014-12-04 13:30:20 -08:00 |
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Nick Winter
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c0842959e8
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Avoid opening InventoryModal or ChooseHeroesModal until the session is loaded.
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2014-12-04 13:18:06 -08:00 |
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Nick Winter
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86be36621d
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Sped up real-time playback on some more non-randomized levels.
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2014-12-04 11:31:22 -08:00 |
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Nick Winter
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7bfe0e5c9e
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Updated Programmaticon II requirements. Adjust editor height after reloading code.
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2014-12-04 11:31:22 -08:00 |
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Nick Winter
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a1d8b02ca6
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Moved simulation Aether requires to be more specific and not loaded all the time on normal play pages.
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2014-12-04 08:33:26 -08:00 |
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Nick Winter
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3573a929e3
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Added requires for other languages in Simulator.coffee so simulation can work.
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2014-12-04 08:21:36 -08:00 |
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Nick Winter
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6e57cbfb66
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LevelLoadingView now handling when a subscription is required (although it can't be, yet, since LevelLoader doesn't tell it).
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2014-12-03 12:04:12 -08:00 |
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Scott Erickson
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7f3f1a6038
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Set up aether module loading, but it's not working, so creating a branch until it works.
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2014-12-01 15:43:22 -08:00 |
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Nick Winter
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ca6c95b0f7
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Migrated getting nextLevelURL to the new campaign organization.
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2014-12-01 13:46:55 -08:00 |
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Nick Winter
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44282cb946
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Hooked up new menu music loop.
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2014-11-30 14:57:34 -08:00 |
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Matt Lott
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066b1798ab
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Make default code read-only
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2014-11-30 11:47:54 -08:00 |
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Scott Erickson
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3a4eaa718f
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Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module.
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2014-11-29 16:46:51 -08:00 |
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Nick Winter
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155ead86cf
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Removed unneede catiline lib. Trying speedups for updating HUD property values and Lank Thang inventory.
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2014-11-29 13:09:38 -08:00 |
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Scott Erickson
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9b5228afd9
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Refactored the GameMenu to be part of play.js. Set up the config to automatically bundle templates into their respective views, if their names match.
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2014-11-29 12:46:04 -08:00 |
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Nick Winter
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d2aabbdacc
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A couple workarounds for crashing server tests. Including method in HipChat error messages. Trying to work around undefined ThangType fetch during level loading.
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2014-11-29 08:43:40 -08:00 |
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