Matt Lott
9c6485b142
A/B test automatically starting first level
...
When loading the world map, if user hasn’t already started it.
2014-11-09 21:33:50 -08:00
Nick Winter
14e8f6a653
Preparing for some of these new levels.
2014-11-08 19:33:00 -08:00
Matt Lott
d43fd49d12
Use testGroupNumber in cast button text A/B test
2014-11-07 21:56:49 -08:00
Nick Winter
03852fb44f
Plannable pickUpFlags support and fixes for playing Coinucopia.
2014-11-06 18:21:54 -08:00
Nick Winter
2afc7c830a
Implemented getHeroStats.
2014-11-05 13:28:54 -08:00
Scott Erickson
dc48cab6d1
Added a getHeroStats function stub.
2014-11-05 12:23:34 -08:00
Nick Winter
6efcbc5ead
Hid Crawlways of Kithgard. A/B testing Haunted Kithmaze vs. The First Kithmaze. Renamed New Sight to Dread Door and awarded its glasses later.
2014-11-05 10:40:37 -08:00
Nick Winter
3a811a05fd
Paying attention to level-specific Allied significantProperty overrides in Hero Placeholder replacement.
2014-11-04 16:09:29 -08:00
Nick Winter
ff1f9d488c
Hiding items with no stats or properties in the item shop for non-admins. Simple Boots show as owned. Enabled item shop for non-admins.
2014-11-04 07:52:23 -08:00
Scott Erickson
33d14918b0
Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed.
2014-11-03 20:48:59 -08:00
Nick Winter
01fccf5ab7
Started highlight arrow sound A/B test. Hid more of the HUD when hiding. Support for knowing whether your killer was hurt when firing world:thang-died notes.
2014-10-30 19:18:03 -07:00
Nick Winter
47c090f7c7
Hiding locked items with no slot selected. Silhouetting items that are too far above you. Only showing items with a gem cost in the inventory screen. Sorting items by gem cost. Animating double-clicking items to show their motion to the slot, sort of.
2014-10-30 13:07:04 -07:00
Nick Winter
5ba1f61abe
Added i18n support for level code comments.
2014-10-28 21:15:47 -07:00
Scott Erickson
9e6fd119a0
Achievements populate i18n whenever they're edited now.
2014-10-28 13:09:07 -07:00
Scott Erickson
7477633909
Trying to better get around mongoose stripping out empty i18n objects.
2014-10-28 11:21:26 -07:00
Scott Erickson
cea04d27ad
Built diplomat-specific views for editing levels, components, achievements and thang types.
2014-10-27 17:16:22 -07:00
Matt Lott
8f923f9e1e
Replacing http PATCHs with PUTs
...
We’re keeping the patch behavior though.
Real patch calls return incorrect http responses in some environments,
like Browserstack and schools.
2014-10-27 16:09:52 -07:00
Nick Winter
13fe1bbece
Improved branching choices and set up an A/B/C/D test around branching.
2014-10-23 16:37:09 -07:00
Scott Erickson
4371873d41
Set up thang types to use their raster property as an icon.
2014-10-22 07:53:50 -07:00
Nick Winter
103418fe2b
Removed super-aggressive log which has now served its purpose.
2014-10-21 21:37:49 -07:00
Nick Winter
6539adf53d
Sure wish I could test this bug without a full production deploy.
2014-10-21 20:29:45 -07:00
Nick Winter
49f3a0a298
More logging for the merged models problem.
2014-10-21 20:12:20 -07:00
Nick Winter
399cd048fc
Logging some stuff to get to the bottom of things.
2014-10-21 19:39:13 -07:00
Nick Winter
7c2982d3f1
Adding some logging for crazy save validation bugs. Swapping in flag item slot.
2014-10-21 13:57:49 -07:00
Scott Erickson
cd8f5800a6
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-10-21 10:21:46 -07:00
Nick Winter
08d9e39764
LevelLoader and Simulator fixes for simulating hero-ladder matches. Commented out some logging that hasn't been very useful. Fixed some tests.
2014-10-19 21:56:26 -07:00
Nick Winter
1fb48f2b85
Fixed a few bugs. Removed Olark; disabled LinkedIn. Added ladder submission to HeroVictoryModal.
2014-10-19 17:38:10 -07:00
Nick Winter
66c728210b
Fixing flag coloring in new WebGL rendering.
2014-10-18 18:18:12 -07:00
Nick Winter
56a80e3615
Started getting hero-ladder level type working.
2014-10-18 14:51:49 -07:00
Scott Erickson
0dc050abca
Added i18nCoverage backend support.
2014-10-17 12:12:06 -04:00
Scott Erickson
092997bffe
Added i18n coverage logic to the CocoModel.
2014-10-17 10:11:26 -04:00
Nick Winter
2491861d76
A few tweaks for the iPad app.
2014-10-01 22:02:52 -07:00
Scott Erickson
adbfa42f25
Merge branch 'master' into feature/webgl
2014-09-30 10:27:26 -07:00
Matt Lott
8f85e37713
Fix for main thread GoalManager creation
...
Using @shared.goalManager.constructor was yielding an incomplete
GoalManager in IE9.
Also fixing up console.debug in CocoModel for IE10 and earlier.
2014-09-29 17:31:58 -07:00
Scott Erickson
f081d9ed4b
Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
2014-09-28 14:00:48 -07:00
Scott Erickson
8adbd87401
Merge branch 'master' into feature/webgl
2014-09-28 10:38:19 -07:00
Nick Winter
cf9cf6f98b
Stopped locking levels for now, since the achievements aren't quite unlocking them correctly.
2014-09-26 03:52:57 -07:00
Nick Winter
98fed4a277
Extended Achievements to support earning heroes, items, levels, and gems. Fixed a few Achievement bugs.
2014-09-26 02:29:04 -07:00
Scott Erickson
06b106f42b
Merged from master.
2014-09-25 10:52:27 -07:00
Nick Winter
c0c436189f
Better preserving supermodel when navigating between new hero levels. Fixed a problem with garbage collection of large CocoModel error callbacks.
2014-09-25 00:02:53 -07:00
Nick Winter
ec548fa33a
AUto-assigning leather boots starting at mazes. Fixed issue with stat display comparison.
2014-09-22 16:09:27 -07:00
Nick Winter
42b52f5593
No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization.
2014-09-21 22:10:52 -07:00
Nick Winter
0d495ba36e
Press Start to begin playing levels. Fixed #1574 .
2014-09-21 14:35:59 -07:00
Nick Winter
2872de71ce
Fixed a bug with hero placeholder loading. Improved game menu modal close button usability.
2014-09-21 13:26:56 -07:00
Nick Winter
e3b75a69ea
Working on PlayLevelModal and ChooseHeroView.
2014-09-19 22:16:05 -07:00
Scott Erickson
63758acd2e
Fixed some tests when run on karma.
2014-09-18 09:46:02 -07:00
Scott Erickson
5af1741333
Merged conflicts.
2014-09-17 16:53:08 -07:00
Nick Winter
1f71a1eaf9
Fixes for loading level previews early, creating new Components, and showing names of ShowsNames Thangs.
2014-09-16 20:19:52 -07:00
Nick Winter
687da38667
Made some performance optimizations that all relate to messing with walls in the level editor.
2014-09-16 17:31:00 -07:00
Scott Erickson
1ef3d150a8
Integrated WebGLLayer and WebGLSprite with CocoSprite.
...
Disabled some features in CocoSprite that'll have to be added back later.
Moved more logic from CocoSprite, like determining registration points for a given animation, to WebGLSprite.
WebGLSprite can now display either rendering containers or SpriteSheets.
2014-09-16 15:36:59 -07:00