Nick Winter
|
6fd0d024eb
|
Moved overlapping level dot.
|
2014-11-22 18:45:22 -08:00 |
|
George Saines
|
2151cd6799
|
added the additional default inventory icons, added the dungeon map path
|
2014-11-22 16:14:43 -08:00 |
|
Nick Winter
|
2fc6f7a8a2
|
New required inventory items for ranger/wizard levels.
|
2014-11-21 22:35:03 -08:00 |
|
Nick Winter
|
904d605e42
|
Getting ready to add new levels.
|
2014-11-21 20:36:56 -08:00 |
|
Nick Winter
|
c5ae253a45
|
Fixed next-level popovers appearing in wrong place on world map.
|
2014-11-21 11:56:31 -08:00 |
|
Scott Erickson
|
624f164b54
|
Set up the WorldMap to load earned achievements and modify the User object to include absolutely everything.
|
2014-11-20 23:03:16 -08:00 |
|
Nick Winter
|
2393165d9a
|
Turned off some completed A/B tests. Fixed an achievement recalculation typo Scott found.
|
2014-11-20 21:57:47 -08:00 |
|
Nick Winter
|
e97ba54c94
|
Reduced how much we're sending to Mixpanel. Turned off experimental languages A/B test.
|
2014-11-20 20:31:17 -08:00 |
|
Nick Winter
|
fcfe81c63e
|
Added endangered-burl and village-guard.
|
2014-11-20 19:32:09 -08:00 |
|
Nick Winter
|
6755c90f02
|
Properly continue to Haunted Kithmaze from The Raised Sword if that's the A/B test group.
|
2014-11-19 15:18:59 -08:00 |
|
Scott Erickson
|
63c516c5f5
|
Quick fix to get people to the forest levels even if, for some reason, the first forest level isn't in the User list of earned levels.
|
2014-11-19 10:05:13 -08:00 |
|
Nick Winter
|
f1a4249f18
|
More reductions in memory usage for iPad.
|
2014-11-18 11:21:29 -08:00 |
|
Nick Winter
|
5927b36402
|
Made a few new levels available for advance early playtesting.
|
2014-11-16 20:38:27 -08:00 |
|
Nick Winter
|
f9a7aba5d9
|
Some fixes for programmatically generated flag events not polluting session flag history.
|
2014-11-15 16:56:35 -08:00 |
|
Nick Winter
|
7e12c10649
|
Temporarily disabled code toolbar for a few more levels. Worked around The First Kithmaze / Haunted Kithmaze switch for preventing level unlock problems.
|
2014-11-14 09:24:42 -08:00 |
|
Nick Winter
|
05a3577de9
|
Fixed a mistake with level progression around the Forgetful Gemsmith move. Fixed double-click-to-equip sizing. Locked purchases for cross-class items for real now. Additional insurance for clearing selection after code reload.
|
2014-11-13 10:49:37 -08:00 |
|
Scott Erickson
|
07cf741015
|
Changed the campaign switching icons arrows nested in the campaign maps.
|
2014-11-12 16:26:35 -08:00 |
|
Scott Erickson
|
c3eecd15be
|
Set up the WorldMapView to update the gem count when a player purchases gems or items.
|
2014-11-12 10:22:56 -08:00 |
|
Nick Winter
|
0af7b4d5b7
|
Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories.
|
2014-11-11 16:37:00 -08:00 |
|
Nick Winter
|
c06f226e72
|
Renaming A Fiery Trap to Back to Back.
|
2014-11-11 07:57:29 -08:00 |
|
Matt Lott
|
e253795665
|
Removing stray test console.log
|
2014-11-10 11:09:07 -08:00 |
|
Matt Lott
|
c5b26a4376
|
A/B test experimental languages hero select
Test group not shown experimental languages on first hero select.
|
2014-11-10 11:08:21 -08:00 |
|
Nick Winter
|
f78ff257ab
|
Several improvements to behavior of pointing out next levels.
|
2014-11-10 08:21:28 -08:00 |
|
Matt Lott
|
a3d88eb975
|
Update a/b test tracking data
cast button text was missing group
auto first level and cast button text didn’t need action property
|
2014-11-09 21:47:51 -08:00 |
|
Matt Lott
|
9c6485b142
|
A/B test automatically starting first level
When loading the world map, if user hasn’t already started it.
|
2014-11-09 21:33:50 -08:00 |
|
Nick Winter
|
85471badaa
|
Added callout to become an Adventurer on disabled levels.
|
2014-11-09 21:27:03 -08:00 |
|
Nick Winter
|
ad06000ceb
|
Fixed three big memory leaks: LevelSetupManagers never being destroyed, wall grid closures retaining Lanks, and real-time-multiplayer:new-opponent-code retaining Spells.
|
2014-11-09 16:19:18 -08:00 |
|
Nick Winter
|
a628372b1b
|
Enabled some levels for testing.
|
2014-11-08 21:50:25 -08:00 |
|
Nick Winter
|
14e8f6a653
|
Preparing for some of these new levels.
|
2014-11-08 19:33:00 -08:00 |
|
Nick Winter
|
03852fb44f
|
Plannable pickUpFlags support and fixes for playing Coinucopia.
|
2014-11-06 18:21:54 -08:00 |
|
Scott Erickson
|
424c3a6d3e
|
Integrated the new PlayHeroesModal into the game, refactoring PlayLevelModal into LevelSetupManager.
|
2014-11-06 16:23:23 -08:00 |
|
Nick Winter
|
2afc7c830a
|
Implemented getHeroStats.
|
2014-11-05 13:28:54 -08:00 |
|
Nick Winter
|
6efcbc5ead
|
Hid Crawlways of Kithgard. A/B testing Haunted Kithmaze vs. The First Kithmaze. Renamed New Sight to Dread Door and awarded its glasses later.
|
2014-11-05 10:40:37 -08:00 |
|
Scott Erickson
|
33d14918b0
|
Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed.
|
2014-11-03 20:48:59 -08:00 |
|
Nick Winter
|
75f624c10b
|
More iPad tweaks. Can now switch back to logging in from signing up. Default to signing up instead of logging in.
|
2014-11-02 18:36:43 -08:00 |
|
Nick Winter
|
9ebd09ec40
|
Analytics tracking individual note group starts/ends. Showing next level arrow faster. Added a couple munchkin names from one of yesterday's playtesters.
|
2014-11-01 16:59:12 -07:00 |
|
Nick Winter
|
57544c72a8
|
Moved Tactical Strike in from the edge of the map so it's a little more clickable on iPad.
|
2014-11-01 10:22:38 -07:00 |
|
Nick Winter
|
e129faf384
|
A few tweaks here and there.
|
2014-11-01 09:35:19 -07:00 |
|
Nick Winter
|
4bc5e5d3ad
|
Gigantic DOM highlight arrow when animating in. A few more tiny tweaks and bugfixes.
|
2014-10-30 22:31:40 -07:00 |
|
Nick Winter
|
cd89198f70
|
Finished rearranging levels on the dungeon map.
|
2014-10-30 21:34:49 -07:00 |
|
George Saines
|
a0775e1bf2
|
moved the practice levels into position
|
2014-10-30 19:58:11 -07:00 |
|
George Saines
|
c8e5cdefec
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-10-30 19:47:29 -07:00 |
|
George Saines
|
bab73531f2
|
modified the map?
|
2014-10-30 19:47:24 -07:00 |
|
Nick Winter
|
a69e12fbc2
|
Updated WorldMapView to new levels.
|
2014-10-30 19:18:03 -07:00 |
|
Nick Winter
|
83bd8d3834
|
Enabled Forgetful Gemsmith in the world map.
|
2014-10-29 11:09:54 -07:00 |
|
Nick Winter
|
efa28b1064
|
Added some levels to the forest map. Beating levels and returning home now takes you to the proper map.
|
2014-10-29 10:47:17 -07:00 |
|
Scott Erickson
|
02eacbbc8f
|
Added a button to switch between world maps.
|
2014-10-29 09:48:37 -07:00 |
|
Nick Winter
|
c0f5c357ba
|
Defense, not defence.
|
2014-10-26 15:31:20 -07:00 |
|
Nick Winter
|
42b81fd55e
|
Fix for point/region choosers destroying AudioPlayer's camera. Fix for DOM highlight arrow covering up level info on iPad.
|
2014-10-24 13:03:15 -07:00 |
|
Nick Winter
|
79ed8b2470
|
Hooked up some menu music transitions to play menu music during HeroVictoryModal and GameMenuModal.
|
2014-10-23 20:03:19 -07:00 |
|