Scott Erickson
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913dda65aa
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Created the VectorIconSetupModal, a quick way to get portraits aligned to a container.
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2014-11-12 14:14:07 -08:00 |
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Scott Erickson
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d1d6a734b4
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Added handling for bad sprite data.
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2014-11-11 17:40:29 -08:00 |
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Nick Winter
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0af7b4d5b7
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Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories.
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2014-11-11 16:37:00 -08:00 |
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Nick Winter
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c06f226e72
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Renaming A Fiery Trap to Back to Back.
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2014-11-11 07:57:29 -08:00 |
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Nick Winter
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6dcaf05673
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Fix for Simulator level loading.
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2014-11-11 07:38:39 -08:00 |
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Nick Winter
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ffea887330
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Revamped real-time playback behavior to kick in on Thornbush Farm. Added a Done button until then.
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2014-11-10 15:16:28 -08:00 |
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Nick Winter
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3d8f16cd7f
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Fixed #1717 with a brilliant LevelLoader refactoring.
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2014-11-10 14:48:39 -08:00 |
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Nick Winter
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52ac9446c8
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Added a new file.
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2014-11-10 12:52:17 -08:00 |
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Nick Winter
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d8dfc0a2b3
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Fixed some bugs with LevelSetupManager and inventory. Moved hard-coding of level-specific options to a new LevelOptions config file. Fixed a couple minor bugs.
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2014-11-10 12:47:24 -08:00 |
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Matt Lott
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c5b26a4376
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A/B test experimental languages hero select
Test group not shown experimental languages on first hero select.
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2014-11-10 11:08:21 -08:00 |
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Nick Winter
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97c4ff2e7e
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Made flag detection more dynamic.
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2014-11-10 10:51:46 -08:00 |
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Nick Winter
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111b9febac
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Updated main.html. Removed LinkedIn.
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2014-11-09 20:35:46 -08:00 |
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Nick Winter
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9104d202c0
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Silenced annoying Simlish for announced actions until we can get shorter, more legit audio in there.
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2014-11-09 19:45:38 -08:00 |
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Nick Winter
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2e413700dd
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Don't uncomplete levels by resetting them.
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2014-11-09 18:59:40 -08:00 |
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Nick Winter
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51d8564aac
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Lazily loading FilePicker. Reducing number of web workers used on iPad to try to reduce memory pressure.
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2014-11-09 17:35:50 -08:00 |
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Nick Winter
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ad06000ceb
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Fixed three big memory leaks: LevelSetupManagers never being destroyed, wall grid closures retaining Lanks, and real-time-multiplayer:new-opponent-code retaining Spells.
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2014-11-09 16:19:18 -08:00 |
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Nick Winter
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ab9d5b2171
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Merge pull request #1735 from thepulkitagarwal/patch-2
Updated names.coffee
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2014-11-08 22:04:56 -08:00 |
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thepulkitagarwal
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68cf9ec05a
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Update names.coffee
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2014-11-09 10:24:35 +05:30 |
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Nick Winter
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14e8f6a653
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Preparing for some of these new levels.
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2014-11-08 19:33:00 -08:00 |
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thepulkitagarwal
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e24ec1d2ae
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Update names.coffee
Added a few names
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2014-11-09 08:23:04 +05:30 |
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Nick Winter
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1b94868197
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Added new LevelDialogueView. Messed around with dimming a bit more.
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2014-11-08 11:39:04 -08:00 |
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Nick Winter
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cfff09b01e
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Merged big .executing arrow.
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2014-11-07 16:06:14 -08:00 |
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Scott Erickson
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a087663458
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Implemented Heald's design of the GameMenuModal.
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2014-11-07 13:02:28 -08:00 |
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Nick Winter
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fbc2799211
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Startd to implement new code editor design. Fixed #1732.
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2014-11-07 09:09:13 -08:00 |
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Nick Winter
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03852fb44f
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Plannable pickUpFlags support and fixes for playing Coinucopia.
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2014-11-06 18:21:54 -08:00 |
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Scott Erickson
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424c3a6d3e
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Integrated the new PlayHeroesModal into the game, refactoring PlayLevelModal into LevelSetupManager.
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2014-11-06 16:23:23 -08:00 |
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Nick Winter
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478cad02d6
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Ability to pass hints to argument errors.
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2014-11-05 13:44:28 -08:00 |
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Nick Winter
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6efcbc5ead
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Hid Crawlways of Kithgard. A/B testing Haunted Kithmaze vs. The First Kithmaze. Renamed New Sight to Dread Door and awarded its glasses later.
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2014-11-05 10:40:37 -08:00 |
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Scott Erickson
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33d14918b0
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Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed.
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2014-11-03 20:48:59 -08:00 |
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Nick Winter
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9ebd09ec40
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Analytics tracking individual note group starts/ends. Showing next level arrow faster. Added a couple munchkin names from one of yesterday's playtesters.
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2014-11-01 16:59:12 -07:00 |
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Nick Winter
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e129faf384
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A few tweaks here and there.
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2014-11-01 09:35:19 -07:00 |
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Nick Winter
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4bc5e5d3ad
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Gigantic DOM highlight arrow when animating in. A few more tiny tweaks and bugfixes.
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2014-10-30 22:31:40 -07:00 |
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Nick Winter
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5bbfb70b49
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Made name label font size twice as big.
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2014-10-30 22:19:32 -07:00 |
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Nick Winter
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fa25cd9c32
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Hide real-time playback countdown outside of flag levels. Later we can figure this out dynamically.
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2014-10-30 16:21:08 -07:00 |
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Nick Winter
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cec8350232
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Added Missile ThangType kind and a couple misc hero data tweaks.
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2014-10-30 15:56:49 -07:00 |
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Scott Erickson
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a123fb4b08
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Changed how goal states are stored in the level session. Once a goal is succeeded, it can't be undone.
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2014-10-29 14:04:27 -07:00 |
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Nick Winter
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4e931ea031
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iPad script debugging help. Not sending speech update events if not needed when clearing speech.
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2014-10-29 13:45:04 -07:00 |
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Scott Erickson
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6b0a196076
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Added support for internationalizing audio scripts in levels.
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2014-10-29 10:38:01 -07:00 |
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Scott Erickson
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cea04d27ad
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Built diplomat-specific views for editing levels, components, achievements and thang types.
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2014-10-27 17:16:22 -07:00 |
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Matt Lott
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8f923f9e1e
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Replacing http PATCHs with PUTs
We’re keeping the patch behavior though.
Real patch calls return incorrect http responses in some environments,
like Browserstack and schools.
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2014-10-27 16:09:52 -07:00 |
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Nick Winter
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774ae24b41
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Fixed my Camera fix for point/region choosers. Trying to fix #1411 by insisting on monospace fonts in the code editor.
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2014-10-25 11:47:04 -07:00 |
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Nick Winter
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42b81fd55e
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Fix for point/region choosers destroying AudioPlayer's camera. Fix for DOM highlight arrow covering up level info on iPad.
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2014-10-24 13:03:15 -07:00 |
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richhiey1996
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ac6b213fee
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Update names.coffee
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2014-10-25 00:11:28 +05:30 |
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richhiey1996
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d71ddaf74a
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Update names.coffee
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2014-10-24 13:43:49 +05:30 |
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Nick Winter
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79ed8b2470
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Hooked up some menu music transitions to play menu music during HeroVictoryModal and GameMenuModal.
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2014-10-23 20:03:19 -07:00 |
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Nick Winter
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4c33b98e27
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Fixed building Thangs with new Components that no other Thang uses. Fixed THangs with id 0 in the level editor.
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2014-10-23 18:11:12 -07:00 |
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Scott Erickson
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9392100d3b
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Removed some logs.
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2014-10-22 08:17:30 -07:00 |
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Scott Erickson
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49c85bce5f
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Fixed an issue with thang type marks not handling sprite sheet build completion correctly.
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2014-10-22 07:53:50 -07:00 |
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Scott Erickson
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e38f26a8d0
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Fixed a little bit of spritesheet rebuilding cleanup.
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2014-10-22 07:53:50 -07:00 |
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Scott Erickson
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20595b50da
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Fixes 1647. Somehow had been under the impression the segmented sprite containers weren't handling clicks correctly and that segments needed to handle them.
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2014-10-22 07:53:49 -07:00 |
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