divyanshu013
929c89d2ac
Fixed Comment Out My Code for infinite loops for #1788
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Fixed the issue for incorrect comments by correcting the syntax per language
2015-02-04 21:48:01 +05:30
Nick Winter
60d68ca23c
Fixed some memory leaks and particle disposal problems. Re-enabled particles. Tweaked particle stylings.
2015-02-02 18:02:57 -08:00
Nick Winter
3f78071e5e
A few small fixes.
2015-02-02 11:50:25 -08:00
Nick Winter
4b388f2775
Fixed some memory leaks. Fixed a couple minor bugs.
2015-01-31 12:23:44 -08:00
Nick Winter
c977ecc16f
Adding easy observing of leaderboard matches (except top 5).
2015-01-31 10:04:11 -08:00
sotonin
751ae0fac8
Adding support for hudName property
2015-01-31 00:07:23 -06:00
Nick Winter
e59f2bcc62
Recording scores even for non-real-time-submit levels.
2015-01-30 22:06:22 -08:00
Nick Winter
022d31c19a
Basic leaderboards are working.
2015-01-30 21:36:48 -08:00
Nick Winter
4efbe0a12f
Leaderboard skeletons.
2015-01-30 21:36:47 -08:00
Nick Winter
77cca7189f
Updated a bunch of code that got busted with CoffeeScript 1.9.0.
2015-01-30 07:51:57 -08:00
Nick Winter
22070ddff2
Identifying lastLevel to Segment. Added Ogre Headhunter names.
2015-01-28 17:58:56 -08:00
Nick Winter
e3bf8f74ab
Trying to stagger LevelSessions saves on wins on replayable levels to see if that might help #2108 at all.
2015-01-22 12:26:37 -08:00
Matt Lott
6b271799be
Update level loading view sub event data
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Sending level slug instead of name.
2015-01-21 13:41:38 -08:00
Nick Winter
7dd128780f
Unlocking all audition levels in Auditions campaign.
2015-01-21 11:49:56 -08:00
Nick Winter
706b2ca930
Don't includeFlow for Thangs with skipProtectAPI on, because we don't care about their flow anyway (non-read-write custom Programmables).
2015-01-16 18:47:30 -08:00
Nick Winter
f86d106077
Showing replayable level difficulty in control bar.
2015-01-16 12:50:10 -08:00
Matt Lott
116c7d0bf2
Update internal analytics
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Adding level session ID where applicable.
Slimming down fields for most common events.
2015-01-15 11:04:52 -08:00
Scott Erickson
5cb8f14065
Fixed the HeroVictoryModal handling of earned achievements which were earned a while ago. Before they were appearing as if achievements were always newly achieved.
2015-01-12 14:43:29 -08:00
Matt Lott
8977450fed
Add levelID to Saw Victory analytics event
2015-01-08 16:09:39 -08:00
Nick Winter
d66243ad75
Beating replayable levels now shows you the proper gems and xp.
2015-01-07 18:36:02 -08:00
Nick Winter
4ea2a51ff6
In middle of debugging non-functioning repeatable achievements.
2015-01-06 21:32:58 -08:00
Nick Winter
9a3f18e60a
Save more UserCodeProblems and LevelSessions.
2015-01-06 13:03:09 -08:00
Nick Winter
947811c01b
Replayable once-per-day increasing-difficulty level basics.
2015-01-05 10:44:24 -08:00
Nick Winter
163cf50528
Fixed processing of default Programmable config.
2015-01-03 13:22:54 -08:00
Nick Winter
fa9f3e2a61
Fixed typo in HeroVictoryModal.
2014-12-28 13:53:50 -08:00
Nick Winter
744d30737e
Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents.
2014-12-28 13:25:20 -08:00
Nick Winter
b116321deb
Tested and cleaned up comment detection for space disablement sensitivity.
2014-12-24 12:37:25 -08:00
Nick Winter
c7eadb5670
Merge branch 'patch-4' of git://github.com/rishiloyola/codecombat into rishiloyola-patch-4
2014-12-24 12:24:27 -08:00
Nick Winter
f0826c865e
Preparing new campaign levels for migration to new campaign editor.
2014-12-23 17:14:35 -08:00
Rishi
364f40274d
Update SpellView.coffee
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hey i made changes. due to some error in downloading your data base i cannot test it. but check it . i think it will work .
2014-12-22 18:06:32 +05:30
Matt Lott
e7c626656e
No-cache User fetch in hero victory
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After earning achievements. On IE, this call results in a cache hit,
so the User object was never updated with the sweet sweet loot you just
earned. Like a sword you need for True Names.
2014-12-21 21:14:38 -08:00
Nick Winter
f26b43f8a5
Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings.
2014-12-20 16:02:41 -08:00
Nick Winter
08cb87c84d
Automatically take screenshots when submitting contact form from level view.
2014-12-19 18:37:42 -08:00
Nick Winter
d801ed61ce
Separating contact emails into premium subscriber support and basic general support.
2014-12-18 20:35:14 -08:00
Matt Lott
7c87dc0c3a
Make spell palette help label a button
2014-12-18 00:19:40 -08:00
nemoyatpeace
0496c9338d
Update SpellView.coffee
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Fixed issue #1950 so attack defaults to enemy if player has findNearest or findNearestEnemy
2014-12-18 09:10:07 +08:00
Matt Lott
f1d7fb5fbd
Add help button to problem alert
2014-12-15 15:11:27 -08:00
Matt Lott
eadde0590e
Turn off fast hero victory modal A/B test
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Didn’t make a difference in level completion, opting for no delay in
showing the modal buttons.
2014-12-15 14:05:37 -08:00
Matt Lott
5817553d54
Remove virtual page view tracking
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Wasn’t useful, and distorts our GA real page view analytics.
2014-12-15 10:28:40 -08:00
Nick Winter
72d4cad858
Fixed analytics tracking a whole level instead of just its name in one case. Fixed a Sarven typo.
2014-12-14 07:54:50 -08:00
Nick Winter
5a66a914eb
Temporarily turning off achievement popups in IE and synchronous multiplayer sessions in PlayLevelView for non-admins due to bugginess.
2014-12-12 06:40:32 -08:00
Matt Lott
fbece1ddd0
Only show sync pvp UI to admins
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Sync PVP isn’t ready for primetime.
2014-12-09 14:30:50 -08:00
Nick Winter
a9247c5018
Decreased amount of unintended menu-button-click sounds.
2014-12-09 14:01:03 -08:00
Matt Lott
b69bdfd360
A/B Test quick victory save/continue buttons
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Fixing typo in hu.coffee
2014-12-08 14:24:33 -08:00
Matt Lott
b9adcd1ab2
Add signup tracking to victory modal
2014-12-08 13:45:01 -08:00
Matt Lott
3fa95b698d
Add signup tracking to game menu signup tab
2014-12-08 13:13:30 -08:00
Nick Winter
cb54e08b9b
Reducing some writes to try to help us scale up.
2014-12-08 06:56:27 -08:00
Matt Lott
fee328212d
Add missing signup tracking data
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And add level to subscription tracking data where appropriate.
2014-12-07 22:44:20 -08:00
Nick Winter
4a659903fe
Started A/B test for whether the AnnouncesAction and take-damage audio help.
2014-12-07 19:39:23 -08:00
Nick Winter
346ace6ac3
Fixed goals not showing up when reloading level.
2014-12-07 19:39:23 -08:00
Nick Winter
9054f70052
Implemented new victory modal design.
2014-12-07 14:03:11 -08:00
Nick Winter
708f0e543c
Fixed some issues I saw in Errorception. Stopped saving the session when the play state or frame changes.
2014-12-06 11:33:57 -08:00
Nick Winter
bba78970ea
Deleted WizardSettingsView.
2014-12-06 10:23:26 -08:00
Nick Winter
175cdb5151
Now showing SubscribeModal before AuthModal for players who need to sign up before subscribing.
2014-12-06 09:35:13 -08:00
Nick Winter
6344b0c1a3
Unlocked core levels even for non-subscribers, moving extra levels to subscribers-only.
2014-12-05 15:46:15 -08:00
Matt Lott
d6265a4065
Fix default locked code css
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Couldn’t get multiple ranges to highlight ranges correctly, so leaving
it on for python and coffeescript only.
2014-12-05 14:15:43 -08:00
Nick Winter
8b62b6ec44
Temporary workaround for #1842 .
2014-12-05 07:55:17 -08:00
Matt Lott
4616df6c23
Add virtual page views for subscribe paths
2014-12-04 21:14:22 -08:00
Matt Lott
bd797e8cfd
Highlight locked default code
2014-12-04 16:33:59 -08:00
Matt Lott
222e532006
Make default code locking contiguous
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Lock ‘del’ command too.
2014-12-04 16:04:44 -08:00
Matt Lott
4ff6e95f62
Add show subscribe modal events
2014-12-04 14:23:47 -08:00
Nick Winter
7bfe0e5c9e
Updated Programmaticon II requirements. Adjust editor height after reloading code.
2014-12-04 11:31:22 -08:00
Nick Winter
4d72c1c84b
Show an AuthModal instead of a SubscribeModal to anonymous players.
2014-12-03 19:34:00 -08:00
Nick Winter
6e57cbfb66
LevelLoadingView now handling when a subscription is required (although it can't be, yet, since LevelLoader doesn't tell it).
2014-12-03 12:04:12 -08:00
Matt Lott
201547e388
Revert autocomplete to support Enter too
2014-12-02 22:14:01 -08:00
Nick Winter
ca6c95b0f7
Migrated getting nextLevelURL to the new campaign organization.
2014-12-01 13:46:55 -08:00
Nick Winter
35f1ed1e82
Implemented George's new level loading view design.
2014-11-30 18:02:45 -08:00
Matt Lott
02eb254eba
Add virtual pageviews for level load and complete
2014-11-30 14:14:47 -08:00
Michael Schmatz
3cf80c895e
Removed log infos, iPad language selection
2014-11-30 16:19:01 -05:00
Matt Lott
066b1798ab
Make default code read-only
2014-11-30 11:47:54 -08:00
Scott Erickson
3a4eaa718f
Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module.
2014-11-29 16:46:51 -08:00
Nick Winter
155ead86cf
Removed unneede catiline lib. Trying speedups for updating HUD property values and Lank Thang inventory.
2014-11-29 13:09:38 -08:00
Scott Erickson
9b5228afd9
Refactored the GameMenu to be part of play.js. Set up the config to automatically bundle templates into their respective views, if their names match.
2014-11-29 12:46:04 -08:00
Scott Erickson
31214e854e
Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
2014-11-28 17:49:41 -08:00
Matt Lott
fc2c68a7af
Update Tracker.trackEvent
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Mechanics have changed a bit: first param is an action string, second
param has specific properties if Google Analytics.
Updating some of the trackEvent calls to use correct actions and
categories.
2014-11-28 15:06:25 -05:00
Nick Winter
2d2a9ad681
Updated Hour of Code visitor counting.
2014-11-27 09:44:08 -08:00
Nick Winter
12394b6bba
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-11-26 12:33:36 -08:00
Nick Winter
9feb4e6add
Using ACE to add syntax highlighting to code documentation.
2014-11-26 12:33:29 -08:00
Scott Erickson
c4fdcab6fe
The HeroVictoryModal now has the server check for and upsert any missing items, levels and heroes earned.
2014-11-26 12:02:42 -08:00
Nick Winter
24ac3050bd
Added a bunch of button click sound triggers.
2014-11-26 06:58:23 -08:00
Matt Lott
48d5dd9dc6
Make sync pvp level sessions publicly readable
2014-11-23 23:49:03 -08:00
Matt Lott
6b7e146084
Reduce problem alert jiggle duration to 1s
2014-11-23 21:58:29 -08:00
Nick Winter
df162080c3
Totally hid code stepper toolbar for now, since it's proving difficult to make room for it in the new design.
2014-11-23 19:40:50 -08:00
Matt Lott
c203ff15a2
Fix sync PVP opponent syncing issue
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Ripped out backfire from PlayLevelView so we have more control over
data synchronization. These changes should wait properly for the
opponent data to load before blazing ahead, after a PlayLevelView
reload.
Fixes #1767
2014-11-23 17:15:59 -08:00
Nick Winter
1cd781233c
Press enter to start level, esc to skip real-time playback. Reduced likelihood of repetetive aural say messages. Updated required code for Bonemender.
2014-11-23 15:25:12 -08:00
Nick Winter
0b97ef5f0b
Properly using the skill docs i18n. Fixed issue with markdown getting to #{spriteName} before our replacer did.
2014-11-23 13:26:19 -08:00
Nick Winter
ffaa42cb9b
Added detection of suspect code fragment deletion. Implemented Chloe's styling advice on restricted items. Fixed purchasing items clobbering inventory changes.
2014-11-23 12:18:42 -08:00
Nick Winter
b359c25c97
Fixed multiplexed-by-code-and-spoken-language component documentation i18n.
2014-11-23 10:22:06 -08:00
Matt Lott
692569f655
Update problem alert width to be more dynamic
2014-11-22 22:48:03 -08:00
Nick Winter
b7949424e6
Re-enabled branchingGroup A/B test. Restricted Builder's Hammer in The Gauntlet.
2014-11-22 21:36:14 -08:00
Nick Winter
5d54332ed7
Round inferred cooldown docs. Show grabber/grabbing cursor when Surface is enabled, playing, and zoomed in.
2014-11-22 21:22:46 -08:00
Matt Lott
c16b0f97bf
Update sync PVP to use transpiledCode
2014-11-22 20:48:07 -08:00
Matt Lott
fbed0dd13d
Jiggle spell palette popover onclick in hero level
2014-11-22 17:35:05 -08:00
Matt Lott
fcb098b3aa
Remove cast button text A/B test
2014-11-22 16:50:49 -08:00
Matt Lott
496d52b2aa
Add moveRight to loop snippet for first 2 mazes
2014-11-22 12:29:37 -08:00
Matt Lott
c012cd4e30
Prevent continuous deletion of a single line
2014-11-21 21:02:39 -08:00
Nick Winter
549fb8aa37
Attempting to require purchase of tarnished bronze breastplate in The Raised Sword.
2014-11-21 16:23:26 -08:00
Nick Winter
cee017c7ec
Moved spell palette popovers to top placement if dialogue view is active.
2014-11-21 12:14:37 -08:00
Nick Winter
cfe1b020c3
Fixed esc shortcut when editor is disabled.
2014-11-21 11:07:57 -08:00
Nick Winter
16a717aec1
Disallow finding enemy names by selecting them before the HUD is fully enabled.
2014-11-21 10:14:02 -08:00