Scott Erickson
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66af855497
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Merge branch 'master' into feature/thangload
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2014-05-13 10:27:10 -07:00 |
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Scott Erickson
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1d88b6eefe
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Most of the way there getting it to work with loading thang types dynamically throughout the play view.
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2014-05-13 10:26:33 -07:00 |
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Nick Winter
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2eefdef191
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Working on matching Surface paused state to the pause screen.
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2014-05-12 15:54:07 -07:00 |
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Nick Winter
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78a0efac78
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Fixed long words in Labels and empty GoldView.
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2014-05-12 15:03:53 -07:00 |
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Nick Winter
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1a5e30d5b5
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Dynamic Canvas sizing.
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2014-05-12 13:28:46 -07:00 |
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Nick Winter
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1aa72541ff
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Merged master into feature/thangload.
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2014-05-12 09:57:31 -07:00 |
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Nick Winter
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74ef9bc987
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Experimental support for preloading worlds when we would have autocast if manual cast is on.
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2014-05-11 17:42:32 -07:00 |
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Scott Erickson
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f1de2ca8d9
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Brought the canvas size down again because it halves the FPS in Firefox at least.
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2014-05-09 16:35:10 -07:00 |
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Nick Winter
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df88be1ab1
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-09 15:07:55 -07:00 |
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Nick Winter
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6040d3b225
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Shouldn't use much CPU when totally paused on Surface.
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2014-05-09 15:07:30 -07:00 |
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Michael Schmatz
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f05af0fbe7
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Merge branch 'master' of https://github.com/codecombat/codecombat
Conflicts:
app/assets/javascripts/workers/worker_world.js
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2014-05-09 14:50:08 -07:00 |
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Michael Schmatz
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66cc427417
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Forward simulation optimization
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2014-05-09 14:48:43 -07:00 |
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Nick Winter
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a74d015d18
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Fixed a couple minor bugs.
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2014-05-09 14:30:33 -07:00 |
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Nick Winter
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589410ed8e
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Merged master into feature/thangload.
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2014-05-09 12:56:58 -07:00 |
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Nick Winter
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ca8d5c1f3b
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Stop bobbing and more marks when world ended.
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2014-05-06 11:02:53 -07:00 |
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Scott Erickson
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aee90c72bb
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Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel.
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2014-05-02 17:03:30 -07:00 |
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Scott Erickson
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06bc96d7d0
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Set up the level loader to get thangtype names first, then load the thang types themselves so the world can be generated in parallel with thang type loading and rendering.
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2014-05-02 10:31:20 -07:00 |
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Nick Winter
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0f33bae1f1
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Hid level done button better. Avoiding building wizard sprite when not needed.
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2014-05-01 14:36:26 -07:00 |
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Nick Winter
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04d74fb76f
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Fixed bug with scale not updating properly when paused.
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2014-04-29 16:04:30 -07:00 |
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Nick Winter
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bea0589fad
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Fixed #935.
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2014-04-29 15:31:18 -07:00 |
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Nick Winter
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aea49cc27f
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Fixed bobbing.
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2014-04-28 18:36:46 -07:00 |
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Nick Winter
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b954e70d85
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Let's try 30 FPS. Fixed Surface destruction bug.
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2014-04-28 17:06:43 -07:00 |
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Nick Winter
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0b947dbeee
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Let's try 30 FPS for a while now.
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2014-04-28 16:41:18 -07:00 |
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Nick Winter
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bd3c059c2a
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Several performance improvements based on profiling.
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2014-04-28 16:31:51 -07:00 |
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Nick Winter
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fc6ad1dd01
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Properly tracking first-frame team gold. Slightly more visible team gold on hover.
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2014-04-27 20:11:11 -07:00 |
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Nick Winter
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a7179ae3b2
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Fixed some more gold view stuff.
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2014-04-27 15:33:16 -07:00 |
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Nick Winter
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2a2ddd068e
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Separate isSelectable from inThangList. Mouse wheel all the way in/out. bountyGold shows up as gold. Moved say Labels to mouth offset from aboveHead offset and obey sprite rotation. Don't link projects to example.com.
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2014-04-24 14:23:15 -07:00 |
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Scott Erickson
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e8da248302
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Made the level editor not break when using units that are incomplete.
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2014-04-22 10:39:15 -07:00 |
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dpen2000
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eae2ba6913
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Fix #736 Invisible thangs still have shadows
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2014-04-15 18:32:29 -04:00 |
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Nick Winter
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03df078d5a
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Couple job profile fixes.
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2014-04-15 08:39:18 -07:00 |
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Nick Winter
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1239617bd4
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Fixed browser majorVersion detection for Safari. Adjusted range radius property regexp.
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2014-04-14 16:34:11 -07:00 |
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Nick Winter
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7fcff825a8
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Fixed #310 by tweaking the styling to emphasize stroke over fill.
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2014-04-13 16:42:21 -07:00 |
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Nick Winter
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8df80ad1bc
|
Merged AKeeper's ru.coffee additions, taking into account M-r-A's suggestions.
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2014-03-30 13:33:21 -07:00 |
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Nick Winter
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cf81d51a89
|
Fixed #46.
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2014-03-28 15:23:12 -07:00 |
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Nick Winter
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62f2fe80c3
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Updated CoordinateDisplay styles; fixed #10.
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2014-03-28 11:55:24 -07:00 |
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kgy01
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29aad01697
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hide Arrow and Spear if buried use ['Arrow', 'Spear'] for condition
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2014-03-25 08:48:26 -04:00 |
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kgy01
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a420064bc1
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hide spear's shadow if buried
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2014-03-25 08:31:38 -04:00 |
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kgy01
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3cc422a281
|
Merge remote-tracking branch 'upstream/master'
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2014-03-25 08:10:30 -04:00 |
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kgy01
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c48863fae6
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Hide arrow's shadow if buried
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2014-03-25 08:06:37 -04:00 |
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Scott Erickson
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2c329a256f
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Removed all the setting properties to null in destroy methods that don't need them since destroy nullifies all properties.
|
2014-03-24 14:42:56 -07:00 |
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Scott Erickson
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f55cef5ced
|
Merge branch 'migrateBBevents' of https://github.com/Shrihari/codecombat into Shrihari-migrateBBevents
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2014-03-24 10:38:57 -07:00 |
|
Shrihari
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0160538b44
|
More migrations
|
2014-03-24 22:28:34 +05:30 |
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Akaza Akari
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3e4d7d745a
|
Script-based movement for all CocoSprites for #140
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2014-03-23 23:19:18 -07:00 |
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Nick Winter
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4a47c5b517
|
Dead Thangs sink down a bit in the layer order.
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2014-03-23 16:21:36 -07:00 |
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Nick Winter
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d85dd9f62c
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Bringing in #664, but only when maximizesArc is on.
|
2014-03-23 14:15:06 -07:00 |
|
Mikhail Koltsov
|
13338afe3d
|
Now absolutely done scaling (#46)
also commented math's out.
|
2014-03-23 23:51:46 +04:00 |
|
Mikhail Koltsov
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446726acc9
|
done rotating, looks good in Zone of Danger (#46)
|
2014-03-23 22:13:07 +04:00 |
|
Mikhail Koltsov
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edeeb3c3eb
|
some work on arrows
|
2014-03-23 20:21:11 +04:00 |
|
Nick Winter
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eec46dcb48
|
Don't try to draw a grid if it's not going to work (no lands).
|
2014-03-22 14:28:18 -07:00 |
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Nick Winter
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2f3c0b0cc6
|
Need updated Aether.
|
2014-03-20 10:43:24 -07:00 |
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