Scott Erickson
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332f4700f6
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Fixed the mark toggle equivalency check. This bug was causing the target mark to be turned on repeatedly.
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2014-09-26 15:22:46 -07:00 |
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Scott Erickson
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f0e879295c
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Set back up debug marks.
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2014-09-26 14:09:44 -07:00 |
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Scott Erickson
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f21083acf5
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Set back up highlight mark.
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2014-09-26 13:58:35 -07:00 |
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Scott Erickson
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2505f50eec
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Set back up selection and target marks.
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2014-09-26 13:45:11 -07:00 |
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Scott Erickson
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5b9c7dc8a7
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Removed layer's cache function (wasn't used before webgl factoring anyway?). Removed TRANSFORM_CHILD layer transform setting.
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2014-09-26 13:02:01 -07:00 |
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Scott Erickson
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37e9d7bb2d
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Enabled the Surface's normalStage and all its layers.
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2014-09-26 12:45:27 -07:00 |
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Scott Erickson
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c1e7423a64
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Fixed sprite coloring and the thangtype-not-yet-loaded placeholder.
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2014-09-26 12:17:46 -07:00 |
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Scott Erickson
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6f45eee81d
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Fixed registration points for scaled raster image thang types.
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2014-09-26 11:33:07 -07:00 |
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Scott Erickson
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be805ff3c1
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Update scale and rotation after playing a new action, since with segmented sprites that often means a new image object.
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2014-09-26 11:25:36 -07:00 |
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Scott Erickson
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627c56dbb5
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Fixed mouse scrolling. Fixed SpriteStage scaling (scale the layers instead). Added spriteType to the ThangType schema.
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2014-09-26 11:07:01 -07:00 |
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Scott Erickson
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8aeb6555ec
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Added MovieClip pooling, improving WebGL performance.
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2014-09-25 14:48:17 -07:00 |
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Scott Erickson
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14f3fb6486
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Fixed one last instance of cocoSprite using its resolutionFactor value.
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2014-09-25 14:03:44 -07:00 |
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Scott Erickson
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4b87607599
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Fixed animations where the frame stays the same for periods of time.
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2014-09-25 13:26:05 -07:00 |
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Scott Erickson
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d77b87ed22
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Fixed raster thang types, and level destruction.
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2014-09-25 13:12:47 -07:00 |
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Scott Erickson
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10314b8bfa
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Fixed sprites often disappearing when idle.
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2014-09-25 12:43:51 -07:00 |
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Scott Erickson
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d4b1849eaf
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Fixed one other little thing.
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2014-09-25 12:22:33 -07:00 |
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Scott Erickson
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8fe2ed4438
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Resolved conflicts.
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2014-09-25 10:52:36 -07:00 |
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Scott Erickson
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06b106f42b
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Merged from master.
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2014-09-25 10:52:27 -07:00 |
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Scott Erickson
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c7e7066aef
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Migrating surface to webgl. It sorta works!
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2014-09-25 10:47:53 -07:00 |
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Nick Winter
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9fc7fca528
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Hooked up real-time playback music.
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2014-09-25 10:30:43 -07:00 |
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Nick Winter
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9ea24f4c74
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Added a workaround for Surface resize failure on realtime playback end that Maksym had seen.
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2014-09-25 09:48:14 -07:00 |
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Nick Winter
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2aa274cb2d
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Fixed bugs with Surface fast-forwarding too fast on short levels and rewinding non-instantaneously when rerunning.
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2014-09-24 22:07:55 -07:00 |
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Nick Winter
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b2592aad8c
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Fixed more off-by-one errors in playback ratios. Fixed some clickability problems with the scrubber handle.
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2014-09-24 21:01:58 -07:00 |
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Nick Winter
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b8d59cb179
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Fixed a bug with playback never quite getting to the end.
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2014-09-24 20:25:30 -07:00 |
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Scott Erickson
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358b36c1bf
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Set up custom graphics to be copied from old spritesheets when possible as well.
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2014-09-24 18:47:10 -07:00 |
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Scott Erickson
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fb30f07f2e
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Re-enabled effect marks.
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2014-09-24 18:42:04 -07:00 |
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Scott Erickson
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91f33e49dc
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Re-enabled shadows.
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2014-09-24 17:52:44 -07:00 |
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Scott Erickson
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7f90ed18cc
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Bunch more work on scaling for everything and hit testing for segmented sprites. Also got health bars working again.
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2014-09-24 16:53:38 -07:00 |
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Scott Erickson
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6669a01c14
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Got rid of some cache functions. Set up area of effect animations in the new spriteSheet system.
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2014-09-24 12:08:55 -07:00 |
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Scott Erickson
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c49f894ef2
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Refactored SPRITE_PLACEHOLDER_RADIUS to SPRITE_PLACEHOLDER_WIDTH.
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2014-09-24 10:55:33 -07:00 |
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Scott Erickson
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2cbe498f9a
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Fixed scaling for singular sprites for all cases.
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2014-09-24 09:37:49 -07:00 |
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Nick Winter
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8d6b23274b
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Zoom in on hero during real-time playback.
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2014-09-23 22:10:18 -07:00 |
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Nick Winter
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5397c51819
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Fixed world-threatening typo.
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2014-09-23 18:59:08 -07:00 |
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Nick Winter
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019f634d9f
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Respecting coordinates setting.
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2014-09-23 18:39:52 -07:00 |
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Nick Winter
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c1023b137f
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Better pointing out of submit button when victory is ready.
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2014-09-23 18:21:27 -07:00 |
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Scott Erickson
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16cb596a12
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Set up scaling and mouse events for segmented sprites with container actions.
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2014-09-23 12:08:50 -07:00 |
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Scott Erickson
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5de5d5658e
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Working on SegmentedSprite mouse events, hit tests and scaling.
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2014-09-23 11:37:05 -07:00 |
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Nick Winter
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00e2fc99a2
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Fixed some issues with the sample code.
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2014-09-23 08:58:23 -07:00 |
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Nick Winter
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f3511a5dde
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Fixed another bug with loading heroes between levels.
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2014-09-22 23:01:19 -07:00 |
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Nick Winter
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8640369b26
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Improved solidity of victory modal. Fixed error with empty sound groups in Thang editor.
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2014-09-22 21:50:48 -07:00 |
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Nick Winter
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1b4e75e7e8
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Fix for earned achievement default null worths. Misc other fixes.
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2014-09-22 20:15:51 -07:00 |
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Nick Winter
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de85d8c170
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Split cast button into Run and Submit. Slighted adjusted victory modal for new hero levels. Real-time playbck is now required to beat hero levels. Worked around an error in the delta expansion.
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2014-09-22 14:05:13 -07:00 |
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Nick Winter
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42b52f5593
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No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization.
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2014-09-21 22:10:52 -07:00 |
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Nick Winter
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6cb8a2a019
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Hero always centered in camera in new hero levels when playing and not panning to drag.
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2014-09-21 20:49:45 -07:00 |
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Nick Winter
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600e985259
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Removed Wizards from hero levels. Fixed issues with GameMenuModal width and swapping of hero config. No need to click start with ?dev=true. Hero is always selected in hero levels. GameMenuModal shows up while loading if no heroConfig is detected.
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2014-09-21 20:19:27 -07:00 |
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Nick Winter
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949f4594af
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Showing goals on level loading view.
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2014-09-21 15:52:49 -07:00 |
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Nick Winter
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0d495ba36e
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Press Start to begin playing levels. Fixed #1574.
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2014-09-21 14:35:59 -07:00 |
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Nick Winter
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ae14bd1ced
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Hooked up hero choice from ChooseHeroView and PlayLevelModal. Tried to fix some oddities with achievements. Fixed #1564.
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2014-09-20 15:18:21 -07:00 |
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Scott Erickson
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39b6b9ef84
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Couple remaining refactoring tidbits for the new LayerAdapter.
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2014-09-19 15:46:37 -07:00 |
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Scott Erickson
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3b7ce76d7d
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Refactored WebGLLayer and SpriteContainerLayer/ContainerLayer into a single LayerAdapter class that has a Container or SpriteContainer.
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2014-09-19 15:46:02 -07:00 |
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