Nick Winter
da04f9f8a6
Add VR wall to walls list
2016-02-02 08:16:23 -08:00
Binary-idiot
0ab7f48611
Add names for #53
2016-01-26 19:46:04 -05:00
Nick Winter
4ae8eacd90
Treat Elemental Wars like Ace of Coders for mirror match and hero equipment
2016-01-26 13:20:23 -08:00
Nick Winter
aa18e71388
Remove a log
2016-01-26 13:20:04 -08:00
Nick Winter
a7e6c14688
Also recognize classroom and VR floors
2016-01-25 12:35:45 -08:00
Nick Winter
87ceb36a6f
Recognize classroom walls as wall obstacles visually
2016-01-25 12:29:22 -08:00
Cat Sync
efbd66a9b1
use thang.labelStyle to configure Labels
...
This allows level creators to configure the type of dialogue box used
when a thang says a message.
2016-01-20 11:48:09 -05:00
Nick Winter
0d958cef06
No longer under high load
2015-12-21 15:54:00 -08:00
Nick Winter
f8091443e9
Lower the number of rerenderings needed when spritesheets get full. Add a jitSpritesheets query variable option for comparing performance of prerendered spritesheets.
2015-12-18 13:26:47 -08:00
Nick Winter
129d3b793d
Add Mandate for modifying simulation throughput on the fly, other things later
2015-12-16 16:39:45 -08:00
Nick Winter
6a82def75a
Fix bug with slow-loading sessions never opening play button
2015-12-07 04:39:33 -08:00
Nick Winter
1187390fd0
Improve simulation game logic, and re-enable automatic simulations under certain conditions, better targeted toward the matches the player cares about
2015-12-06 09:20:37 -08:00
Nick Winter
f38eea3590
Merged. Turn off chained rankings for now since they are slow and don't work anyway
2015-12-06 04:36:41 -08:00
Scott Erickson
31b65ef247
IE9 hacks
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* GET params in a url sent through router.navigate are lost on IE9, use document.location.href = url instead
* Temporarily put raster images in the DOM to give them dimensions so they are rendered in the spritesheet correctly
* Add {cache: false} to fetches for /hoc course instances and sessions
2015-12-04 15:50:07 -08:00
Scott Erickson
97c28e1c8a
Improve slow level loading on CampaignView
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* Fix LevelSetupManager to call onLevelSync asynchronously if level is not loaded on init
* Show a progress bar in level-info-container while level is loading asynchronously
2015-12-04 10:26:09 -08:00
Nick Winter
e7809c6622
Saven even more slowly for anonymous players during high load
2015-12-01 11:51:55 -08:00
Nick Winter
69379fb54f
Show floating hero player names in course-ladder levels
2015-11-30 13:05:34 -08:00
Nick Winter
2588bfb08b
Reduce some writes during HoC to help scaling
2015-11-30 13:05:34 -08:00
Nick Winter
ee6be55a9d
Don't load sounds from level while muted
2015-11-29 12:32:04 -08:00
Nick Winter
95c703a7df
Simulate games in background while playing levels if we think there's extra compute power
2015-11-29 12:30:19 -08:00
Nick Winter
a6f980dab1
Support for pre-configuring hero on Assembly Speed
2015-11-27 12:12:58 -08:00
Nick Winter
9f0a843593
Enable auto-submission to ladder for Wakka Maul
2015-11-24 13:35:15 -08:00
Nick Winter
df8b52db27
Add ?codeLanguage= parameter for loading levels in different languages
2015-11-19 14:49:47 -08:00
Imperadeiro98
2d584c527d
Fix #2966
2015-11-19 16:33:54 +00:00
Nick Winter
9b990ba452
Mark mirror match multiplayer levels complete on success
2015-11-17 15:23:34 -08:00
Nick Winter
31a13d69b3
Add playback: playing: false default to scripts, with default editor task to adjust it
2015-11-15 08:03:14 -08:00
Nick Winter
910dd8e6b6
Use course access control for shared course hero levels
2015-11-12 11:00:54 -08:00
Nick Winter
fe05e66458
Give Campaigns types so that course campaigns can share hero levels
2015-11-12 10:25:25 -08:00
Nick Winter
f7f7cd683e
Allow using hero levels as course levels. Refactor current course tracking to use GET parameters.
2015-11-12 10:25:25 -08:00
Nick Winter
42b53dff20
Fix camera and spectate bugs with new loading intro behavior
2015-11-11 06:42:12 -08:00
Nick Winter
cfd6862222
Merge pull request #3129 from Driphter/master
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Added non-mutating methods for Vectors in player code
2015-10-28 06:38:07 -07:00
Driphter
73e3afa5f8
Added non-mutating methods for player code
2015-10-21 18:30:10 -04:00
Matt Lott
3ed755076b
Enable while True auto yielding for all level types
2015-10-20 06:42:46 -07:00
Matt Lott
cc642e7254
Auto yield while True loops for course levels
2015-10-19 16:46:53 -07:00
Scott Erickson
1f00f5b4b9
Remove vestigial function argument
2015-10-14 15:00:57 -07:00
Scott Erickson
b77626b8ee
Minor fixes
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Making sure LayerAdapter doesn't wait for ThangType to load the image more than once.
LayerAdapter skips rendering if there's a prerendered sprite sheet whose image is not loaded.
2015-10-14 14:48:43 -07:00
Scott Erickson
305cffb5ea
Finish hooking up prerendered spritesheets with LayerAdapter
2015-10-14 14:33:26 -07:00
Scott Erickson
39bddb889e
Have LayerAdapter use prerendered spritesheets (unfinished)
2015-10-13 16:43:56 -07:00
Scott Erickson
919e0605e9
Add spriteSheets to ThangType, export modal to Thang Editor
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Units can be exported as rastered sprite sheets. This is the first part of the project,
the second part will be having the game use them.
2015-10-12 16:47:48 -07:00
TJ Ledwith
a87ec2bd81
Added a few names.
...
Added a few names.
2015-10-08 07:43:48 -04:00
Nick Winter
5ba607cac7
Fix invalid audio panning values
2015-09-27 20:34:00 -07:00
Cat Sync
dcfc5726e9
Added Librarian name
2015-09-23 13:56:25 -04:00
Nick Winter
cc255086f1
Cleaned up a couple things in LayerAdapter.
2015-09-09 08:59:33 -07:00
Nick Winter
98b0bcfc75
Fixed playback victory message for spectate mode. Spectate mode now opens in new tabs.
2015-09-03 15:05:10 -07:00
Nick Winter
df60ecd09c
Added multiplayer win/loss notice at end of level.
2015-09-03 13:32:20 -07:00
Nick Winter
b383c6ac00
Updated inventory for Ace of Coders.
2015-08-30 07:28:35 -07:00
Nick Winter
635dcf22ae
Fixed typo for Okar session check. Not showing some common sub-skills as skills on hero picker.
2015-08-29 10:01:53 -07:00
Nick Winter
88f6e528b1
Implementing goliath. Configuring goliath for Ace of Coders.
2015-08-29 08:02:20 -07:00
Nick Winter
20c6248dba
Added rough army power indicator to DuelStatsView.
2015-08-20 15:21:05 -07:00
Nick Winter
a52e9a3189
Fixed #2939 .
2015-08-13 05:58:46 -07:00
Nick Winter
1d81133f24
Possible solution for #2917 , needs testing. Added crossbow bolts to missile orientation display logic.
2015-08-09 14:10:32 -07:00
Nick Winter
bb525b0b7f
Flags now animate in using the appear action. (Still need to fix it to make it not 'appear' when it's just a cursor change.)
2015-08-08 08:23:02 -07:00
Nick Winter
859627d232
Fixed cliff sprite scaling.
2015-08-07 19:26:47 -07:00
Nick Winter
66212b0559
Don't show victory text for hero levels. New Clans button. Floor stretching support for firn cliff.
2015-08-05 16:17:27 -07:00
Brian Yang
56ba5e1a32
Added more names for #53
2015-08-04 18:31:46 -04:00
Michael Revell
4d27c8682c
Add names for issue #52
2015-07-26 19:44:07 -07:00
Nick Winter
653dc16207
Merge pull request #2909 from gnerkus/add-thang-names
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chore (names.coffee): Add more Thang names for #53
2015-07-26 08:23:25 -07:00
gnerkus
037760e230
chore (names.coffee): Add more Thang names for #53
2015-07-26 15:07:02 +01:00
Sean P. Kane
758e40c7f6
Added a few more names for issue #53
2015-07-25 13:46:41 -07:00
Nick Winter
15ecc92abc
Adding 'course' type levels. Removing 'campaign' type levels.
2015-07-24 17:37:42 -07:00
Matt Lott
b9622d54a3
Merge pull request #2835 from Mihbo/patch-3
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Update names.coffee
2015-06-18 18:05:35 -07:00
Nick Winter
593f7a9dd7
Some improvements for handling new art.
2015-06-16 13:50:33 -07:00
Mihbo
50bcbd97be
Update names.coffee
...
added some more names
2015-06-15 16:57:31 +03:00
Nick Winter
4e08d453b7
Added some code for the glacier world.
2015-06-08 13:20:54 -07:00
Nick Winter
4c2c896496
Hacky fix for Kithgard Mastery walls not updating properly after dynamically being spawned.
2015-05-18 14:30:17 -07:00
Nick Winter
b7d1ab2b01
Not sending HipChat messages for level load errors. Not sending level load errors for level editor loads. Not sending more than one level load error report per session.
2015-05-11 18:53:42 -07:00
stephenfloydwallace
06e678b930
"Added more names for #53 "
...
This time in alphabetical order and without comma's
2015-05-09 17:52:51 +02:00
Lokendra Sharma
eb13de9f34
Added more names for #53
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First contrib. Don't know where else to start.
2015-05-01 16:43:49 +05:30
Amir Off
d8955d3389
add epic paladin female name
2015-04-30 20:41:33 +03:00
Nick Winter
520a08a39c
Merge pull request #2699 from lewishenson/patch-1
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Added more male knight names for #53
2015-04-26 09:55:40 -07:00
Nick Winter
80af32180c
Fixed #1638 : detect and automatically report unrecoverable world loading errors, plus adding better instructions for checking dev console. We can't recover yet, but having eyes on it will hopefully give us better visibility on this kind of error.
2015-04-25 17:29:02 -07:00
Nick Winter
aeadb83975
Merge pull request #2656 from robertbeuligmann/vectortoStringupdate
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Vector.toString precision parameter
2015-04-25 16:31:54 -07:00
Lewis Henson
af3ba72b85
Added more male knight names for #53
2015-04-22 11:24:36 +01:00
Sirui Sun
70237f8b49
Added more names for #53
2015-04-20 23:54:00 -07:00
Nick Winter
9466923013
Fixed #2519 : boss star gold no longer counts in gold-collected leaderboards.
2015-04-20 16:02:06 -07:00
Nick Winter
cf07960e81
Merge pull request #2662 from dheerajdake/dheerajdake-patch-1
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New female and male names added!
2015-04-19 08:46:01 -07:00
Nick Winter
a0057910ac
Fixed #2597 : press escape to abort simulation now, if your code is going to be slow.
2015-04-18 19:54:34 -07:00
Nick Winter
d4068cc879
Fixed #2218 : adjusted some real-time playback speed factors.
2015-04-18 16:19:16 -07:00
Dheeraj Dake
30ba84ca56
New female and male names added!
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Female = Anabel, Paulark
Male = Eugen, Toremon
2015-04-11 15:16:32 -07:00
Robert Beuligmann
bcc7342198
Vector.toString precision parameter
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Vector.toString changed to accept precision parameter, defaulted to 2. Allows more natural display of small or normalized vectors. removed non-functional useZ parameter.
2015-04-11 00:44:28 -06:00
Nick Winter
05ac763eb8
Making '' requiredThangType entries more recoverable.
2015-04-10 11:27:13 -07:00
Nick Winter
ebd0e7db84
Giving more simulation time before infinite loop timeout to headless simulation.
2015-04-10 08:24:19 -07:00
Nick Winter
98b749eb1b
Making simulator stuff more efficient by using less bandwidth.
2015-04-08 12:00:23 -07:00
Nick Winter
04ccb2273f
Raising hard execution limit from one million to three million statements.
2015-04-04 09:34:31 -07:00
Nick Winter
3913ae9909
Wizard Dude gets his own avatar from winning the Greed tournament.
2015-04-03 12:19:06 -07:00
Nick Winter
37d7b4661c
Possible fix for #2589 , but need to test in production.
2015-03-27 16:24:40 -07:00
Nick Winter
7dff105cdf
Insane hackery for #1777 to give us more code editor space, better use of space with tall screens, and scrolling API properties. Watch out for bugs.
2015-03-25 16:47:31 -07:00
Nick Winter
8760725b8d
Unholy Tome III instead of IV for Zero Sum.
2015-03-20 11:07:41 -07:00
Nick Winter
0e0d2830be
Zero Sum mirror match using Golden Wand and Unholy Tome IV now.
2015-03-19 21:37:47 -07:00
Nathan Smith
8f67835d41
Added more names for #53
2015-03-16 20:51:29 -07:00
Nick Winter
0916f1dd61
Style tweaks for #2533 . Fixed #1403 .
2015-03-16 19:50:05 -07:00
Rob Blanckaert
82c2d4d4b5
Update vector.coffee
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Fix indents.
2015-03-16 21:02:07 -04:00
Rob Blanckaert
0a06022b8f
Update vector.coffee
...
Make Vector do the right thing if you forget new,
2015-03-16 20:56:28 -04:00
Nick Winter
2d89de8183
Using new Aether optimization options for minimal flow tracking (big performance gains). Trying again to handle random no-window avatar creation error.
2015-03-16 17:36:38 -07:00
Nick Winter
404afd7f3d
Merge pull request #2379 from coder0xff/patch-1
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Update ellipse.coffee
2015-03-14 11:33:31 -07:00
Nick Winter
57e77a0cd7
Upcoming ladder level Zero Sum equalizes all players' heroes and equipment.
2015-03-14 09:39:43 -07:00
coder0xff
9dbecd213b
Update ellipse.coffee
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Fix to pass unit tests
2015-03-14 01:26:13 -04:00
Nick Winter
a697b35920
Fixed poll fetching for first poll.
2015-03-11 09:01:40 -07:00
Nick Winter
6954175fa8
Fixed world.rand.shuffle for arrays of length 0 or 1.
2015-03-06 17:35:11 -08:00
Nick Winter
025f1c5afc
Fixed ellipse-ellipse intersection test.
2015-03-04 13:53:57 -08:00
Nick Winter
0f53605c21
Merged names. Added genders to all name categories. Reordered names so ones we need more are towards the top.
2015-03-02 10:22:04 -08:00
Nick Winter
bb80db9cd5
Server now thinks it's production whenever it's not localhost:3000, rather than whenever it is codecombat.com.
2015-03-01 22:19:01 -08:00
Nick Winter
62b6191862
Merge pull request #2435 from Khoffee/patch-1
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Update names.coffee
2015-02-28 16:05:58 -08:00
Khoffee
b010a9b388
Update names.coffee
...
Added more names for issue #53
2015-02-28 13:24:20 -06:00
Fahad Iqbal
ea31862e85
Adding a few names
2015-02-28 12:44:54 -06:00
DotTry
d135ba2513
Added 10 names.
2015-02-28 12:39:30 -06:00
Kojo Idrissa
d55e4fecba
Added multiple names
2015-02-28 11:58:20 -06:00
Nick Winter
44008be95f
Level Editor doesn't need to load your session or its hero config (or break doing so). Fixed adding unconfigured heroes to levels busting the level.
2015-02-27 21:37:55 -08:00
Matt Lott
86d167394e
Remove Segment analytics dependency
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Call Google Analytics, Errorception, and Inspectlet directly.
2015-02-27 16:07:41 -08:00
Nick Winter
00245c69ec
Actually activated the previous fix.
2015-02-27 14:07:07 -08:00
Nick Winter
8df779b5a3
Fixed issue of level editor getting super low res when resizing the window when not looking at the ThangsTabView.
2015-02-27 13:49:26 -08:00
Nick Winter
9be8c55d6f
Started some new Thang name categories for #53 .
2015-02-25 11:50:43 -08:00
Nick Winter
1ab8274c43
Added a clear storage button to the campaign editor.
2015-02-25 11:09:15 -08:00
Nick Winter
c43ddda235
Reduced number of events being sent by cutting out simulator results.
2015-02-23 16:56:16 -08:00
coder0xff
55e43c247f
Update ellipse.coffee
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Copy/pasted wrong version of containsPoint!
2015-02-23 01:14:21 -05:00
coder0xff
9a85db4a91
Update ellipse.coffee
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An improved (and untested) implementation for containsPoint
2015-02-23 01:09:39 -05:00
Nick Winter
7d7db5dafe
Thang Editor can now drag Thangs to adjust registration points. Fixed missing terrain save property on ThangTypes. Fixed text search test. Added new Talus (mountain floors) to floor ThangType list for proper stretching.
2015-02-22 11:07:56 -08:00
Imperadeiro98
993ca19da2
Removed blank line from names.coffee
2015-02-18 12:02:17 +00:00
Rajath
31c6d9069b
Added more ninja names for #53
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Added 'Itachi', 'Madara' and 'Obito' to the set of ninja names.
2015-02-17 21:52:20 +05:30
Nick Winter
83c25efa40
Merge pull request #2317 from rmarren1/master
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added famous computer scientist names for #53
2015-02-16 09:33:49 -08:00
Ryan Marren
0a961b03c5
added famous computer scientist names for #53
2015-02-14 11:07:24 -05:00
Nick Winter
991a374da2
Fixed up SpectateView for hero ladder games. Addd player names to their heroes in spectate and observation mode. Fixed #1679 .
2015-02-12 19:47:57 -08:00
Nick Winter
a8dc353f86
Aether now loading all code languages possibly used in a match before the level can begin. Hopefully, this will fix #1943 and fix #1892 .
2015-02-12 18:40:38 -08:00
Nick Winter
7000048bee
Fixed a few more issues with the headless simulator.
2015-02-12 17:07:29 -08:00
Nick Winter
1aa738b256
Fixed up headless client, I hope.
2015-02-12 16:07:19 -08:00
Nick Winter
8936d5fa40
Simulator version 2 takes into account flag history when simulating matches.
2015-02-12 10:59:34 -08:00
Nick Winter
63fa2f86d4
Tracking who is simulating matches so we can see patterns in ill-reported matches. Rejecting simulations from simulators with old versions of the Simulator code.
2015-02-11 20:24:12 -08:00
Nick Winter
d09636306c
Toggling all plausibly-buggy AJAX requests to cache: false for better IE behavior. Look out for bugs!
2015-02-11 13:12:54 -08:00
Nick Winter
afe94afd08
Merge pull request #2278 from laituan245/master
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Added more names for #53
2015-02-10 12:47:11 -08:00
laituan245
70ec7996c2
Added more names for #53
2015-02-10 23:26:02 +09:00
Anirudh GP
9184588969
Added more names for #53
2015-02-10 14:32:02 +05:30
Nick Winter
5decf7ae36
Workaround for #2259 , although I haven't been able to reproduce when it happens.
2015-02-09 11:11:52 -08:00
Nick Winter
7ee7269d39
Merge pull request #2191 from JKniager/patch-1
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Added More Names
2015-02-09 08:32:32 -08:00
Nick Winter
8ab6f36364
Crude initial version of ASCII representation for blind players.
2015-02-06 16:54:55 -08:00
Nick Winter
45dd6fa9a6
Option to choose between ground and floating layer for AOE circles. Fixed cleave AOEs.
2015-02-05 09:36:11 -08:00
Nick Winter
46ef93190a
Show old difficulty instead of new difficulty when observing a replayable success. This will likely need revisiting when we are using observing for more than just leaderboards.
2015-02-04 11:31:43 -08:00
JKniager
bc48cd8448
Moved 'Steve' to Ogre M
2015-02-02 14:17:06 -07:00
Nick Winter
6e9db9f39b
Merge pull request #2189 from purenickery/patch-1
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Update names.coffee
2015-02-02 09:20:36 -08:00
Nick Winter
55bc48c61d
Fixed problem with error messages in production.
2015-01-31 18:40:38 -08:00
JKniager
503575d86b
Added More Names
2015-01-31 15:51:27 -07:00
purenickery
b7624c0c58
Update names.coffee
...
-added new names for #53
2015-01-31 15:26:41 -07:00
Nick Winter
4b388f2775
Fixed some memory leaks. Fixed a couple minor bugs.
2015-01-31 12:23:44 -08:00
Nick Winter
c977ecc16f
Adding easy observing of leaderboard matches (except top 5).
2015-01-31 10:04:11 -08:00
Nick Winter
022d31c19a
Basic leaderboards are working.
2015-01-30 21:36:48 -08:00
Matt Lott
a092444455
Add browser info to level session
2015-01-30 14:45:36 -08:00
Nick Winter
2571b41cca
Found another one, missed due to insufficient grep-fu.
2015-01-30 09:24:07 -08:00
Nick Winter
9ca2663e0e
Fixed one more instance of the previous bug.
2015-01-30 08:12:34 -08:00
Nick Winter
77cca7189f
Updated a bunch of code that got busted with CoffeeScript 1.9.0.
2015-01-30 07:51:57 -08:00
Nick Winter
22070ddff2
Identifying lastLevel to Segment. Added Ogre Headhunter names.
2015-01-28 17:58:56 -08:00
Nick Winter
7cb92136cc
Added some Skeleton names.
2015-01-27 18:04:07 -08:00