Cleaned up a couple things in LayerAdapter.

This commit is contained in:
Nick Winter 2015-09-09 08:59:11 -07:00
parent 769a02eeeb
commit cc255086f1

View file

@ -42,7 +42,7 @@ module.exports = LayerAdapter = class LayerAdapter extends CocoClass
buildAutomatically: true
buildAsync: true
resolutionFactor: SPRITE_RESOLUTION_FACTOR
defaultActions: ['idle', 'die', 'move', 'move', 'attack']
defaultActions: ['idle', 'die', 'move', 'attack']
numThingsLoading: 0
lanks: null
spriteSheet: null
@ -147,9 +147,6 @@ module.exports = LayerAdapter = class LayerAdapter extends CocoClass
#- Adding, removing children for WebGL layers.
addLank: (lank) ->
# TODO: Move this into the production DB rather than setting it dynamically.
if lank.thangType?.get('name') is 'Highlight'
lank.thangType.set('spriteType', 'segmented')
lank.options.resolutionFactor = @resolutionFactor
lank.layer = @