Scott Erickson
37e9d7bb2d
Enabled the Surface's normalStage and all its layers.
2014-09-26 12:45:27 -07:00
Scott Erickson
c1e7423a64
Fixed sprite coloring and the thangtype-not-yet-loaded placeholder.
2014-09-26 12:17:46 -07:00
Imperadeiro98
b0ae4f1ddb
Update pt-PT.coffee
2014-09-26 20:11:14 +01:00
Scott Erickson
6f45eee81d
Fixed registration points for scaled raster image thang types.
2014-09-26 11:33:07 -07:00
Scott Erickson
be805ff3c1
Update scale and rotation after playing a new action, since with segmented sprites that often means a new image object.
2014-09-26 11:25:36 -07:00
Scott Erickson
627c56dbb5
Fixed mouse scrolling. Fixed SpriteStage scaling (scale the layers instead). Added spriteType to the ThangType schema.
2014-09-26 11:07:01 -07:00
Nick Winter
bdb3fd4b92
Merge pull request #1607 from enricpc/patch-1
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Update ca.coffee
2014-09-26 08:50:51 -07:00
enricpc
e3e84bef73
Update ca.coffee
2014-09-26 15:53:51 +02:00
Nick Winter
cf9cf6f98b
Stopped locking levels for now, since the achievements aren't quite unlocking them correctly.
2014-09-26 03:52:57 -07:00
Nick Winter
f0408a85d3
Recommented a couple ca.coffee section headers that aren't started yet.
2014-09-26 03:43:35 -07:00
Nick Winter
dc18438356
Merge pull request #1605 from enricpc/patch-1
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Update ca.coffee
2014-09-26 03:42:22 -07:00
Nick Winter
8698e8a6dd
Fixed jsondiffpatch bower version at 0.1.8, since somewhere around 0.1.10 through 0.1.17 moved the main bower script and it doesn't seem to work.
2014-09-26 03:06:14 -07:00
Nick Winter
98fed4a277
Extended Achievements to support earning heroes, items, levels, and gems. Fixed a few Achievement bugs.
2014-09-26 02:29:04 -07:00
enricpc
37b04c10cb
Update ca.coffee
2014-09-26 09:44:10 +02:00
Matt Lott
c50b443eca
IE9 compat: css fixes
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Linking to bless-brunch git for fixes that blocked bless from splitting
app.css into multiple files to address IE9 limits.
sass-brunch version update fixes problems during the css file-splitting
that were messing up nested @media queries.
2014-09-25 16:17:35 -07:00
Nick Winter
9656fd4f49
Propagated i18n.
2014-09-25 15:58:49 -07:00
Nick Winter
4ca7df0b32
A few fixes to WorldMapView to handle authentication and hiding the parts that aren't done yet.
2014-09-25 15:58:25 -07:00
Nick Winter
0928bb7a81
Completed transition to new hero levels.
2014-09-25 15:32:33 -07:00
Nick Winter
b7d2bcd222
Decreased severity of camera jerkiness during real-time playback.
2014-09-25 15:01:06 -07:00
Scott Erickson
8aeb6555ec
Added MovieClip pooling, improving WebGL performance.
2014-09-25 14:48:17 -07:00
George Saines
8183d671b8
simplifying the homepage
2014-09-25 14:38:02 -07:00
Scott Erickson
14f3fb6486
Fixed one last instance of cocoSprite using its resolutionFactor value.
2014-09-25 14:03:44 -07:00
Nick Winter
61aa2d8b6f
Changed default language from JavaScript to Python. Fixed a few InventoryView tests. Adjusted maze real-time playback speed factor code.
2014-09-25 13:29:20 -07:00
Scott Erickson
4b87607599
Fixed animations where the frame stays the same for periods of time.
2014-09-25 13:26:05 -07:00
Scott Erickson
d77b87ed22
Fixed raster thang types, and level destruction.
2014-09-25 13:12:47 -07:00
Scott Erickson
10314b8bfa
Fixed sprites often disappearing when idle.
2014-09-25 12:43:51 -07:00
George Saines
fb30fdec8b
manually resolving merge conflict
2014-09-25 12:35:19 -07:00
George Saines
729baabf43
making the spikes appear above the walls
2014-09-25 12:34:14 -07:00
Scott Erickson
d4b1849eaf
Fixed one other little thing.
2014-09-25 12:22:33 -07:00
Nick Winter
2ed6b737c2
Added WorldMapView ambient sounds.
2014-09-25 11:37:29 -07:00
Nick Winter
68bb1dc135
Sped up "real-time" playback for the maze levels.
2014-09-25 11:17:04 -07:00
Scott Erickson
8fe2ed4438
Resolved conflicts.
2014-09-25 10:52:36 -07:00
Scott Erickson
06b106f42b
Merged from master.
2014-09-25 10:52:27 -07:00
Scott Erickson
c7e7066aef
Migrating surface to webgl. It sorta works!
2014-09-25 10:47:53 -07:00
Nick Winter
9fc7fca528
Hooked up real-time playback music.
2014-09-25 10:30:43 -07:00
Nick Winter
9ea24f4c74
Added a workaround for Surface resize failure on realtime playback end that Maksym had seen.
2014-09-25 09:48:14 -07:00
Nick Winter
867279b6b8
Merge pull request #1600 from Imperadeiro98/master
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Update pt-PT.coffee
2014-09-25 08:47:44 -07:00
Nick Winter
8bf619359c
Uncommented some section headers from #1598 .
2014-09-25 08:43:23 -07:00
Nick Winter
6e938becec
Merge pull request #1598 from enricpc/patch-1
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Update ca.coffee
2014-09-25 08:41:18 -07:00
enricpc
38b84af208
Update ca.coffee
2014-09-25 16:16:32 +02:00
enricpc
56aecbab88
Update ca.coffee
2014-09-25 16:15:28 +02:00
Imperadeiro98
d23e752755
Update pt-PT.coffee
2014-09-25 12:46:06 +01:00
enricpc
5dab9f8226
Update ca.coffee
2014-09-25 09:59:55 +02:00
Nick Winter
c0c436189f
Better preserving supermodel when navigating between new hero levels. Fixed a problem with garbage collection of large CocoModel error callbacks.
2014-09-25 00:02:53 -07:00
Nick Winter
cce36333dd
Set letterbox during real-time playback.
2014-09-24 22:59:13 -07:00
Nick Winter
cde2acaea1
Disabled clicking spell palette entries for hero levels.
2014-09-24 22:52:18 -07:00
Nick Winter
58e0ba1c10
Hid flags view during real-time playback for non-flag-using levels.
2014-09-24 22:23:14 -07:00
Nick Winter
5e0b42068a
Scrubber auto-pauses when dragging from ended position.
2014-09-24 22:12:00 -07:00
Nick Winter
2aa274cb2d
Fixed bugs with Surface fast-forwarding too fast on short levels and rewinding non-instantaneously when rerunning.
2014-09-24 22:07:55 -07:00
Nick Winter
b2592aad8c
Fixed more off-by-one errors in playback ratios. Fixed some clickability problems with the scrubber handle.
2014-09-24 21:01:58 -07:00