codecombat/server/queues/scoring.coffee

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config = require '../../server_config'
log = require 'winston'
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mongoose = require 'mongoose'
async = require 'async'
errors = require '../commons/errors'
aws = require 'aws-sdk'
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db = require './../routes/db'
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mongoose = require 'mongoose'
queues = require '../commons/queue'
LevelSession = require '../levels/sessions/LevelSession'
Level = require '../levels/Level'
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User = require '../users/User'
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TaskLog = require './task/ScoringTask'
bayes = new (require 'bayesian-battle')()
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scoringTaskQueue = undefined
scoringTaskTimeoutInSeconds = 240
module.exports.setup = (app) -> connectToScoringQueue()
connectToScoringQueue = ->
queues.initializeQueueClient ->
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queues.queueClient.registerQueue "scoring", {}, (error,data) ->
if error? then throw new Error "There was an error registering the scoring queue: #{error}"
scoringTaskQueue = data
log.info "Connected to scoring task queue!"
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module.exports.messagesInQueueCount = (req, res) ->
scoringTaskQueue.totalMessagesInQueue (err, count) ->
if err? then return errors.serverError res, "There was an issue finding the Mongoose count:#{err}"
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response = String(count)
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res.send(response)
res.end()
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module.exports.addPairwiseTaskToQueueFromRequest = (req, res) ->
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taskPair = req.body.sessions
addPairwiseTaskToQueue req.body.sessions, (err, success) ->
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if err? then return errors.serverError res, "There was an error adding pairwise tasks: #{err}"
sendResponseObject req, res, {"message":"All task pairs were succesfully sent to the queue"}
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addPairwiseTaskToQueue = (taskPair, cb) ->
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LevelSession.findOne(_id:taskPair[0]).lean().exec (err, firstSession) =>
if err? then return cb err
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LevelSession.find(_id:taskPair[1]).exec (err, secondSession) =>
if err? then return cb err
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try
taskPairs = generateTaskPairs(secondSession, firstSession)
catch e
if e then return cb e
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sendEachTaskPairToTheQueue taskPairs, (taskPairError) ->
if taskPairError? then return cb taskPairError
cb null
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# We should rip these out, probably
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module.exports.resimulateAllSessions = (req, res) ->
unless isUserAdmin req then return errors.unauthorized res, "Unauthorized. Even if you are authorized, you shouldn't do this"
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originalLevelID = req.body.originalLevelID
levelMajorVersion = parseInt(req.body.levelMajorVersion)
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findParameters =
submitted: true
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level:
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original: originalLevelID
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majorVersion: levelMajorVersion
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query = LevelSession
.find(findParameters)
.lean()
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query.exec (err, result) ->
if err? then return errors.serverError res, err
result = _.sample result, 10
async.each result, resimulateSession.bind(@,originalLevelID,levelMajorVersion), (err) ->
if err? then return errors.serverError res, err
sendResponseObject req, res, {"message":"All task pairs were succesfully sent to the queue"}
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resimulateSession = (originalLevelID, levelMajorVersion, session, cb) =>
sessionUpdateObject =
submitted: true
submitDate: new Date()
meanStrength: 25
standardDeviation: 25/3
totalScore: 10
numberOfWinsAndTies: 0
numberOfLosses: 0
isRanking: true
LevelSession.update {_id: session._id}, sessionUpdateObject, (err, updatedSession) ->
if err? then return cb err, null
opposingTeam = calculateOpposingTeam(session.team)
fetchInitialSessionsToRankAgainst levelMajorVersion, originalLevelID, opposingTeam, (err, sessionsToRankAgainst) ->
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if err? then return cb err, null
taskPairs = generateTaskPairs(sessionsToRankAgainst, session)
sendEachTaskPairToTheQueue taskPairs, (taskPairError) ->
if taskPairError? then return cb taskPairError, null
cb null
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selectRandomSkipIndex = (numberOfSessions) ->
numbers = [0...numberOfSessions]
numberWeights = []
lambda = 0.025
for number, index in numbers
numberWeights[index] = lambda*Math.exp(-1*lambda*number) + lambda/(numberOfSessions/15)
sum = numberWeights.reduce (a, b) -> a + b
for number,index in numberWeights
numberWeights[index] /= sum
rand = (min, max) -> Math.random() * (max - min) + min
totalWeight = 1
randomNumber = Math.random()
weightSum = 0
for number, i in numbers
weightSum += numberWeights[i]
if (randomNumber <= weightSum)
return numbers[i]
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module.exports.getTwoGames = (req, res) ->
#if userIsAnonymous req then return errors.unauthorized(res, "You need to be logged in to get games.")
humansGameID = req.body.humansGameID
ogresGameID = req.body.ogresGameID
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unless ogresGameID and humansGameID
#fetch random games here
queryParams =
"levelID":"greed"
"submitted":true
"team":"humans"
selection = "team totalScore transpiledCode submittedCodeLanguage teamSpells levelID creatorName creator submitDate"
LevelSession.count queryParams, (err, numberOfHumans) =>
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if err? then return errors.serverError(res, "Couldn't get the number of human games")
unless numberOfHumans
res.send(204, "No games to score.")
return res.end()
humanSkipCount = Math.floor(Math.random() * numberOfHumans)
ogreCountParams =
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"levelID": "greed"
"submitted":true
"team":"ogres"
LevelSession.count ogreCountParams, (err, numberOfOgres) =>
if err? then return errors.serverError(res, "Couldnt' get the number of ogre games")
unless numberOfOgres
res.send(204, "No games to score.")
return res.end()
ogresSkipCount = Math.floor(Math.random() * numberOfOgres)
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query = LevelSession
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.aggregate()
.match(queryParams)
.project(selection)
.sort({"submitDate": -1})
.skip(humanSkipCount)
.limit(1)
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query.exec (err, randomSession) =>
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if err? then return errors.serverError(res, "Couldn't select a random session! #{err}")
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randomSession = randomSession[0]
queryParams =
"levelID":"greed"
"submitted":true
"team": "ogres"
query = LevelSession
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.aggregate()
.match(queryParams)
.project(selection)
.sort({"submitDate": -1})
.skip(ogresSkipCount)
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.limit(1)
query.exec (err, otherSession) =>
if err? then return errors.serverError(res, "Couldnt' select the other random session!")
otherSession = otherSession[0]
taskObject =
"messageGenerated": Date.now()
"sessions": []
for session in [randomSession, otherSession]
sessionInformation =
"sessionID": session._id
"team": session.team ? "No team"
"transpiledCode": session.transpiledCode
"submittedCodeLanguage": session.submittedCodeLanguage
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"teamSpells": session.teamSpells ? {}
"levelID": session.levelID
"creatorName": session.creatorName
"creator": session.creator
"totalScore": session.totalScore
taskObject.sessions.push sessionInformation
console.log "Dispatching random game between", taskObject.sessions[0].creatorName, "and", taskObject.sessions[1].creatorName
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sendResponseObject req, res, taskObject
else
console.log "Directly simulating #{humansGameID} vs. #{ogresGameID}."
LevelSession.findOne(_id: humansGameID).select(selection).lean().exec (err, humanSession) =>
if err? then return errors.serverError(res, "Couldn't find the human game")
LevelSession.findOne(_id: ogresGameID).select(selection).lean().exec (err, ogreSession) =>
if err? then return errors.serverError(res, "Couldn't find the ogre game")
taskObject =
"messageGenerated": Date.now()
"sessions": []
for session in [humanSession, ogreSession]
sessionInformation =
"sessionID": session._id
"team": session.team ? "No team"
"transpiledCode": session.transpiledCode
"submittedCodeLanguage": session.submittedCodeLanguage
"teamSpells": session.teamSpells ? {}
"levelID": session.levelID
"creatorName": session.creatorName
"creator": session.creator
"totalScore": session.totalScore
taskObject.sessions.push sessionInformation
sendResponseObject req, res, taskObject
module.exports.recordTwoGames = (req, res) ->
sessions = req.body.sessions
console.log "Recording non-chained result of", sessions?[0]?.name, sessions[0]?.metrics?.rank, "and", sessions?[1]?.name, sessions?[1]?.metrics?.rank
yetiGuru = clientResponseObject: req.body, isRandomMatch: true
async.waterfall [
fetchLevelSession.bind(yetiGuru)
updateSessions.bind(yetiGuru)
indexNewScoreArray.bind(yetiGuru)
addMatchToSessions.bind(yetiGuru)
updateUserSimulationCounts.bind(yetiGuru, req.user._id)
], (err, successMessageObject) ->
if err? then return errors.serverError res, "There was an error recording the single game:#{err}"
sendResponseObject req, res, {"message":"The single game was submitted successfully!"}
module.exports.createNewTask = (req, res) ->
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requestSessionID = req.body.session
originalLevelID = req.body.originalLevelID
currentLevelID = req.body.levelID
transpiledCode = req.body.transpiledCode
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requestLevelMajorVersion = parseInt(req.body.levelMajorVersion)
yetiGuru = {}
async.waterfall [
validatePermissions.bind(yetiGuru,req,requestSessionID)
fetchAndVerifyLevelType.bind(yetiGuru,currentLevelID)
fetchSessionObjectToSubmit.bind(yetiGuru, requestSessionID)
updateSessionToSubmit.bind(yetiGuru, transpiledCode)
fetchInitialSessionsToRankAgainst.bind(yetiGuru, requestLevelMajorVersion, originalLevelID)
generateAndSendTaskPairsToTheQueue
], (err, successMessageObject) ->
if err? then return errors.serverError res, "There was an error submitting the game to the queue:#{err}"
sendResponseObject req, res, successMessageObject
validatePermissions = (req,sessionID, callback) ->
if isUserAnonymous req then return callback "You are unauthorized to submit that game to the simulator"
if isUserAdmin req then return callback null
findParameters =
_id: sessionID
selectString = 'creator submittedCode code'
query = LevelSession
.findOne(findParameters)
.select(selectString)
.lean()
query.exec (err, retrievedSession) ->
if err? then return callback err
userHasPermissionToSubmitCode = retrievedSession.creator is req.user?.id and
not _.isEqual(retrievedSession.code, retrievedSession.submittedCode)
unless userHasPermissionToSubmitCode then return callback "You are unauthorized to submit that game to the simulator"
callback null
fetchAndVerifyLevelType = (levelID, cb) ->
findParameters =
_id: levelID
selectString = 'type'
query = Level
.findOne(findParameters)
.select(selectString)
.lean()
query.exec (err, levelWithType) ->
if err? then return cb err
if not levelWithType.type or levelWithType.type isnt "ladder" then return cb "Level isn't of type 'ladder'"
cb null
fetchSessionObjectToSubmit = (sessionID, callback) ->
findParameters =
_id: sessionID
selectString = 'team code'
query = LevelSession
.findOne(findParameters)
.select(selectString)
query.exec (err, session) ->
callback err, session?.toObject()
updateSessionToSubmit = (transpiledCode, sessionToUpdate, callback) ->
sessionUpdateObject =
submitted: true
submittedCode: sessionToUpdate.code
transpiledCode: transpiledCode
submitDate: new Date()
#meanStrength: 25 # Let's try not resetting the score on resubmission
standardDeviation: 25/3
#totalScore: 10 # Let's try not resetting the score on resubmission
numberOfWinsAndTies: 0
numberOfLosses: 0
isRanking: true
LevelSession.update {_id: sessionToUpdate._id}, sessionUpdateObject, (err, result) ->
callback err, sessionToUpdate
fetchInitialSessionsToRankAgainst = (levelMajorVersion, levelID, submittedSession, callback) ->
opposingTeam = calculateOpposingTeam(submittedSession.team)
findParameters =
"level.original": levelID
"level.majorVersion": levelMajorVersion
submitted: true
submittedCode:
$exists: true
team: opposingTeam
sortParameters =
totalScore: 1
limitNumber = 1
query = LevelSession.aggregate [
{$match: findParameters}
{$sort: sortParameters}
{$limit: limitNumber}
]
query.exec (err, sessionToRankAgainst) ->
callback err, sessionToRankAgainst, submittedSession
generateAndSendTaskPairsToTheQueue = (sessionToRankAgainst,submittedSession, callback) ->
taskPairs = generateTaskPairs(sessionToRankAgainst, submittedSession)
sendEachTaskPairToTheQueue taskPairs, (taskPairError) ->
if taskPairError? then return callback taskPairError
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#console.log "Sent task pairs to the queue!"
#console.log taskPairs
callback null, {"message": "All task pairs were succesfully sent to the queue"}
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module.exports.dispatchTaskToConsumer = (req, res) ->
yetiGuru = {}
async.waterfall [
checkSimulationPermissions.bind(yetiGuru,req)
receiveMessageFromSimulationQueue
changeMessageVisibilityTimeout
parseTaskQueueMessage
constructTaskObject
constructTaskLogObject.bind(yetiGuru, getUserIDFromRequest(req))
processTaskObject
], (err, taskObjectToSend) ->
if err?
if typeof err is "string" and err.indexOf "No more games in the queue" isnt -1
res.send(204, "No games to score.")
return res.end()
else
return errors.serverError res, "There was an error dispatching the task: #{err}"
sendResponseObject req, res, taskObjectToSend
checkSimulationPermissions = (req, cb) ->
if isUserAnonymous req
cb "You need to be logged in to simulate games"
else
cb null
receiveMessageFromSimulationQueue = (cb) ->
scoringTaskQueue.receiveMessage (err, message) ->
if err? then return cb "No more games in the queue, error:#{err}"
if messageIsInvalid(message) then return cb "Message received from queue is invalid"
cb null, message
changeMessageVisibilityTimeout = (message, cb) ->
message.changeMessageVisibilityTimeout scoringTaskTimeoutInSeconds, (err) -> cb err, message
parseTaskQueueMessage = (message,cb) ->
try
if typeof message.getBody() is "object"
messageBody = message.getBody()
else
messageBody = JSON.parse message.getBody()
cb null, messageBody, message
catch e
cb "There was an error parsing the task.Error: #{e}"
constructTaskObject = (taskMessageBody, message, callback) ->
async.map taskMessageBody.sessions, getSessionInformation, (err, sessions) ->
if err? then return callback err
taskObject =
"messageGenerated": Date.now()
"sessions": []
for session in sessions
sessionInformation =
"sessionID": session._id
"submitDate": session.submitDate
"team": session.team ? "No team"
"transpiledCode": session.transpiledCode
"submittedCodeLanguage": session.submittedCodeLanguage
"teamSpells": session.teamSpells ? {}
"levelID": session.levelID
"creator": session.creator
"creatorName":session.creatorName
"totalScore": session.totalScore
taskObject.sessions.push sessionInformation
callback null, taskObject, message
constructTaskLogObject = (calculatorUserID, taskObject, message, callback) ->
taskLogObject = new TaskLog
"createdAt": new Date()
"calculator":calculatorUserID
"sentDate": Date.now()
"messageIdentifierString":message.getReceiptHandle()
taskLogObject.save (err) -> callback err, taskObject, taskLogObject, message
processTaskObject = (taskObject,taskLogObject, message, cb) ->
taskObject.taskID = taskLogObject._id
taskObject.receiptHandle = message.getReceiptHandle()
cb null, taskObject
getSessionInformation = (sessionIDString, callback) ->
findParameters =
_id: sessionIDString
selectString = 'submitDate team submittedCode teamSpells levelID creator creatorName transpiledCode submittedCodeLanguage totalScore'
query = LevelSession
.findOne(findParameters)
.select(selectString)
.lean()
query.exec (err, session) ->
if err? then return callback err, {"error":"There was an error retrieving the session."}
callback null, session
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module.exports.processTaskResult = (req, res) ->
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originalSessionID = req.body?.originalSessionID
yetiGuru = {}
try
async.waterfall [
verifyClientResponse.bind(yetiGuru,req.body)
fetchTaskLog.bind(yetiGuru)
checkTaskLog.bind(yetiGuru)
deleteQueueMessage.bind(yetiGuru)
fetchLevelSession.bind(yetiGuru)
checkSubmissionDate.bind(yetiGuru)
logTaskComputation.bind(yetiGuru)
updateSessions.bind(yetiGuru)
indexNewScoreArray.bind(yetiGuru)
addMatchToSessions.bind(yetiGuru)
updateUserSimulationCounts.bind(yetiGuru, req.user._id)
determineIfSessionShouldContinueAndUpdateLog.bind(yetiGuru)
findNearestBetterSessionID.bind(yetiGuru)
addNewSessionsToQueue.bind(yetiGuru)
], (err, results) ->
if err is "shouldn't continue"
markSessionAsDoneRanking originalSessionID, (err) ->
if err? then return sendResponseObject req, res, {"error":"There was an error marking the session as done ranking"}
sendResponseObject req, res, {"message":"The scores were updated successfully, person lost so no more games are being inserted!"}
else if err is "no session was found"
markSessionAsDoneRanking originalSessionID, (err) ->
if err? then return sendResponseObject req, res, {"error":"There was an error marking the session as done ranking"}
sendResponseObject req, res, {"message":"There were no more games to rank (game is at top)!"}
else if err?
errors.serverError res, "There was an error:#{err}"
else
sendResponseObject req, res, {"message":"The scores were updated successfully and more games were sent to the queue!"}
catch e
errors.serverError res, "There was an error processing the task result!"
verifyClientResponse = (responseObject, callback) ->
#TODO: better verification
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if typeof responseObject isnt "object" or responseObject?.originalSessionID?.length isnt 24
callback "The response to that query is required to be a JSON object."
else
@clientResponseObject = responseObject
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#log.info "Verified client response!"
callback null, responseObject
fetchTaskLog = (responseObject, callback) ->
query = TaskLog.findOne _id: responseObject.taskID
query.exec (err, taskLog) =>
return callback new Error("Couldn't find TaskLog for _id #{responseObject.taskID}!") unless taskLog
@taskLog = taskLog
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#log.info "Fetched task log!"
callback err, taskLog.toObject()
checkTaskLog = (taskLog, callback) ->
if taskLog.calculationTimeMS then return callback "That computational task has already been performed"
if hasTaskTimedOut taskLog.sentDate then return callback "The task has timed out"
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#log.info "Checked task log"
callback null
deleteQueueMessage = (callback) ->
scoringTaskQueue.deleteMessage @clientResponseObject.receiptHandle, (err) ->
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#log.info "Deleted queue message"
callback err
fetchLevelSession = (callback) ->
findParameters =
_id: @clientResponseObject.originalSessionID
query = LevelSession
.findOne(findParameters)
.lean()
query.exec (err, session) =>
@levelSession = session
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#log.info "Fetched level session"
callback err
checkSubmissionDate = (callback) ->
supposedSubmissionDate = new Date(@clientResponseObject.sessions[0].submitDate)
if Number(supposedSubmissionDate) isnt Number(@levelSession.submitDate)
callback "The game has been resubmitted. Removing from queue..."
else
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#log.info "Checked submission date"
callback null
logTaskComputation = (callback) ->
@taskLog.set('calculationTimeMS',@clientResponseObject.calculationTimeMS)
@taskLog.set('sessions')
@taskLog.calculationTimeMS = @clientResponseObject.calculationTimeMS
@taskLog.sessions = @clientResponseObject.sessions
@taskLog.save (err, saved) ->
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#log.info "Logged task computation"
callback err
updateSessions = (callback) ->
sessionIDs = _.pluck @clientResponseObject.sessions, 'sessionID'
async.map sessionIDs, retrieveOldSessionData, (err, oldScores) =>
if err? then callback err, {"error": "There was an error retrieving the old scores"}
try
oldScoreArray = _.toArray putRankingFromMetricsIntoScoreObject @clientResponseObject, oldScores
newScoreArray = bayes.updatePlayerSkills oldScoreArray
saveNewScoresToDatabase newScoreArray, callback
catch e
callback e
saveNewScoresToDatabase = (newScoreArray, callback) ->
async.eachSeries newScoreArray, updateScoreInSession, (err) ->
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#log.info "Saved new scores to database"
callback err,newScoreArray
updateScoreInSession = (scoreObject,callback) ->
LevelSession.findOne {"_id": scoreObject.id}, (err, session) ->
if err? then return callback err, null
session = session.toObject()
newTotalScore = scoreObject.meanStrength - 1.8 * scoreObject.standardDeviation
scoreHistoryAddition = [Date.now(), newTotalScore]
updateObject =
meanStrength: scoreObject.meanStrength
standardDeviation: scoreObject.standardDeviation
totalScore: newTotalScore
$push: {scoreHistory: {$each: [scoreHistoryAddition], $slice: -1000}}
LevelSession.update {"_id": scoreObject.id}, updateObject, callback
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#log.info "New total score for session #{scoreObject.id} is #{updateObject.totalScore}"
indexNewScoreArray = (newScoreArray, callback) ->
newScoresObject = _.indexBy newScoreArray, 'id'
@newScoresObject = newScoresObject
callback null, newScoresObject
addMatchToSessions = (newScoreObject, callback) ->
matchObject = {}
matchObject.date = new Date()
matchObject.opponents = {}
for session in @clientResponseObject.sessions
sessionID = session.sessionID
matchObject.opponents[sessionID] = {}
matchObject.opponents[sessionID].sessionID = sessionID
matchObject.opponents[sessionID].userID = session.creator
matchObject.opponents[sessionID].name = session.name
matchObject.opponents[sessionID].totalScore = session.totalScore
matchObject.opponents[sessionID].metrics = {}
matchObject.opponents[sessionID].metrics.rank = Number(newScoreObject[sessionID]?.gameRanking ? 0)
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#log.info "Match object computed, result: #{matchObject}"
#log.info "Writing match object to database..."
#use bind with async to do the writes
sessionIDs = _.pluck @clientResponseObject.sessions, 'sessionID'
async.each sessionIDs, updateMatchesInSession.bind(@,matchObject), (err) ->
callback err
updateMatchesInSession = (matchObject, sessionID, callback) ->
currentMatchObject = {}
currentMatchObject.date = matchObject.date
currentMatchObject.metrics = matchObject.opponents[sessionID].metrics
opponentsClone = _.cloneDeep matchObject.opponents
opponentsClone = _.omit opponentsClone, sessionID
opponentsArray = _.toArray opponentsClone
currentMatchObject.opponents = opponentsArray
LevelSession.findOne {"_id": sessionID}, (err, session) ->
session = session.toObject()
currentMatchObject.playtime = session.playtime ? 0
sessionUpdateObject =
$push: {matches: {$each: [currentMatchObject], $slice: -200}}
#log.info "Updating session #{sessionID}"
LevelSession.update {"_id":sessionID}, sessionUpdateObject, callback
updateUserSimulationCounts = (reqUserID,callback) ->
incrementUserSimulationCount reqUserID, 'simulatedBy', (err) =>
if err? then return callback err
console.log "Incremented user simulation count!"
unless @isRandomMatch
incrementUserSimulationCount @levelSession.creator, 'simulatedFor', callback
else
callback null
incrementUserSimulationCount = (userID, type, callback) =>
inc = {}
inc[type] = 1
User.update {_id: userID}, {$inc: inc}, (err, affected) ->
log.error "Error incrementing #{type} for #{userID}: #{err}" if err
callback err
determineIfSessionShouldContinueAndUpdateLog = (cb) ->
sessionID = @clientResponseObject.originalSessionID
sessionRank = parseInt @clientResponseObject.originalSessionRank
queryParameters =
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_id: sessionID
updateParameters =
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"$inc": {}
if sessionRank is 0
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updateParameters["$inc"] = {numberOfWinsAndTies: 1}
else
updateParameters["$inc"] = {numberOfLosses: 1}
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LevelSession.findOneAndUpdate queryParameters, updateParameters,{select: 'numberOfWinsAndTies numberOfLosses'}, (err, updatedSession) ->
if err? then return cb err, updatedSession
updatedSession = updatedSession.toObject()
totalNumberOfGamesPlayed = updatedSession.numberOfWinsAndTies + updatedSession.numberOfLosses
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if totalNumberOfGamesPlayed < 10
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#console.log "Number of games played is less than 10, continuing..."
cb null
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else
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ratio = (updatedSession.numberOfLosses) / (totalNumberOfGamesPlayed)
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if ratio > 0.33
cb "shouldn't continue"
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console.log "Ratio(#{ratio}) is bad, ending simulation"
else
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#console.log "Ratio(#{ratio}) is good, so continuing simulations"
cb null
findNearestBetterSessionID = (cb) ->
try
levelOriginalID = @levelSession.level.original
levelMajorVersion = @levelSession.level.majorVersion
sessionID = @clientResponseObject.originalSessionID
sessionTotalScore = @newScoresObject[sessionID].totalScore
opponentSessionID = _.pull(_.keys(@newScoresObject), sessionID)
opponentSessionTotalScore = @newScoresObject[opponentSessionID].totalScore
opposingTeam = calculateOpposingTeam(@clientResponseObject.originalSessionTeam)
catch e
cb e
retrieveAllOpponentSessionIDs sessionID, (err, opponentSessionIDs) ->
if err? then return cb err, null
queryParameters =
totalScore:
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$gt: opponentSessionTotalScore
_id:
$nin: opponentSessionIDs
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"level.original": levelOriginalID
"level.majorVersion": levelMajorVersion
submitted: true
submittedCode:
$exists: true
team: opposingTeam
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if opponentSessionTotalScore < 30
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# Don't play a ton of matches at low scores--skip some in proportion to how close to 30 we are.
# TODO: this could be made a lot more flexible.
queryParameters["totalScore"]["$gt"] = opponentSessionTotalScore + 2 * (30 - opponentSessionTotalScore) / 20
limitNumber = 1
sortParameters =
totalScore: 1
selectString = '_id totalScore'
query = LevelSession.findOne(queryParameters)
.sort(sortParameters)
.limit(limitNumber)
.select(selectString)
.lean()
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#console.log "Finding session with score near #{opponentSessionTotalScore}"
query.exec (err, session) ->
if err? then return cb err, session
unless session then return cb "no session was found"
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#console.log "Found session with score #{session.totalScore}"
cb err, session._id
retrieveAllOpponentSessionIDs = (sessionID, cb) ->
query = LevelSession.findOne({"_id":sessionID})
.select('matches.opponents.sessionID matches.date submitDate')
.lean()
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query.exec (err, session) ->
if err? then return cb err, null
opponentSessionIDs = (match.opponents[0].sessionID for match in session.matches when match.date > session.submitDate)
cb err, opponentSessionIDs
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calculateOpposingTeam = (sessionTeam) ->
teams = ['ogres','humans']
opposingTeams = _.pull teams, sessionTeam
return opposingTeams[0]
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addNewSessionsToQueue = (sessionID, callback) ->
sessions = [@clientResponseObject.originalSessionID, sessionID]
addPairwiseTaskToQueue sessions, callback
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messageIsInvalid = (message) -> (not message?) or message.isEmpty()
sendEachTaskPairToTheQueue = (taskPairs, callback) -> async.each taskPairs, sendTaskPairToQueue, callback
generateTaskPairs = (submittedSessions, sessionToScore) ->
taskPairs = []
for session in submittedSessions
if session.toObject?
session = session.toObject()
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teams = ['ogres','humans']
opposingTeams = _.pull teams, sessionToScore.team
if String(session._id) isnt String(sessionToScore._id) and session.team in opposingTeams
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#console.log "Adding game to taskPairs!"
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taskPairs.push [sessionToScore._id,String session._id]
return taskPairs
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sendTaskPairToQueue = (taskPair, callback) ->
scoringTaskQueue.sendMessage {sessions: taskPair}, 5, (err,data) -> callback? err,data
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getUserIDFromRequest = (req) -> if req.user? then return req.user._id else return null
isUserAnonymous = (req) -> if req.user? then return req.user.get('anonymous') else return true
isUserAdmin = (req) -> return Boolean(req.user?.isAdmin())
sendResponseObject = (req,res,object) ->
res.setHeader('Content-Type', 'application/json')
res.send(object)
res.end()
hasTaskTimedOut = (taskSentTimestamp) -> taskSentTimestamp + scoringTaskTimeoutInSeconds * 1000 < Date.now()
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handleTimedOutTask = (req, res, taskBody) -> errors.clientTimeout res, "The results weren't provided within the timeout"
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putRankingFromMetricsIntoScoreObject = (taskObject, scoreObject) ->
scoreObject = _.indexBy scoreObject, 'id'
scoreObject[session.sessionID].gameRanking = session.metrics.rank for session in taskObject.sessions
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return scoreObject
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retrieveOldSessionData = (sessionID, callback) ->
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LevelSession.findOne {"_id":sessionID}, (err, session) ->
return callback err, {"error":"There was an error retrieving the session."} if err?
session = session.toObject()
oldScoreObject =
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"standardDeviation":session.standardDeviation ? 25/3
"meanStrength":session.meanStrength ? 25
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"totalScore":session.totalScore ? (25 - 1.8*(25/3))
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"id": sessionID
callback err, oldScoreObject
markSessionAsDoneRanking = (sessionID, cb) ->
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#console.log "Marking session as done ranking..."
LevelSession.update {"_id":sessionID}, {"isRanking":false}, cb