codecombat/server/queues/scoring.coffee

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config = require '../../server_config'
log = require 'winston'
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mongoose = require 'mongoose'
async = require 'async'
errors = require '../commons/errors'
aws = require 'aws-sdk'
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db = require './../routes/db'
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mongoose = require 'mongoose'
queues = require '../commons/queue'
LevelSession = require '../levels/sessions/LevelSession'
Level = require '../levels/Level'
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User = require '../users/User'
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TaskLog = require './task/ScoringTask'
bayes = new (require 'bayesian-battle')()
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scoringTaskQueue = undefined
scoringTaskTimeoutInSeconds = 240
module.exports.setup = (app) -> connectToScoringQueue()
connectToScoringQueue = ->
queues.initializeQueueClient ->
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queues.queueClient.registerQueue "scoring", {}, (error,data) ->
if error? then throw new Error "There was an error registering the scoring queue: #{error}"
scoringTaskQueue = data
log.info "Connected to scoring task queue!"
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module.exports.messagesInQueueCount = (req, res) ->
scoringTaskQueue.totalMessagesInQueue (err, count) ->
if err? then return errors.serverError res, "There was an issue finding the Mongoose count:#{err}"
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response = String(count)
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res.send(response)
res.end()
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module.exports.addPairwiseTaskToQueueFromRequest = (req, res) ->
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taskPair = req.body.sessions
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addPairwiseTaskToQueue req.body.sessions (err, success) ->
if err? then return errors.serverError res, "There was an error adding pairwise tasks: #{err}"
sendResponseObject req, res, {"message":"All task pairs were succesfully sent to the queue"}
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addPairwiseTaskToQueue = (taskPair, cb) ->
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LevelSession.findOne(_id:taskPair[0]).lean().exec (err, firstSession) =>
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if err? then return cb err, false
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LevelSession.find(_id:taskPair[1]).exec (err, secondSession) =>
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if err? then return cb err, false
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try
taskPairs = generateTaskPairs(secondSession, firstSession)
catch e
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if e then return cb e, false
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sendEachTaskPairToTheQueue taskPairs, (taskPairError) ->
if taskPairError? then return cb taskPairError,false
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cb null, true
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module.exports.resimulateAllSessions = (req, res) ->
unless isUserAdmin req then return errors.unauthorized res, "Unauthorized. Even if you are authorized, you shouldn't do this"
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originalLevelID = req.body.originalLevelID
levelMajorVersion = parseInt(req.body.levelMajorVersion)
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findParameters =
submitted: true
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level:
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original: originalLevelID
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majorVersion: levelMajorVersion
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query = LevelSession
.find(findParameters)
.lean()
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query.exec (err, result) ->
if err? then return errors.serverError res, err
result = _.sample result, 10
async.each result, resimulateSession.bind(@,originalLevelID,levelMajorVersion), (err) ->
if err? then return errors.serverError res, err
sendResponseObject req, res, {"message":"All task pairs were succesfully sent to the queue"}
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resimulateSession = (originalLevelID, levelMajorVersion, session, cb) =>
sessionUpdateObject =
submitted: true
submitDate: new Date()
meanStrength: 25
standardDeviation: 25/3
totalScore: 10
numberOfWinsAndTies: 0
numberOfLosses: 0
isRanking: true
LevelSession.update {_id: session._id}, sessionUpdateObject, (err, updatedSession) ->
if err? then return cb err, null
opposingTeam = calculateOpposingTeam(session.team)
fetchInitialSessionsToRankAgainst opposingTeam, originalLevelID, levelMajorVersion, (err, sessionsToRankAgainst) ->
if err? then return cb err, null
taskPairs = generateTaskPairs(sessionsToRankAgainst, session)
sendEachTaskPairToTheQueue taskPairs, (taskPairError) ->
if taskPairError? then return cb taskPairError, null
cb null
module.exports.createNewTask = (req, res) ->
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requestSessionID = req.body.session
requestLevelID = req.body.originalLevelID
requestCurrentLevelID = req.body.levelID
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requestLevelMajorVersion = parseInt(req.body.levelMajorVersion)
validatePermissions req, requestSessionID, (error, permissionsAreValid) ->
if err? then return errors.serverError res, "There was an error validating permissions"
unless permissionsAreValid then return errors.forbidden res, "You do not have the permissions to submit that game to the leaderboard"
return errors.badInput res, "The session ID is invalid" unless typeof requestSessionID is "string"
Level.findOne({_id: requestCurrentLevelID}).lean().select('type').exec (err, levelWithType) ->
if err? then return errors.serverError res, "There was an error finding the level type"
if not levelWithType.type or levelWithType.type isnt "ladder"
console.log "The level type of level with ID #{requestLevelID} is #{levelWithType.type}"
return errors.badInput res, "That level isn't a ladder level"
fetchSessionToSubmit requestSessionID, (err, sessionToSubmit) ->
if err? then return errors.serverError res, "There was an error finding the given session."
updateSessionToSubmit sessionToSubmit, (err, data) ->
if err? then return errors.serverError res, "There was an error updating the session"
opposingTeam = calculateOpposingTeam(sessionToSubmit.team)
fetchInitialSessionsToRankAgainst opposingTeam,requestLevelID, requestLevelMajorVersion, (err, sessionsToRankAgainst) ->
if err? then return errors.serverError res, "There was an error fetching the sessions to rank against"
taskPairs = generateTaskPairs(sessionsToRankAgainst, sessionToSubmit)
sendEachTaskPairToTheQueue taskPairs, (taskPairError) ->
if taskPairError? then return errors.serverError res, "There was an error sending the task pairs to the queue"
sendResponseObject req, res, {"message":"All task pairs were succesfully sent to the queue"}
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module.exports.dispatchTaskToConsumer = (req, res) ->
if isUserAnonymous(req) then return errors.forbidden res, "You need to be logged in to simulate games"
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scoringTaskQueue.receiveMessage (err, message) ->
if err? or messageIsInvalid(message)
res.send 204, "No games to score. #{message}"
return res.end()
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console.log "Received Message"
messageBody = parseTaskQueueMessage req, res, message
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return unless messageBody?
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constructTaskObject messageBody, (taskConstructionError, taskObject) ->
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if taskConstructionError? then return errors.serverError res, "There was an error constructing the scoring task"
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console.log "Constructed task body"
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message.changeMessageVisibilityTimeout scoringTaskTimeoutInSeconds, (err) ->
if err? then return errors.serverError res, "There was an error changing the message visibility timeout."
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console.log "Changed visibility timeout"
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constructTaskLogObject getUserIDFromRequest(req), message.getReceiptHandle(), (taskLogError, taskLogObject) ->
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if taskLogError? then return errors.serverError res, "There was an error creating the task log object."
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taskObject.taskID = taskLogObject._id
taskObject.receiptHandle = message.getReceiptHandle()
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sendResponseObject req, res, taskObject
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module.exports.processTaskResult = (req, res) ->
clientResponseObject = verifyClientResponse req.body, res
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return unless clientResponseObject?
TaskLog.findOne {_id: clientResponseObject.taskID}, (err, taskLog) ->
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return errors.serverError res, "There was an error retrieiving the task log object" if err?
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taskLogJSON = taskLog.toObject()
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return errors.badInput res, "That computational task has already been performed" if taskLogJSON.calculationTimeMS
return handleTimedOutTask req, res, clientResponseObject if hasTaskTimedOut taskLogJSON.sentDate
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scoringTaskQueue.deleteMessage clientResponseObject.receiptHandle, (err) ->
console.log "Deleted message."
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if err? then return errors.badInput res, "The queue message is already back in the queue, rejecting results."
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LevelSession.findOne(_id: clientResponseObject.originalSessionID).lean().exec (err, levelSession) ->
if err? then return errors.serverError res, "There was a problem finding the level session:#{err}"
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supposedSubmissionDate = new Date(clientResponseObject.sessions[0].submitDate)
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if Number(supposedSubmissionDate) isnt Number(levelSession.submitDate)
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return sendResponseObject req, res, {"message":"The game has been resubmitted. Removing from queue..."}
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logTaskComputation clientResponseObject, taskLog, (logErr) ->
if logErr? then return errors.serverError res, "There as a problem logging the task computation: #{logErr}"
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updateSessions clientResponseObject, (updateError, newScoreArray) ->
if updateError? then return errors.serverError res, "There was an error updating the scores.#{updateError}"
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newScoresObject = _.indexBy newScoreArray, 'id'
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addMatchToSessions clientResponseObject, newScoresObject, (err, data) ->
if err? then return errors.serverError res, "There was an error updating the sessions with the match! #{JSON.stringify err}"
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incrementUserSimulationCount req.user._id, 'simulatedBy'
incrementUserSimulationCount levelSession.creator, 'simulatedFor'
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originalSessionID = clientResponseObject.originalSessionID
originalSessionTeam = clientResponseObject.originalSessionTeam
originalSessionRank = parseInt clientResponseObject.originalSessionRank
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determineIfSessionShouldContinueAndUpdateLog originalSessionID, originalSessionRank, (err, sessionShouldContinue) ->
if err? then return errors.serverError res, "There was an error determining if the session should continue, #{err}"
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if sessionShouldContinue
opposingTeam = calculateOpposingTeam(originalSessionTeam)
opponentID = _.pull(_.keys(newScoresObject), originalSessionID)
sessionNewScore = newScoresObject[originalSessionID].totalScore
opponentNewScore = newScoresObject[opponentID].totalScore
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levelOriginalID = levelSession.level.original
levelOriginalMajorVersion = levelSession.level.majorVersion
findNearestBetterSessionID levelOriginalID, levelOriginalMajorVersion, originalSessionID, sessionNewScore, opponentNewScore, opponentID, opposingTeam, (err, opponentSessionID) ->
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if err? then return errors.serverError res, "There was an error finding the nearest sessionID!"
if opponentSessionID
addPairwiseTaskToQueue [originalSessionID, opponentSessionID], (err, success) ->
if err? then return errors.serverError res, "There was an error sending the pairwise tasks to the queue!"
sendResponseObject req, res, {"message":"The scores were updated successfully and more games were sent to the queue!"}
else
LevelSession.update {_id: originalSessionID}, {isRanking: false}, {multi: false}, (err, affected) ->
if err? then return errors.serverError res, "There was an error marking the victorious session as not being ranked."
return sendResponseObject req, res, {"message":"There were no more games to rank (game is at top)!"}
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else
console.log "Player lost, achieved rank #{originalSessionRank}"
LevelSession.update {_id: originalSessionID}, {isRanking: false}, {multi: false}, (err, affected) ->
if err? then return errors.serverError res, "There was an error marking the completed session as not being ranked."
sendResponseObject req, res, {"message":"The scores were updated successfully, person lost so no more games are being inserted!"}
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determineIfSessionShouldContinueAndUpdateLog = (sessionID, sessionRank, cb) ->
queryParameters =
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_id: sessionID
updateParameters =
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"$inc": {}
if sessionRank is 0
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updateParameters["$inc"] = {numberOfWinsAndTies: 1}
else
updateParameters["$inc"] = {numberOfLosses: 1}
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LevelSession.findOneAndUpdate queryParameters, updateParameters,{select: 'numberOfWinsAndTies numberOfLosses'}, (err, updatedSession) ->
if err? then return cb err, updatedSession
updatedSession = updatedSession.toObject()
totalNumberOfGamesPlayed = updatedSession.numberOfWinsAndTies + updatedSession.numberOfLosses
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if totalNumberOfGamesPlayed < 10
console.log "Number of games played is less than 10, continuing..."
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cb null, true
else
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ratio = (updatedSession.numberOfLosses) / (totalNumberOfGamesPlayed)
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if ratio > 0.33
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cb null, false
console.log "Ratio(#{ratio}) is bad, ending simulation"
else
console.log "Ratio(#{ratio}) is good, so continuing simulations"
cb null, true
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findNearestBetterSessionID = (levelOriginalID, levelMajorVersion, sessionID, sessionTotalScore, opponentSessionTotalScore, opponentSessionID, opposingTeam, cb) ->
retrieveAllOpponentSessionIDs sessionID, (err, opponentSessionIDs) ->
if err? then return cb err, null
queryParameters =
totalScore:
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$gt: opponentSessionTotalScore
_id:
$nin: opponentSessionIDs
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"level.original": levelOriginalID
"level.majorVersion": levelMajorVersion
submitted: true
submittedCode:
$exists: true
team: opposingTeam
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if opponentSessionTotalScore < 30
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# Don't play a ton of matches at low scores--skip some in proportion to how close to 30 we are.
# TODO: this could be made a lot more flexible.
queryParameters["totalScore"]["$gt"] = opponentSessionTotalScore + 2 * (30 - opponentSessionTotalScore) / 20
limitNumber = 1
sortParameters =
totalScore: 1
selectString = '_id totalScore'
query = LevelSession.findOne(queryParameters)
.sort(sortParameters)
.limit(limitNumber)
.select(selectString)
.lean()
console.log "Finding session with score near #{opponentSessionTotalScore}"
query.exec (err, session) ->
if err? then return cb err, session
unless session then return cb err, null
console.log "Found session with score #{session.totalScore}"
cb err, session._id
retrieveAllOpponentSessionIDs = (sessionID, cb) ->
query = LevelSession.findOne({"_id":sessionID})
.select('matches.opponents.sessionID matches.date submitDate')
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.lean()
query.exec (err, session) ->
if err? then return cb err, null
opponentSessionIDs = (match.opponents[0].sessionID for match in session.matches when match.date > session.submitDate)
cb err, opponentSessionIDs
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calculateOpposingTeam = (sessionTeam) ->
teams = ['ogres','humans']
opposingTeams = _.pull teams, sessionTeam
return opposingTeams[0]
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incrementUserSimulationCount = (userID, type) ->
inc = {}
inc[type] = 1
User.update {_id: userID}, {$inc: inc}, (err, affected) ->
log.error "Error incrementing #{type} for #{userID}: #{err}" if err
validatePermissions = (req, sessionID, callback) ->
if isUserAnonymous req then return callback null, false
if isUserAdmin req then return callback null, true
LevelSession.findOne(_id:sessionID).select('creator submittedCode code').lean().exec (err, retrievedSession) ->
if err? then return callback err, retrievedSession
code = retrievedSession.code
submittedCode = retrievedSession.submittedCode
callback null, (retrievedSession.creator is req.user?.id and not _.isEqual(code, submittedCode))
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addMatchToSessions = (clientResponseObject, newScoreObject, callback) ->
matchObject = {}
matchObject.date = new Date()
matchObject.opponents = {}
for session in clientResponseObject.sessions
sessionID = session.sessionID
matchObject.opponents[sessionID] = {}
matchObject.opponents[sessionID].sessionID = sessionID
matchObject.opponents[sessionID].userID = session.creator
matchObject.opponents[sessionID].metrics = {}
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matchObject.opponents[sessionID].metrics.rank = Number(newScoreObject[sessionID].gameRanking)
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log.info "Match object computed, result: #{matchObject}"
log.info "Writing match object to database..."
#use bind with async to do the writes
sessionIDs = _.pluck clientResponseObject.sessions, 'sessionID'
async.each sessionIDs, updateMatchesInSession.bind(@,matchObject), (err) -> callback err, null
updateMatchesInSession = (matchObject, sessionID, callback) ->
currentMatchObject = {}
currentMatchObject.date = matchObject.date
currentMatchObject.metrics = matchObject.opponents[sessionID].metrics
opponentsClone = _.cloneDeep matchObject.opponents
opponentsClone = _.omit opponentsClone, sessionID
opponentsArray = _.toArray opponentsClone
currentMatchObject.opponents = opponentsArray
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sessionUpdateObject =
$push: {matches: {$each: [currentMatchObject], $slice: -200}}
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log.info "Updating session #{sessionID}"
LevelSession.update {"_id":sessionID}, sessionUpdateObject, callback
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messageIsInvalid = (message) -> (not message?) or message.isEmpty()
sendEachTaskPairToTheQueue = (taskPairs, callback) -> async.each taskPairs, sendTaskPairToQueue, callback
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fetchSessionToSubmit = (submittedSessionID, callback) ->
LevelSession.findOne {_id: submittedSessionID}, (err, session) -> callback err, session?.toObject()
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updateSessionToSubmit = (sessionToUpdate, callback) ->
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sessionUpdateObject =
submitted: true
submittedCode: sessionToUpdate.code
submitDate: new Date()
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meanStrength: 25
standardDeviation: 25/3
totalScore: 10
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numberOfWinsAndTies: 0
numberOfLosses: 0
isRanking: true
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LevelSession.update {_id: sessionToUpdate._id}, sessionUpdateObject, callback
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fetchInitialSessionsToRankAgainst = (opposingTeam, levelID, levelMajorVersion, callback) ->
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console.log "Fetching sessions to rank against for opposing team #{opposingTeam}"
findParameters =
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"level.original": levelID
"level.majorVersion": levelMajorVersion
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submitted: true
submittedCode:
$exists: true
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team: opposingTeam
sortParameters =
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totalScore: 1
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limitNumber = 1
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query = LevelSession.find(findParameters)
.sort(sortParameters)
.limit(limitNumber)
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query.exec callback
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generateTaskPairs = (submittedSessions, sessionToScore) ->
taskPairs = []
for session in submittedSessions
session = session.toObject()
teams = ['ogres','humans']
opposingTeams = _.pull teams, sessionToScore.team
if String(session._id) isnt String(sessionToScore._id) and session.team in opposingTeams
console.log "Adding game to taskPairs!"
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taskPairs.push [sessionToScore._id,String session._id]
return taskPairs
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sendTaskPairToQueue = (taskPair, callback) ->
scoringTaskQueue.sendMessage {sessions: taskPair}, 5, (err,data) -> callback? err,data
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getUserIDFromRequest = (req) -> if req.user? then return req.user._id else return null
isUserAnonymous = (req) -> if req.user? then return req.user.get('anonymous') else return true
isUserAdmin = (req) -> return Boolean(req.user?.isAdmin())
parseTaskQueueMessage = (req, res, message) ->
try
if typeof message.getBody() is "object" then return message.getBody()
return messageBody = JSON.parse message.getBody()
catch e
sendResponseObject req, res, {"error":"There was an error parsing the task.Error: #{e}" }
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return null
constructTaskObject = (taskMessageBody, callback) ->
async.map taskMessageBody.sessions, getSessionInformation, (err, sessions) ->
return callback err, data if err?
taskObject =
"messageGenerated": Date.now()
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"sessions": []
for session in sessions
sessionInformation =
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"sessionID": session._id
"submitDate": session.submitDate
"team": session.team ? "No team"
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"code": session.submittedCode
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"teamSpells": session.teamSpells ? {}
"levelID": session.levelID
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"creator": session.creator
"creatorName":session.creatorName
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taskObject.sessions.push sessionInformation
callback err, taskObject
getSessionInformation = (sessionIDString, callback) ->
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LevelSession.findOne {_id:sessionIDString}, (err, session) ->
if err? then return callback err, {"error":"There was an error retrieving the session."}
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sessionInformation = session.toObject()
callback err, sessionInformation
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constructTaskLogObject = (calculatorUserID, messageIdentifierString, callback) ->
taskLogObject = new TaskLog
"createdAt": new Date()
"calculator":calculatorUserID
"sentDate": Date.now()
"messageIdentifierString":messageIdentifierString
taskLogObject.save callback
sendResponseObject = (req,res,object) ->
res.setHeader('Content-Type', 'application/json')
res.send(object)
res.end()
hasTaskTimedOut = (taskSentTimestamp) -> taskSentTimestamp + scoringTaskTimeoutInSeconds * 1000 < Date.now()
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handleTimedOutTask = (req, res, taskBody) -> errors.clientTimeout res, "The results weren't provided within the timeout"
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verifyClientResponse = (responseObject, res) ->
unless typeof responseObject is "object"
errors.badInput res, "The response to that query is required to be a JSON object."
null
else
responseObject
logTaskComputation = (taskObject,taskLogObject, callback) ->
taskLogObject.calculationTimeMS = taskObject.calculationTimeMS
taskLogObject.sessions = taskObject.sessions
taskLogObject.save callback
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updateSessions = (taskObject,callback) ->
sessionIDs = _.pluck taskObject.sessions, 'sessionID'
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async.map sessionIDs, retrieveOldSessionData, (err, oldScores) ->
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if err? then callback err, {"error": "There was an error retrieving the old scores"}
oldScoreArray = _.toArray putRankingFromMetricsIntoScoreObject taskObject, oldScores
newScoreArray = bayes.updatePlayerSkills oldScoreArray
saveNewScoresToDatabase newScoreArray, callback
saveNewScoresToDatabase = (newScoreArray, callback) ->
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async.eachSeries newScoreArray, updateScoreInSession, (err) -> callback err,newScoreArray
updateScoreInSession = (scoreObject,callback) ->
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LevelSession.findOne {"_id": scoreObject.id}, (err, session) ->
if err? then return callback err, null
session = session.toObject()
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newTotalScore = scoreObject.meanStrength - 1.8 * scoreObject.standardDeviation
scoreHistoryAddition = [Date.now(), newTotalScore]
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updateObject =
meanStrength: scoreObject.meanStrength
standardDeviation: scoreObject.standardDeviation
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totalScore: newTotalScore
$push: {scoreHistory: {$each: [scoreHistoryAddition], $slice: -1000}}
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LevelSession.update {"_id": scoreObject.id}, updateObject, callback
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log.info "New total score for session #{scoreObject.id} is #{updateObject.totalScore}"
putRankingFromMetricsIntoScoreObject = (taskObject,scoreObject) ->
scoreObject = _.indexBy scoreObject, 'id'
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scoreObject[session.sessionID].gameRanking = session.metrics.rank for session in taskObject.sessions
return scoreObject
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retrieveOldSessionData = (sessionID, callback) ->
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LevelSession.findOne {"_id":sessionID}, (err, session) ->
return callback err, {"error":"There was an error retrieving the session."} if err?
session = session.toObject()
oldScoreObject =
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"standardDeviation":session.standardDeviation ? 25/3
"meanStrength":session.meanStrength ? 25
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"totalScore":session.totalScore ? (25 - 1.8*(25/3))
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"id": sessionID
callback err, oldScoreObject