Commit graph

114 commits

Author SHA1 Message Date
EliteMasterEric
d56c33cd17 Fix a dozen tiny issues with 2hot's audio and visuals (and some script crashes!). 2024-03-16 00:55:57 -04:00
EliteMasterEric
e4eb543fa7 Fix a bug where title music starts blaringly loud. 2024-03-15 21:53:07 -04:00
Cameron Taylor
e0eb00d01a Merge branch 'rewrite/master' into feature/pico-flicker 2024-03-13 21:51:58 -07:00
Cameron Taylor
b9ab38e0b9 timertools -> timerutil fix 2024-03-13 18:47:15 -07:00
EliteMasterEric
a13dc6e585 Remove deprecated imports. 2024-03-13 12:07:06 -04:00
EliteMasterEric
be8f5699b5 2hot stutter actually fixed! 2024-03-11 23:42:32 -04:00
EliteMasterEric
1808f08554 Merge branch 'rewrite/master' into a-bot-bars 2024-03-08 00:21:51 -05:00
Cameron Taylor
d6608fe435 a-bot in progress 2024-03-07 14:19:26 -05:00
Mike Welsh
5d00f57bfb Properly handle pausing sounds with negative startTime 2024-03-04 03:43:17 -08:00
Mike Welsh
5557dbf28f Avoid unpausing music when debugger is toggled
Workaround a Flixel issue where sounds can unpause after toggling
the Flixel debugger with F2, caused by the debugger throwing a
spurious onFocus event without an onFocusLost event.
2024-03-04 03:22:51 -08:00
Hazel
0a19c7a8cb fix(ci), feat(ci), refactor: i don't need sleep, i need answers (#357)
* hx the codec

* fix(ci,html5): use haxe.Timer instead of Sys.time

* refactor(compat): use haxe.Timer instead of Sys.time(), introduce TimerUtil to reduce code dupe

* fix: redundant types

* refactor(style): use TimerTools in place of haxe.Timer

* refactor: consistent timer code

* feat: build timings

* refactor(ci): cleanup ci configs

* sigh

* sigh, 2

* fix: haxelib deleterepo does not silently fail

* retrigger ci

* verbose output

* debug info after haxelib gti

* force haxelib git override

* more debug info

* force bash

* at least haxelib is consistent now

* fix the runners first, then do that

* update ci-haxe

* it is time?

* deleterepo may fail

* finishing touches
2024-03-02 23:49:27 -05:00
Cameron Taylor
be348d0f13 moved vis code 2024-03-01 00:15:51 -05:00
Cameron Taylor
35d0feceb8 assets submod 2024-03-01 00:15:30 -05:00
EliteMasterEric
5d030b8a31 Merge remote-tracking branch 'origin/rewrite/master' into feature/new-pause-menu 2024-02-28 03:04:56 -05:00
EliteMasterEric
cecddbc2ee Fixed issues with audio in Week 6 after skipping the cutscene. 2024-02-28 03:01:20 -05:00
EliteMasterEric
13d6ba378e Work in progress on fixing Week 6 2024-02-28 00:19:08 -05:00
Cameron Taylor
3764a5db3f Merge branch 'rewrite/master' of https://github.com/FunkinCrew/funkin-secret into a-bot-bars 2024-02-27 22:41:08 -05:00
Cameron Taylor
6f88865e0b viz in progress 2024-02-23 04:00:31 -05:00
EliteMasterEric
4168962fec Revert "Fix FunkinSound not resuming after focus"
This reverts commit d6b3e2a9cf.
2024-02-23 03:19:34 -05:00
Cameron Taylor
b261729fa3 abot positioning 2024-02-23 02:18:50 -05:00
Cameron Taylor
40a056078c vispos 2024-02-23 02:03:34 -05:00
EliteMasterEric
5b486e5634 Merge remote-tracking branch 'origin/bugfix/audio-focus' into feature/2hot-death-animation 2024-02-22 12:59:34 -05:00
Cameron Taylor
8a9a8bb179 abot bars in probress 2024-02-22 01:50:55 -05:00
EliteMasterEric
d888fb860d Remove support for >100% audio since it didn't actually boost the gain. 2024-02-20 13:37:53 -05:00
EliteMasterEric
44623071cd Redo event stuff for abot and game over audio logic 2024-02-18 03:02:36 -05:00
EliteMasterEric
8a9a7f3b97 Additional chart editor fixes. 2024-02-17 02:13:11 -05:00
Mike Welsh
d6b3e2a9cf Fix FunkinSound not resuming after focus
`FunkingSound.onFocus` was checking `_shouldPlay` before resuming,
but this would always be false, causing the sound to not resume
when tabbing out and back into the game.
2024-02-16 00:08:33 -08:00
EliteMasterEric
e37fc09e89 Hashlink actually working! 2024-02-13 03:03:11 -05:00
EliteMasterEric
4bf9f68658 Finalize freeplay preview toolbox 2024-02-09 14:58:57 -05:00
EliteMasterEric
f6f9ad3985 Completed functionality for offset window. 2024-02-02 21:53:45 -05:00
EliteMasterEric
0f5be08c41 Add mute and max volume options to FunkinSound. 2024-01-30 21:49:49 -05:00
EliteMasterEric
f6e4bc863d Work in progress on offsets toolbox (working dragging!) 2024-01-27 03:24:49 -05:00
EliteMasterEric
8085b20a67 Merge remote-tracking branch 'origin/rewrite/master' into feature/chart-editor-offset-toolbox 2024-01-27 00:56:13 -05:00
EliteMasterEric
c9163986d5 Initial attempt at rendering the waveform inside the offsets toolbox. 2024-01-25 20:23:18 -05:00
EliteMasterEric
25aff02784 Added options for waveform amplitude and minimum size. 2024-01-25 19:10:33 -05:00
EliteMasterEric
abebfd8300 Added a forceUpdate option, and improved efficiency of other setters. 2024-01-24 15:47:43 -05:00
EliteMasterEric
17bf3289b5 Fix for default constructor values. 2024-01-24 14:54:29 -05:00
EliteMasterEric
ba674b1f92 Added support for clipRects to WaveformSprite. 2024-01-24 14:35:50 -05:00
EliteMasterEric
e8fa7f9c70 Performant audio waveforms generated directly from provided FlxSound elements. 2024-01-23 22:47:27 -05:00
EliteMasterEric
c3d2582252 Work in progress on new Waveform renderer 2024-01-20 14:07:48 -05:00
EliteMasterEric
608d9b6968 Add new Offsets window, work in progress 2024-01-20 14:07:31 -05:00
EliteMasterEric
d215152aaf Fix a bug where removing audio tracks wouldn't remove their visualizers. 2024-01-18 22:28:25 -05:00
EliteMasterEric
d53dbd67e3 Rewrite to character animation, boyfriend death animation should be fixed 2024-01-14 09:18:32 -05:00
EliteMasterEric
ca489b5609 Rewrite the Conductor to be a singleton instance. 2023-12-14 16:56:20 -05:00
Cameron Taylor
1871b87630 Merge branch 'rewrite/master' of github.com:FunkinCrew/Funkin-secret into feature/chart-waveform 2023-12-08 19:28:16 -05:00
Cameron Taylor
88409df992 Merge branch 'rewrite/master' of github.com:FunkinCrew/Funkin-secret into feature/chart-waveform 2023-12-08 01:34:26 -05:00
EliteMasterEric
66611c5d2f Fixes to FlxSound when pausing before starting 2023-12-06 22:03:36 -05:00
EliteMasterEric
1abd587645 Rework offsets to be built into the FlxSound 2023-12-06 15:04:24 -05:00
EliteMasterEric
1716ffc57f Implement instrumental and vocal offsets into the PlayState. 2023-12-05 02:44:57 -05:00
Cameron Taylor
a750cc1620 vis wips wips wips 2023-12-01 19:58:58 -05:00
Cameron Taylor
df427c8ecb player vis in progress 2023-11-29 06:17:01 -05:00
Cameron Taylor
eea614b4f5 samples stability 2023-11-29 05:49:59 -05:00
EliteMasterEric
ce97a002cb Reorganize a whole bunch of classes and perform syntax cleanup. 2023-11-07 04:04:22 -05:00
Cameron Taylor
ba896508cc cartoons and stuff 2023-10-09 18:35:43 -04:00
EliteMasterEric
16bcf2c767 Rework note sprites to pull note style data 2023-07-13 20:27:45 -04:00
EliteMasterEric
e68f9ca9a1 Validated formatting of 203 HX files. 2023-06-08 16:30:45 -04:00
EliteMasterEric
dc932eb8d7 A few bug fixes related to vocal tracks 2023-05-25 19:36:32 -04:00
EliteMasterEric
2f10de3594 New refactor to VoicesGroup to make multiple vocal tracks actually work 2023-05-25 18:34:26 -04:00
EliteMasterEric
317c127730 Deprecation warning fixes (no actual logic changes tho) 2023-05-25 18:33:39 -04:00
EliteMasterEric
cdd8cd2ed2 Basic working tankman sprites and cutscenes 2023-02-21 20:58:15 -05:00
EliteMasterEric
634258535c Applied new code style to source/ and assets/data/ 2023-01-22 22:25:45 -05:00
EliteMasterEric
a2d803cc83 Note quant snapping 2022-12-14 15:33:30 -05:00
Eric Myllyoja
234dc0ac19 Vocal group work 2022-12-13 17:38:55 -05:00
Eric Myllyoja
36a49affee Chart editor basic difficulty switching 2022-10-07 00:37:21 -04:00