Merge branch 'rewrite/master' of github.com:FunkinCrew/Funkin-secret into feature/chart-waveform

This commit is contained in:
Cameron Taylor 2023-12-08 01:34:26 -05:00
commit 88409df992
23 changed files with 868 additions and 212 deletions

View file

@ -49,7 +49,7 @@
"name": "haxeui-core",
"type": "git",
"dir": null,
"ref": "91ed8d7867c52af5ea2a9513204057d69ab33c8e",
"ref": "5d4ac180f85b39e72624f4b8d17925d91ebe4278",
"url": "https://github.com/haxeui/haxeui-core"
},
{

View file

@ -45,6 +45,8 @@ class Conductor
*/
public static var songPosition(default, null):Float = 0;
public static var songPositionNoOffset(default, null):Float = 0;
/**
* Beats per minute of the current song at the current time.
*/
@ -144,13 +146,27 @@ class Conductor
*/
public static var currentStepTime(default, null):Float;
public static var currentStepTimeNoOffset(default, null):Float;
public static var beatHit(default, null):FlxSignal = new FlxSignal();
public static var stepHit(default, null):FlxSignal = new FlxSignal();
public static var lastSongPos:Float;
public static var visualOffset:Float = 0;
public static var audioOffset:Float = 0;
public static var offset:Float = 0;
/**
* An offset tied to the current chart file to compensate for a delay in the instrumental.
*/
public static var instrumentalOffset:Float = 0;
/**
* An offset tied to the file format of the audio file being played.
*/
public static var formatOffset:Float = 0;
/**
* An offset set by the user to compensate for input lag.
*/
public static var inputOffset:Float = 0;
public static var beatsPerMeasure(get, never):Float;
@ -200,15 +216,24 @@ class Conductor
* @param songPosition The current position in the song in milliseconds.
* Leave blank to use the FlxG.sound.music position.
*/
public static function update(songPosition:Float = null)
public static function update(?songPosition:Float)
{
if (songPosition == null) songPosition = (FlxG.sound.music != null) ? FlxG.sound.music.time + Conductor.offset : 0.0;
if (songPosition == null)
{
// Take into account instrumental and file format song offsets.
songPosition = (FlxG.sound.music != null) ? (FlxG.sound.music.time + instrumentalOffset + formatOffset) : 0.0;
}
var oldBeat = currentBeat;
var oldStep = currentStep;
// Set the song position we are at (for purposes of calculating note positions, etc).
Conductor.songPosition = songPosition;
// Exclude the offsets we just included earlier.
// This is the "true" song position that the audio should be using.
Conductor.songPositionNoOffset = Conductor.songPosition - instrumentalOffset - formatOffset;
currentTimeChange = timeChanges[0];
for (i in 0...timeChanges.length)
{
@ -230,6 +255,9 @@ class Conductor
currentStep = Math.floor(currentStepTime);
currentBeat = Math.floor(currentBeatTime);
currentMeasure = Math.floor(currentMeasureTime);
currentStepTimeNoOffset = FlxMath.roundDecimal((currentTimeChange.beatTime * 4)
+ (songPositionNoOffset - currentTimeChange.timeStamp) / stepLengthMs, 6);
}
else
{
@ -240,6 +268,8 @@ class Conductor
currentStep = Math.floor(currentStepTime);
currentBeat = Math.floor(currentBeatTime);
currentMeasure = Math.floor(currentMeasureTime);
currentStepTimeNoOffset = FlxMath.roundDecimal((songPositionNoOffset / stepLengthMs), 4);
}
// FlxSignals are really cool.

View file

@ -11,12 +11,22 @@ class VoicesGroup extends SoundGroup
/**
* Control the volume of only the sounds in the player group.
*/
public var playerVolume(default, set):Float;
public var playerVolume(default, set):Float = 1.0;
/**
* Control the volume of only the sounds in the opponent group.
*/
public var opponentVolume(default, set):Float;
public var opponentVolume(default, set):Float = 1.0;
/**
* Set the time offset for the player's vocal track.
*/
public var playerVoicesOffset(default, set):Float = 0.0;
/**
* Set the time offset for the opponent's vocal track.
*/
public var opponentVoicesOffset(default, set):Float = 0.0;
public function new()
{
@ -42,6 +52,57 @@ class VoicesGroup extends SoundGroup
return playerVolume = volume;
}
override function set_time(time:Float):Float
{
forEachAlive(function(snd) {
// account for different offsets per sound?
snd.time = time;
});
playerVoices.forEachAlive(function(voice:FlxSound) {
voice.time -= playerVoicesOffset;
});
opponentVoices.forEachAlive(function(voice:FlxSound) {
voice.time -= opponentVoicesOffset;
});
return time;
}
function set_playerVoicesOffset(offset:Float):Float
{
playerVoices.forEachAlive(function(voice:FlxSound) {
voice.time += playerVoicesOffset;
voice.time -= offset;
});
return playerVoicesOffset = offset;
}
function set_opponentVoicesOffset(offset:Float):Float
{
opponentVoices.forEachAlive(function(voice:FlxSound) {
voice.time += opponentVoicesOffset;
voice.time -= offset;
});
return opponentVoicesOffset = offset;
}
public override function update(elapsed:Float):Void
{
forEachAlive(function(snd) {
if (snd.time < 0)
{
// Sync the time without calling update().
// time gets reset if it's negative.
snd.time += elapsed * 1000;
}
else
{
snd.update(elapsed);
}
});
}
/**
* Add a voice to the opponent group.
*/

View file

@ -34,6 +34,12 @@ class SongMetadata
@:default(false)
public var looped:Bool;
/**
* Instrumental and vocal offsets. Optional, defaults to 0.
*/
@:optional
public var offsets:SongOffsets;
/**
* Data relating to the song's gameplay.
*/
@ -59,6 +65,7 @@ class SongMetadata
this.artist = artist;
this.timeFormat = 'ms';
this.divisions = null;
this.offsets = new SongOffsets();
this.timeChanges = [new SongTimeChange(0, 100)];
this.looped = false;
this.playData = new SongPlayData();
@ -196,6 +203,90 @@ class SongTimeChange
}
}
/**
* Offsets to apply to the song's instrumental and vocals, relative to the chart.
* These are intended to correct for issues with the chart, or with the song's audio (for example a 10ms delay before the song starts).
* This is independent of the offsets applied in the user's settings, which are applied after these offsets and intended to correct for the user's hardware.
*/
class SongOffsets
{
/**
* The offset, in milliseconds, to apply to the song's instrumental relative to the chart.
* For example, setting this to `-10.0` will start the instrumental 10ms earlier than the chart.
*
* Setting this to `-5000.0` means the chart start 5 seconds into the song.
* Setting this to `5000.0` means there will be 5 seconds of silence before the song starts.
*/
@:optional
@:default(0)
public var instrumental:Float;
/**
* Apply different offsets to different alternate instrumentals.
*/
@:optional
@:default([])
public var altInstrumentals:Map<String, Float>;
/**
* The offset, in milliseconds, to apply to the song's vocals, relative to the chart.
* These are applied ON TOP OF the instrumental offset.
*/
@:optional
@:default([])
public var vocals:Map<String, Float>;
public function new(instrumental:Float = 0.0, ?altInstrumentals:Map<String, Float>, ?vocals:Map<String, Float>)
{
this.instrumental = instrumental;
this.altInstrumentals = altInstrumentals == null ? new Map<String, Float>() : altInstrumentals;
this.vocals = vocals == null ? new Map<String, Float>() : vocals;
}
public function getInstrumentalOffset(?instrumental:String):Float
{
if (instrumental == null || instrumental == '') return this.instrumental;
if (!this.altInstrumentals.exists(instrumental)) return this.instrumental;
return this.altInstrumentals.get(instrumental);
}
public function setInstrumentalOffset(value:Float, ?instrumental:String):Float
{
if (instrumental == null || instrumental == '')
{
this.instrumental = value;
}
else
{
this.altInstrumentals.set(instrumental, value);
}
return value;
}
public function getVocalOffset(charId:String):Float
{
if (!this.vocals.exists(charId)) return 0.0;
return this.vocals.get(charId);
}
public function setVocalOffset(charId:String, value:Float):Float
{
this.vocals.set(charId, value);
return value;
}
/**
* Produces a string representation suitable for debugging.
*/
public function toString():String
{
return 'SongOffsets(${this.instrumental}ms, ${this.altInstrumentals}, ${this.vocals})';
}
}
/**
* Metadata for a song only used for the music.
* For example, the menu music.
@ -309,6 +400,7 @@ class SongPlayData
* The difficulty ratings for this song as displayed in Freeplay.
* Key is a difficulty ID or `default`.
*/
@:optional
@:default(['default' => 1])
public var ratings:Map<String, Int>;

View file

@ -32,10 +32,7 @@ class SongDataUtils
return new SongNoteData(time, data, length, kind);
};
trace(notes);
trace(notes[0]);
var result = [for (i in 0...notes.length) offsetNote(notes[i])];
trace(result);
return result;
}
@ -54,6 +51,36 @@ class SongDataUtils
});
}
/**
* Given an array of SongNoteData objects, return a new array of SongNoteData objects
* which excludes any notes whose timestamps are outside of the given range.
* @param notes The notes to modify.
* @param startTime The start of the range in milliseconds.
* @param endTime The end of the range in milliseconds.
* @return The filtered array of notes.
*/
public static function clampSongNoteData(notes:Array<SongNoteData>, startTime:Float, endTime:Float):Array<SongNoteData>
{
return notes.filter(function(note:SongNoteData):Bool {
return note.time >= startTime && note.time <= endTime;
});
}
/**
* Given an array of SongEventData objects, return a new array of SongEventData objects
* which excludes any events whose timestamps are outside of the given range.
* @param events The events to modify.
* @param startTime The start of the range in milliseconds.
* @param endTime The end of the range in milliseconds.
* @return The filtered array of events.
*/
public static function clampSongEventData(events:Array<SongEventData>, startTime:Float, endTime:Float):Array<SongEventData>
{
return events.filter(function(event:SongEventData):Bool {
return event.time >= startTime && event.time <= endTime;
});
}
/**
* Return a new array without a certain subset of notes from an array of SongNoteData objects.
* Does not mutate the original array.

View file

@ -19,7 +19,7 @@ class SongRegistry extends BaseRegistry<Song, SongMetadata>
* Handle breaking changes by incrementing this value
* and adding migration to the `migrateStageData()` function.
*/
public static final SONG_METADATA_VERSION:thx.semver.Version = "2.2.0";
public static final SONG_METADATA_VERSION:thx.semver.Version = "2.2.1";
public static final SONG_METADATA_VERSION_RULE:thx.semver.VersionRule = "2.2.x";

View file

@ -16,6 +16,8 @@ class SongMetadata_v2_1_0
*/
public var playData:SongPlayData_v2_1_0;
// In metadata `v2.2.1`, `SongOffsets` was added.
// var offsets:SongOffsets;
// ==========
// UNMODIFIED VALUES
// ==========

View file

@ -142,12 +142,14 @@ class Cursor
};
static var assetCursorCell:Null<BitmapData> = null;
// DESIRED CURSOR: Resize NS (vertical)
// DESIRED CURSOR: Resize EW (horizontal)
// DESIRED CURSOR: Resize NESW (diagonal)
// DESIRED CURSOR: Resize NWSE (diagonal)
// DESIRED CURSOR: Help (Cursor with question mark)
// DESIRED CURSOR: Menu (Cursor with menu icon)
public static final CURSOR_SCROLL_PARAMS:CursorParams =
{
graphic: "assets/images/cursor/cursor-scroll.png",
scale: 0.2,
offsetX: -15,
offsetY: -15,
};
static var assetCursorScroll:Null<BitmapData> = null;
static function set_cursorMode(value:Null<CursorMode>):Null<CursorMode>
{
@ -304,6 +306,18 @@ class Cursor
applyCursorParams(assetCursorCell, CURSOR_CELL_PARAMS);
}
case Scroll:
if (assetCursorScroll == null)
{
var bitmapData:BitmapData = Assets.getBitmapData(CURSOR_SCROLL_PARAMS.graphic);
assetCursorScroll = bitmapData;
applyCursorParams(assetCursorScroll, CURSOR_SCROLL_PARAMS);
}
else
{
applyCursorParams(assetCursorScroll, CURSOR_SCROLL_PARAMS);
}
default:
setCursorGraphic(null);
}
@ -487,6 +501,21 @@ class Cursor
applyCursorParams(assetCursorCell, CURSOR_CELL_PARAMS);
}
case Scroll:
if (assetCursorScroll == null)
{
var future:Future<BitmapData> = Assets.loadBitmapData(CURSOR_SCROLL_PARAMS.graphic);
future.onComplete(function(bitmapData:BitmapData) {
assetCursorScroll = bitmapData;
applyCursorParams(assetCursorScroll, CURSOR_SCROLL_PARAMS);
});
future.onError(onCursorError.bind(Scroll));
}
else
{
applyCursorParams(assetCursorScroll, CURSOR_SCROLL_PARAMS);
}
default:
loadCursorGraphic(null);
}
@ -517,6 +546,7 @@ class Cursor
registerHaxeUICursor('zoom-out', CURSOR_ZOOM_OUT_PARAMS);
registerHaxeUICursor('crosshair', CURSOR_CROSSHAIR_PARAMS);
registerHaxeUICursor('cell', CURSOR_CELL_PARAMS);
registerHaxeUICursor('scroll', CURSOR_SCROLL_PARAMS);
}
public static function registerHaxeUICursor(id:String, params:CursorParams):Void
@ -539,6 +569,7 @@ enum CursorMode
ZoomOut;
Crosshair;
Cell;
Scroll;
}
/**

View file

@ -179,6 +179,13 @@ class PlayState extends MusicBeatSubState
*/
public var songScore:Int = 0;
/**
* Start at this point in the song once the countdown is done.
* For example, if `startTimestamp` is `30000`, the song will start at the 30 second mark.
* Used for chart playtesting or practice.
*/
public var startTimestamp:Float = 0.0;
/**
* An empty FlxObject contained in the scene.
* The current gameplay camera will always follow this object. Tween its position to move the camera smoothly.
@ -254,10 +261,6 @@ class PlayState extends MusicBeatSubState
*/
public var disableKeys:Bool = false;
public var startTimestamp:Float = 0.0;
var overrideMusic:Bool = false;
public var isSubState(get, never):Bool;
function get_isSubState():Bool
@ -317,6 +320,18 @@ class PlayState extends MusicBeatSubState
*/
var skipHeldTimer:Float = 0;
/**
* Whether the PlayState was started with instrumentals and vocals already provided.
* Used by the chart editor to prevent replacing the music.
*/
var overrideMusic:Bool = false;
/**
* After the song starts, the song offset may dictate we wait before the instrumental starts.
* This variable represents that delay, and is subtracted from until it reaches 0, before calling `music.play()`
*/
var songStartDelay:Float = 0.0;
/**
* Forcibly disables all update logic while the game moves back to the Menu state.
* This is used only when a critical error occurs and the game absolutely cannot continue.
@ -468,6 +483,8 @@ class PlayState extends MusicBeatSubState
var generatedMusic:Bool = false;
var perfectMode:Bool = false;
static final BACKGROUND_COLOR:FlxColor = FlxColor.MAGENTA;
/**
* Instantiate a new PlayState.
* @param params The parameters used to initialize the PlayState.
@ -551,6 +568,7 @@ class PlayState extends MusicBeatSubState
// Prepare the Conductor.
Conductor.forceBPM(null);
Conductor.instrumentalOffset = currentChart.offsets.getInstrumentalOffset();
Conductor.mapTimeChanges(currentChart.timeChanges);
Conductor.update((Conductor.beatLengthMs * -5) + startTimestamp);
@ -631,6 +649,24 @@ class PlayState extends MusicBeatSubState
initialized = true;
}
public override function draw():Void
{
// if (FlxG.renderBlit)
// {
// camGame.fill(BACKGROUND_COLOR);
// }
// else if (FlxG.renderTile)
// {
// FlxG.log.warn("PlayState background not displayed properly on tile renderer!");
// }
// else
// {
// FlxG.log.warn("PlayState background not displayed properly, unknown renderer!");
// }
super.draw();
}
function assertChartExists():Bool
{
// Returns null if the song failed to load or doesn't have the selected difficulty.
@ -699,8 +735,8 @@ class PlayState extends MusicBeatSubState
// Reset music properly.
FlxG.sound.music.time = Math.max(0, startTimestamp - Conductor.instrumentalOffset);
FlxG.sound.music.pause();
FlxG.sound.music.time = (startTimestamp);
if (!overrideMusic)
{
@ -751,17 +787,40 @@ class PlayState extends MusicBeatSubState
if (isInCountdown)
{
Conductor.update(Conductor.songPosition + elapsed * 1000);
if (Conductor.songPosition >= startTimestamp) startSong();
if (Conductor.songPosition >= (startTimestamp)) startSong();
}
}
else
{
// DO NOT FORGET TO REMOVE THE HARDCODE! WHEN I MAKE BETTER OFFSET SYSTEM!
if (Constants.EXT_SOUND == 'mp3')
{
Conductor.formatOffset = Constants.MP3_DELAY_MS;
}
else
{
Conductor.formatOffset = 0.0;
}
// :nerd: um ackshually it's not 13 it's 11.97278911564
if (Constants.EXT_SOUND == 'mp3') Conductor.offset = Constants.MP3_DELAY_MS;
Conductor.update();
if (songStartDelay > 0)
{
// Code to handle the song not starting yet (positive instrumental offset in metadata).
// Wait for offset to elapse before actually hitting play on the instrumental.
songStartDelay -= elapsed * 1000;
if (songStartDelay <= 0)
{
FlxG.sound.music.play();
Conductor.update(); // Normal conductor update.
}
else
{
// Make beat events still happen.
Conductor.update(Conductor.songPosition + elapsed * 1000);
}
}
else
{
Conductor.update(); // Normal conductor update.
}
if (!isGamePaused)
{
@ -1137,12 +1196,12 @@ class PlayState extends MusicBeatSubState
if (!startingSong
&& FlxG.sound.music != null
&& (Math.abs(FlxG.sound.music.time - (Conductor.songPosition - Conductor.offset)) > 200
|| Math.abs(vocals.checkSyncError(Conductor.songPosition - Conductor.offset)) > 200))
&& (Math.abs(FlxG.sound.music.time - (Conductor.songPositionNoOffset)) > 200
|| Math.abs(vocals.checkSyncError(Conductor.songPositionNoOffset)) > 200))
{
trace("VOCALS NEED RESYNC");
if (vocals != null) trace(vocals.checkSyncError(Conductor.songPosition - Conductor.offset));
trace(FlxG.sound.music.time - (Conductor.songPosition - Conductor.offset));
if (vocals != null) trace(vocals.checkSyncError(Conductor.songPositionNoOffset));
trace(FlxG.sound.music.time - (Conductor.songPositionNoOffset));
resyncVocals();
}
@ -1258,6 +1317,7 @@ class PlayState extends MusicBeatSubState
function initCameras():Void
{
camGame = new SwagCamera();
camGame.bgColor = BACKGROUND_COLOR; // Show a pink background behind the stage.
camHUD = new FlxCamera();
camHUD.bgColor.alpha = 0; // Show the game scene behind the camera.
camCutscene = new FlxCamera();
@ -1684,12 +1744,28 @@ class PlayState extends MusicBeatSubState
}
FlxG.sound.music.onComplete = endSong;
FlxG.sound.music.play();
FlxG.sound.music.time = startTimestamp;
// A negative instrumental offset means the song skips the first few milliseconds of the track.
// This just gets added into the startTimestamp behavior so we don't need to do anything extra.
FlxG.sound.music.time = startTimestamp - Conductor.instrumentalOffset;
trace('Playing vocals...');
add(vocals);
vocals.play();
resyncVocals();
if (FlxG.sound.music.time < 0)
{
// A positive instrumentalOffset means Conductor.songPosition will still be negative after the countdown elapses.
trace('POSITIVE OFFSET: Waiting to start song...');
songStartDelay = Math.abs(FlxG.sound.music.time);
FlxG.sound.music.time = 0;
FlxG.sound.music.pause();
vocals.pause();
}
else
{
FlxG.sound.music.play();
vocals.play();
resyncVocals();
}
#if discord_rpc
// Updating Discord Rich Presence (with Time Left)
@ -1698,7 +1774,7 @@ class PlayState extends MusicBeatSubState
if (startTimestamp > 0)
{
FlxG.sound.music.time = startTimestamp;
FlxG.sound.music.time = startTimestamp - Conductor.instrumentalOffset;
handleSkippedNotes();
}
}
@ -1710,13 +1786,13 @@ class PlayState extends MusicBeatSubState
{
if (_exiting || vocals == null) return;
// Skip this if the music is paused (GameOver, Pause menu, etc.)
// Skip this if the music is paused (GameOver, Pause menu, start-of-song offset, etc.)
if (!FlxG.sound.music.playing) return;
if (songStartDelay > 0) return;
vocals.pause();
FlxG.sound.music.play();
Conductor.update();
vocals.time = FlxG.sound.music.time;
vocals.play(false, FlxG.sound.music.time);

View file

@ -1,21 +1,22 @@
package funkin.play.song;
import funkin.util.SortUtil;
import flixel.sound.FlxSound;
import openfl.utils.Assets;
import funkin.modding.events.ScriptEvent;
import funkin.modding.IScriptedClass;
import funkin.audio.VoicesGroup;
import funkin.data.song.SongRegistry;
import funkin.data.IRegistryEntry;
import funkin.data.song.SongData.SongCharacterData;
import funkin.data.song.SongData.SongChartData;
import funkin.data.song.SongData.SongEventData;
import funkin.data.song.SongData.SongNoteData;
import funkin.data.song.SongRegistry;
import funkin.data.song.SongData.SongMetadata;
import funkin.data.song.SongData.SongCharacterData;
import funkin.data.song.SongData.SongNoteData;
import funkin.data.song.SongData.SongOffsets;
import funkin.data.song.SongData.SongTimeChange;
import funkin.data.song.SongData.SongTimeFormat;
import funkin.data.IRegistryEntry;
import funkin.data.song.SongRegistry;
import funkin.data.song.SongRegistry;
import funkin.modding.events.ScriptEvent;
import funkin.modding.IScriptedClass;
import funkin.util.SortUtil;
import openfl.utils.Assets;
/**
* This is a data structure managing information about the current song.
@ -172,6 +173,7 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
difficulty.timeChanges = metadata.timeChanges;
difficulty.looped = metadata.looped;
difficulty.generatedBy = metadata.generatedBy;
difficulty.offsets = metadata.offsets;
difficulty.stage = metadata.playData.stage;
difficulty.noteStyle = metadata.playData.noteStyle;
@ -391,6 +393,7 @@ class SongDifficulty
public var timeFormat:SongTimeFormat = Constants.DEFAULT_TIMEFORMAT;
public var divisions:Null<Int> = null;
public var looped:Bool = false;
public var offsets:SongOffsets = new SongOffsets();
public var generatedBy:String = SongRegistry.DEFAULT_GENERATEDBY;
public var timeChanges:Array<SongTimeChange> = [];
@ -542,6 +545,9 @@ class SongDifficulty
}
}
result.playerVoicesOffset = offsets.getVocalOffset(characters.player);
result.opponentVoicesOffset = offsets.getVocalOffset(characters.opponent);
return result;
}
}

View file

@ -105,7 +105,7 @@ abstract Save(RawSaveData)
theme: ChartEditorTheme.Light,
playtestStartTime: false,
downscroll: false,
metronomeEnabled: true,
metronomeVolume: 1.0,
hitsoundsEnabledPlayer: true,
hitsoundsEnabledOpponent: true,
instVolume: 1.0,
@ -279,21 +279,38 @@ abstract Save(RawSaveData)
return this.optionsChartEditor.theme;
}
public var chartEditorMetronomeEnabled(get, set):Bool;
public var chartEditorMetronomeVolume(get, set):Float;
function get_chartEditorMetronomeEnabled():Bool
function get_chartEditorMetronomeVolume():Float
{
if (this.optionsChartEditor.metronomeEnabled == null) this.optionsChartEditor.metronomeEnabled = true;
if (this.optionsChartEditor.metronomeVolume == null) this.optionsChartEditor.metronomeVolume = 1.0;
return this.optionsChartEditor.metronomeEnabled;
return this.optionsChartEditor.metronomeVolume;
}
function set_chartEditorMetronomeEnabled(value:Bool):Bool
function set_chartEditorMetronomeVolume(value:Float):Float
{
// Set and apply.
this.optionsChartEditor.metronomeEnabled = value;
this.optionsChartEditor.metronomeVolume = value;
flush();
return this.optionsChartEditor.metronomeEnabled;
return this.optionsChartEditor.metronomeVolume;
}
public var chartEditorHitsoundVolume(get, set):Float;
function get_chartEditorHitsoundVolume():Float
{
if (this.optionsChartEditor.hitsoundVolume == null) this.optionsChartEditor.hitsoundVolume = 1.0;
return this.optionsChartEditor.hitsoundVolume;
}
function set_chartEditorHitsoundVolume(value:Float):Float
{
// Set and apply.
this.optionsChartEditor.hitsoundVolume = value;
flush();
return this.optionsChartEditor.hitsoundVolume;
}
public var chartEditorHitsoundsEnabledPlayer(get, set):Bool;
@ -981,10 +998,16 @@ typedef SaveDataChartEditorOptions =
var ?downscroll:Bool;
/**
* Metronome sounds in the Chart Editor.
* @default `true`
* Metronome volume in the Chart Editor.
* @default `1.0`
*/
var ?metronomeEnabled:Bool;
var ?metronomeVolume:Float;
/**
* Hitsound volume in the Chart Editor.
* @default `1.0`
*/
var ?hitsoundVolume:Float;
/**
* If true, playtest songs from the current position in the Chart Editor.

View file

@ -84,6 +84,7 @@ class MusicBeatState extends FlxTransitionableState implements IEventHandler
{
// Display Conductor info in the watch window.
FlxG.watch.addQuick("songPosition", Conductor.songPosition);
FlxG.watch.addQuick("musicTime", FlxG.sound.music?.time ?? 0.0);
FlxG.watch.addQuick("bpm", Conductor.bpm);
FlxG.watch.addQuick("currentMeasureTime", Conductor.currentBeatTime);
FlxG.watch.addQuick("currentBeatTime", Conductor.currentBeatTime);

View file

@ -66,6 +66,7 @@ class MusicBeatSubState extends FlxTransitionableSubState implements IEventHandl
// Display Conductor info in the watch window.
FlxG.watch.addQuick("songPosition", Conductor.songPosition);
FlxG.watch.addQuick("musicTime", FlxG.sound.music?.time ?? 0.0);
FlxG.watch.addQuick("bpm", Conductor.bpm);
FlxG.watch.addQuick("currentMeasureTime", Conductor.currentBeatTime);
FlxG.watch.addQuick("currentBeatTime", Conductor.currentBeatTime);

View file

@ -92,6 +92,7 @@ import haxe.ui.backend.flixel.UIRuntimeState;
import haxe.ui.backend.flixel.UIState;
import haxe.ui.components.DropDown;
import haxe.ui.components.Label;
import haxe.ui.components.Button;
import haxe.ui.components.NumberStepper;
import haxe.ui.components.Slider;
import haxe.ui.components.TextField;
@ -100,6 +101,7 @@ import haxe.ui.containers.Frame;
import haxe.ui.containers.menus.Menu;
import haxe.ui.containers.menus.MenuBar;
import haxe.ui.containers.menus.MenuItem;
import haxe.ui.containers.menus.MenuCheckBox;
import haxe.ui.containers.TreeView;
import haxe.ui.containers.TreeViewNode;
import haxe.ui.core.Component;
@ -615,9 +617,14 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
// Audio
/**
* Whether to play a metronome sound while the playhead is moving.
* Whether to play a metronome sound while the playhead is moving, and what volume.
*/
var isMetronomeEnabled:Bool = true;
var metronomeVolume:Float = 1.0;
/**
* The volume to play hitsounds at.
*/
var hitsoundVolume:Float = 1.0;
/**
* Whether hitsounds are enabled for the player.
@ -665,6 +672,13 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
*/
var currentScrollEase:Null<VarTween>;
/**
* The position where the user middle clicked to place a scroll anchor.
* Scroll each frame with speed based on the distance between the mouse and the scroll anchor.
* `null` if no scroll anchor is present.
*/
var scrollAnchorScreenPos:Null<FlxPoint> = null;
// Note Placement
/**
@ -1249,98 +1263,257 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
var playbarHeadLayout:Null<ChartEditorPlaybarHead> = null;
// NOTE: All the components below are automatically assigned via HaxeUI macros.
/**
* The menubar at the top of the screen.
*/
// var menubar:MenuBar;
var menubar:MenuBar;
/**
* The `File -> New Chart` menu item.
*/
// var menubarItemNewChart:MenuItem;
var menubarItemNewChart:MenuItem;
/**
* The `File -> Open Chart` menu item.
*/
// var menubarItemOpenChart:MenuItem;
var menubarItemOpenChart:MenuItem;
/**
* The `File -> Open Recent` menu.
*/
// var menubarOpenRecent:Menu;
var menubarOpenRecent:Menu;
/**
* The `File -> Save Chart` menu item.
*/
// var menubarItemSaveChart:MenuItem;
var menubarItemSaveChart:MenuItem;
/**
* The `File -> Save Chart As` menu item.
*/
// var menubarItemSaveChartAs:MenuItem;
var menubarItemSaveChartAs:MenuItem;
/**
* The `File -> Preferences` menu item.
*/
// var menubarItemPreferences:MenuItem;
var menubarItemPreferences:MenuItem;
/**
* The `File -> Exit` menu item.
*/
// var menubarItemExit:MenuItem;
var menubarItemExit:MenuItem;
/**
* The `Edit -> Undo` menu item.
*/
// var menubarItemUndo:MenuItem;
var menubarItemUndo:MenuItem;
/**
* The `Edit -> Redo` menu item.
*/
// var menubarItemRedo:MenuItem;
var menubarItemRedo:MenuItem;
/**
* The `Edit -> Cut` menu item.
*/
// var menubarItemCut:MenuItem;
var menubarItemCut:MenuItem;
/**
* The `Edit -> Copy` menu item.
*/
// var menubarItemCopy:MenuItem;
var menubarItemCopy:MenuItem;
/**
* The `Edit -> Paste` menu item.
*/
// var menubarItemPaste:MenuItem;
var menubarItemPaste:MenuItem;
/**
* The `Edit -> Paste Unsnapped` menu item.
*/
// var menubarItemPasteUnsnapped:MenuItem;
var menubarItemPasteUnsnapped:MenuItem;
/**
* The `Edit -> Delete` menu item.
*/
// var menubarItemDelete:MenuItem;
var menubarItemDelete:MenuItem;
/**
* The `Edit -> Flip Notes` menu item.
*/
var menubarItemFlipNotes:MenuItem;
/**
* The `Edit -> Select All` menu item.
*/
var menubarItemSelectAll:MenuItem;
/**
* The `Edit -> Select Inverse` menu item.
*/
var menubarItemSelectInverse:MenuItem;
/**
* The `Edit -> Select None` menu item.
*/
var menubarItemSelectNone:MenuItem;
/**
* The `Edit -> Select Region` menu item.
*/
var menubarItemSelectRegion:MenuItem;
/**
* The `Edit -> Select Before Cursor` menu item.
*/
var menubarItemSelectBeforeCursor:MenuItem;
/**
* The `Edit -> Select After Cursor` menu item.
*/
var menubarItemSelectAfterCursor:MenuItem;
/**
* The `Edit -> Decrease Note Snap Precision` menu item.
*/
var menuBarItemNoteSnapDecrease:MenuItem;
/**
* The `Edit -> Decrease Note Snap Precision` menu item.
*/
var menuBarItemNoteSnapIncrease:MenuItem;
/**
* The `View -> Downscroll` menu item.
*/
var menubarItemDownscroll:MenuCheckBox;
/**
* The `View -> Increase Difficulty` menu item.
*/
var menubarItemDifficultyUp:MenuItem;
/**
* The `View -> Decrease Difficulty` menu item.
*/
var menubarItemDifficultyDown:MenuItem;
/**
* The `Audio -> Play/Pause` menu item.
*/
var menubarItemPlayPause:MenuItem;
/**
* The `Audio -> Load Instrumental` menu item.
*/
var menubarItemLoadInstrumental:MenuItem;
/**
* The `Audio -> Load Vocals` menu item.
*/
var menubarItemLoadVocals:MenuItem;
/**
* The `Audio -> Metronome Volume` label.
*/
var menubarLabelVolumeMetronome:Label;
/**
* The `Audio -> Metronome Volume` slider.
*/
var menubarItemVolumeMetronome:Slider;
/**
* The `Audio -> Enable Player Hitsounds` menu checkbox.
*/
var menubarItemPlayerHitsounds:MenuCheckBox;
/**
* The `Audio -> Enable Opponent Hitsounds` menu checkbox.
*/
var menubarItemOpponentHitsounds:MenuCheckBox;
/**
* The `Audio -> Hitsound Volume` label.
*/
var menubarLabelVolumeHitsounds:Label;
/**
* The `Audio -> Hitsound Volume` slider.
*/
var menubarItemVolumeHitsounds:Slider;
/**
* The `Audio -> Instrumental Volume` label.
*/
var menubarLabelVolumeInstrumental:Label;
/**
* The `Audio -> Instrumental Volume` slider.
*/
var menubarItemVolumeInstrumental:Slider;
/**
* The `Audio -> Vocal Volume` label.
*/
var menubarLabelVolumeVocals:Label;
/**
* The `Audio -> Vocal Volume` slider.
*/
var menubarItemVolumeVocals:Slider;
/**
* The `Audio -> Playback Speed` label.
*/
var menubarLabelPlaybackSpeed:Label;
/**
* The `Audio -> Playback Speed` slider.
*/
var menubarItemPlaybackSpeed:Slider;
/**
* The label by the playbar telling the song position.
*/
// var playbarSongPos:Label;
var playbarSongPos:Label;
/**
* The label by the playbar telling the song time remaining.
*/
// var playbarSongRemaining:Label;
var playbarSongRemaining:Label;
/**
* The label by the playbar telling the note snap.
*/
// var playbarNoteSnap:Label;
var playbarNoteSnap:Label;
/**
* The button by the playbar to jump to the start of the song.
*/
// var playbarStart:Button;
var playbarStart:Button;
/**
* The button by the playbar to jump backwards in the song.
*/
// var playbarBack:Button;
var playbarBack:Button;
/**
* The button by the playbar to play or pause the song.
*/
// var playbarPlay:Button;
var playbarPlay:Button;
/**
* The button by the playbar to jump forwards in the song.
*/
// var playbarForward:Button;
var playbarForward:Button;
/**
* The button by the playbar to jump to the end of the song.
*/
// var playbarEnd:Button;
var playbarEnd:Button;
/**
* RENDER OBJECTS
*/
@ -1682,7 +1855,8 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
isViewDownscroll = save.chartEditorDownscroll;
playtestStartTime = save.chartEditorPlaytestStartTime;
currentTheme = save.chartEditorTheme;
isMetronomeEnabled = save.chartEditorMetronomeEnabled;
metronomeVolume = save.chartEditorMetronomeVolume;
hitsoundVolume = save.chartEditorHitsoundVolume;
hitsoundsEnabledPlayer = save.chartEditorHitsoundsEnabledPlayer;
hitsoundsEnabledOpponent = save.chartEditorHitsoundsEnabledOpponent;
@ -1710,7 +1884,8 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
save.chartEditorDownscroll = isViewDownscroll;
save.chartEditorPlaytestStartTime = playtestStartTime;
save.chartEditorTheme = currentTheme;
save.chartEditorMetronomeEnabled = isMetronomeEnabled;
save.chartEditorMetronomeVolume = metronomeVolume;
save.chartEditorHitsoundVolume = hitsoundVolume;
save.chartEditorHitsoundsEnabledPlayer = hitsoundsEnabledPlayer;
save.chartEditorHitsoundsEnabledOpponent = hitsoundsEnabledOpponent;
@ -2282,8 +2457,12 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
menubarItemLoadInstrumental.onClick = _ -> this.openUploadInstDialog(true);
menubarItemLoadVocals.onClick = _ -> this.openUploadVocalsDialog(true);
menubarItemMetronomeEnabled.onChange = event -> isMetronomeEnabled = event.value;
menubarItemMetronomeEnabled.selected = isMetronomeEnabled;
menubarItemVolumeMetronome.onChange = event -> {
var volume:Float = (event?.value ?? 0) / 100.0;
metronomeVolume = volume;
menubarLabelVolumeMetronome.text = 'Metronome - ${Std.int(event.value)}%';
};
menubarItemVolumeMetronome.value = Std.int(metronomeVolume * 100);
menubarItemPlayerHitsounds.onChange = event -> hitsoundsEnabledPlayer = event.value;
menubarItemPlayerHitsounds.selected = hitsoundsEnabledPlayer;
@ -2291,6 +2470,13 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
menubarItemOpponentHitsounds.onChange = event -> hitsoundsEnabledOpponent = event.value;
menubarItemOpponentHitsounds.selected = hitsoundsEnabledOpponent;
menubarItemVolumeHitsound.onChange = event -> {
var volume:Float = (event?.value ?? 0) / 100.0;
hitsoundVolume = volume;
menubarLabelVolumeHitsound.text = 'Hitsound - ${Std.int(event.value)}%';
};
menubarItemVolumeHitsound.value = Std.int(hitsoundVolume * 100);
menubarItemVolumeInstrumental.onChange = event -> {
var volume:Float = (event?.value ?? 0) / 100.0;
if (audioInstTrack != null) audioInstTrack.volume = volume;
@ -2499,7 +2685,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
// dispatchEvent gets called here.
if (!super.beatHit()) return false;
if (isMetronomeEnabled && this.subState == null && (audioInstTrack != null && audioInstTrack.playing))
if (metronomeVolume > 0.0 && this.subState == null && (audioInstTrack != null && audioInstTrack.playing))
{
playMetronomeTick(Conductor.currentBeat % 4 == 0);
}
@ -2540,7 +2726,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
{
if (audioInstTrack != null && audioInstTrack.playing)
{
if (FlxG.mouse.pressedMiddle)
if (FlxG.keys.pressed.ALT)
{
// If middle mouse panning during song playback, we move ONLY the playhead, without scrolling. Neat!
@ -2940,6 +3126,21 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
var shouldPause:Bool = false; // Whether to pause the song when scrolling.
var shouldEase:Bool = false; // Whether to ease the scroll.
// Handle scroll anchor
if (scrollAnchorScreenPos != null)
{
var currentScreenPos = new FlxPoint(FlxG.mouse.screenX, FlxG.mouse.screenY);
var distance = currentScreenPos - scrollAnchorScreenPos;
var verticalDistance = distance.y;
// How much scrolling should be done based on the distance of the cursor from the anchor.
final ANCHOR_SCROLL_SPEED = 0.2;
scrollAmount = ANCHOR_SCROLL_SPEED * verticalDistance;
shouldPause = true;
}
// Mouse Wheel = Scroll
if (FlxG.mouse.wheel != 0 && !FlxG.keys.pressed.CONTROL)
{
@ -3019,18 +3220,6 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
shouldPause = true;
}
// Middle Mouse + Drag = Scroll but move the playhead the same amount.
if (FlxG.mouse.pressedMiddle)
{
if (FlxG.mouse.deltaY != 0)
{
// Scroll down by the amount dragged.
scrollAmount += -FlxG.mouse.deltaY;
// Move the playhead by the same amount in the other direction so it is stationary.
playheadAmount += FlxG.mouse.deltaY;
}
}
// SHIFT + Scroll = Scroll Fast
if (FlxG.keys.pressed.SHIFT)
{
@ -3042,7 +3231,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
scrollAmount /= 10;
}
// ALT = Move playhead instead.
// Alt + Drag = Scroll but move the playhead the same amount.
if (FlxG.keys.pressed.ALT)
{
playheadAmount = scrollAmount;
@ -3164,9 +3353,26 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
var overlapsSelection:Bool = FlxG.mouse.overlaps(renderedSelectionSquares);
if (FlxG.mouse.justPressedMiddle)
{
if (scrollAnchorScreenPos == null)
{
scrollAnchorScreenPos = new FlxPoint(FlxG.mouse.screenX, FlxG.mouse.screenY);
selectionBoxStartPos = null;
}
else
{
scrollAnchorScreenPos = null;
}
}
if (FlxG.mouse.justPressed)
{
if (gridPlayheadScrollArea != null && FlxG.mouse.overlaps(gridPlayheadScrollArea))
if (scrollAnchorScreenPos != null)
{
scrollAnchorScreenPos = null;
}
else if (gridPlayheadScrollArea != null && FlxG.mouse.overlaps(gridPlayheadScrollArea))
{
gridPlayheadScrollAreaPressed = true;
}
@ -3175,7 +3381,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
// Clicked note preview
notePreviewScrollAreaStartPos = new FlxPoint(FlxG.mouse.screenX, FlxG.mouse.screenY);
}
else if (!overlapsGrid || overlapsSelectionBorder)
else if (!isCursorOverHaxeUI && (!overlapsGrid || overlapsSelectionBorder))
{
selectionBoxStartPos = new FlxPoint(FlxG.mouse.screenX, FlxG.mouse.screenY);
// Drawing selection box.
@ -3458,6 +3664,11 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
scrollPositionInPixels = clickedPosInPixels;
moveSongToScrollPosition();
}
else if (scrollAnchorScreenPos != null)
{
// Cursor should be a scroll anchor.
targetCursorMode = Scroll;
}
else if (dragTargetNote != null || dragTargetEvent != null)
{
if (FlxG.mouse.justReleased)
@ -4371,7 +4582,16 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
var startTimestamp:Float = 0;
if (playtestStartTime) startTimestamp = scrollPositionInMs + playheadPositionInMs;
var targetSong:Song = Song.buildRaw(currentSongId, songMetadata.values(), availableVariations, songChartData, false);
var targetSong:Song;
try
{
targetSong = Song.buildRaw(currentSongId, songMetadata.values(), availableVariations, songChartData, false);
}
catch (e)
{
this.error("Could Not Playtest", 'Got an error trying to playtest the song.\n${e}');
return;
}
// TODO: Rework asset system so we can remove this.
switch (currentSongStage)
@ -4415,6 +4635,9 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
// Override music.
if (audioInstTrack != null) FlxG.sound.music = audioInstTrack;
if (audioVocalTrackGroup != null) targetState.vocals = audioVocalTrackGroup;
this.persistentUpdate = false;
this.persistentDraw = false;
stopWelcomeMusic();
openSubState(targetState);
}
@ -4530,7 +4753,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
*/
function playMetronomeTick(high:Bool = false):Void
{
this.playSound(Paths.sound('chartingSounds/metronome${high ? '1' : '2'}'));
this.playSound(Paths.sound('chartingSounds/metronome${high ? '1' : '2'}'), metronomeVolume);
}
function switchToCurrentInstrumental():Void
@ -4629,6 +4852,8 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
var prevDifficulty = availableDifficulties[availableDifficulties.length - 1];
selectedDifficulty = prevDifficulty;
Conductor.mapTimeChanges(this.currentSongMetadata.timeChanges);
refreshDifficultyTreeSelection();
refreshMetadataToolbox();
}
@ -4747,6 +4972,9 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
@:nullSafety(Off)
function resetConductorAfterTest(_:FlxSubState = null):Void
{
this.persistentUpdate = true;
this.persistentDraw = true;
moveSongToScrollPosition();
// Reapply the volume.
@ -5026,9 +5254,9 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
switch (noteData.getStrumlineIndex())
{
case 0: // Player
if (hitsoundsEnabledPlayer) this.playSound(Paths.sound('chartingSounds/hitNotePlayer'));
if (hitsoundsEnabledPlayer) this.playSound(Paths.sound('chartingSounds/hitNotePlayer'), hitsoundVolume);
case 1: // Opponent
if (hitsoundsEnabledOpponent) this.playSound(Paths.sound('chartingSounds/hitNoteOpponent'));
if (hitsoundsEnabledOpponent) this.playSound(Paths.sound('chartingSounds/hitNoteOpponent'), hitsoundVolume);
}
}
}

View file

@ -0,0 +1,61 @@
package funkin.ui.debug.charting.commands;
import funkin.data.song.SongData.SongTimeChange;
/**
* A command which changes the starting BPM of the song.
*/
@:nullSafety
@:access(funkin.ui.debug.charting.ChartEditorState)
class ChangeStartingBPMCommand implements ChartEditorCommand
{
var targetBPM:Float;
var previousBPM:Float = 100;
public function new(targetBPM:Float)
{
this.targetBPM = targetBPM;
}
public function execute(state:ChartEditorState):Void
{
var timeChanges:Array<SongTimeChange> = state.currentSongMetadata.timeChanges;
if (timeChanges == null || timeChanges.length == 0)
{
previousBPM = 100;
timeChanges = [new SongTimeChange(0, targetBPM)];
}
else
{
previousBPM = timeChanges[0].bpm;
timeChanges[0].bpm = targetBPM;
}
state.currentSongMetadata.timeChanges = timeChanges;
Conductor.mapTimeChanges(state.currentSongMetadata.timeChanges);
}
public function undo(state:ChartEditorState):Void
{
var timeChanges:Array<SongTimeChange> = state.currentSongMetadata.timeChanges;
if (timeChanges == null || timeChanges.length == 0)
{
timeChanges = [new SongTimeChange(0, previousBPM)];
}
else
{
timeChanges[0].bpm = previousBPM;
}
state.currentSongMetadata.timeChanges = timeChanges;
Conductor.mapTimeChanges(state.currentSongMetadata.timeChanges);
}
public function toString():String
{
return 'Change Starting BPM to ${targetBPM}';
}
}

View file

@ -32,10 +32,14 @@ class PasteItemsCommand implements ChartEditorCommand
return;
}
trace(currentClipboard.notes);
var stepEndOfSong:Float = Conductor.getTimeInSteps(state.songLengthInMs);
var stepCutoff:Float = stepEndOfSong - 1.0;
var msCutoff:Float = Conductor.getStepTimeInMs(stepCutoff);
addedNotes = SongDataUtils.offsetSongNoteData(currentClipboard.notes, Std.int(targetTimestamp));
addedNotes = SongDataUtils.clampSongNoteData(addedNotes, 0.0, msCutoff);
addedEvents = SongDataUtils.offsetSongEventData(currentClipboard.events, Std.int(targetTimestamp));
addedEvents = SongDataUtils.clampSongEventData(addedEvents, 0.0, msCutoff);
state.currentSongChartNoteData = state.currentSongChartNoteData.concat(addedNotes);
state.currentSongChartEventData = state.currentSongChartEventData.concat(addedEvents);

View file

@ -211,7 +211,7 @@ class ChartEditorAudioHandler
* Automatically cleans up after itself and recycles previous FlxSound instances if available, for performance.
* @param path The path to the sound effect. Use `Paths` to build this.
*/
public static function playSound(_state:ChartEditorState, path:String):Void
public static function playSound(_state:ChartEditorState, path:String, volume:Float = 1.0):Void
{
var snd:FlxSound = FlxG.sound.list.recycle(FlxSound) ?? new FlxSound();
var asset:Null<FlxSoundAsset> = FlxG.sound.cache(path);
@ -223,6 +223,7 @@ class ChartEditorAudioHandler
snd.loadEmbedded(asset);
snd.autoDestroy = true;
FlxG.sound.list.add(snd);
snd.volume = volume;
snd.play();
}

View file

@ -110,12 +110,12 @@ class ChartEditorDialogHandler
{
var dialog:Null<Dialog> = openDialog(state, CHART_EDITOR_DIALOG_BACKUP_AVAILABLE_LAYOUT, true, true);
if (dialog == null) throw 'Could not locate Backup Available dialog';
dialog.onDialogClosed = function(_event) {
dialog.onDialogClosed = function(event) {
state.isHaxeUIDialogOpen = false;
if (_event.button == DialogButton.APPLY)
if (event.button == DialogButton.APPLY)
{
// User loaded the backup! Close the welcome dialog behind this.
if (welcomeDialog != null) welcomeDialog.hideDialog(DialogButton.CANCEL);
if (welcomeDialog != null) welcomeDialog.hideDialog(DialogButton.APPLY);
}
else
{
@ -137,22 +137,22 @@ class ChartEditorDialogHandler
var buttonCancel:Null<Button> = dialog.findComponent('dialogCancel', Button);
if (buttonCancel == null) throw 'Could not locate dialogCancel button in Backup Available dialog';
buttonCancel.onClick = function(_event) {
buttonCancel.onClick = function(_) {
// Don't hide the welcome dialog behind this.
dialog.hideDialog(DialogButton.CANCEL);
}
var buttonGoToFolder:Null<Button> = dialog.findComponent('buttonGoToFolder', Button);
if (buttonGoToFolder == null) throw 'Could not locate buttonGoToFolder button in Backup Available dialog';
buttonGoToFolder.onClick = function(_event) {
buttonGoToFolder.onClick = function(_) {
state.openBackupsFolder();
// Don't hide the welcome dialog behind this.
// dialog.hideDialog(DialogButton.CANCEL);
// Don't close this dialog.
}
var buttonOpenBackup:Null<Button> = dialog.findComponent('buttonOpenBackup', Button);
if (buttonOpenBackup == null) throw 'Could not locate buttonOpenBackup button in Backup Available dialog';
buttonOpenBackup.onClick = function(_event) {
buttonOpenBackup.onClick = function(_) {
var latestBackupPath:Null<String> = ChartEditorImportExportHandler.getLatestBackupPath();
var result:Null<Array<String>> = (latestBackupPath != null) ? state.loadFromFNFCPath(latestBackupPath) : null;
@ -210,20 +210,20 @@ class ChartEditorDialogHandler
// Open the "Open Chart" wizard
// Step 1. Open Chart
var openChartDialog:Dialog = openChartDialog(state);
openChartDialog.onDialogClosed = function(_event) {
openChartDialog.onDialogClosed = function(event) {
state.isHaxeUIDialogOpen = false;
if (_event.button == DialogButton.APPLY)
if (event.button == DialogButton.APPLY)
{
// Step 2. Upload instrumental
var uploadInstDialog:Dialog = openUploadInstDialog(state, closable);
uploadInstDialog.onDialogClosed = function(_event) {
uploadInstDialog.onDialogClosed = function(event) {
state.isHaxeUIDialogOpen = false;
if (_event.button == DialogButton.APPLY)
if (event.button == DialogButton.APPLY)
{
// Step 3. Upload Vocals
// NOTE: Uploading vocals is optional, so we don't need to check if the user cancelled the wizard.
var uploadVocalsDialog:Dialog = openUploadVocalsDialog(state, closable); // var uploadVocalsDialog:Dialog
uploadVocalsDialog.onDialogClosed = function(_event) {
uploadVocalsDialog.onDialogClosed = function(event) {
state.isHaxeUIDialogOpen = false;
state.currentWorkingFilePath = null; // Built from parts, so no .fnfc to save to.
state.switchToCurrentInstrumental();
@ -251,20 +251,20 @@ class ChartEditorDialogHandler
// Step 1. Open Chart
var openChartDialog:Null<Dialog> = openImportChartDialog(state, format);
if (openChartDialog == null) throw 'Could not locate Import Chart dialog';
openChartDialog.onDialogClosed = function(_event) {
openChartDialog.onDialogClosed = function(event) {
state.isHaxeUIDialogOpen = false;
if (_event.button == DialogButton.APPLY)
if (event.button == DialogButton.APPLY)
{
// Step 2. Upload instrumental
var uploadInstDialog:Dialog = openUploadInstDialog(state, closable);
uploadInstDialog.onDialogClosed = function(_event) {
uploadInstDialog.onDialogClosed = function(event) {
state.isHaxeUIDialogOpen = false;
if (_event.button == DialogButton.APPLY)
if (event.button == DialogButton.APPLY)
{
// Step 3. Upload Vocals
// NOTE: Uploading vocals is optional, so we don't need to check if the user cancelled the wizard.
var uploadVocalsDialog:Dialog = openUploadVocalsDialog(state, closable); // var uploadVocalsDialog:Dialog
uploadVocalsDialog.onDialogClosed = function(_event) {
uploadVocalsDialog.onDialogClosed = function(_) {
state.isHaxeUIDialogOpen = false;
state.currentWorkingFilePath = null; // New file, so no path.
state.switchToCurrentInstrumental();
@ -289,21 +289,21 @@ class ChartEditorDialogHandler
public static function openCreateSongWizardBasicOnly(state:ChartEditorState, closable:Bool):Void
{
// Step 1. Song Metadata
var songMetadataDialog:Dialog = openSongMetadataDialog(state, false, Constants.DEFAULT_VARIATION);
songMetadataDialog.onDialogClosed = function(_event) {
var songMetadataDialog:Dialog = openSongMetadataDialog(state, false, Constants.DEFAULT_VARIATION, true);
songMetadataDialog.onDialogClosed = function(event) {
state.isHaxeUIDialogOpen = false;
if (_event.button == DialogButton.APPLY)
if (event.button == DialogButton.APPLY)
{
// Step 2. Upload Instrumental
var uploadInstDialog:Dialog = openUploadInstDialog(state, closable);
uploadInstDialog.onDialogClosed = function(_event) {
uploadInstDialog.onDialogClosed = function(event) {
state.isHaxeUIDialogOpen = false;
if (_event.button == DialogButton.APPLY)
if (event.button == DialogButton.APPLY)
{
// Step 3. Upload Vocals
// NOTE: Uploading vocals is optional, so we don't need to check if the user cancelled the wizard.
var uploadVocalsDialog:Dialog = openUploadVocalsDialog(state, closable); // var uploadVocalsDialog:Dialog
uploadVocalsDialog.onDialogClosed = function(_event) {
uploadVocalsDialog.onDialogClosed = function(_) {
state.isHaxeUIDialogOpen = false;
state.currentWorkingFilePath = null; // New file, so no path.
state.switchToCurrentInstrumental();
@ -328,21 +328,21 @@ class ChartEditorDialogHandler
public static function openCreateSongWizardErectOnly(state:ChartEditorState, closable:Bool):Void
{
// Step 1. Song Metadata
var songMetadataDialog:Dialog = openSongMetadataDialog(state, true, Constants.DEFAULT_VARIATION);
songMetadataDialog.onDialogClosed = function(_event) {
var songMetadataDialog:Dialog = openSongMetadataDialog(state, true, Constants.DEFAULT_VARIATION, true);
songMetadataDialog.onDialogClosed = function(event) {
state.isHaxeUIDialogOpen = false;
if (_event.button == DialogButton.APPLY)
if (event.button == DialogButton.APPLY)
{
// Step 2. Upload Instrumental
var uploadInstDialog:Dialog = openUploadInstDialog(state, closable);
uploadInstDialog.onDialogClosed = function(_event) {
uploadInstDialog.onDialogClosed = function(event) {
state.isHaxeUIDialogOpen = false;
if (_event.button == DialogButton.APPLY)
if (event.button == DialogButton.APPLY)
{
// Step 3. Upload Vocals
// NOTE: Uploading vocals is optional, so we don't need to check if the user cancelled the wizard.
var uploadVocalsDialog:Dialog = openUploadVocalsDialog(state, closable); // var uploadVocalsDialog:Dialog
uploadVocalsDialog.onDialogClosed = function(_event) {
uploadVocalsDialog.onDialogClosed = function(_) {
state.isHaxeUIDialogOpen = false;
state.currentWorkingFilePath = null; // New file, so no path.
state.switchToCurrentInstrumental();
@ -367,41 +367,41 @@ class ChartEditorDialogHandler
public static function openCreateSongWizardBasicErect(state:ChartEditorState, closable:Bool):Void
{
// Step 1. Song Metadata
var songMetadataDialog:Dialog = openSongMetadataDialog(state, false, Constants.DEFAULT_VARIATION);
songMetadataDialog.onDialogClosed = function(_event) {
var songMetadataDialog:Dialog = openSongMetadataDialog(state, false, Constants.DEFAULT_VARIATION, true);
songMetadataDialog.onDialogClosed = function(event) {
state.isHaxeUIDialogOpen = false;
if (_event.button == DialogButton.APPLY)
if (event.button == DialogButton.APPLY)
{
// Step 2. Upload Instrumental
var uploadInstDialog:Dialog = openUploadInstDialog(state, closable);
uploadInstDialog.onDialogClosed = function(_event) {
uploadInstDialog.onDialogClosed = function(event) {
state.isHaxeUIDialogOpen = false;
if (_event.button == DialogButton.APPLY)
if (event.button == DialogButton.APPLY)
{
// Step 3. Upload Vocals
// NOTE: Uploading vocals is optional, so we don't need to check if the user cancelled the wizard.
var uploadVocalsDialog:Dialog = openUploadVocalsDialog(state, closable); // var uploadVocalsDialog:Dialog
uploadVocalsDialog.onDialogClosed = function(_event) {
uploadVocalsDialog.onDialogClosed = function(_) {
state.switchToCurrentInstrumental();
// Step 4. Song Metadata (Erect)
var songMetadataDialogErect:Dialog = openSongMetadataDialog(state, true, 'erect');
songMetadataDialogErect.onDialogClosed = function(_event) {
var songMetadataDialogErect:Dialog = openSongMetadataDialog(state, true, 'erect', false);
songMetadataDialogErect.onDialogClosed = function(event) {
state.isHaxeUIDialogOpen = false;
if (_event.button == DialogButton.APPLY)
if (event.button == DialogButton.APPLY)
{
// Switch to the Erect variation so uploading the instrumental applies properly.
state.selectedVariation = 'erect';
// Step 5. Upload Instrumental (Erect)
var uploadInstDialogErect:Dialog = openUploadInstDialog(state, closable);
uploadInstDialogErect.onDialogClosed = function(_event) {
uploadInstDialogErect.onDialogClosed = function(event) {
state.isHaxeUIDialogOpen = false;
if (_event.button == DialogButton.APPLY)
if (event.button == DialogButton.APPLY)
{
// Step 6. Upload Vocals (Erect)
// NOTE: Uploading vocals is optional, so we don't need to check if the user cancelled the wizard.
var uploadVocalsDialogErect:Dialog = openUploadVocalsDialog(state, closable); // var uploadVocalsDialog:Dialog
uploadVocalsDialogErect.onDialogClosed = function(_event) {
uploadVocalsDialogErect.onDialogClosed = function(_) {
state.isHaxeUIDialogOpen = false;
state.currentWorkingFilePath = null; // New file, so no path.
state.switchToCurrentInstrumental();
@ -453,19 +453,19 @@ class ChartEditorDialogHandler
var buttonCancel:Null<Button> = dialog.findComponent('dialogCancel', Button);
if (buttonCancel == null) throw 'Could not locate dialogCancel button in Upload Instrumental dialog';
buttonCancel.onClick = function(_event) {
buttonCancel.onClick = function(_) {
dialog.hideDialog(DialogButton.CANCEL);
}
var instrumentalBox:Null<Box> = dialog.findComponent('instrumentalBox', Box);
if (instrumentalBox == null) throw 'Could not locate instrumentalBox in Upload Instrumental dialog';
instrumentalBox.onMouseOver = function(_event) {
instrumentalBox.onMouseOver = function(_) {
instrumentalBox.swapClass('upload-bg', 'upload-bg-hover');
Cursor.cursorMode = Pointer;
}
instrumentalBox.onMouseOut = function(_event) {
instrumentalBox.onMouseOut = function(_) {
instrumentalBox.swapClass('upload-bg-hover', 'upload-bg');
Cursor.cursorMode = Default;
}
@ -474,7 +474,7 @@ class ChartEditorDialogHandler
var dropHandler:DialogDropTarget = {component: instrumentalBox, handler: null};
instrumentalBox.onClick = function(_event) {
instrumentalBox.onClick = function(_) {
Dialogs.openBinaryFile('Open Instrumental', [
{label: 'Audio File (.ogg)', extension: 'ogg'}], function(selectedFile:SelectedFileInfo) {
if (selectedFile != null && selectedFile.bytes != null)
@ -533,10 +533,13 @@ class ChartEditorDialogHandler
/**
* Opens the dialog in the wizard where the user can set song metadata like name and artist and BPM.
* @param state The ChartEditorState instance.
* @param erect Whether to create erect difficulties or normal ones.
* @param targetVariation The variation to create difficulties for.
* @param clearExistingMetadata Whether to clear existing metadata when confirming.
* @return The dialog to open.
*/
@:haxe.warning("-WVarInit")
public static function openSongMetadataDialog(state:ChartEditorState, erect:Bool, targetVariation:String):Dialog
public static function openSongMetadataDialog(state:ChartEditorState, erect:Bool, targetVariation:String, clearExistingMetadata:Bool):Dialog
{
var dialog:Null<Dialog> = openDialog(state, CHART_EDITOR_DIALOG_SONG_METADATA_LAYOUT, true, false);
if (dialog == null) throw 'Could not locate Song Metadata dialog';
@ -549,7 +552,7 @@ class ChartEditorDialogHandler
var buttonCancel:Null<Button> = dialog.findComponent('dialogCancel', Button);
if (buttonCancel == null) throw 'Could not locate dialogCancel button in Song Metadata dialog';
state.isHaxeUIDialogOpen = true;
buttonCancel.onClick = function(_event) {
buttonCancel.onClick = function(_) {
state.isHaxeUIDialogOpen = false;
dialog.hideDialog(DialogButton.CANCEL);
}
@ -661,8 +664,12 @@ class ChartEditorDialogHandler
var dialogContinue:Null<Button> = dialog.findComponent('dialogContinue', Button);
if (dialogContinue == null) throw 'Could not locate dialogContinue button in Song Metadata dialog';
dialogContinue.onClick = (_event) -> {
if (targetVariation == Constants.DEFAULT_VARIATION) state.songMetadata.clear();
dialogContinue.onClick = (_) -> {
if (clearExistingMetadata)
{
state.songMetadata.clear();
state.songChartData.clear();
}
state.songMetadata.set(targetVariation, newSongMetadata);
@ -702,13 +709,13 @@ class ChartEditorDialogHandler
var buttonCancel:Null<Button> = dialog.findComponent('dialogCancel', Button);
if (buttonCancel == null) throw 'Could not locate dialogCancel button in Upload Vocals dialog';
buttonCancel.onClick = function(_event) {
buttonCancel.onClick = function(_) {
dialog.hideDialog(DialogButton.CANCEL);
}
var dialogNoVocals:Null<Button> = dialog.findComponent('dialogNoVocals', Button);
if (dialogNoVocals == null) throw 'Could not locate dialogNoVocals button in Upload Vocals dialog';
dialogNoVocals.onClick = function(_event) {
dialogNoVocals.onClick = function(_) {
// Dismiss
state.wipeVocalData();
dialog.hideDialog(DialogButton.APPLY);
@ -820,7 +827,7 @@ class ChartEditorDialogHandler
var dialogContinue:Null<Button> = dialog.findComponent('dialogContinue', Button);
if (dialogContinue == null) throw 'Could not locate dialogContinue button in Upload Vocals dialog';
dialogContinue.onClick = function(_event) {
dialogContinue.onClick = function(_) {
// Dismiss
dialog.hideDialog(DialogButton.APPLY);
};
@ -842,7 +849,7 @@ class ChartEditorDialogHandler
var buttonCancel:Null<Button> = dialog.findComponent('dialogCancel', Button);
if (buttonCancel == null) throw 'Could not locate dialogCancel button in Open Chart dialog';
buttonCancel.onClick = function(_event) {
buttonCancel.onClick = function(_) {
dialog.hideDialog(DialogButton.CANCEL);
}
@ -856,7 +863,7 @@ class ChartEditorDialogHandler
var buttonContinue:Null<Button> = dialog.findComponent('dialogContinue', Button);
if (buttonContinue == null) throw 'Could not locate dialogContinue button in Open Chart dialog';
buttonContinue.onClick = function(_event) {
buttonContinue.onClick = function(_) {
state.loadSong(songMetadata, songChartData);
dialog.hideDialog(DialogButton.APPLY);
@ -904,11 +911,11 @@ class ChartEditorDialogHandler
songVariationMetadataEntryLabel.text = 'Click to browse for <song>-metadata-${variation}.json file.';
#end
songVariationMetadataEntry.onMouseOver = function(_event) {
songVariationMetadataEntry.onMouseOver = function(_) {
songVariationMetadataEntry.swapClass('upload-bg', 'upload-bg-hover');
Cursor.cursorMode = Pointer;
}
songVariationMetadataEntry.onMouseOut = function(_event) {
songVariationMetadataEntry.onMouseOut = function(_) {
songVariationMetadataEntry.swapClass('upload-bg-hover', 'upload-bg');
Cursor.cursorMode = Default;
}
@ -928,11 +935,11 @@ class ChartEditorDialogHandler
songVariationChartDataEntryLabel.text = 'Click to browse for <song>-chart-${variation}.json file.';
#end
songVariationChartDataEntry.onMouseOver = function(_event) {
songVariationChartDataEntry.onMouseOver = function(_) {
songVariationChartDataEntry.swapClass('upload-bg', 'upload-bg-hover');
Cursor.cursorMode = Pointer;
}
songVariationChartDataEntry.onMouseOut = function(_event) {
songVariationChartDataEntry.onMouseOut = function(_) {
songVariationChartDataEntry.swapClass('upload-bg-hover', 'upload-bg');
Cursor.cursorMode = Default;
}
@ -982,7 +989,7 @@ class ChartEditorDialogHandler
if (variation == Constants.DEFAULT_VARIATION) constructVariationEntries(songMetadataVariation.playData.songVariations);
};
onClickMetadataVariation = function(variation:String, label:Label, _event:UIEvent) {
onClickMetadataVariation = function(variation:String, label:Label, _:UIEvent) {
Dialogs.openBinaryFile('Open Chart ($variation) Metadata', [
{label: 'JSON File (.json)', extension: 'json'}], function(selectedFile) {
if (selectedFile != null && selectedFile.bytes != null)
@ -1066,7 +1073,7 @@ class ChartEditorDialogHandler
}
};
onClickChartDataVariation = function(variation:String, label:Label, _event:UIEvent) {
onClickChartDataVariation = function(variation:String, label:Label, _:UIEvent) {
Dialogs.openBinaryFile('Open Chart ($variation) Metadata', [
{label: 'JSON File (.json)', extension: 'json'}], function(selectedFile) {
if (selectedFile != null && selectedFile.bytes != null)
@ -1122,7 +1129,7 @@ class ChartEditorDialogHandler
metadataEntry.swapClass('upload-bg', 'upload-bg-hover');
Cursor.cursorMode = Pointer;
}
metadataEntry.onMouseOut = function(_event) {
metadataEntry.onMouseOut = function(_) {
metadataEntry.swapClass('upload-bg-hover', 'upload-bg');
Cursor.cursorMode = Default;
}
@ -1162,7 +1169,7 @@ class ChartEditorDialogHandler
if (buttonCancel == null) throw 'Could not locate dialogCancel button in Import Chart dialog';
state.isHaxeUIDialogOpen = true;
buttonCancel.onClick = function(_event) {
buttonCancel.onClick = function(_) {
state.isHaxeUIDialogOpen = false;
dialog.hideDialog(DialogButton.CANCEL);
}
@ -1170,18 +1177,18 @@ class ChartEditorDialogHandler
var importBox:Null<Box> = dialog.findComponent('importBox', Box);
if (importBox == null) throw 'Could not locate importBox in Import Chart dialog';
importBox.onMouseOver = function(_event) {
importBox.onMouseOver = function(_) {
importBox.swapClass('upload-bg', 'upload-bg-hover');
Cursor.cursorMode = Pointer;
}
importBox.onMouseOut = function(_event) {
importBox.onMouseOut = function(_) {
importBox.swapClass('upload-bg-hover', 'upload-bg');
Cursor.cursorMode = Default;
}
var onDropFile:String->Void;
importBox.onClick = function(_event) {
importBox.onClick = function(_) {
Dialogs.openBinaryFile('Import Chart - ${prettyFormat}', fileFilter != null ? [fileFilter] : [], function(selectedFile:SelectedFileInfo) {
if (selectedFile != null && selectedFile.bytes != null)
{
@ -1251,13 +1258,13 @@ class ChartEditorDialogHandler
var buttonCancel:Null<Button> = dialog.findComponent('dialogCancel', Button);
if (buttonCancel == null) throw 'Could not locate dialogCancel button in Add Variation dialog';
buttonCancel.onClick = function(_event) {
buttonCancel.onClick = function(_) {
dialog.hideDialog(DialogButton.CANCEL);
}
var buttonAdd:Null<Button> = dialog.findComponent('dialogAdd', Button);
if (buttonAdd == null) throw 'Could not locate dialogAdd button in Add Variation dialog';
buttonAdd.onClick = function(_event) {
buttonAdd.onClick = function(_) {
// This performs validation before the onSubmit callback is called.
variationForm.submit();
}
@ -1296,12 +1303,13 @@ class ChartEditorDialogHandler
var dialogBPM:Null<NumberStepper> = dialog.findComponent('dialogBPM', NumberStepper);
if (dialogBPM == null) throw 'Could not locate dialogBPM NumberStepper in Add Variation dialog';
dialogBPM.value = state.currentSongMetadata.timeChanges[0].bpm;
var currentStartingBPM:Float = state.currentSongMetadata.timeChanges[0].bpm;
dialogBPM.value = currentStartingBPM;
// If all validators succeeded, this callback is called.
state.isHaxeUIDialogOpen = true;
variationForm.onSubmit = function(_event) {
variationForm.onSubmit = function(_) {
state.isHaxeUIDialogOpen = false;
trace('Add Variation dialog submitted, validation succeeded!');
@ -1317,6 +1325,8 @@ class ChartEditorDialogHandler
state.songMetadata.set(pendingVariation.variation, pendingVariation);
state.difficultySelectDirty = true; // Force the Difficulty toolbox to update.
// Don't update conductor since we haven't switched to the new variation yet.
state.success('Add Variation', 'Added new variation "${pendingVariation.variation}"');
dialog.hideDialog(DialogButton.APPLY);
@ -1341,13 +1351,13 @@ class ChartEditorDialogHandler
var buttonCancel:Null<Button> = dialog.findComponent('dialogCancel', Button);
if (buttonCancel == null) throw 'Could not locate dialogCancel button in Add Difficulty dialog';
buttonCancel.onClick = function(_event) {
buttonCancel.onClick = function(_) {
dialog.hideDialog(DialogButton.CANCEL);
}
var buttonAdd:Null<Button> = dialog.findComponent('dialogAdd', Button);
if (buttonAdd == null) throw 'Could not locate dialogAdd button in Add Difficulty dialog';
buttonAdd.onClick = function(_event) {
buttonAdd.onClick = function(_) {
// This performs validation before the onSubmit callback is called.
difficultyForm.submit();
}
@ -1367,7 +1377,7 @@ class ChartEditorDialogHandler
inputScrollSpeed.value = state.currentSongChartScrollSpeed;
labelScrollSpeed.text = 'Scroll Speed: ${inputScrollSpeed.value}x';
difficultyForm.onSubmit = function(_event) {
difficultyForm.onSubmit = function(_) {
trace('Add Difficulty dialog submitted, validation succeeded!');
var dialogDifficultyName:Null<TextField> = dialog.findComponent('dialogDifficultyName', TextField);

View file

@ -21,7 +21,7 @@ class ChartEditorNotificationHandler
*/
public static function success(state:ChartEditorState, title:String, body:String):Notification
{
return sendNotification(title, body, NotificationType.Success);
return sendNotification(state, title, body, NotificationType.Success);
}
/**
@ -30,7 +30,7 @@ class ChartEditorNotificationHandler
*/
public static function warning(state:ChartEditorState, title:String, body:String):Notification
{
return sendNotification(title, body, NotificationType.Warning);
return sendNotification(state, title, body, NotificationType.Warning);
}
/**
@ -48,7 +48,7 @@ class ChartEditorNotificationHandler
*/
public static function error(state:ChartEditorState, title:String, body:String):Notification
{
return sendNotification(title, body, NotificationType.Error);
return sendNotification(state, title, body, NotificationType.Error);
}
/**
@ -66,7 +66,7 @@ class ChartEditorNotificationHandler
*/
public static function info(state:ChartEditorState, title:String, body:String):Notification
{
return sendNotification(title, body, NotificationType.Info);
return sendNotification(state, title, body, NotificationType.Info);
}
/**
@ -79,7 +79,7 @@ class ChartEditorNotificationHandler
*/
public static function infoWithActions(state:ChartEditorState, title:String, body:String, actions:Array<NotificationAction>):Notification
{
return sendNotification(title, body, NotificationType.Info, actions);
return sendNotification(state, title, body, NotificationType.Info, actions);
}
/**
@ -101,7 +101,7 @@ class ChartEditorNotificationHandler
NotificationManager.instance.removeNotification(notif);
}
static function sendNotification(title:String, body:String, ?type:NotificationType, ?actions:Array<NotificationAction>):Notification
static function sendNotification(state:ChartEditorState, title:String, body:String, ?type:NotificationType, ?actions:Array<NotificationAction>):Notification
{
#if !mac
var actionNames:Array<String> = actions == null ? [] : actions.map(action -> action.text);
@ -127,6 +127,8 @@ class ChartEditorNotificationHandler
if (action != null && action.callback != null)
{
button.onClick = function(_) {
// Don't allow actions to be clicked while the playtest is open.
if (state.subState != null) return;
action.callback();
};
}
@ -137,6 +139,8 @@ class ChartEditorNotificationHandler
return notif;
#else
// TODO: Implement notifications on Mac OS OR... make sure the null is handled properly on mac?
return null;
trace('WARNING: Notifications are not supported on Mac OS.');
#end
}

View file

@ -11,6 +11,7 @@ import funkin.play.character.BaseCharacter.CharacterType;
import funkin.play.event.SongEvent;
import funkin.data.event.SongEventData;
import funkin.data.song.SongData.SongTimeChange;
import funkin.ui.debug.charting.commands.ChangeStartingBPMCommand;
import funkin.play.character.BaseCharacter.CharacterType;
import funkin.play.character.CharacterData;
import funkin.play.character.CharacterData.CharacterDataParser;
@ -610,19 +611,12 @@ class ChartEditorToolboxHandler
inputBPM.onChange = function(event:UIEvent) {
if (event.value == null || event.value <= 0) return;
var timeChanges:Array<SongTimeChange> = state.currentSongMetadata.timeChanges;
if (timeChanges == null || timeChanges.length == 0)
// Use a command so we can undo/redo this action.
var startingBPM = state.currentSongMetadata.timeChanges[0].bpm;
if (event.value != startingBPM)
{
timeChanges = [new SongTimeChange(0, event.value)];
state.performCommand(new ChangeStartingBPMCommand(event.value));
}
else
{
timeChanges[0].bpm = event.value;
}
state.currentSongMetadata.timeChanges = timeChanges;
Conductor.mapTimeChanges(state.currentSongMetadata.timeChanges);
};
inputBPM.value = state.currentSongMetadata.timeChanges[0].bpm;

View file

@ -192,15 +192,15 @@ class LatencyState extends MusicBeatSubState
if (FlxG.keys.pressed.D) FlxG.sound.music.time += 1000 * FlxG.elapsed;
Conductor.update(swagSong.getTimeWithDiff() - Conductor.offset);
Conductor.update(swagSong.getTimeWithDiff() - Conductor.inputOffset);
// Conductor.songPosition += (Timer.stamp() * 1000) - FlxG.sound.music.prevTimestamp;
songPosVis.x = songPosToX(Conductor.songPosition);
songVisFollowAudio.x = songPosToX(Conductor.songPosition - Conductor.audioOffset);
songVisFollowVideo.x = songPosToX(Conductor.songPosition - Conductor.visualOffset);
songVisFollowAudio.x = songPosToX(Conductor.songPosition - Conductor.instrumentalOffset);
songVisFollowVideo.x = songPosToX(Conductor.songPosition - Conductor.inputOffset);
offsetText.text = "AUDIO Offset: " + Conductor.audioOffset + "ms";
offsetText.text += "\nVIDOE Offset: " + Conductor.visualOffset + "ms";
offsetText.text = "INST Offset: " + Conductor.instrumentalOffset + "ms";
offsetText.text += "\nINPUT Offset: " + Conductor.inputOffset + "ms";
offsetText.text += "\ncurrentStep: " + Conductor.currentStep;
offsetText.text += "\ncurrentBeat: " + Conductor.currentBeat;
@ -221,24 +221,24 @@ class LatencyState extends MusicBeatSubState
{
if (FlxG.keys.justPressed.RIGHT)
{
Conductor.audioOffset += 1 * multiply;
Conductor.instrumentalOffset += 1.0 * multiply;
}
if (FlxG.keys.justPressed.LEFT)
{
Conductor.audioOffset -= 1 * multiply;
Conductor.instrumentalOffset -= 1.0 * multiply;
}
}
else
{
if (FlxG.keys.justPressed.RIGHT)
{
Conductor.visualOffset += 1 * multiply;
Conductor.inputOffset += 1.0 * multiply;
}
if (FlxG.keys.justPressed.LEFT)
{
Conductor.visualOffset -= 1 * multiply;
Conductor.inputOffset -= 1.0 * multiply;
}
}
@ -250,7 +250,7 @@ class LatencyState extends MusicBeatSubState
}*/
noteGrp.forEach(function(daNote:NoteSprite) {
daNote.y = (strumLine.y - ((Conductor.songPosition - Conductor.audioOffset) - daNote.noteData.time) * 0.45);
daNote.y = (strumLine.y - ((Conductor.songPosition - Conductor.instrumentalOffset) - daNote.noteData.time) * 0.45);
daNote.x = strumLine.x + 30;
if (daNote.y < strumLine.y) daNote.alpha = 0.5;
@ -271,7 +271,7 @@ class LatencyState extends MusicBeatSubState
var closestBeat:Int = Math.round(Conductor.songPosition / Conductor.beatLengthMs) % diffGrp.members.length;
var getDiff:Float = Conductor.songPosition - (closestBeat * Conductor.beatLengthMs);
getDiff -= Conductor.visualOffset;
getDiff -= Conductor.inputOffset;
// lil fix for end of song
if (closestBeat == 0 && getDiff >= Conductor.beatLengthMs * 2) getDiff -= FlxG.sound.music.length;

View file

@ -1,5 +1,6 @@
package funkin.util.macro;
#if !display
#if macro
class FlxMacro
{
@ -33,3 +34,4 @@ class FlxMacro
}
}
#end
#end

View file

@ -1,5 +1,6 @@
package funkin.util.macro;
#if !display
#if (debug || FORCE_DEBUG_VERSION)
class GitCommit
{
@ -65,3 +66,4 @@ class GitCommit
}
}
#end
#end