2hot stutter actually fixed!

This commit is contained in:
EliteMasterEric 2024-03-11 23:42:32 -04:00
parent 7c99905312
commit be8f5699b5
12 changed files with 222 additions and 53 deletions

2
assets

@ -1 +1 @@
Subproject commit 2d3db0cce9bd06cf280bbf6a0b10e57982f32fc3
Subproject commit 7e37fd971006140db30aa7b4746f4b94f2e5a613

View file

@ -8,6 +8,8 @@ import flixel.sound.FlxSound;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.system.FlxAssets.FlxSoundAsset;
import funkin.util.tools.ICloneable;
import funkin.data.song.SongData.SongMusicData;
import funkin.data.song.SongRegistry;
import funkin.audio.waveform.WaveformData;
import funkin.audio.waveform.WaveformDataParser;
import flixel.math.FlxMath;
@ -28,7 +30,7 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
/**
* Using `FunkinSound.load` will override a dead instance from here rather than creating a new one, if possible!
*/
static var cache(default, null):FlxTypedGroup<FunkinSound> = new FlxTypedGroup<FunkinSound>();
static var pool(default, null):FlxTypedGroup<FunkinSound> = new FlxTypedGroup<FunkinSound>();
public var muted(default, set):Bool = false;
@ -265,23 +267,55 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
}
/**
* Creates a new `FunkinSound` object.
* Creates a new `FunkinSound` object and loads it as the current music track.
*
* @param embeddedSound The embedded sound resource you want to play. To stream, use the optional URL parameter instead.
* @param volume How loud to play it (0 to 1).
* @param looped Whether to loop this sound.
* @param group The group to add this sound to.
* @param autoDestroy Whether to destroy this sound when it finishes playing.
* @param key The key of the music you want to play. Music should be at `music/<key>/<key>.ogg`.
* @param overrideExisting Whether to override music if it is already playing.
* @param mapTimeChanges Whether to check for `SongMusicData` to update the Conductor with.
* Data should be at `music/<key>/<key>-metadata.json`.
*/
public static function playMusic(key:String, overrideExisting:Bool = false, mapTimeChanges:Bool = true):Void
{
if (!overrideExisting && FlxG.sound.music?.playing) return;
if (mapTimeChanges)
{
var songMusicData:Null<SongMusicData> = SongRegistry.instance.parseMusicData(key);
// Will fall back and return null if the metadata doesn't exist or can't be parsed.
if (songMusicData != null)
{
Conductor.instance.mapTimeChanges(songMusicData.timeChanges);
}
else
{
FlxG.log.warn('Tried and failed to find music metadata for $key');
}
}
FlxG.sound.music = FunkinSound.load(Paths.music('$key/$key'));
// Prevent repeat update() and onFocus() calls.
FlxG.sound.list.remove(FlxG.sound.music);
}
/**
* Creates a new `FunkinSound` object synchronously.
*
* @param embeddedSound The embedded sound resource you want to play. To stream, use the optional URL parameter instead.
* @param volume How loud to play it (0 to 1).
* @param looped Whether to loop this sound.
* @param group The group to add this sound to.
* @param autoDestroy Whether to destroy this sound when it finishes playing.
* Leave this value set to `false` if you want to re-use this `FunkinSound` instance.
* @param autoPlay Whether to play the sound immediately or wait for a `play()` call.
* @param onComplete Called when the sound finished playing.
* @param onLoad Called when the sound finished loading. Called immediately for succesfully loaded embedded sounds.
* @return A `FunkinSound` object.
* @param autoPlay Whether to play the sound immediately or wait for a `play()` call.
* @param onComplete Called when the sound finished playing.
* @param onLoad Called when the sound finished loading. Called immediately for succesfully loaded embedded sounds.
* @return A `FunkinSound` object.
*/
public static function load(embeddedSound:FlxSoundAsset, volume:Float = 1.0, looped:Bool = false, autoDestroy:Bool = false, autoPlay:Bool = false,
?onComplete:Void->Void, ?onLoad:Void->Void):FunkinSound
{
var sound:FunkinSound = cache.recycle(construct);
var sound:FunkinSound = pool.recycle(construct);
// Load the sound.
// Sets `exists = true` as a side effect.
@ -297,9 +331,11 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
sound.persist = true;
if (autoPlay) sound.play();
// Call OnlLoad() because the sound already loaded
// Call onLoad() because the sound already loaded
if (onLoad != null && sound._sound != null) onLoad();
FlxG.sound.list.remove(FlxG.sound.music);
return sound;
}
@ -307,7 +343,7 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
{
var sound:FunkinSound = new FunkinSound();
cache.add(sound);
pool.add(sound);
FlxG.sound.list.add(sound);
return sound;

View file

@ -441,6 +441,13 @@ class SongRegistry extends BaseRegistry<Song, SongMetadata>
return {fileName: entryFilePath, contents: rawJson};
}
function hasMusicDataFile(id:String, ?variation:String):Bool
{
variation = variation == null ? Constants.DEFAULT_VARIATION : variation;
var entryFilePath:String = Paths.file('music/$id/$id-metadata${variation == Constants.DEFAULT_VARIATION ? '' : '-$variation'}.json');
return openfl.Assets.exists(entryFilePath);
}
function loadEntryChartFile(id:String, ?variation:String):Null<BaseRegistry.JsonFile>
{
variation = variation == null ? Constants.DEFAULT_VARIATION : variation;

View file

@ -1,5 +1,6 @@
package funkin.play;
import funkin.audio.FunkinSound;
import flixel.addons.display.FlxPieDial;
import flixel.addons.display.FlxPieDial;
import flixel.addons.transition.FlxTransitionableState;
@ -2711,7 +2712,7 @@ class PlayState extends MusicBeatSubState
if (targetSongId == null)
{
FlxG.sound.playMusic(Paths.music('freakyMenu/freakyMenu'));
FunkinSound.playMusic('freakyMenu');
// transIn = FlxTransitionableState.defaultTransIn;
// transOut = FlxTransitionableState.defaultTransOut;

View file

@ -1,21 +1,19 @@
package funkin.ui.freeplay;
import flash.text.TextField;
import openfl.text.TextField;
import flixel.addons.display.FlxGridOverlay;
import flixel.addons.transition.FlxTransitionableState;
import flixel.addons.ui.FlxInputText;
import flixel.FlxCamera;
import flixel.FlxGame;
import flixel.FlxSprite;
import funkin.graphics.FunkinSprite;
import flixel.FlxState;
import flixel.group.FlxGroup;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.group.FlxSpriteGroup;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.input.touch.FlxTouch;
import flixel.math.FlxAngle;
import flixel.math.FlxMath;
import funkin.graphics.FunkinCamera;
import flixel.math.FlxPoint;
import flixel.system.debug.watch.Tracker.TrackerProfile;
import flixel.text.FlxText;
@ -24,9 +22,12 @@ import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import flixel.util.FlxSpriteUtil;
import flixel.util.FlxTimer;
import funkin.audio.FunkinSound;
import funkin.data.level.LevelRegistry;
import funkin.data.song.SongRegistry;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
import funkin.graphics.FunkinCamera;
import funkin.graphics.FunkinSprite;
import funkin.graphics.shaders.AngleMask;
import funkin.graphics.shaders.HSVShader;
import funkin.graphics.shaders.PureColor;
@ -187,10 +188,7 @@ class FreeplayState extends MusicBeatSubState
isDebug = true;
#end
if (FlxG.sound.music == null || (FlxG.sound.music != null && !FlxG.sound.music.playing))
{
FlxG.sound.playMusic(Paths.music('freakyMenu/freakyMenu'));
}
FunkinSound.playMusic('freakyMenu');
// Add a null entry that represents the RANDOM option
songs.push(null);
@ -590,7 +588,7 @@ class FreeplayState extends MusicBeatSubState
});
}
public function generateSongList(?filterStuff:SongFilter, force:Bool = false)
public function generateSongList(?filterStuff:SongFilter, force:Bool = false):Void
{
curSelected = 1;
@ -693,7 +691,7 @@ class FreeplayState extends MusicBeatSubState
var busy:Bool = false; // Set to true once the user has pressed enter to select a song.
override function update(elapsed:Float)
override function update(elapsed:Float):Void
{
super.update(elapsed);
@ -983,7 +981,7 @@ class FreeplayState extends MusicBeatSubState
}
}
function changeDiff(change:Int = 0)
function changeDiff(change:Int = 0):Void
{
touchTimer = 0;
@ -1173,7 +1171,7 @@ class FreeplayState extends MusicBeatSubState
difficultyStars.difficulty = daSong?.songRating ?? 0;
}
function changeSelection(change:Int = 0)
function changeSelection(change:Int = 0):Void
{
// NGio.logEvent('Fresh');
FlxG.sound.play(Paths.sound('scrollMenu'), 0.4);
@ -1228,7 +1226,7 @@ class FreeplayState extends MusicBeatSubState
// TODO: Stream the instrumental of the selected song?
if (prevSelected == 0)
{
FlxG.sound.playMusic(Paths.music('freakyMenu/freakyMenu'));
FunkinSound.playMusic('freakyMenu');
FlxG.sound.music.fadeIn(2, 0, 0.8);
}
}
@ -1259,7 +1257,7 @@ class DifficultySelector extends FlxSprite
flipX = flipped;
}
override function update(elapsed:Float)
override function update(elapsed:Float):Void
{
if (flipX && controls.UI_RIGHT_P) moveShitDown();
if (!flipX && controls.UI_LEFT_P) moveShitDown();
@ -1267,7 +1265,7 @@ class DifficultySelector extends FlxSprite
super.update(elapsed);
}
function moveShitDown()
function moveShitDown():Void
{
offset.y -= 5;

View file

@ -12,8 +12,10 @@ import flixel.util.typeLimit.NextState;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.input.touch.FlxTouch;
import flixel.text.FlxText;
import funkin.data.song.SongData.SongMusicData;
import flixel.tweens.FlxEase;
import funkin.graphics.FunkinCamera;
import funkin.audio.FunkinSound;
import flixel.tweens.FlxTween;
import funkin.ui.MusicBeatState;
import flixel.util.FlxTimer;
@ -51,7 +53,7 @@ class MainMenuState extends MusicBeatState
if (!(FlxG?.sound?.music?.playing ?? false))
{
FlxG.sound.playMusic(Paths.music('freakyMenu/freakyMenu'));
playMenuMusic();
}
persistentUpdate = persistentDraw = true;
@ -151,6 +153,11 @@ class MainMenuState extends MusicBeatState
// NG.core.calls.event.logEvent('swag').send();
}
function playMenuMusic():Void
{
FunkinSound.playMusic('freakyMenu');
}
function resetCamStuff()
{
FlxG.cameras.reset(new FunkinCamera());

View file

@ -16,6 +16,7 @@ import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;
import funkin.data.level.LevelRegistry;
import funkin.audio.FunkinSound;
import funkin.modding.events.ScriptEvent;
import funkin.modding.events.ScriptEventDispatcher;
import funkin.play.PlayState;
@ -234,17 +235,7 @@ class StoryMenuState extends MusicBeatState
function playMenuMusic():Void
{
if (FlxG.sound.music == null || !FlxG.sound.music.playing)
{
var freakyMenuMetadata:Null<SongMusicData> = SongRegistry.instance.parseMusicData('freakyMenu');
if (freakyMenuMetadata != null)
{
Conductor.instance.mapTimeChanges(freakyMenuMetadata.timeChanges);
}
FlxG.sound.playMusic(Paths.music('freakyMenu/freakyMenu'), 0);
FlxG.sound.music.fadeIn(4, 0, 0.7);
}
FunkinSound.playMusic('freakyMenu');
}
function updateData():Void

View file

@ -18,6 +18,7 @@ import funkin.graphics.FunkinSprite;
import funkin.ui.MusicBeatState;
import funkin.data.song.SongData.SongMusicData;
import funkin.graphics.shaders.TitleOutline;
import funkin.audio.FunkinSound;
import funkin.ui.freeplay.FreeplayState;
import funkin.ui.AtlasText;
import openfl.Assets;
@ -219,16 +220,11 @@ class TitleState extends MusicBeatState
function playMenuMusic():Void
{
if (FlxG.sound.music == null || !FlxG.sound.music.playing)
{
var freakyMenuMetadata:Null<SongMusicData> = SongRegistry.instance.parseMusicData('freakyMenu');
if (freakyMenuMetadata != null)
{
Conductor.instance.mapTimeChanges(freakyMenuMetadata.timeChanges);
}
FlxG.sound.playMusic(Paths.music('freakyMenu/freakyMenu'), 0);
FlxG.sound.music.fadeIn(4, 0, 0.7);
}
var shouldFadeIn = (FlxG.sound.music == null);
// Load music. Includes logic to handle BPM changes.
FunkinSound.playMusic('freakyMenu', false, true);
// Fade from 0.0 to 0.7 over 4 seconds
if (shouldFadeIn) FlxG.sound.music.fadeIn(4, 0, 0.7);
}
function getIntroTextShit():Array<Array<String>>

View file

@ -238,11 +238,38 @@ class LoadingState extends MusicBeatState
FunkinSprite.cacheTexture(Paths.image('shit', 'shared'));
FunkinSprite.cacheTexture(Paths.image('miss', 'shared')); // TODO: remove this
// List all image assets in the level's library.
// This is crude and I want to remove it when we have a proper asset caching system.
// TODO: Get rid of this junk!
var library = openfl.utils.Assets.getLibrary(PlayStatePlaylist.campaignId);
var assets = library.list(lime.utils.AssetType.IMAGE);
trace('Got ${assets.length} assets: ${assets}');
// TODO: assets includes non-images! This is a bug with Polymod
for (asset in assets)
{
// Exclude items of the wrong type.
var path = '${PlayStatePlaylist.campaignId}:${asset}';
// TODO DUMB HACK DUMB HACK why doesn't filtering by AssetType.IMAGE above work
// I will fix this properly later I swear -eric
if (!path.endsWith('.png')) continue;
FunkinSprite.cacheTexture(path);
// Another dumb hack: FlxAnimate fetches from OpenFL's BitmapData cache directly and skips the FlxGraphic cache.
// Since FlxGraphic tells OpenFL to not cache it, we have to do it manually.
if (path.endsWith('spritemap1.png'))
{
openfl.Assets.getBitmapData(path, true);
}
}
// FunkinSprite.cacheAllNoteStyleTextures(noteStyle) // This will replace the stuff above!
// FunkinSprite.cacheAllCharacterTextures(player)
// FunkinSprite.cacheAllCharacterTextures(girlfriend)
// FunkinSprite.cacheAllCharacterTextures(opponent)
// FunkinSprite.cacheAllStageTextures(stage)
// FunkinSprite.cacheAllSongTextures(stage)
FunkinSprite.purgeCache();

View file

@ -0,0 +1,76 @@
package funkin.util.logging;
/**
* A small utility class for timing how long functions take.
* Specify a string as a label (or don't, by default it uses the name of the function it was called from.)
*
* Example:
* ```haxe
*
* var perf = new Perf();
* ...
* perf.print();
* ```
*/
class Perf
{
final startTime:Float;
final label:Null<String>;
final posInfos:Null<haxe.PosInfos>;
/**
* Create a new performance marker.
* @param label Optionally specify a label to use for the performance marker. Defaults to the function name.
* @param posInfos The position of the calling function. Used to build the default label.
* Note: `haxe.PosInfos` is magic and automatically populated by the compiler!
*/
public function new(?label:String, ?posInfos:haxe.PosInfos)
{
this.label = label;
this.posInfos = posInfos;
startTime = current();
}
/**
* The current timestamp, in fractional seconds.
* @return The current timestamp.
*/
static function current():Float
{
#if sys
// This one is more accurate if it's available.
return Sys.time();
#else
return haxe.Timer.stamp();
#end
}
/**
* The duration in seconds since this `Perf` was created.
* @return The duration in seconds
*/
public function duration():Float
{
return current() - startTime;
}
/**
* A rounded millisecond duration
* @return The duration in milliseconds
*/
public function durationClean():Float
{
var round:Float = 100;
return Math.floor(duration() * Constants.MS_PER_SEC * round) / round;
}
/**
* Cleanly prints the duration since this `Perf` was created.
*/
public function print():Void
{
var label:String = label ?? (posInfos == null ? 'unknown' : '${posInfos.className}#${posInfos.methodName}()');
trace('[PERF] [$label] Took ${durationClean()}ms.');
}
}

View file

@ -27,6 +27,36 @@ class StringTools
return result;
}
/**
* Strip a given prefix from a string.
* @param value The string to strip.
* @param prefix The prefix to strip. If the prefix isn't found, the original string is returned.
* @return The stripped string.
*/
public static function stripPrefix(value:String, prefix:String):String
{
if (value.startsWith(prefix))
{
return value.substr(prefix.length);
}
return value;
}
/**
* Strip a given suffix from a string.
* @param value The string to strip.
* @param suffix The suffix to strip. If the suffix isn't found, the original string is returned.
* @return The stripped string.
*/
public static function stripSuffix(value:String, suffix:String):String
{
if (value.endsWith(suffix))
{
return value.substr(0, value.length - suffix.length);
}
return value;
}
/**
* Converts a string to lower kebab case. For example, "Hello World" becomes "hello-world".
*