Karishma Chadha
b3ee2c439d
Remove layerOrder property, sprites are rendered in the order the targets are listed in in the .sb2 file.
2018-07-23 15:48:27 -04:00
Karishma Chadha
2508dc46ca
Order sprites in 2.0 projects based on the serailzied indexInLibrary property. Store original ordering (e.g. layer order of sprites on the stage) to use when installing targets.
2018-07-23 15:25:05 -04:00
Paul Kaplan
0e3413e6bd
Fix comment
2018-06-27 14:17:33 -04:00
Paul Kaplan
4967155285
Fix nits
2018-06-27 10:44:28 -04:00
Paul Kaplan
9f517bd483
Deal with comments attached to undefined blocks
...
Also fix an issue where you couldn't save/load projects that had multiple comments linked to a single block.
2018-06-26 16:41:10 -04:00
Paul Kaplan
e7e300caeb
Skip unknown opcode blocks while parsing
2018-06-26 15:58:43 -04:00
Connor Hudson
0bed25e01b
Merge develop into feature/extension-serialization
2018-06-26 08:56:42 -04:00
kchadha
d187517d85
Merge pull request #1256 from kchadha/sprite-save-load
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Sprite save load
2018-06-25 11:21:01 -04:00
Corey Frang
4431b43e45
A few leftover loadSound that werent updated
2018-06-22 09:45:23 -04:00
Michael "Z" Goddard
c268bbae47
add decoded SoundPlayer's to a Sprite's SoundBank ( #1260 )
2018-06-21 17:23:33 -04:00
Connor Hudson
befcbec393
Create extensions list in serialize function
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Removed runtime argument from serializeTarget call because it wasn't used
2018-06-21 15:01:00 -04:00
Connor Hudson
026dd96491
Modify serializeTarget function to take an extension set as an argument
...
This allows the serialize function to build a list of all extensions used
2018-06-21 15:00:17 -04:00
Connor Hudson
17679340f9
Return extension ids from serializeBlocks instead of modifying Set passed to it
2018-06-20 15:42:56 -04:00
Connor Hudson
15de2eaa68
Remove extension deserialization
2018-06-20 14:33:01 -04:00
Karishma Chadha
b40ac54fdd
Remove stray newline.
2018-06-20 13:37:31 -04:00
Karishma Chadha
b75a779540
Call fixUpVariableReferences in installTargets, before emitting the workspace update.
2018-06-20 12:12:33 -04:00
Karishma Chadha
9646e3d11e
Refactor and move variable reference fixup function into target.
2018-06-19 15:31:08 -04:00
Karishma Chadha
f2aacbc79c
Fix up variable references after deserializing a .sprite2 or .sprite3 to avoid conflicts with pre-existing variables.
2018-06-19 14:02:54 -04:00
Karishma Chadha
5cc48b6ef3
Provide global vars to sb2 import when deserializing a single sprite.
2018-06-19 08:52:22 -04:00
Karishma Chadha
86a8d93eb6
Sprite3 Export/Import.
2018-06-19 08:51:16 -04:00
Connor Hudson
aa16930e34
Add initial implementation of extension serialization/deserialization
2018-06-18 15:00:33 -04:00
Karishma Chadha
f3d49f75c8
Clean up comment serialization, add tests for new and old serialization (old is still valid, just more verbose).
2018-06-15 14:57:49 -04:00
Karishma Chadha
e2eadbf603
Comment save and load.
2018-06-14 14:11:20 -04:00
Florrie
24c6338302
Map costumeName -> costumenumbername [name]
...
...instead of mapping to a new obsolete/hidden block 'costumename'.
Thanks to @kchadha for helping with this!
2018-06-12 19:27:36 -03:00
Florrie
404834018b
Implement costume name block
2018-06-09 21:34:21 -03:00
Karishma Chadha
537dc9bcd5
Addressing PR comments.
2018-05-31 16:33:42 -04:00
Karishma Chadha
f079eb4bbd
Don't serialize x and y for sb2 comments so that they can be auto positioned.
2018-05-30 21:18:45 -04:00
Karishma Chadha
1401d54add
Parse SB2 comments and attach block comments to the blocks they belong to. Send comment xml on workspace update so they can be rendered.
2018-05-30 21:15:14 -04:00
kchadha
a85f641d25
Merge pull request #1148 from kchadha/stage-layering
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Layer group ordering.
2018-05-25 09:10:05 -04:00
DD Liu
10aa6979ed
Multiply by bitmap resolution
2018-05-23 14:18:22 -04:00
DD Liu
85689201ed
Always give backdrops a certain rotation center
2018-05-23 14:06:23 -04:00
Karishma Chadha
64c8484066
Refactor so that layer group is optionally passed into createClone (and initDrawable) instead of isStage property getting stored on a sprite.
2018-05-18 10:11:59 -04:00
Karishma Chadha
67b114b9c9
Layer group ordering.
2018-05-15 22:22:44 -04:00
DD Liu
5c003641f9
Merge pull request #1126 from fsih/fixQuirksOnLoadCostume
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Run quirks mode fixes on costumes loaded from sb2s
2018-05-10 13:42:48 -04:00
DD
aae1e083bc
Switched textEncoder to costumeAsset.encodeTextData, and pass in version as an argument instead of in costume
2018-05-09 15:48:49 -04:00
Paul Kaplan
f01558b74e
Address comments from @kchada review
2018-05-09 11:08:49 -04:00
Paul Kaplan
26cfbfe588
Fix stage checking
2018-05-08 17:15:54 -04:00
Paul Kaplan
4713f47fb7
Import monitors from sb2 files.
...
Paired with @kchadha on all of this.
2018-05-08 17:06:19 -04:00
DD
296af1a079
Run quirks mode fixes on costumes loaded from sb2s
2018-05-08 12:03:34 -04:00
Karishma Chadha
55352e88b1
Tests and cleanup of addSprite3 so that .sprite3 format does not need to be nested inside an extra {targets: ...}
2018-05-04 11:00:45 -04:00
kchadha
54ee628b27
Merge pull request #1099 from towerofnix/scrollcompat-vm
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"Implement" scroll blocks
2018-05-01 15:52:42 -04:00
kchadha
2b6f96ae0a
Merge pull request #1096 from towerofnix/warpspeed-vm
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Implement "all at once" block
2018-05-01 15:43:37 -04:00
kchadha
3161831890
Merge pull request #1102 from towerofnix/misc-noop-vm
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"Implement" miscellaneous no-op obsolete blocks
2018-05-01 15:42:53 -04:00
Florrie
8c2d023925
Implement set/change stretch blocks
2018-04-30 21:29:34 -03:00
Florrie
231402fc53
Implement 'hide all sprites' and 'user id' blocks
2018-04-30 21:03:35 -03:00
Florrie
8e271c70d0
Implementation + tests for loud? block
2018-04-30 19:50:13 -03:00
Florrie
62b8dd93af
Spec maps for scroll blocks + "implementations"
2018-04-30 17:45:35 -03:00
Florrie
b6cb198144
Implement all-at-once block
2018-04-30 12:18:38 -03:00
Andrew Sliwinski
192084e0e7
Do not load extension if prefix is undefined
2018-04-20 11:36:16 -04:00
Andrew Sliwinski
fd97892eb1
Remove console log
2018-04-20 10:58:35 -04:00
Andrew Sliwinski
57b7e9916d
Resolve issue with SB2 import
2018-04-20 10:58:03 -04:00
Andrew Sliwinski
645a42b843
Address feedback from review
2018-04-20 10:49:06 -04:00
Andrew Sliwinski
9ec3d41ea1
Clarify 'core' list for SB2 import
2018-04-20 10:34:17 -04:00
Andrew Sliwinski
f86cad3305
Replace extension delimeter with '_'
2018-04-20 07:54:02 -04:00
Karishma Chadha
dca9270730
Use sound returned from audio engine to set sample rate and sample count since the sound gets resampled by the audio engine. Also, check for an mp3 format in deserialize assets, and otherwise default to wav.
2018-04-13 11:20:16 -04:00
Andrew Sliwinski
3ac2922a07
Merge pull request #1028 from mzgoddard/motion-detect-4
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Motion detect 4
2018-04-13 08:16:34 -04:00
kchadha
8739a524eb
Merge pull request #1031 from kchadha/block_serialization_compression
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Block serialization compression
2018-04-11 19:17:42 -04:00
kchadha
7311b103fa
Merge pull request #1045 from kchadha/broadcast-message-shadow-fix
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Fix import of broadcast block empty string obscured shadow import
2018-04-11 18:13:20 -04:00
Michael "Z" Goddard
8ebd659094
Use string enumerated values for videoSensing sensor block
2018-04-11 10:30:58 -04:00
Karishma Chadha
6f3c84bf77
Ensure we are serializing file extensions for costumes and sounds as lower case.
2018-04-10 17:01:31 -04:00
Karishma Chadha
585a46f334
Add one last pass to block serialization to remove orphan primitive shadow blocks.
2018-04-10 16:55:27 -04:00
Karishma Chadha
0df937f5c0
Adding a bit more clarification to comment.
2018-04-10 16:53:07 -04:00
Karishma Chadha
18c1a20eaa
Remove unnecessary comments.
2018-04-10 15:44:32 -04:00
Karishma Chadha
a4d9ff9266
Fix issue with importing broadcast block with obscured empty string shadow.
2018-04-10 15:16:18 -04:00
Michael "Z" Goddard
d4037808a7
Add VideoState enum to Scratch3VideoSensingBlocks
2018-04-10 14:34:27 -04:00
Corey Frang
e20723994f
fix sb2 conversion to load into correct VIDEO_STATE
2018-04-10 13:59:22 -04:00
Corey Frang
90166dc732
Add extra control blocks for video transparency and on/off control
2018-04-10 13:59:21 -04:00
kchadha
d177f4cd0c
Merge pull request #1033 from towerofnix/counter-vm
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Implement counter blocks
2018-04-09 13:55:35 -04:00
kchadha
b794e19c31
Merge pull request #1032 from towerofnix/while-vm
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Implement "while" block
2018-04-09 13:48:08 -04:00
Florrie
797d16be26
Implement counter blocks
2018-04-07 16:02:49 -03:00
Florrie
27d053acff
Add doWhile -> control_while to specmap
2018-04-07 14:04:00 -03:00
Karishma Chadha
5d46f8de99
Not providing a zip to deserialize asset functions is not an error.
2018-04-06 15:04:03 -04:00
Michael "Z" Goddard
0591b475f2
Merge pull request #1020 from gnarf/sb2-spec-when-video-motion
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Allow specmap to have methods to branch into multiple sb3 opcodes
2018-04-06 14:28:17 -04:00
Karishma Chadha
8c1e6095cb
Remove code that was temporarily accomodating for the old version of the default project in gui.
2018-04-06 11:33:44 -04:00
Karishma Chadha
4ec25b32b1
Code cleanup and commenting.
2018-04-06 11:33:44 -04:00
Karishma Chadha
2dbcdc2244
The stage should always be called 'Stage'.
2018-04-06 11:33:44 -04:00
Karishma Chadha
6c0d257a63
Deserialize tempo, volume, and video related state.
2018-04-06 11:33:44 -04:00
Karishma Chadha
4dd83cf717
Todo comment for clarity...
2018-04-06 11:33:44 -04:00
Karishma Chadha
118c6f0356
Use bitmap asset type and 'png' for various costume formats.
2018-04-06 11:33:44 -04:00
Karishma Chadha
d61ea23e1e
Deserialize compressed primitives.
2018-04-06 11:33:44 -04:00
Karishma Chadha
21d60604ac
Some block serialization compression -- compress primitives. This is a WIP since we don't deserialize blocks serialized in this way.
2018-04-06 11:33:44 -04:00
Karishma Chadha
334058b081
Block and variable compression. No need to serialize uid of block and shadow if they are the same, reduce duplication of information.
2018-04-06 11:33:44 -04:00
kchadha
4b62a938c4
Merge pull request #1000 from kchadha/deserialize-assets-in-sb2
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Deserialize sb2 assets while loading local .sb2.
2018-04-06 11:33:00 -04:00
Corey Frang
78199c41a5
Allow specmap to have methods to branch into multiple sb3 opcodes
2018-04-05 15:39:41 -04:00
Eric Rosenbaum
21ae14c499
Merge pull request #1014 from ericrosenbaum/bugfix/video-state
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Import and store video state
2018-04-04 19:59:14 -04:00
Eric Rosenbaum
5dc8e51c6d
Import and store video state
2018-04-03 16:36:58 -04:00
Michael "Z" Goddard
f3d19dc1a1
Use videoSensing extension for sb2 senseVideoMotion
2018-03-29 19:02:07 -04:00
kchadha
51306e3492
Merge pull request #963 from towerofnix/foreach-vm
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Implement for-each block
2018-03-28 10:52:14 -04:00
Karishma Chadha
b8e67a7727
Hookup sb2 import code to deserialize assets from local sb2 file.
2018-03-25 18:14:30 -04:00
kchadha
dbc7b9597f
Merge pull request #979 from kchadha/serialization-cleanup
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SB3 Serialization & Load Project
2018-03-23 10:11:49 -04:00
Karishma Chadha
ab863096cd
Remove cruft and fix for..in loops.
2018-03-21 17:42:01 -04:00
Karishma Chadha
9d3a3fd12f
When serializing md5+ext, the name should reflect that. Deserializing translates this name back to what vm and other components currently expect.
2018-03-21 16:51:40 -04:00
Karishma Chadha
24e248d4fb
Removing cruft...
2018-03-21 14:46:21 -04:00
Paul Kaplan
140094a7ad
Make "when clicked" blocks target dependent.
...
This involves adding a new opcode, event_whenstageclicked, and adding a
method to the blocks container to update the opcode pair depending on
whether the target is the stage. This method is then called in two
places: first after the sb2 import parses the blocks (not done in the
sb2 parsing itself because no other blocks are target specific) and then
again when blocks are shared between targets.
Also added tests for the block container method, and a fixture project
that tests the opcode splitting on sb2 import.
2018-03-20 10:41:50 -04:00
Karishma Chadha
b4f6f24926
Fix up tests.
2018-03-16 11:43:27 -04:00
Florrie
6517bd0974
Make 'key pressed?' block import correctly
2018-03-16 11:58:25 -03:00
kchadha
a3ed4cad99
Remove todo
2018-03-14 22:52:00 -04:00
kchadha
2c551d1739
Some more cleanup.
2018-03-14 22:51:59 -04:00
kchadha
09c8110923
Always serialize parent and next on a block even if they're null.
2018-03-14 22:51:59 -04:00
kchadha
4f6ece9fa8
Be specific about what we're serializing. Flatten targets first by turning them into JSON strings and re-parsing them, and then only serialize the properties necessary for saving and loading.
2018-03-14 22:51:59 -04:00
Florrie
00b151b9ff
Add doForLoop to sb2 specmap
2018-03-05 17:36:17 -04:00
Karishma Chadha
c0afcd2ab3
Ensure that md5 and assetId stay in sync.
2018-03-05 15:16:06 -05:00
Karishma Chadha
605ce4b16d
Configuring scratch-vm to use changes made to scratch-parser.
2018-03-05 15:16:06 -05:00
Karishma Chadha
e0b23cde31
Can load saved sb3 files (including sounds and costumes that were modified in the 3.0 editors and saved in the sb3 zip when the project was saved). Tests still need to be fixed.
2018-03-05 15:16:06 -05:00
Karishma Chadha
52c77d9fb0
Updating asset serialization code to get data format from stored asset rather than vm state. Storage seems to be more up to date than vm in the case of editing the blank backdrop, which is stored as a png instead of an svg.
2018-03-05 15:16:06 -05:00
Karishma Chadha
525a8c2ce7
Serializing sounds and costumes into file descriptors upon 'saveProjectSb3'.
2018-03-05 15:16:06 -05:00
Eric Rosenbaum
5d658b5ecb
Merge pull request #953 from ericrosenbaum/bugfix/load-tempo-from-sb2
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Load tempo from sb2
2018-03-01 13:20:37 -05:00
Eric Rosenbaum
7e5e43fbe1
Load tempo from sb2
2018-02-27 11:48:23 -05:00
Eric Rosenbaum
651d46fff0
Add default values for obscured shadows
2018-02-26 17:28:20 -05:00
Eric Rosenbaum
8b18ff7ae9
make inputOP, arg name and menu name the same
2018-02-26 15:56:37 -05:00
Florrie
9180f9cc24
Fix eslint errors
2018-01-23 16:10:39 -04:00
Florrie
287222f7ed
Merge branch 'develop' of https://github.com/LLK/scratch-vm into old-text-costumes
2018-01-23 11:37:03 -04:00
Paul Kaplan
57f3d43f4f
Update specmap for sensing blocks that are now fixed menus.
2018-01-13 13:23:33 -05:00
Paul Kaplan
63be5bc487
Transform sb2 looks reporters to new menu blocks
2018-01-04 10:24:13 -05:00
Paul Kaplan
477ef531ba
Update specmap and sb2 import to add new fields to layering blocks.
2017-12-28 14:53:35 -05:00
Karishma Chadha
720c22db0e
Cleanup/refactoring.
2017-12-21 19:06:11 -05:00
Karishma Chadha
bcbe910643
Translating empty string messages from sb2 into messageN, where N is an integer >= n such that messageN is a fresh name.
2017-12-21 19:06:11 -05:00
Karishma Chadha
154987fbb0
SB2 Import functionality for broadcast blocks with pluggable inputs.
2017-12-21 19:06:11 -05:00
Karishma Chadha
aab4a45622
Minor Refactoring/cleanup.
2017-12-01 11:27:54 -05:00
Karishma Chadha
80da989f01
SB2 Import for Broadcast Blocks (not including the input field functionality for 'broadcast' and 'broadcast and wait
...
'). Currently we also cannot import projects where messages and variables share names.
2017-12-01 10:29:32 -05:00
Paul Kaplan
bbb8904467
Merge pull request #789 from paulkaplan/custom-procedure-update
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Update naming and implementation for custom procedure blocks
2017-11-16 17:07:03 -05:00
Paul Kaplan
34dfbb50ba
Update naming and implementation for custom procedure blocks
2017-11-16 14:17:08 -05:00
Paul Kaplan
1e27d21b15
Merge pull request #782 from kchadha/list-typed-variable
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List typed variable
2017-11-15 12:48:56 -05:00
Karishma Chadha
fe86e38210
Addressing PR review comments.
2017-11-15 09:17:20 -05:00
Karishma Chadha
386045f033
Some code cleanup.
2017-11-13 16:55:57 -05:00
Karishma Chadha
038a65b460
Finishing up lists.
2017-11-13 14:24:30 -05:00
Karishma Chadha
70959cc7f5
First cut at turning lists into typed variables
2017-11-09 17:19:34 -05:00
Eric Rosenbaum
533ed60d98
Update sb2 specmap with music extension blocks
2017-11-07 11:27:50 -05:00
Chris Willis-Ford
ef961c5a4b
Merge pull request #756 from cwillisf/autoload-extensions
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Autoload extensions
2017-11-03 13:59:01 -07:00
Christopher Willis-Ford
0ad03f8d70
Actually finish SB2 specMap for WeDo 2.0
...
Apparently I took a break at the wrong time and forgot to come back to
this... :/
2017-11-03 13:48:05 -07:00
Christopher Willis-Ford
c88a8fa55a
Fix tests & a typo
2017-11-03 11:42:20 -07:00
Christopher Willis-Ford
0af3de9bf0
Load extensions when loading a project or sprite
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- Accumulate extension info while deserializing JSON
- Install extensions (if any) before installing target(s)
- Merged 'install' steps of the "add sprite" and "load project" paths
2017-11-03 11:20:24 -07:00
Paul Kaplan
e2ac6947af
Merge pull request #753 from paulkaplan/provide-argument-ids
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Provide argument id list with callers and procdef blocks
2017-11-03 09:48:37 -04:00
Paul Kaplan
007fe2ed53
Fix linting
2017-11-02 17:14:00 -04:00
Paul Kaplan
5b9d4ae23e
Provide argument id list with callers and procdef blocks
2017-11-02 17:03:12 -04:00
Paul Kaplan
082e051cce
Support legacy pen block op codes
2017-11-01 11:30:15 -04:00
Chris Willis-Ford
7051ccfd69
Merge pull request #687 from cwillisf/builtin-extensions
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Builtin extensions
2017-10-13 09:48:56 -07:00
Paul Kaplan
b0870518a4
Changing parsing of custom procedures for new style
2017-10-06 16:26:19 -04:00
Christopher Willis-Ford
b6727a766f
Fix pen tests
2017-10-04 16:07:50 -07:00
Paul Kaplan
0f04c99e67
Merge pull request #676 from paulkaplan/duplicate
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Add sprite duplication method
2017-09-13 11:57:13 -04:00
Paul Kaplan
81370f7625
Refactor method exports to fix linting and CWF comment
2017-09-11 10:11:48 -04:00
Florrie
f4488d1b60
Begin work on 'old text' costumes
2017-09-03 20:35:27 -03:00
Ray Schamp
5113876588
Pass with --fix
2017-08-26 13:24:10 -04:00
neurosie
86e2b2338e
Fix variable deserializing
2017-08-08 16:00:31 -04:00
Paul Kaplan
bd3a29650b
Fix variable import scoping
2017-07-17 12:28:44 -04:00
Paul Kaplan
b0fb4f0b55
Merge pull request #614 from marisaleung/develop_cherry-picks
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Updated variables and var_fire event listener.
2017-06-23 13:05:03 -04:00
marisaleung
875ccf5b88
Updated variables and var_fire event listener.
2017-06-23 09:57:01 -07:00
Paul Kaplan
93bac9ad85
Merge pull request #608 from paulkaplan/unshadow-variable-dropdown
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Use variable field instead of input shadow
2017-06-15 10:02:08 -04:00
Paul Kaplan
5df4456c4a
Use variable field directly
2017-06-14 16:31:29 -04:00
Christopher Willis-Ford
884ba19aab
Add support for older SB3 JSON
...
If the `dataFormat` field is absent, fall back on the older `assetType`
field. That can at least help us tell if something is a vector or bitmap
image, though it doesn't tell us which kind of bitmap.
2017-06-13 14:56:06 -07:00