Merge pull request #953 from ericrosenbaum/bugfix/load-tempo-from-sb2

Load tempo from sb2
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Eric Rosenbaum 2018-03-01 13:20:37 -05:00 committed by GitHub
commit 5d658b5ecb
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4 changed files with 25 additions and 13 deletions

View file

@ -43,13 +43,6 @@ class Scratch3MusicBlocks {
*/
this.runtime = runtime;
/**
* The current tempo in beats per minute. The tempo is a global property of the project,
* not a property of each sprite, so it is not stored in the MusicState object.
* @type {number}
*/
this.tempo = 60;
/**
* The number of drum and instrument sounds currently being played simultaneously.
* @type {number}
@ -759,7 +752,7 @@ class Scratch3MusicBlocks {
* @private
*/
_beatsToSec (beats) {
return (60 / this.tempo) * beats;
return (60 / this.getTempo()) * beats;
}
/**
@ -829,7 +822,7 @@ class Scratch3MusicBlocks {
*/
changeTempo (args) {
const change = Cast.toNumber(args.TEMPO);
const tempo = change + this.tempo;
const tempo = change + this.getTempo();
this._updateTempo(tempo);
}
@ -840,7 +833,10 @@ class Scratch3MusicBlocks {
*/
_updateTempo (tempo) {
tempo = MathUtil.clamp(tempo, Scratch3MusicBlocks.TEMPO_RANGE.min, Scratch3MusicBlocks.TEMPO_RANGE.max);
this.tempo = tempo;
const stage = this.runtime.getTargetForStage();
if (stage) {
stage.tempo = tempo;
}
}
/**
@ -848,7 +844,11 @@ class Scratch3MusicBlocks {
* @return {number} - the current tempo, in beats per minute.
*/
getTempo () {
return this.tempo;
const stage = this.runtime.getTargetForStage();
if (stage) {
return stage.tempo;
}
return 60;
}
}

View file

@ -320,6 +320,9 @@ const parseScratchObject = function (object, runtime, extensions, topLevel) {
target.rotationStyle = RenderedTarget.ROTATION_STYLE_ALL_AROUND;
}
}
if (object.hasOwnProperty('tempoBPM')) {
target.tempo = object.tempoBPM;
}
target.isStage = topLevel;

View file

@ -116,6 +116,12 @@ class RenderedTarget extends Target {
* @type {!string}
*/
this.rotationStyle = RenderedTarget.ROTATION_STYLE_ALL_AROUND;
/**
* Current tempo (used by the music extension)
* @type {number}
*/
this.tempo = 60;
}
/**

View file

@ -1,8 +1,11 @@
const test = require('tap').test;
const Music = require('../../src/extensions/scratch3_music/index.js');
const runtime = Object.create(null);
const blocks = new Music(runtime);
const fakeRuntime = {
getTargetForStage: () => ({tempo: 60})
};
const blocks = new Music(fakeRuntime);
const util = {
stackFrame: Object.create(null),