"annualReport.messageP1":"اسکرچ پیشرفت چشمگیری در سال ۲۰۱۹ داشته است. شروع سال با ارائه و راهاندازی اسکرچ ۳ بود. جدیدترین نسل اسکرچ به گونهای طراحی شده است که موجب شکوفایی خلاقیت جوانانی با هر علاقه و خاستگاهی میشود. جشن پایانی سال، همزمان با انتقال محل اقامت اسکرچ از دانشگاه MIT به دفتر سازمانی اسکرچ در شهر بوستون برگزار شد. در فضایی شاد و پرانرژی واقع در طبقه اول ساختمانی نزدیک south station. در طول سال نیز جامعه اسکرچ با رشد قابل توجهی روبرو بود. بیش از ۲۰ میلیون اعضای جوان اسکرچ موفق به خلق پروژههای متفاوتی با استفاده از اسکرچ شدند. این تعداد %۴۸ بیش از سال قبل است.",
"annualReport.messageP2":"در سال ۲۰۲۰ که به دلیل همهگیری بیماری کوید ۱۹، مدارس تعطیل بودند، اهمیت و تاثیر اسکرچ بیش از پیش مورد توجه قرار گرفت. خانه نشینی نوجوانان باعث افزایش دو برابری کاربران اسکرچ آنلاین شد و ضمن معرفی خلاقانه خودشان با یکدیگر ارتباط برقرار کردند. همچنین کاربران اسکرچ با تولید پروژههای انیمیشنی و هنرگاههایی فعالانه به آگاهی رسانی و لزوم تغییرات در جامعه پرداختند. تمرکز بر موضوعات اجتماعی «جان سیاه پوستان مهم است» و سایر جنبشهای اجتماعی برای تساوی حقوق نژادی از جمله فعالیتهای آنان بود.",
"annualReport.messageP3":"از زمان راهاندازی اسکرچ در سال ۲۰۰۷، همواره به آن فراتر از یک زبان برنامهنویسی نگریستهایم. اسکرچ این امکان را برای نوجوانان با هر پیشینه و خاستگاهی فراهم کرده است تا به کمک یکدیگر به ارتقاء دیدگاه و بیان عقایدشان بپردازند. خلاقیت، همکاری، توجه و مهربانی آنها در واکنش به وقایع اجتماعی اخیر بسیار دیدنی و باعث خوشحالی ما بود.",
"annualReport.messageP4":"در این گزارش سالیانه اطلاعاتی در مورد خط مشی، طرح و برنامه و تاثیر دسترسی به اسکرچ را در اختیاری شما قرار میدهیم. همچنین تلاش کردهایم با ارائه مثالهایی نشان دهیم چطور اسکرچ به توسعه فرصتهای یادگیری قشر وسیعی از نوجوانان چه در امور تحصیلی و چه در سایر امور زندگیشان کمک کرده است.",
"annualReport.messageP5":"فراگیری و خلق آثار توسط این نوجوانان باعث افتخارمان بوده و بیش از پیش خود را متعهد میدانیم که با توسعه اسکرچ فرصتهای بیشتری را برای آنان ایجاد کنیم.",
"annualReport.covidResponseP1":"هنگام تهیه این گزارش سالیانه، چند ماه از شیوع بیماریه کوید میگذرد. دفتر اسکرچ از اواسط ماه مارچ سال ۲۰۲۰ تعطیل شد و اعضاء تیم اسکرچ با ادامه فعالیت از منازل خود به یادری کودکان و مربیان در سراسر دنیا که متاثر از این همهگیری بودند، شتافتند.",
"annualReport.covidResponseP2":"در هفدهم مارچ برنامه اولیه اسکرچ در خانه (#ScratchAtHome) را راه اندازی کردیم، تا با ارائه ایدههای نو کودکان، خانوادهها و مربیان بتوانند در منزل نیز از اسکرچ در خلاقیتهای یادگیری خلاقانه خود بهره ببرند. همزمان ویدئوهای آموزشی و دیگر منابع لازم را در {scratchAtHomeLink} در دسترس قرار دادیم.",
"annualReport.covidResponseP3":"میزان فعالیت در {scratchCommunityLink} به میزان دو برابر سال قبل افزایش یافته است. کاربران اسکرچ با تولید و اشتراک گذاری پروژههایشان در حمایت و الهام بخشیدن به سایر افراد متاثر از همهگیری پرداختند. پروژهها و هنرگاههایی (ایجاد کردند) که الهام بخش ایدههایی برای ورزش در خانه، آموزشهایی برای حفظ سلامتی، موضوعات تفریحی برای شادی دیگران و همچنین تشکر و قدردانی از فعالین حوزههای ضروری اجتماعی بودند.",
"annualReport.missionSubtitle":"خط مشی ما ایجاد فرصت تفکر، خلاقیت و استفاده از تکنولوژیهایی نوین برای همه کودکان با هر خاستگاهی میباشد تا آنها بتوانند فردای بهتری از دنیای کنونی را ارائه دهند.",
"annualReport.missionP1":"ما خود را متعهد میدانیم تا حقوق برابر برای همه افراد را سرلوحه کارهایمان قرار دهیم. در این میان فراتر از فرصتهای برابر تحصیلی، توجه ویژه در رویکردمان در جهت حمایت از کودکان، خانوادهها و مربیان داشتهایم.",
"annualReport.missionP2":"ما اسکرچ را به عنوان یک محیط رایگان، شاد و امن توسعه دادهایم که تفکر خلاقانه و استدلال روشمند و همکاری و همیاری که همگی از مهارتهای موردنیاز جامعه امروز هستند را پرورش میدهد. به منظور حمایت در یاگیری کشف مطالب تازه و به اشتراک گذاشتن آنها با مربیان و خانوادهها همکاری داشتهایم.",
"annualReport.missionP3":"در توسعه تکنولوژیهای نوین، فعالیتها و ابزارهای آموزشی چهارچوبی به نام {fourPsItalics} را برگزیدهایم:",
"annualReport.fourPs":"چهار عنصر یادگیری خلاقانه",
"annualReport.reachScratchJrBlurb":"اسکرچ جونیور محیط برنامه نویسی مقدماتی برای کودکان (۵-۷ سال) است تا بتوانند داستان ها و بازیهای تعاملی خود را بسازند.",
"annualReport.reach22million":"۲۲ {million}",
"annualReport.reachDownloads":"دانلود از راهاندازی در سال ۲۰۱۴ تا کنون",
"annualReport.initiativesDescription":"فعالیت سازمان اسکرچ بر سه محور ابزارهای خلاقانه، جامعه و مدارس متمرکز میباشد. نیازها و عقاید کودکانی که از امکانات کمتری برای استفاده خلاقانه از کامپیوتر برخوردار هستند، در هر یک از این حوزهها مورد توجه ویژه قرار دارند و از آنها طرفنظر از فرهنگ و موقعیتشان حمایت میشود.",
"annualReport.toolsIntro":"با بهرهگیری از فن آوری و طراحیهای جدید همواره به نوآوری و تولید همت گماردهایم و در این راه همیشه تلاش کردهایم تا امکانات جدید برای ساختن، همکاری و یادگیری را در اختیار کودکان قرار دهیم.",
"annualReport.toolsLaunchIntro1":"اسکرچ ۳٫۰ به گونهای طراحی شده است تا کودکان از امکانات بیشتری برای خلق آثارشان در هر مکانی برخوردار شوند. از زمان بهره برداری آن در ابتدای سال ۲۰۱۹ شاهد افزایش چشمگیر فعالیت در جامعه اسکرچ — و تنوع بیشتر پروژهها — از هر زمان دیگری بودهایم.",
"annualReport.toolsLaunchIntro2":"اسکرچ ۳٫۰ شامل مجموعهای از امکانات اضافه شده است که قابلیتهای جدیدیر را در اسکرچ فراهم کرده است. برخی از افزونهها امکان دسترسی به وب سرویسها و سایر نرمافزارها را امکان پذیر کردهاند و برخی دیگر نیز میتوانند اسکرچ را به دستگاههای دنیای فیزیکی مانند موتورها و حسگرها متصل کنند.",
"annualReport.toolsTexttoSpeechIntro":"بچهها با افزونه تبدیل متن به گفتار میتوانند بازیگرهای اسکرچ خود را طوری برنامهریزی کنند تا با صداهای مختلف و بلند صحبت کنند.",
"annualReport.toolsTranslateIntro":"With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
"annualReport.toolsLEGORoboticsIntro":"Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
"annualReport.toolsTutorialsIntro":"اسکرچ ۳٫۰ مجموعه متنوعی از آموزشهای ویدئویی را برای کمک به بچه ها در شروع کار با اسکرچ ارائه کرده است. انتهای این آموزشها باز است و برای تشویق دانشآموزان به آزمایش، دنبال کردن علایق و بیان عقایدشان طراحی شده است.",
"annualReport.toolsNumTutorials":"۲۵ آموزش قدم به قدم جدید",
"annualReport.toolsNewTutorials":"{numTutorials} ارائه شده برای اسکرچ ۳٫۰",
"annualReport.toolsNumViews":"۲۳ میلیون",
"annualReport.toolsTutorialsViews":"{numViews} بازدید در سال ۲۰۱۹",
"annualReport.toolsRaspberryLink":"use on Raspberry Pi 4",
"annualReport.toolsAppIntro":"During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
"annualReport.toolsAbhiTitle":"Abhi at Cartoon Network",
"annualReport.toolsAbhiIntro":"To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
"annualReport.toolsAbhiQuote":"My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
"annualReport.communityIntro":"The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
"annualReport.communityTeam":"Scratch Community Team",
"annualReport.communityTeamIntro1":"When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.communityTeamIntro2":"With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
"annualReport.communityModerationInfo":"When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
"annualReport.communityEngagementInfo":"Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
"annualReport.communityQuote1":"I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.communityQuote2":"Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
"annualReport.communityQuote3":"I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.communityQuote4":"Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.communityBLMIntro":"As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
"annualReport.communityArtwork":"Artwork by the Scratcher OnionDipAnimations",
"annualReport.communityChangeTitle":"We see young people as agents of change.",
"annualReport.communityChangeInfo":"We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
"annualReport.schoolsIntro":"We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
"annualReport.cpsProjectTitle":"Creative Computing in Chicago Public Schools",
"annualReport.cpsProjectIntroP1":"In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
"annualReport.cpsProjectIntroP2":"As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
"annualReport.familyCreativeNightsDescription":"A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
"annualReport.familyNightsPhotoCredit":"Photos by Jordan Macy, SocialWorks",
"annualReport.teacherPDHeader":"Investing in Professional Development for Teachers",
"annualReport.teacherPDDescription":"Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
"annualReport.teacherPDQuote":"What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
"annualReport.extendingReachHeader":"Extending the Reach",
"annualReport.extendingReachDescription":"To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
"annualReport.chicagoSunTimesArticle":"Chicago Sun Times Article",
"annualReport.rollingStoneArticle":"Rolling Stone Article",
"annualReport.conferencesTitle":"Scratch Conferences around the World",
"annualReport.conferencesIntro":"In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
"annualReport.conferencesHeroImageCaption":"Scratch Africa Conference, photo by {photoCredit}",
"annualReport.conferencesLatinAmericaDescription":"In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
"annualReport.conferencesEuropeDescription":"In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
"annualReport.conferencesAfricaDescription":"In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
"annualReport.financialsFutureYears":"Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
"annualReport.supportersIntro":"Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.supportersSFETitle":"Siegel Family Endowment",
"annualReport.supportersSFEDescription1":"In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
"annualReport.supportersSFEDescription2":"David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
"annualReport.supportersSFEDescription3":"In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
"annualReport.supportersCoFounder":"Co-Founder and Co-Chairman",
"annualReport.supportersQuote":"Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
"annualReport.supportersAllDescription":"Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
"annualReport.supportersFoundingDescription":"We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
"annualReport.donateMessage":"Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",