mirror of
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pull new editor translations from Transifex
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"NEW_PROCEDURE": "შექმენი ბლოკი",
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"PROCEDURE_ALREADY_EXISTS": "პროცედურა სახელად \"%1\" უკვე არსებობს",
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"PROCEDURE_DEFAULT_NAME": "ბლოკის სახელი",
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"PROCEDURE_USED": "To delete a block definition, first remove all uses of the block",
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"PROCEDURE_USED": "ბლოკის განსაზღვრის წასაშლელად ჯერ მისი ყველა გამოყენება ამოიღე",
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"NEW_LIST": "შექმენი სია",
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"NEW_LIST_TITLE": "ახალი სიის სახელი:",
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"LIST_MODAL_TITLE": "ახალი სია",
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@ -3,8 +3,8 @@
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"gui.alerts.tryAgain": "კიდევ სცადე",
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"gui.alerts.download": "ჩამოტვირთვა",
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"gui.connection.reconnect": "ხელახლა დაკავშირება",
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"gui.backpack.costumeLabel": "costume",
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"gui.backpack.soundLabel": "sound",
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"gui.backpack.costumeLabel": "კოსტიუმი",
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"gui.backpack.soundLabel": "ხმა",
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"gui.backpack.scriptLabel": "script",
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"gui.backpack.spriteLabel": "sprite",
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"gui.backpack.header": "ზურგჩანთა",
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"gui.defaultProject.variable": "ჩემი ცვლადი",
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"gui.howtos.intro-move-sayhello-hat.name": "პირველი ნაბიჯები",
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"gui.howtos.intro-move.step_stepMove": "დაამატე გადაადგილების ბლოკი",
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"gui.howtos.add-a-move-block.step_stepSay": "Add a say block",
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"gui.howtos.add-a-move-block.step_stepSay": "დაამატე ბლოკი “თქვი”",
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"gui.howtos.add-a-move-block.step_stepGreenFlag": "Click the green flag to start",
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"gui.howtos.animate-a-name.name": "გააცოცხლე სახელი",
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"gui.howtos.animate-a-name.step_AnimatePickLetter": "აირჩიე ასოს სპრაიტი",
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233
www/scratch-website.annual-report-l10njson/ab.json
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www/scratch-website.annual-report-l10njson/ab.json
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{
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"annualReport.subnavMessage": "Ацҳамҭа",
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"annualReport.subnavMission": "Mission",
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"annualReport.subnavMilestones": "Milestones",
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"annualReport.subnavReach": "Reach",
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"annualReport.subnavInitiatives": "Initiatives",
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"annualReport.subnavFinancials": "Financials",
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"annualReport.subnavSupporters": "Supporters",
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"annualReport.subnavTeam": "Team",
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"annualReport.subnavDonate": "Ацхыраара аҟаҵара",
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"annualReport.mastheadYear": "2019 Annual Report",
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"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
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"annualReport.messageTitle": "Message from the Scratch Team",
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"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
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"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
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"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
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"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
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"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
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"annualReport.messageSignature": "— The Scratch Team",
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"annualReport.covidResponseTitle": "Scratch Responds to COVID",
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"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
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"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
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"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
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"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
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"annualReport.covidResponseScratchCommunity": "Scratch online community",
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"annualReport.missionTitle": "Our Mission",
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"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
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"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
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"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
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"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
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"annualReport.fourPs": "Four P’s of Creative Learning",
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"annualReport.missionProjectsTitle": "Апроектқәа",
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"annualReport.missionPeersTitle": "Аиҟара",
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"annualReport.missionPassionTitle": "Аинтересқәа",
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"annualReport.missionPlayTitle": "Иарҳәатәуп",
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"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
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"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
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"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
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"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
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"annualReport.milestonesTitle": "Milestones",
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"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
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"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
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"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
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"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
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"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
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"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
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"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
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"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
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"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
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"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
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"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
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"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
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"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
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"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
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"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
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"annualReport.reachTitle": "Reaching Children Around the World",
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"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
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"annualReport.reachMillion": "million",
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"annualReport.reach170million": "170 {million}",
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"annualReport.reach60million": "60 {million}",
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"annualReport.reach20million": "20 {million}",
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"annualReport.reach48million": "48 {million}",
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"annualReport.reachUniqueVisitors": "Unique Visitors",
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"annualReport.reachProjectsCreated": "Projects Created",
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"annualReport.reachProjectCreators": "People Created Projects",
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"annualReport.reachComments": "Comments Posted in the Online Community",
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"annualReport.reachGrowthTitle": "Community Growth",
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"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
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"annualReport.reachGlobalCommunity": "Our Global Community",
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"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
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"annualReport.reachMap20M": "20M",
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"annualReport.reachMapLog": "on a logarithmic scale",
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"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
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"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
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"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
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"annualReport.reach22million": "22 {million}",
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"annualReport.reachDownloads": "Downloads Since Launching in 2014",
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"annualReport.initiativesTitle": "Initiatives",
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"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
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"annualReport.equity": "Equity",
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"annualReport.globalStrategy": "Global Strategy",
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"annualReport.toolsTitle": "Creative Tools",
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"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
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"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
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"annualReport.toolsLaunch": "Launch of Scratch 3.0",
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"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
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"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
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"annualReport.toolsTexttoSpeech": "Text-to-Speech",
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"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
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"annualReport.toolsNumProjects": "330,000+",
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"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
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"annualReport.toolsMostPopular": "Most Popular",
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"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
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"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
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"annualReport.toolsTranslate": "Еиҭагатәуп",
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"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
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"annualReport.toolsNumLanguages": "50+",
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"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
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"annualReport.toolsSupportsLiteracy": "Supports Literacy",
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"annualReport.toolsCSandLanguageArts": "computer science and language arts",
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"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
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"annualReport.toolsCollabGoogle": "Collaboration with Google",
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"annualReport.toolsPhysicalWorld": "Physical World Connections",
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"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
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"annualReport.toolsWeDoLink": "WeDo 2.0",
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"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
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"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
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"annualReport.toolsVideoTutorials": "Авидео - Урокқәа",
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"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
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"annualReport.toolsNumTutorials": "25 new tutorials",
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"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
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"annualReport.toolsNumViews": "23 million",
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"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
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"annualReport.toolsApp": "Scratch App Supports Learning Offline",
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"annualReport.toolsDownloadLink": "downloadable app",
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"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
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"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
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"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
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"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
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"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
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"annualReport.communityTitle": "Ахеилак",
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"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
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"annualReport.communitySpotlight": "Community — Spotlight Story",
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"annualReport.communityTeam": "Scratch Community Team",
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"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
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"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
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"annualReport.communityModerationTitle": "Community Moderation",
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"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
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"annualReport.communityGuidelinesTitle": "Ахеилак аԥҟарақәа",
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"annualReport.communityGuidelinesInfo": "Scratch welcomes people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.",
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"annualReport.communityGuidelinesRespect": "Апатуеиқәҵара шәылаз.",
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"annualReport.communityGuidelinesShare": "Иҭагалала.",
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"annualReport.communityGuidelinesHonest": "Ишәҳәала аиаша.",
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"annualReport.communityGuidelinesConstructive": "Аконструктивра аашәырԥшла.",
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"annualReport.communityGuidelinesPrivacy": "Еиқәшәырхала шәара ишәызку аинформациа имыраргамамкәа.",
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"annualReport.communityGuidelinesFriendly": "Шәацхраа, асаит аҟны апатуеиқәҵара аиқәырхара.",
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"annualReport.communityEngagementTitle": "Community Engagement",
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"annualReport.storySwap": "Story Swap",
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"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
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"annualReport.communitySDSTitle": "Scratch Design Studios",
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"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
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"annualReport.communityDayintheLife": "Day in the Life",
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"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
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"annualReport.communityYear3000": "Year 3000",
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"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
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"annualReport.communityBounce": "Bounce",
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"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
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"annualReport.communityMonochromatic": "Monochromatic",
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"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
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"annualReport.communityQuotes": "Community — Quotes",
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"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
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"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
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"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
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"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
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"annualReport.studio": "астудиа",
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"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
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"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
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"annualReport.communityChangeTitle": "We see young people as agents of change.",
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"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
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"annualReport.watchVideo": "Иахәаԥштәуп авидео",
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"annualReport.schoolsTitle": "Schools",
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"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
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"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
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"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
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"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
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"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
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"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
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"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Акоманда",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Ацхыраара аҟаҵара"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/am.json
Normal file
233
www/scratch-website.annual-report-l10njson/am.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "ለScratch ለመለገስ",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "ፕሮጀክቶች",
|
||||
"annualReport.missionPeersTitle": "እኩዮቼ",
|
||||
"annualReport.missionPassionTitle": "ታላቅ ስሜት",
|
||||
"annualReport.missionPlayTitle": "ይጫወታሉ",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Translate",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "ማህበር",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "የማህበረሰብ መመሪያዎች",
|
||||
"annualReport.communityGuidelinesInfo": "ስክራች ማንኛውንም ሰው እንኳን ደህና መጣችሁ ይላል።",
|
||||
"annualReport.communityGuidelinesRespect": "አክባሪ መሆን",
|
||||
"annualReport.communityGuidelinesShare": "አካፍል",
|
||||
"annualReport.communityGuidelinesHonest": "ታማኝ ሁን",
|
||||
"annualReport.communityGuidelinesConstructive": "ገንቢ መሆን",
|
||||
"annualReport.communityGuidelinesPrivacy": "የግል መረጃዎን በግልዎ ይጠብቁ።",
|
||||
"annualReport.communityGuidelinesFriendly": "የScratch ድረ-ገጽ ተወዳጅ ቦታ ሆኖ እንዲቆይ ይርዱን።",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Watch Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "ለScratch ለመለገስ"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/ar.json
Normal file
233
www/scratch-website.annual-report-l10njson/ar.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "رسالة",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "التبرع",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "المشاريع",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "تشغيل",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "الترجمة",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "فيديوهات تعليمية",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "المجتمع",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "المبادئ التوجيهية للمجتمع",
|
||||
"annualReport.communityGuidelinesInfo": "ترحب سكراتش بالناس من كافة الأعمار والأعراق والأجناس والأديان والقدرات والتوجهات الجنسية والهويات الجندرية.",
|
||||
"annualReport.communityGuidelinesRespect": "كن محترمًا",
|
||||
"annualReport.communityGuidelinesShare": "شارك",
|
||||
"annualReport.communityGuidelinesHonest": "كن صادقًا",
|
||||
"annualReport.communityGuidelinesConstructive": "كن بنَّاءً",
|
||||
"annualReport.communityGuidelinesPrivacy": "أبق معلوماتك الشخصية خاصةً بك.",
|
||||
"annualReport.communityGuidelinesFriendly": "ساهم في الإبقاء على الموقع ودودًا",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "شاهد الفيديو",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "فريق سكراتش",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "التبرع"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/az.json
Normal file
233
www/scratch-website.annual-report-l10njson/az.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Könüllü ödəniş etmək",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Layihələr",
|
||||
"annualReport.missionPeersTitle": "Həmyaşıdlar",
|
||||
"annualReport.missionPassionTitle": "Həvəs",
|
||||
"annualReport.missionPlayTitle": "Başlat",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Tərcümə",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Cəmiyyət",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Cəmiyyətin Qaydaları",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch, yaşından, irqindən, etnik qrupundan, dinindən, qabiliyyətindən, seksual oriyentasiyasından asılı olmayaraq bütün insanları xoş qarşılayır.",
|
||||
"annualReport.communityGuidelinesRespect": "Ehtiramlı olun.",
|
||||
"annualReport.communityGuidelinesShare": "Paylaşın.",
|
||||
"annualReport.communityGuidelinesHonest": "Dürüst olun.",
|
||||
"annualReport.communityGuidelinesConstructive": "Konstruktiv olun.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Şəxsi informasiyanızı məxvi saxlayın.",
|
||||
"annualReport.communityGuidelinesFriendly": "Saytda mehriban atmosferi qorumağa kömək edin.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Watch Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Könüllü ödəniş etmək"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/be.json
Normal file
233
www/scratch-website.annual-report-l10njson/be.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Ахвяраваць",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Праекты",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Іграць",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Перакладчык",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Відэа падручнікі",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Суполка",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Правілы суполкі",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch вітае людзей усіх узростаў, расаў, этнасаў, рэлігій, здольнасцяў, сэксуальных арыентацый і гендэрных ідэнтычнасцяў.",
|
||||
"annualReport.communityGuidelinesRespect": "Паважайце.",
|
||||
"annualReport.communityGuidelinesShare": "Публікуйце праекты.",
|
||||
"annualReport.communityGuidelinesHonest": "Будзьце сумленнымі.",
|
||||
"annualReport.communityGuidelinesConstructive": "Будзьце канструктыўнымі.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Захоўвайце асабістую інфармацыю прыватна.",
|
||||
"annualReport.communityGuidelinesFriendly": "Дапамагайце захоўваць сайт прыязным.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "студыя",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Глядзець відэа",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Каманда Scratch",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Ахвяраваць"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/bg.json
Normal file
233
www/scratch-website.annual-report-l10njson/bg.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Съобщение",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Дарение",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Проекти",
|
||||
"annualReport.missionPeersTitle": "Общност",
|
||||
"annualReport.missionPassionTitle": "Страст",
|
||||
"annualReport.missionPlayTitle": "Пускане",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Преведи",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Видео уроци",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Общност",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Обществени правила",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch приема всички хора, без оглед на възрастта, расата, етноса, религията, възможностите, сексуалната ориентация или половата идентичност.",
|
||||
"annualReport.communityGuidelinesRespect": "Уважавайте другите.",
|
||||
"annualReport.communityGuidelinesShare": "Споделяйте.",
|
||||
"annualReport.communityGuidelinesHonest": "Бъдете честни.",
|
||||
"annualReport.communityGuidelinesConstructive": "Бъдете конструктивни.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Пазете личните си данни.",
|
||||
"annualReport.communityGuidelinesFriendly": "Поддържайте приятелската атмосфера на уеб сайта.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "студио",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Изгледайте видеото",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Екипа на Scratch",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Дарение"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/ca.json
Normal file
233
www/scratch-website.annual-report-l10njson/ca.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Missatge",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Dona",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projectes",
|
||||
"annualReport.missionPeersTitle": "Companys",
|
||||
"annualReport.missionPassionTitle": "Passió",
|
||||
"annualReport.missionPlayTitle": "Reprodueix",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Tradueix",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Vídeo Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Comunitat",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Normes de la Comunitat",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch accepta gent de totes les edats, races, ètnies, religions, habilitats, orientacions sexuals i identitats de gènere.",
|
||||
"annualReport.communityGuidelinesRespect": "Sigues respectuós.",
|
||||
"annualReport.communityGuidelinesShare": "Comparteix.",
|
||||
"annualReport.communityGuidelinesHonest": "Sigues honest.",
|
||||
"annualReport.communityGuidelinesConstructive": "Sigues constructiu.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Mantén privada la informació personal.",
|
||||
"annualReport.communityGuidelinesFriendly": "Ajuda a mantenir l'espai agradable.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "estudi",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Mira el vídeo",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Equip Scratch",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Dona"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/ckb.json
Normal file
233
www/scratch-website.annual-report-l10njson/ckb.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "ببەخشە",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "پڕۆژەکان",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "لێدان",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "وەرگێڕان",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "کۆمەڵگە",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "ڕێنماییەکانی کۆمەڵگە",
|
||||
"annualReport.communityGuidelinesInfo": "سکڕاچ بەخێرهاتنی هەموو کەسێک لە تەمەن، توخم، ڕەگەز، ئاین، توانا، ئاڕاستەی زایەندەکی دەکات. ",
|
||||
"annualReport.communityGuidelinesRespect": "بەڕێز بە.",
|
||||
"annualReport.communityGuidelinesShare": "هاوبەشی کردن",
|
||||
"annualReport.communityGuidelinesHonest": "ڕاستگۆ بە.",
|
||||
"annualReport.communityGuidelinesConstructive": "دروستکار بە.",
|
||||
"annualReport.communityGuidelinesPrivacy": "هێشتنەوەی زانیاری کەسێتی بە نهێنی.",
|
||||
"annualReport.communityGuidelinesFriendly": "یارمەتی بدە لە هێشتنەوەی ماڵپەڕەکە بە دۆستانە.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "ستۆدیۆ",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "سەیرکردنی ڤیدیۆ",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "تیمی سکڕاچ",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "ببەخشە"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/cs.json
Normal file
233
www/scratch-website.annual-report-l10njson/cs.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Zpráva",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Podpořit",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projekty",
|
||||
"annualReport.missionPeersTitle": "Vrstevníci",
|
||||
"annualReport.missionPassionTitle": "Vášeň",
|
||||
"annualReport.missionPlayTitle": "Hraj",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Překlad",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video návody",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Společenství",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Pravidla společenství",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch vítá lidi všeho věku, ras, etnik, vyznáni, zdravotního stavu, sexuální orientace i pohlavní identity.",
|
||||
"annualReport.communityGuidelinesRespect": "Buď ohleduplný.",
|
||||
"annualReport.communityGuidelinesShare": "Sdílené.",
|
||||
"annualReport.communityGuidelinesHonest": "Buď čestný.",
|
||||
"annualReport.communityGuidelinesConstructive": "Buď konstruktivní.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Udržuj osobní informace důvěrné.",
|
||||
"annualReport.communityGuidelinesFriendly": "Pomoz udržovat server přátelský.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Sleduj video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Tým Scratch",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Podpořit"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/cy.json
Normal file
233
www/scratch-website.annual-report-l10njson/cy.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Rhoi",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projectau",
|
||||
"annualReport.missionPeersTitle": "Cyfoedion",
|
||||
"annualReport.missionPassionTitle": "Brwdfrydedd",
|
||||
"annualReport.missionPlayTitle": "Chwarae",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Cyfieithu",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Tiwtorialau Fideo",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Cymuned",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Canllawiau'r Gymuned",
|
||||
"annualReport.communityGuidelinesInfo": "Mae Scratch yn croesawu pobl o bob oes, hil, ethnigrwydd, crefydd, tuedd rywiol, a hunaniaeth rywiol.",
|
||||
"annualReport.communityGuidelinesRespect": "Dangos parch.",
|
||||
"annualReport.communityGuidelinesShare": "Rhannu.",
|
||||
"annualReport.communityGuidelinesHonest": "Byddwch yn onest.",
|
||||
"annualReport.communityGuidelinesConstructive": "Byddwch yn adeiladol.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Cadw manylion personol yn breifat",
|
||||
"annualReport.communityGuidelinesFriendly": "Cynorthwywch i gadw'r wefan yn gyfeillgar.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "stiwdio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Gwylio Fideo",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Tîm Scratch",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Rhoi"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/da.json
Normal file
233
www/scratch-website.annual-report-l10njson/da.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Besked",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Donér",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projekter",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Leg",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Oversæt",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Vejledninger",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Fællesskab",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Retningslinier for medlemmer",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch byder mennesker i alle aldre, oprindelse, etniciteter, religioner, færdigheder, seksuel orientering, og kønsidentiteter velkomne.",
|
||||
"annualReport.communityGuidelinesRespect": "Vis respekt.",
|
||||
"annualReport.communityGuidelinesShare": "Delte",
|
||||
"annualReport.communityGuidelinesHonest": "Vær ærlig.",
|
||||
"annualReport.communityGuidelinesConstructive": "Vær konstruktiv.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Hold personlige oplysninger for dig selv.",
|
||||
"annualReport.communityGuidelinesFriendly": "Hjælp med at holde webstedet venligt.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studie",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Se video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Donér"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/de.json
Normal file
233
www/scratch-website.annual-report-l10njson/de.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Nachricht",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Spenden",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projekte",
|
||||
"annualReport.missionPeersTitle": "Kollegen",
|
||||
"annualReport.missionPassionTitle": "Leidenschaft",
|
||||
"annualReport.missionPlayTitle": "Abspielen",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Übersetzung",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video-Anleitungen",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Community",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Community-Regeln",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch heißt Menschen jeden Alters, jeder Herkunft, Ethnie, Religion, sexueller Orientierung und Geschlechteridentität willkommen.",
|
||||
"annualReport.communityGuidelinesRespect": "Sei respektvoll.",
|
||||
"annualReport.communityGuidelinesShare": "Veröffentlichen.",
|
||||
"annualReport.communityGuidelinesHonest": "Sei ehrlich.",
|
||||
"annualReport.communityGuidelinesConstructive": "Sei konstruktiv.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Halte persönliche Informationen geheim.",
|
||||
"annualReport.communityGuidelinesFriendly": "Hilf mit die Seite freundlich zu halten.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "Studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Schau dir das Video an",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch-Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Spenden"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/el.json
Normal file
233
www/scratch-website.annual-report-l10njson/el.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Μήνυμα",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Κάντε δωρεά",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Έργα",
|
||||
"annualReport.missionPeersTitle": "Συνομήλικοι",
|
||||
"annualReport.missionPassionTitle": "Πάθος",
|
||||
"annualReport.missionPlayTitle": "Αναπαραγωγή",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Μετάφρασε",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Εκπαιδευτικά Βίντεο",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Κοινότητα",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Οδηγίες Kοινότητας",
|
||||
"annualReport.communityGuidelinesInfo": "Το Scratch καλωσορίζει όλα τα άτομα ανεξαρτήτως ηλικίας, φυλής, έθνους, θρησκείας, ικανότητας, σεξουαλικού προσανατολισμού και φύλου.",
|
||||
"annualReport.communityGuidelinesRespect": "Να είστε ευγενικοί.",
|
||||
"annualReport.communityGuidelinesShare": "Κοινή χρήση",
|
||||
"annualReport.communityGuidelinesHonest": "Να είστε ειλικρινείς.",
|
||||
"annualReport.communityGuidelinesConstructive": "Είμαστε εποικοδομητικοί.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Μην μοιράζεστε προσωπικές πληροφορίες.",
|
||||
"annualReport.communityGuidelinesFriendly": "Βοηθάμε στο να διατηρείται η σελίδα φιλική.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Παρακολουθήστε Βίντεο",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Η ομάδα του Scratch",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Κάντε δωρεά"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/en.json
Normal file
233
www/scratch-website.annual-report-l10njson/en.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Donate",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projects",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Play",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Translate",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Community",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Community Guidelines",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch welcomes people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.",
|
||||
"annualReport.communityGuidelinesRespect": "Be respectful.",
|
||||
"annualReport.communityGuidelinesShare": "Share.",
|
||||
"annualReport.communityGuidelinesHonest": "Be honest.",
|
||||
"annualReport.communityGuidelinesConstructive": "Be constructive.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Keep personal info private.",
|
||||
"annualReport.communityGuidelinesFriendly": "Help keep the site friendly.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Watch Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Donate"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/es-419.json
Normal file
233
www/scratch-website.annual-report-l10njson/es-419.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Mensaje",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Dona",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Proyectos",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Reproducir",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Traductor",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video tutoriales",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Comunidad",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Reglas de la comunidad",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch welcomes people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.",
|
||||
"annualReport.communityGuidelinesRespect": "Be respectful.",
|
||||
"annualReport.communityGuidelinesShare": "Share.",
|
||||
"annualReport.communityGuidelinesHonest": "Be honest.",
|
||||
"annualReport.communityGuidelinesConstructive": "Be constructive.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Keep personal info private.",
|
||||
"annualReport.communityGuidelinesFriendly": "Help keep the site friendly.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "estudio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Watch Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Equipo de Scratch",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Dona"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/es.json
Normal file
233
www/scratch-website.annual-report-l10njson/es.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Mensaje",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Donar",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Proyectos",
|
||||
"annualReport.missionPeersTitle": "Pares",
|
||||
"annualReport.missionPassionTitle": "Pasión",
|
||||
"annualReport.missionPlayTitle": "Reproducir",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Traducir",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video tutoriales",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Comunidad",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Reglas de la comunidad",
|
||||
"annualReport.communityGuidelinesInfo": "En Scratch son bienvenidas las personas de todas las edades, razas, etnias, religiones, capacidades, orientaciones sexuales e identidades de género.",
|
||||
"annualReport.communityGuidelinesRespect": "Sea respetuoso.",
|
||||
"annualReport.communityGuidelinesShare": "Compartir.",
|
||||
"annualReport.communityGuidelinesHonest": "Sea honesto.",
|
||||
"annualReport.communityGuidelinesConstructive": "Somos constructivos.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Mantén en privado la información personal.",
|
||||
"annualReport.communityGuidelinesFriendly": "Ayúdanos a mantener este sitio amigable.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "estudio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Ver vídeo",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Equipo de Scratch",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Donar"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/et.json
Normal file
233
www/scratch-website.annual-report-l10njson/et.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Teade",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Donate",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projektid",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Käivita",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Tõlgi",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Videojuhendid",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Kogukond",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Kogukonna suunised",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch welcomes people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.",
|
||||
"annualReport.communityGuidelinesRespect": "Ole lugupidav.",
|
||||
"annualReport.communityGuidelinesShare": "Jaga",
|
||||
"annualReport.communityGuidelinesHonest": "Ole aus.",
|
||||
"annualReport.communityGuidelinesConstructive": "Me oleme konstruktiivsed.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Keep personal info private.",
|
||||
"annualReport.communityGuidelinesFriendly": "Aitame hoida saidi sõbralikuna.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Watch Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratchi tiim",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Donate"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/eu.json
Normal file
233
www/scratch-website.annual-report-l10njson/eu.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Mezua",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Dohaintzan eman",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Proiektuak",
|
||||
"annualReport.missionPeersTitle": "Berdinak",
|
||||
"annualReport.missionPassionTitle": "Pasioa",
|
||||
"annualReport.missionPlayTitle": "Erreproduzitu",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Itzuli",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Bideo-tutorialak",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Komunitatea",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Komunitatearen gidalerroak",
|
||||
"annualReport.communityGuidelinesInfo": "Scratchek ongi etorri ematen dio adin, arraza, etnia, erlijio, gaitasun, orientazio sexuala eta genero identitate guztietako jendeari.",
|
||||
"annualReport.communityGuidelinesRespect": "Izan adeitsua.",
|
||||
"annualReport.communityGuidelinesShare": "Partekatu.",
|
||||
"annualReport.communityGuidelinesHonest": "Izan zintzoa.",
|
||||
"annualReport.communityGuidelinesConstructive": "Izan konstruktiboa.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Zaindu informazio pertsonalaren pribatutasuna.",
|
||||
"annualReport.communityGuidelinesFriendly": "Lagundu webgunea adiskidetsu mantentzen.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "estudioa",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Watch Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Taldea",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Dohaintzan eman"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/fa.json
Normal file
233
www/scratch-website.annual-report-l10njson/fa.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "پیام",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "حمایت مالی",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "پروژهها",
|
||||
"annualReport.missionPeersTitle": "همسالان",
|
||||
"annualReport.missionPassionTitle": "اشتیاق",
|
||||
"annualReport.missionPlayTitle": "پخش",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "ترجمه",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "ویدئوهای آموزشی",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "حوزه مشارکت اجتماعی",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "دستور العملهای انجمن",
|
||||
"annualReport.communityGuidelinesInfo": "اسکرچ افراد از هر سن، نژاد، قومیت، مذهب، توانایی، علایق جنسی را پذیرا میباشد.",
|
||||
"annualReport.communityGuidelinesRespect": "مودب باشید.",
|
||||
"annualReport.communityGuidelinesShare": "به اشتراک گذاشته شده",
|
||||
"annualReport.communityGuidelinesHonest": "صادق باشید.",
|
||||
"annualReport.communityGuidelinesConstructive": "سازنده باشید.",
|
||||
"annualReport.communityGuidelinesPrivacy": "اطلاعات شخصی را به صورت خصوصی نگه دارید.",
|
||||
"annualReport.communityGuidelinesFriendly": "کمک کنید تا محیط سایت دوستانه نگه داشته شود.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "استودیو",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "تماشای ویدئو",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "گروه اسکرچ",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "حمایت مالی"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/fi.json
Normal file
233
www/scratch-website.annual-report-l10njson/fi.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Viesti",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Lahjoita",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projektit",
|
||||
"annualReport.missionPeersTitle": "Ikätoverit",
|
||||
"annualReport.missionPassionTitle": "Intohimo",
|
||||
"annualReport.missionPlayTitle": "Leikki",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Käännä",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Yhteisö",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "yhteisön suuntaviivoja",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch toivottaa tervetulleeksi kaikki riipppumatta iästä, rodusta, etnisyydestä, uskonnosta, kyvyistä, seksuaalisesta suuntautumisesta tai sukupuoli-identiteetistä.",
|
||||
"annualReport.communityGuidelinesRespect": "Kunnioita muita.",
|
||||
"annualReport.communityGuidelinesShare": "Jaa",
|
||||
"annualReport.communityGuidelinesHonest": "Ole rehellinen.",
|
||||
"annualReport.communityGuidelinesConstructive": "Esitä kritiikkisi rakentavasti.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Varmista henkilökohtaisten tietojen pysyminen yksityisinä.",
|
||||
"annualReport.communityGuidelinesFriendly": "Edistä ystävällistä henkeä sivustolla.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Katso video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch-tiimi",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Lahjoita"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/fr.json
Normal file
233
www/scratch-website.annual-report-l10njson/fr.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Étapes importantes",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Finances",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Équipe",
|
||||
"annualReport.subnavDonate": "Faire un don",
|
||||
"annualReport.mastheadYear": "Rapport annuel 2019",
|
||||
"annualReport.mastheadTitle": "Favoriser un monde basé sur l'apprentissage créatif",
|
||||
"annualReport.messageTitle": "Message de l'équipe Scratch",
|
||||
"annualReport.messageP1": "2019 a été une année de grandes avancées pour le Scratch. Nous avons commencé l'année avec le lancement de Scratch 3.0, notre toute nouvelle version de Scratch, conçue pour stimuler la créativité des enfants et susciter l'intérêt d'enfants ayant des intérêts et des origines variés. Nous avons fêté la fin de l'année avec le déménagement de notre équipe depuis le MIT vers ses nouveaux locaux à la Fondation Scratch, dans un espace ludique au premier étage près de la gare de Boston. Tout au long de l'année, la communauté Scratch a continué à s'épanouir et à se développer : plus de 20 millions de jeunes ont créé des projets avec Scratch en 2019, soit une augmentation de 48 % par rapport à l'année précédente.",
|
||||
"annualReport.messageP2": "L'impact et l'importance de Scratch ont été démontrés en 2020, lorsque la pandémie du COVID a obligé les écoles à fermer. L'activité de la communauté en ligne Scratch a plus que doublé lorsque les jeunes, confinés chez eux, se sont tournés vers Scratch pour s'exprimer de manière créative et se retrouver entre eux. Les scratchers se sont également engagés activement dans le mouvement Black Lives Matter et d'autres initiatives en faveur de la justice et de l'équité raciale, en créant des projets et des studios d'animation pour sensibiliser le public et réclamer du changement.",
|
||||
"annualReport.messageP3": "Depuis le lancement de Scratch en 2007, nous avons toujours considéré Scratch comme étant bien plus qu'un langage de programmation. Scratch offre des opportunités à tous les jeunes, de tous les milieux, pour développer leur voix, exprimer leurs idées et créer les uns avec les autres. Nous aimons voir comment les Scratcheurs ont répondu aux récents défis de société avec créativité, collaboration, bienveillance et gentillesse.",
|
||||
"annualReport.messageP4": "Dans ce rapport annuel, nous présenterons plus en détail la mission, les objectifs, l'impact et la portée de Scratch, en donnant des exemples de la façon dont Scratch développe les possibilités d'apprentissage pour un grand nombre de jeunes partout à travers le monde, tant à l'école que tout le long de leur vie.",
|
||||
"annualReport.messageP5": "Nous sommes fiers de ce que les jeunes créent et apprennent aujourd'hui avec Scratch, et nous nous engageons à offrir plus d'opportunités à davantage de jeunes dans le futur.",
|
||||
"annualReport.messageSignature": "- L'Équipe Scratch",
|
||||
"annualReport.covidResponseTitle": "Réponse de Scratch au COVID",
|
||||
"annualReport.covidResponseP1": "Alors que nous rédigeons ce rapport annuel, la pandémie du COVID dure depuis des mois. Depuis la mi-mars 2020, les bureaux de Scratch sont fermés et les membres de l'Équipe Scratch travaillent activement depuis leur domicile pour soutenir les enfants et les éducateurs du monde entier dont la vie a été bouleversée par la pandémie.",
|
||||
"annualReport.covidResponseP2": "Le 17 mars, nous avons lancé l'initiative #ScratchAtHome pour donner aux enfants, aux familles et aux éducateurs des pistes pour entreprendre à la maison des activités d'apprentissage créatives avec Scratch. Nous continuons à ajouter des tutoriels vidéo et d'autres ressources sur la {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "page #ScratchAtHome",
|
||||
"annualReport.covidResponseP3": "Les activités dans la {scratchCommunityLink} ont plus que doublé par rapport à l'année dernière. Les Scratcheurs créent et partagent des projets pour soutenir et motiver les autres tout au long de la pandémie, avec des projets et des studios qui proposent des idées pour faire du sport à la maison, des conseils pour rester en bonne santé, de l'humour pour se remonter le moral et remercier les travailleurs essentiels.",
|
||||
"annualReport.covidResponseScratchCommunity": "communauté en ligne Scratch",
|
||||
"annualReport.missionTitle": "Notre mission",
|
||||
"annualReport.missionSubtitle": "Notre mission a pour but d'offrir à tous les enfants, de toutes origines, la possibilité d'imaginer, de créer et de collaborer grâce aux nouvelles technologies - afin qu'ils puissent façonner le monde de demain.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Les projets",
|
||||
"annualReport.missionPeersTitle": "Pairs",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Jouer",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Étapes importantes",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Traduire",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Tutoriaux vidéos",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Communauté",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Règles de conduite",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch accueille des personnes de tous âges, races, ethnies, religions, capacités, orientations sexuelles et des identités de genre.",
|
||||
"annualReport.communityGuidelinesRespect": "Soyez respectueux.",
|
||||
"annualReport.communityGuidelinesShare": "Partagez.",
|
||||
"annualReport.communityGuidelinesHonest": "Soyez sincère.",
|
||||
"annualReport.communityGuidelinesConstructive": "Soyez constructifs.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Gardez vos informations personnelles privées.",
|
||||
"annualReport.communityGuidelinesFriendly": "Aide à garder le site convivial.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Voir la vidéo",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "L'équipe Scratch",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Faire un don"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/ga.json
Normal file
233
www/scratch-website.annual-report-l10njson/ga.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Teachtaireacht",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Bronntanais",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Tionscadail",
|
||||
"annualReport.missionPeersTitle": "Comhghleacaithe",
|
||||
"annualReport.missionPassionTitle": "Díograis",
|
||||
"annualReport.missionPlayTitle": "Seinn",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Aistriúchán",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Comhphobal",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Treoirlínte an Chomhphobail",
|
||||
"annualReport.communityGuidelinesInfo": "Cuireann Scratch fáilte roimh gach duine agus ní dhéantar idirdhealú ó thaobh aoise, eitneachais, cine, reiligiúin, claonadh gnéis ná féiniúlacht inscne de.",
|
||||
"annualReport.communityGuidelinesRespect": "Bíodh meas agat.",
|
||||
"annualReport.communityGuidelinesShare": "Roinn.",
|
||||
"annualReport.communityGuidelinesHonest": "Bí ionraic.",
|
||||
"annualReport.communityGuidelinesConstructive": "Bí cuidiúil.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Coinnigh eolas pearsanta príobháideach.",
|
||||
"annualReport.communityGuidelinesFriendly": "Bí cairdiúil",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "stiúideo",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Breathnaigh ar an bhFíseán",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Foireann Scratch",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Bronntanais"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/gd.json
Normal file
233
www/scratch-website.annual-report-l10njson/gd.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Teachdaireachd",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Thoir tìodhlac dhuinn",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Pròiseactan",
|
||||
"annualReport.missionPeersTitle": "Co-aoisean",
|
||||
"annualReport.missionPassionTitle": "Dìorras",
|
||||
"annualReport.missionPlayTitle": "Cluich",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Eadar-theangaich",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Oideachadh video",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Coimhearsnachd",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Riaghailtean giùlain",
|
||||
"annualReport.communityGuidelinesInfo": "Cuiridh Scratch fàilte air a h-uile duine ge b’ e dè an aois, gineal, cinnidheachd, creideamh, comas, aidmheil cleamhnais no aithne gnè.",
|
||||
"annualReport.communityGuidelinesRespect": "Bi modhail.",
|
||||
"annualReport.communityGuidelinesShare": "Co-roinn",
|
||||
"annualReport.communityGuidelinesHonest": "Bi onarach.",
|
||||
"annualReport.communityGuidelinesConstructive": "Tha sinn taiceil.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Cùm gach fiosrachadh pearsanta prìobhaideach.",
|
||||
"annualReport.communityGuidelinesFriendly": "Cuidichidh sinn ach am biodh an làrach-lìn càirdeil.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "stiùideo",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Coimhead air video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "An sgioba Scratch",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Thoir tìodhlac dhuinn"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/gl.json
Normal file
233
www/scratch-website.annual-report-l10njson/gl.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Mensaxe",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Doar",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Proxectos",
|
||||
"annualReport.missionPeersTitle": "Iguais",
|
||||
"annualReport.missionPassionTitle": "Paixón",
|
||||
"annualReport.missionPlayTitle": "Reproducir",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Traducir",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Vídeo Tutoriais",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Comunidade",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Regras da comunidade",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch dálle a benvida a xente de todas as idades, razas, etnias, relixións, orientacións sexuais e identidades de xénero.",
|
||||
"annualReport.communityGuidelinesRespect": "Se respectuoso/a.",
|
||||
"annualReport.communityGuidelinesShare": "Compartir",
|
||||
"annualReport.communityGuidelinesHonest": "Se honesto/a.",
|
||||
"annualReport.communityGuidelinesConstructive": "Somos constructivos.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Mantén a información persoal privada.",
|
||||
"annualReport.communityGuidelinesFriendly": "Axudanos a manter este sitio cordial.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "estudo",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Mira o vídeo",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Equipo Scratch",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Doar"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/he.json
Normal file
233
www/scratch-website.annual-report-l10njson/he.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "הודעה",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "תרומות",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "פרוייקטים",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "נגינה",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "תרגום",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "קהילה",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "הנחיות קהילה",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch welcomes people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.",
|
||||
"annualReport.communityGuidelinesRespect": "נהוג בכבוד.",
|
||||
"annualReport.communityGuidelinesShare": "משותף",
|
||||
"annualReport.communityGuidelinesHonest": "היה הגון.",
|
||||
"annualReport.communityGuidelinesConstructive": "תן ביקורת בונה.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Keep personal info private.",
|
||||
"annualReport.communityGuidelinesFriendly": "עזור לשמור את האתר חברותי.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "תיקיה",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "צפה בסרטון",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "תרומות"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/hr.json
Normal file
233
www/scratch-website.annual-report-l10njson/hr.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Poruka",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Doniraj",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projects",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Pokreni",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Prevedi",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Zajednica",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Pravila zajednice",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch welcomes people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.",
|
||||
"annualReport.communityGuidelinesRespect": "Be respectful.",
|
||||
"annualReport.communityGuidelinesShare": "Dijeljeno",
|
||||
"annualReport.communityGuidelinesHonest": "Be honest.",
|
||||
"annualReport.communityGuidelinesConstructive": "Konstruktivni smo",
|
||||
"annualReport.communityGuidelinesPrivacy": "Keep personal info private.",
|
||||
"annualReport.communityGuidelinesFriendly": "Help keep the site friendly.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Watch Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Doniraj"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/ht.json
Normal file
233
www/scratch-website.annual-report-l10njson/ht.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Donate",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projects",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Jwe",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Tradwi",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Community",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Community Guidelines",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch welcomes people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.",
|
||||
"annualReport.communityGuidelinesRespect": "Be respectful.",
|
||||
"annualReport.communityGuidelinesShare": "Share.",
|
||||
"annualReport.communityGuidelinesHonest": "Be honest.",
|
||||
"annualReport.communityGuidelinesConstructive": "Be constructive.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Keep personal info private.",
|
||||
"annualReport.communityGuidelinesFriendly": "Help keep the site friendly.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Watch Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Donate"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/hu.json
Normal file
233
www/scratch-website.annual-report-l10njson/hu.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Üzenet",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Adományozás",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projektek",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Lejátszás",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Fordítás",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Közösség",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Közösségi irányelvek",
|
||||
"annualReport.communityGuidelinesInfo": "A Scratch szívesen fogad mindenféle embert, tekintet nélkül azok korára, fajára, nemzetiségére, vallására, képességeire, nemi azonosságára és hajlamaira.",
|
||||
"annualReport.communityGuidelinesRespect": "Légy tisztelettudó.",
|
||||
"annualReport.communityGuidelinesShare": "Oszd meg",
|
||||
"annualReport.communityGuidelinesHonest": "Légy becsületes.",
|
||||
"annualReport.communityGuidelinesConstructive": "Légy konstruktív.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Tartsd meg magadnak a magánadataidat.",
|
||||
"annualReport.communityGuidelinesFriendly": "Segíts az oldal barátságosságát megtartani.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Videó megtekintése",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Adományozás"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/hy.json
Normal file
233
www/scratch-website.annual-report-l10njson/hy.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Հաղորդագրություն",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Նվիրաբերել",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Նախագծեր",
|
||||
"annualReport.missionPeersTitle": "Հասակակիցներ",
|
||||
"annualReport.missionPassionTitle": "Հոգատարություն",
|
||||
"annualReport.missionPlayTitle": "Արտաբերել",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Թարգմանել",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Համայնք",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Համայնքային ցուցումներ",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch-ը ողջունում և ընդունում է ցանկացած տարիքի, ցեղի, էթնոսի, կրոնի, սեռի մարդկանց:",
|
||||
"annualReport.communityGuidelinesRespect": "Եղեք հարգալից։",
|
||||
"annualReport.communityGuidelinesShare": "Կիսվել։",
|
||||
"annualReport.communityGuidelinesHonest": "Եղիր ազնիվ։",
|
||||
"annualReport.communityGuidelinesConstructive": "Եղեք կառուցողական:",
|
||||
"annualReport.communityGuidelinesPrivacy": "Անձնական տվյալները գաղտնի պահիր:",
|
||||
"annualReport.communityGuidelinesFriendly": "Օգնիր, որ կայքը գտնվի ընկերական կարգավիճակում։",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Դիտել տեսանյութը",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Նվիրաբերել"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/id.json
Normal file
233
www/scratch-website.annual-report-l10njson/id.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Pesan",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Donasi",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Karya",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Putar",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Terjemahkan",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Tutorial Video",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Komunitas",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Pedoman Komunitas",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch menerima orang-orang dari segala umur, ras, etnis, agama, kemampuan, orientasi seksual, dan identitas jender.",
|
||||
"annualReport.communityGuidelinesRespect": "Hormatilah semua orang.",
|
||||
"annualReport.communityGuidelinesShare": "Berbagi.",
|
||||
"annualReport.communityGuidelinesHonest": "Bersikap jujur.",
|
||||
"annualReport.communityGuidelinesConstructive": "Bersikap membantu.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Jaga informasi pribadi.",
|
||||
"annualReport.communityGuidelinesFriendly": "Jaga keramahan situs ini.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Tonton Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Donasi"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/is.json
Normal file
233
www/scratch-website.annual-report-l10njson/is.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Styrkja",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Verkefni",
|
||||
"annualReport.missionPeersTitle": "Jafningjar",
|
||||
"annualReport.missionPassionTitle": "Ástríða",
|
||||
"annualReport.missionPlayTitle": "Spila",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Translate",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Samfélag",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Samfélagsleiðbeiningar",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch welcomes people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.",
|
||||
"annualReport.communityGuidelinesRespect": "Be respectful.",
|
||||
"annualReport.communityGuidelinesShare": "Deilt",
|
||||
"annualReport.communityGuidelinesHonest": "Be honest.",
|
||||
"annualReport.communityGuidelinesConstructive": "Be constructive.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Keep personal info private.",
|
||||
"annualReport.communityGuidelinesFriendly": "Help keep the site friendly.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "vinnustofa",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Watch Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Styrkja"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/it.json
Normal file
233
www/scratch-website.annual-report-l10njson/it.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Messaggio",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Donazioni",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Progetti",
|
||||
"annualReport.missionPeersTitle": "I Pari",
|
||||
"annualReport.missionPassionTitle": "Passione",
|
||||
"annualReport.missionPlayTitle": "Riproduci",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Traduci",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Tutorial Video",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Comunità",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Linee Guida della Comunità",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch dà il benvenuto a persone di tutte le età, razze, etnie, religioni, capacità, orientamento sessuale e identità di genere.",
|
||||
"annualReport.communityGuidelinesRespect": "Sii rispettoso.",
|
||||
"annualReport.communityGuidelinesShare": "Condividi.",
|
||||
"annualReport.communityGuidelinesHonest": "Sii onesto.",
|
||||
"annualReport.communityGuidelinesConstructive": "Sii costruttivo.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Non condividere le tue informazioni personali.",
|
||||
"annualReport.communityGuidelinesFriendly": "Aiutaci a mantenere il sito un luogo amichevole.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "galleria",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Guarda il Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Il Team di Scratch",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Donazioni"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/ja-Hira.json
Normal file
233
www/scratch-website.annual-report-l10njson/ja-Hira.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "きふ",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "さくひん",
|
||||
"annualReport.missionPeersTitle": "ピア(Peers)",
|
||||
"annualReport.missionPassionTitle": "パッション(Passion)",
|
||||
"annualReport.missionPlayTitle": "さいせい",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "ほんやく",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "コミュニティ",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "コミュニティーガイドライン",
|
||||
"annualReport.communityGuidelinesInfo": "Scratchは、何歳であっても、どんな人種、民族であっても、能力に違いがあっても、どんな宗教を信じていても、どんな性的指向、性同一性を持っていても、すべての人々を歓迎します。",
|
||||
"annualReport.communityGuidelinesRespect": "敬意をしめそう。",
|
||||
"annualReport.communityGuidelinesShare": "共有すること。",
|
||||
"annualReport.communityGuidelinesHonest": "誠実であること。",
|
||||
"annualReport.communityGuidelinesConstructive": "建設的になろう。",
|
||||
"annualReport.communityGuidelinesPrivacy": "個人情報を公開しないこと。",
|
||||
"annualReport.communityGuidelinesFriendly": "サイトを心地よい場所にすること。",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "ビデオをみる",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratchチーム",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "きふ"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/ja.json
Normal file
233
www/scratch-website.annual-report-l10njson/ja.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "メッセージ",
|
||||
"annualReport.subnavMission": "使命",
|
||||
"annualReport.subnavMilestones": "マイルストーン",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "財務",
|
||||
"annualReport.subnavSupporters": "支援者",
|
||||
"annualReport.subnavTeam": "チーム",
|
||||
"annualReport.subnavDonate": "寄付",
|
||||
"annualReport.mastheadYear": "2019年 年次報告書",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "プロジェクト(Projects)",
|
||||
"annualReport.missionPeersTitle": "ピア(Peers)",
|
||||
"annualReport.missionPassionTitle": "パッション(Passion)",
|
||||
"annualReport.missionPlayTitle": "再生",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "マイルストーン",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "翻訳",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "ビデオチュートリアル",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "コミュニティ",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "コミュニティーガイドライン",
|
||||
"annualReport.communityGuidelinesInfo": "Scratchは、何歳であっても、どんな人種、民族であっても、能力に違いがあっても、どんな宗教を信じていても、どんな性的指向、性同一性を持っていても、すべての人々を歓迎します。",
|
||||
"annualReport.communityGuidelinesRespect": "敬意をしめそう。",
|
||||
"annualReport.communityGuidelinesShare": "共有すること。",
|
||||
"annualReport.communityGuidelinesHonest": "誠実であること。",
|
||||
"annualReport.communityGuidelinesConstructive": "建設的になろう。",
|
||||
"annualReport.communityGuidelinesPrivacy": "個人情報を公開しないこと。",
|
||||
"annualReport.communityGuidelinesFriendly": "サイトを心地よい場所にすること。",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "スタジオ",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "ビデオを見る",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratchチーム",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "寄付"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/ka.json
Normal file
233
www/scratch-website.annual-report-l10njson/ka.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "შემოგვწირე",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "პროექტები",
|
||||
"annualReport.missionPeersTitle": "თანატოლები",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "დაკვრა",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "თარგმანი",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "საზოგადოება",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "საზოგადოების წესები",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch მიესალმება ყველა ასაკის, რასის, ეთნიკური კუთვნილების, რელიგიის, შესაძლებლობების, სექსუალური ორიენტაციისა და გენდერული იდენტობის მქონე ადამიანს. ",
|
||||
"annualReport.communityGuidelinesRespect": "იყავი თავაზიანი.",
|
||||
"annualReport.communityGuidelinesShare": "გააზიარე.",
|
||||
"annualReport.communityGuidelinesHonest": "იყავი გულწრფელი.",
|
||||
"annualReport.communityGuidelinesConstructive": "იყავი კონსტრუქტიული.",
|
||||
"annualReport.communityGuidelinesPrivacy": "დაიცავი პირადი მონაცემების კონფიდენციალურობა.",
|
||||
"annualReport.communityGuidelinesFriendly": "დაგვეხმარე საიტის მეგობრული ატმოსფეროს შენარჩუნებაში.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "იხილე ვიდეო",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch-ის გუნდი",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "შემოგვწირე"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/km.json
Normal file
233
www/scratch-website.annual-report-l10njson/km.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "បរិច្ចាគ",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "កិច្ចការ",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "លេង",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "បកប្រែ",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "សហគមន៍",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "គោលការណ៍ណែនាំសម្រាប់សហគមន៍",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch សូមស្វាគមន៍មនុស្សគ្រប់វ័យ គ្រប់ពូជសាសន៍ ជនជាតិ សាសនា សមត្ថភាព ភេទ និងអត្តសញ្ញាណយេនឌ័រ។",
|
||||
"annualReport.communityGuidelinesRespect": "គោរពគ្នា",
|
||||
"annualReport.communityGuidelinesShare": "ចែករំលែក",
|
||||
"annualReport.communityGuidelinesHonest": "ស្មោះត្រង់",
|
||||
"annualReport.communityGuidelinesConstructive": "ចូលរួមស្ថាបនា",
|
||||
"annualReport.communityGuidelinesPrivacy": "រក្សាព័ត៌មានផ្ទាល់ខ្លួនជាលក្ខណៈឯកជន",
|
||||
"annualReport.communityGuidelinesFriendly": "ជួយធ្វើឲ្យតំបន់បណ្តាញមានលក្ខណៈរួសរាយស្វាគមន៍",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "ស្ទូឌីយោ",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "មើលវីដេអូ",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "បរិច្ចាគ"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/ko.json
Normal file
233
www/scratch-website.annual-report-l10njson/ko.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "메시지",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "기부",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "프로젝트",
|
||||
"annualReport.missionPeersTitle": "협력",
|
||||
"annualReport.missionPassionTitle": "열정",
|
||||
"annualReport.missionPlayTitle": "재생",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "번역",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "비디오 튜토리얼",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "커뮤니티",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "커뮤니티 지침",
|
||||
"annualReport.communityGuidelinesInfo": "스크래치는 나이, 인종, 종교, 능력, 성적 취향, 성별을 차별하지 않고 모든 사람을 환영합니다.",
|
||||
"annualReport.communityGuidelinesRespect": "다른 사람을 존중하세요.",
|
||||
"annualReport.communityGuidelinesShare": "공유",
|
||||
"annualReport.communityGuidelinesHonest": "정직한 사람이 되세요.",
|
||||
"annualReport.communityGuidelinesConstructive": "건설적인 사람이 되세요.",
|
||||
"annualReport.communityGuidelinesPrivacy": "개인정보를 공개하지 마세요.",
|
||||
"annualReport.communityGuidelinesFriendly": "사이트를 친절한 곳으로 만들어주세요.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "스튜디오",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "동영상 시청하기",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "스크래치 팀",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "기부"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/ku.json
Normal file
233
www/scratch-website.annual-report-l10njson/ku.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Peyam",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Bexşkirin",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Proje",
|
||||
"annualReport.missionPeersTitle": "Hevtemenî",
|
||||
"annualReport.missionPassionTitle": "Arezû",
|
||||
"annualReport.missionPlayTitle": "Bilîze",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Werger",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Civak",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Rêwerzên Civakê",
|
||||
"annualReport.communityGuidelinesInfo": "Scratchê bi dil û can deriyên xwe ji mirovên bi hemû temen, nijad, etnîsîte, jêhatinî û meyldariyên zayendî re vekiriye.",
|
||||
"annualReport.communityGuidelinesRespect": "Rêzdar be.",
|
||||
"annualReport.communityGuidelinesShare": "Parve bike.",
|
||||
"annualReport.communityGuidelinesHonest": "Rastgo be.",
|
||||
"annualReport.communityGuidelinesConstructive": "Avakar be.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Agahiyên xwe yên kesane veşêre.",
|
||||
"annualReport.communityGuidelinesFriendly": "Ji bo malper timî dostane bimîne, hewl bide.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studyo",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Vîdyoyê temaşe bike",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Tîma Scratchê",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Bexşkirin"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/lt.json
Normal file
233
www/scratch-website.annual-report-l10njson/lt.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Donate",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projects",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Paleisti",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Išversti",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Community",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Community Guidelines",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch bendruomenėje mes džiaugiamės turėdami skirtingų amžių, rasių, tautybių, gebėjimų, seksualinių orientacijų ir lytinių tapatybių žmones.",
|
||||
"annualReport.communityGuidelinesRespect": "Elkis pagarbiai.",
|
||||
"annualReport.communityGuidelinesShare": "Dalinkis.",
|
||||
"annualReport.communityGuidelinesHonest": "Būk nuoširdus.",
|
||||
"annualReport.communityGuidelinesConstructive": "Būk konstruktyvus.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Keep personal info private.",
|
||||
"annualReport.communityGuidelinesFriendly": "Prisidėk, kad puslapis išliktų draugiškas.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Watch Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Donate"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/lv.json
Normal file
233
www/scratch-website.annual-report-l10njson/lv.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Ziņojums",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Atbalsti",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projekti",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Atskaņot",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Tulkot",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video pamācības",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Kopiena",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Kopienas vadlīnijas",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch laipni sagaida cilvēkus visos vecumos, rasēs, tautībās, ar dažādām dotībām, seksuālām orientācijām, dzimumiem.",
|
||||
"annualReport.communityGuidelinesRespect": "Mēs esam saprotoši.",
|
||||
"annualReport.communityGuidelinesShare": "Kopīgot",
|
||||
"annualReport.communityGuidelinesHonest": "Mēs esam draudzīgi.",
|
||||
"annualReport.communityGuidelinesConstructive": "Mēs esam konstruktīvi.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Paturi personisko informāciju privātu.",
|
||||
"annualReport.communityGuidelinesFriendly": "Mēs palīdzam uzturēt lapu draudzīgu.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studija",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Skatīties video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch komanda",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Atbalsti"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/mi.json
Normal file
233
www/scratch-website.annual-report-l10njson/mi.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Koha mai",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Ngā Kaupapa",
|
||||
"annualReport.missionPeersTitle": "Hoa Aropā",
|
||||
"annualReport.missionPassionTitle": "Ngākaunui",
|
||||
"annualReport.missionPlayTitle": "Whakatangihia",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Google Translate",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Ngā Akoako Ataata",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Te Hapori",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "He Aratohu Hapori",
|
||||
"annualReport.communityGuidelinesInfo": "Ka rāhiri mai a Scratch i ngā tāngata o ngā reanga tau katoa, ngā iwi katoa, ngā mātāwaka katoa, ngā whakapono katoa, ngā pūkenga katoa, ngā aronga ai katoa, me ngā ira hangatanga katoa hoki.",
|
||||
"annualReport.communityGuidelinesRespect": "Kia whakarangatira.",
|
||||
"annualReport.communityGuidelinesShare": "Tuaritia.",
|
||||
"annualReport.communityGuidelinesHonest": "Kia pono.",
|
||||
"annualReport.communityGuidelinesConstructive": "Kia hanga tika",
|
||||
"annualReport.communityGuidelinesPrivacy": "Puritia kia noho tūmataiti tonu ngā mōhiohio whaiaro.",
|
||||
"annualReport.communityGuidelinesFriendly": "Āwhinatia kia mau tonu te wairua whakahoahoa o te pae tukutuku.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "taiwhanga",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Mātakitaki i te Ataata",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Te Tīma Scratch",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Koha mai"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/mn.json
Normal file
233
www/scratch-website.annual-report-l10njson/mn.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Хандив өргөх",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projects",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Тоглуулах",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Орчуулах",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Нийгмийн бүлэг",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Community Guidelines",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch welcomes people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.",
|
||||
"annualReport.communityGuidelinesRespect": "Be respectful.",
|
||||
"annualReport.communityGuidelinesShare": "Share.",
|
||||
"annualReport.communityGuidelinesHonest": "Be honest.",
|
||||
"annualReport.communityGuidelinesConstructive": "Be constructive.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Keep personal info private.",
|
||||
"annualReport.communityGuidelinesFriendly": "Help keep the site friendly.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Watch Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Хандив өргөх"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/nb.json
Normal file
233
www/scratch-website.annual-report-l10njson/nb.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Melding",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Støtt Scratch",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Prosjekter",
|
||||
"annualReport.missionPeersTitle": "Samarbeid",
|
||||
"annualReport.missionPassionTitle": "Engasjement",
|
||||
"annualReport.missionPlayTitle": "Spill av",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Oversette",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Instruksjonsvideoer",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Nettsamfunn",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Retningslinjer for nettstedet",
|
||||
"annualReport.communityGuidelinesInfo": "Alle er velkommen til å bruke Scratch, uavhengig av alder, rase, etnisitet, funksjonshemming, seksuell legning eller kjønnsidentitet",
|
||||
"annualReport.communityGuidelinesRespect": "Vis respekt.",
|
||||
"annualReport.communityGuidelinesShare": "Legg ut.",
|
||||
"annualReport.communityGuidelinesHonest": "Vær ærlig.",
|
||||
"annualReport.communityGuidelinesConstructive": "Vær konstruktiv.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Ikke legg ut personlig informasjon.",
|
||||
"annualReport.communityGuidelinesFriendly": "Hold en vennlig tone her.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "galleri",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Se video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch-gruppen",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Støtt Scratch"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/nl.json
Normal file
233
www/scratch-website.annual-report-l10njson/nl.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Bericht",
|
||||
"annualReport.subnavMission": "Missie",
|
||||
"annualReport.subnavMilestones": "Mijlpaal",
|
||||
"annualReport.subnavReach": "Bereik",
|
||||
"annualReport.subnavInitiatives": "Initiatieven",
|
||||
"annualReport.subnavFinancials": "Financiën",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Doneer",
|
||||
"annualReport.mastheadYear": "Jaarverslag 2019",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— Het Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Onze missie",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projecten",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passie",
|
||||
"annualReport.missionPlayTitle": "Spelen",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Mijlpaal",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "miljoen",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unieke bezoekers",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "op een logaritmische schaal",
|
||||
"annualReport.reachTranslationTitle": "Scratch is vertaald in 60+ talen",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatieven",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Wereldwijde strategie",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Meest populair",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Samenwerking met Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Vertaal",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Samenwerking met Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Videolessen",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 nieuwe tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 miljoen",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} weergaven in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Gemeenschap",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Gemeenschapsrichtlijnen",
|
||||
"annualReport.communityGuidelinesInfo": "Mensen van alle leeftijden, ras, etniciteit, religie, seksuele geaardheid en genderidentiteit zijn welkom bij Scratch.",
|
||||
"annualReport.communityGuidelinesRespect": "Wees respectvol.",
|
||||
"annualReport.communityGuidelinesShare": "Delen",
|
||||
"annualReport.communityGuidelinesHonest": "Wees eerlijk.",
|
||||
"annualReport.communityGuidelinesConstructive": "We zijn opbouwend.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Houd persoonlijke informatie privé.",
|
||||
"annualReport.communityGuidelinesFriendly": "We houden de website vriendelijk.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Bekijk de video",
|
||||
"annualReport.schoolsTitle": "Scholen",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In het nieuws",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latijns Amerika",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spaanse versie",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europa",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Afrika",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Ons team",
|
||||
"annualReport.leadershipBoard": "Raad van bestuur",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch-team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Steun ons",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Doneer"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/nn.json
Normal file
233
www/scratch-website.annual-report-l10njson/nn.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Melding",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Gje pengegåve",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Prosjekt",
|
||||
"annualReport.missionPeersTitle": "Samarbeid",
|
||||
"annualReport.missionPassionTitle": "Engasjement",
|
||||
"annualReport.missionPlayTitle": "Spel av",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Omsetjing",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Instruksjonsvideoar",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Nettsamfunn",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "retningslinjene for nettstaden",
|
||||
"annualReport.communityGuidelinesInfo": "Alle er velkomne til Scratch – uansett rase, etnisitet, religion, funksjonsevne, seksuell legning eller kjønnsidentitet.",
|
||||
"annualReport.communityGuidelinesRespect": "Vis respekt.",
|
||||
"annualReport.communityGuidelinesShare": "Del med andre.",
|
||||
"annualReport.communityGuidelinesHonest": "Ver ærleg.",
|
||||
"annualReport.communityGuidelinesConstructive": "Ver konstruktiv.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Hald personleg informasjon utanfor.",
|
||||
"annualReport.communityGuidelinesFriendly": "Hald ein vennleg tone.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "galleri",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Sjå video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch-gruppa",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Gje pengegåve"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/pl.json
Normal file
233
www/scratch-website.annual-report-l10njson/pl.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Wiadomość",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Przekaż darowiznę",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projekty",
|
||||
"annualReport.missionPeersTitle": "Rówieśnicy",
|
||||
"annualReport.missionPassionTitle": "Pasja",
|
||||
"annualReport.missionPlayTitle": "Zagraj",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Tłumacz",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Samouczki wideo",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Społeczność",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Wytyczne dla społeczności",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch zaprasza ludzi w każdym wieku, rasy, narodowości, religii, zdolności, orientacji seksualnej i tożsamości płciowej.",
|
||||
"annualReport.communityGuidelinesRespect": "Bądź pełen szacunku",
|
||||
"annualReport.communityGuidelinesShare": "Udostępniaj.",
|
||||
"annualReport.communityGuidelinesHonest": "Bądź szczery.",
|
||||
"annualReport.communityGuidelinesConstructive": "Bądź konstruktywny.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Nie udostępniaj swoich danych osobowych.",
|
||||
"annualReport.communityGuidelinesFriendly": "Pomagaj utrzymać przyjazną atmosferę.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Obejrzyj film",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Zespół Scratcha",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Przekaż darowiznę"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/pt-br.json
Normal file
233
www/scratch-website.annual-report-l10njson/pt-br.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Mensagem",
|
||||
"annualReport.subnavMission": "Missão",
|
||||
"annualReport.subnavMilestones": "Marcos históricos",
|
||||
"annualReport.subnavReach": "Alcance",
|
||||
"annualReport.subnavInitiatives": "Iniciativas",
|
||||
"annualReport.subnavFinancials": "Finanças",
|
||||
"annualReport.subnavSupporters": "Apoiadores",
|
||||
"annualReport.subnavTeam": "Equipe",
|
||||
"annualReport.subnavDonate": "Doações",
|
||||
"annualReport.mastheadYear": "Relatório Anual de 2019",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Mensagem da Equipe Scratch",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— A Equipe Scratch",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "Página #ScratchEmCasa",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Comunidade online Scratch",
|
||||
"annualReport.missionTitle": "Nossa Missão",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Os 4 P's da Aprendizagem Criativa",
|
||||
"annualReport.missionProjectsTitle": "Projetos",
|
||||
"annualReport.missionPeersTitle": "Pares",
|
||||
"annualReport.missionPassionTitle": "Paixão",
|
||||
"annualReport.missionPlayTitle": "Pensar brincando",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Marcos históricos",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "milhões",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "De Visitantes Únicos",
|
||||
"annualReport.reachProjectsCreated": "De Projetos Criados",
|
||||
"annualReport.reachProjectCreators": "De Pessoas Criaram Projetos",
|
||||
"annualReport.reachComments": "De Comentários Publicados na Comunidade Online",
|
||||
"annualReport.reachGrowthTitle": "Crescimento da Comunidade",
|
||||
"annualReport.reachGrowthBlurb": "Novas contas criadas na Comunidade Online Scratch nos últimos 5 anos.",
|
||||
"annualReport.reachGlobalCommunity": "Nossa Comunidade Global",
|
||||
"annualReport.reachMapBlurb": "Total de contas registradas na Comunidade Scratch Online desde o lançamento do Scratch até 2019",
|
||||
"annualReport.reachMap20M": "20 milhões",
|
||||
"annualReport.reachMapLog": "em uma escala logarítmica ",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Iniciativas",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equidade",
|
||||
"annualReport.globalStrategy": "Estratégia Global",
|
||||
"annualReport.toolsTitle": "Ferramentas Criativas",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Lançamento do Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Texto para Fala",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330.000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projetos em 2019 usaram Texto para Fala",
|
||||
"annualReport.toolsMostPopular": "Mais Populares",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Traduzir",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Colaboração com Google",
|
||||
"annualReport.toolsPhysicalWorld": "Conexões com o Mundo Físico",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Colaboração com LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Tutoriais em Vídeo",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 novos tutoriais",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 milhões",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Comunidade",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Equipe Comunidade Scratch",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Moderação da Comunidade",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Diretrizes da Comunidade",
|
||||
"annualReport.communityGuidelinesInfo": "O Scratch abre os braços para pessoas de todas as idades, raças, etnias, religiões, habilidades, orientações sexuais e identidades de gênero.",
|
||||
"annualReport.communityGuidelinesRespect": "Seja respeitoso.",
|
||||
"annualReport.communityGuidelinesShare": "Compartilhe.",
|
||||
"annualReport.communityGuidelinesHonest": "Seja honesto.",
|
||||
"annualReport.communityGuidelinesConstructive": "Seja construtivo.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Mantenha suas informações pessoais privadas.",
|
||||
"annualReport.communityGuidelinesFriendly": "Ajude a manter o site amigável.",
|
||||
"annualReport.communityEngagementTitle": "Engajamento da Comunidade",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Ano 3000",
|
||||
"annualReport.communityYear3000Info": "Como será que a vida pode ser no ano 3000?",
|
||||
"annualReport.communityBounce": "Elasticidade",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monocromático",
|
||||
"annualReport.communityMonochromaticInfo": "Como as coisas pareceriam se existisse apenas uma cor?",
|
||||
"annualReport.communityQuotes": "Comunidade — Citações",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "estúdio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "Nós vemos jovens e crianças como agentes de transformação.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Assista ao Vídeo",
|
||||
"annualReport.schoolsTitle": "Escolas",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Escolas — História em Destaque",
|
||||
"annualReport.cpsProjectTitle": "Computação Criativa nas Escolas Públicas de Chicago",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Noites de Programação Criativa em Família",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Fotos por Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Estendendo o Alcance",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Programe Seu Herói",
|
||||
"annualReport.inTheNewsHeader": "No Noticiário",
|
||||
"annualReport.chicagoSunTimesArticle": "Artigo no Chicago Sun Times",
|
||||
"annualReport.rollingStoneArticle": "Artigo na Rolling Stone",
|
||||
"annualReport.conferencesTitle": "Conferências Scratch pelo Mundo",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "América Latina",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Versão em espanhol",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Foto fornecida por {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europa",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Foto fornecida por {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "África",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Foto por {photoCredit}",
|
||||
"annualReport.financialsTitle": "Finanças - 2019",
|
||||
"annualReport.financialsButton": "Finanças Auditadas de 2019",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Obrigado aos Nossos Apoiadores",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Obrigado aos nossos apoiadores",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Nossa Equipe",
|
||||
"annualReport.leadershipBoard": "Conselho Administrativo",
|
||||
"annualReport.leadershipChair": "Presidente",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-presidente",
|
||||
"annualReport.leadershipBoardMember": "Membro do conselho",
|
||||
"annualReport.leadershipPresidentCEO": "Presidente e CEO",
|
||||
"annualReport.leadershipFormerPresident": "Antigo presidente",
|
||||
"annualReport.leadershipFounderCEO": "Fundador e CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Antigo Presidente e CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Secretária e Tesoureiro do Conselho",
|
||||
"annualReport.leadershipBoardSecretary": "Secretária do Conselho",
|
||||
"annualReport.leadershipBoardTreasurer": "Tesoureiro do Conselho",
|
||||
"annualReport.leadershipScratchTeam": "Equipe Scratch",
|
||||
"annualReport.leadershipInterim": "Diretora Executiva Interina",
|
||||
"annualReport.donateTitle": "Apoie-nos",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Fazer doação"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/pt.json
Normal file
233
www/scratch-website.annual-report-l10njson/pt.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Mensagem",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Faça um Donativo",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projectos",
|
||||
"annualReport.missionPeersTitle": "Pares",
|
||||
"annualReport.missionPassionTitle": "Paixão",
|
||||
"annualReport.missionPlayTitle": "Tocar",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Traduzir",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Tutoriais em Vídeo",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Comunidade",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Linhas de Orientação da Comunidade",
|
||||
"annualReport.communityGuidelinesInfo": "O Scratch acolhe pessoas de todas as idades, raças, etnias, religiões, competências, orientações sexuais e identidades de género.",
|
||||
"annualReport.communityGuidelinesRespect": "Seja respeitoso.",
|
||||
"annualReport.communityGuidelinesShare": "Partilhe.",
|
||||
"annualReport.communityGuidelinesHonest": "Seja honesto.",
|
||||
"annualReport.communityGuidelinesConstructive": "Seja construtivo.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Mantenha as suas informações pessoais privadas.",
|
||||
"annualReport.communityGuidelinesFriendly": "Ajude a manter o sítio Web amigável.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "estúdio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Veja o Vídeo",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Equipa Scratch",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Faça um Donativo"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/rap.json
Normal file
233
www/scratch-website.annual-report-l10njson/rap.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Dona",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Proyectos",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "haka āŋa",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "huri vanāŋa",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Comunidad",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Reglas de la comunidad",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch welcomes people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.",
|
||||
"annualReport.communityGuidelinesRespect": "Be respectful.",
|
||||
"annualReport.communityGuidelinesShare": "Share.",
|
||||
"annualReport.communityGuidelinesHonest": "Be honest.",
|
||||
"annualReport.communityGuidelinesConstructive": "Be constructive.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Keep personal info private.",
|
||||
"annualReport.communityGuidelinesFriendly": "Help keep the site friendly.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Watch Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Dona"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/ro.json
Normal file
233
www/scratch-website.annual-report-l10njson/ro.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Mesaj",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Donează",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Proiecte",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Pasiune",
|
||||
"annualReport.missionPlayTitle": "Redare",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Traducere",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Tutoriale video",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Comunitate",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Ghid comunitate",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch welcomes people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.",
|
||||
"annualReport.communityGuidelinesRespect": "Be respectful.",
|
||||
"annualReport.communityGuidelinesShare": "Partajeaza",
|
||||
"annualReport.communityGuidelinesHonest": "Fii sincer.",
|
||||
"annualReport.communityGuidelinesConstructive": "Fii constructiv.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Keep personal info private.",
|
||||
"annualReport.communityGuidelinesFriendly": "Ajută-ne să păstrăm site-ul prietenos.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "atelier",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Watch Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Echipa Scratch",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Donează"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/ru.json
Normal file
233
www/scratch-website.annual-report-l10njson/ru.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Сообщение",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Пожертвовать",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Проекты",
|
||||
"annualReport.missionPeersTitle": "Равенство",
|
||||
"annualReport.missionPassionTitle": "Увлечение",
|
||||
"annualReport.missionPlayTitle": "Играть",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Перевести",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Видеоуроки",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Сообщество",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Правила сообщества",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch приветствует людей любого возраста, расы, национальности, религии, возможностей, сексуальной ориентации и пола.",
|
||||
"annualReport.communityGuidelinesRespect": "Будь вежливым.",
|
||||
"annualReport.communityGuidelinesShare": "Делись.",
|
||||
"annualReport.communityGuidelinesHonest": "Будь честным.",
|
||||
"annualReport.communityGuidelinesConstructive": "Будь конструктивным.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Сохраняй личную информацию конфиденциальной.",
|
||||
"annualReport.communityGuidelinesFriendly": "Помоги сохранить дружелюбную атмосферу на сайте.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "студия",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Посмотреть видео",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Команда Scratch",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Пожертвовать"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/sk.json
Normal file
233
www/scratch-website.annual-report-l10njson/sk.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Správa",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Podpor nás",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projekty",
|
||||
"annualReport.missionPeersTitle": "Kamaráti",
|
||||
"annualReport.missionPassionTitle": "Nadšenie",
|
||||
"annualReport.missionPlayTitle": "Zahraj",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Preklad",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Komunita",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Pravidlá spoločenstva",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch víta ľudí všetkých vekových skupín, rás, etnických skupín, náboženstiev, schopností, sexuálnych orientácií a rodovej identity.",
|
||||
"annualReport.communityGuidelinesRespect": "Rešpektuj druhých.",
|
||||
"annualReport.communityGuidelinesShare": "Zdieľané",
|
||||
"annualReport.communityGuidelinesHonest": "Buďte úprimní.",
|
||||
"annualReport.communityGuidelinesConstructive": "Buďte konštruktívni.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Nezverejňujte osobné informácie.",
|
||||
"annualReport.communityGuidelinesFriendly": "Pomôžte udržiavať toto miesto v priateľskej atmosfére.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Sledovať video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Podpor nás"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/sl.json
Normal file
233
www/scratch-website.annual-report-l10njson/sl.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Sporočilo",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Prispevaj",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projekti",
|
||||
"annualReport.missionPeersTitle": "Vrstniki",
|
||||
"annualReport.missionPassionTitle": "Strast",
|
||||
"annualReport.missionPlayTitle": "Predvajaj",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Prevedi",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video vodiči",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Skupnost",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Smernice skupnosti",
|
||||
"annualReport.communityGuidelinesInfo": "V Scratchu so dobrodošli vsi, ne glede na starost, spol, narodnost, veroizpoved ali spolno usmeritev.",
|
||||
"annualReport.communityGuidelinesRespect": "Bodi spoštljiv.",
|
||||
"annualReport.communityGuidelinesShare": "Deli",
|
||||
"annualReport.communityGuidelinesHonest": "Bodi iskren.",
|
||||
"annualReport.communityGuidelinesConstructive": "Bodi ustvarjalen.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Ne deli osebnih podatkov.",
|
||||
"annualReport.communityGuidelinesFriendly": "Pomagamo ohranjati stran prijazno.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Oglej si video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch ekipa",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Prispevaj"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/sr.json
Normal file
233
www/scratch-website.annual-report-l10njson/sr.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Порука",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Донирајте",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Пројекти",
|
||||
"annualReport.missionPeersTitle": "Вршњаци",
|
||||
"annualReport.missionPassionTitle": "Страст",
|
||||
"annualReport.missionPlayTitle": "Репродукуј",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Преведи",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Видео упутства",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Заједница",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Правила Заједнице",
|
||||
"annualReport.communityGuidelinesInfo": "Скрач жели добродошлицу људима свих узраста, етничких заједница, религија, способности, сексуалне орјентације и полне опредељености.",
|
||||
"annualReport.communityGuidelinesRespect": "Поштуј друге.",
|
||||
"annualReport.communityGuidelinesShare": "Објави (дели)",
|
||||
"annualReport.communityGuidelinesHonest": "Буди искрен.",
|
||||
"annualReport.communityGuidelinesConstructive": "Буди конструктиван.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Задржи личне податке у приватности.",
|
||||
"annualReport.communityGuidelinesFriendly": "Помози да сајт остане пријатељски.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "студио",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Погледај видео",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Скрач тим",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Донирајте"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/sv.json
Normal file
233
www/scratch-website.annual-report-l10njson/sv.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Meddelande",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Donera",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projekt",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Spela upp",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Översätta",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Videoguide",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Gemenskap",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Användarvillkor",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch välkomnar människor från alla åldrar, raser, etnicitet, religioner, sexuell läggning och könsidentiteter.",
|
||||
"annualReport.communityGuidelinesRespect": "Respektera varandra.",
|
||||
"annualReport.communityGuidelinesShare": "Dela.",
|
||||
"annualReport.communityGuidelinesHonest": "Var ärlig.",
|
||||
"annualReport.communityGuidelinesConstructive": "Var konstruktiv.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Behåll personlig info privat.",
|
||||
"annualReport.communityGuidelinesFriendly": "Vi hjälps åt att hålla sajten vänlig.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Kolla video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Donera"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/sw.json
Normal file
233
www/scratch-website.annual-report-l10njson/sw.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Toa Msaada",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Miradi",
|
||||
"annualReport.missionPeersTitle": "Marika",
|
||||
"annualReport.missionPassionTitle": "Shauku",
|
||||
"annualReport.missionPlayTitle": "Cheza",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Tafsiri",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Jamii",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Miongozo ya Jamii",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch inawakaribisha watu wote wa umri, kabila, dini, ulemavu, tabaka, maelekeo ya kingono na utambulisho wa kijinsia.",
|
||||
"annualReport.communityGuidelinesRespect": "Kuwa na heshima.",
|
||||
"annualReport.communityGuidelinesShare": "Shiriki.",
|
||||
"annualReport.communityGuidelinesHonest": "Kuwa mwaminifu.",
|
||||
"annualReport.communityGuidelinesConstructive": "Kuwa yenye faida",
|
||||
"annualReport.communityGuidelinesPrivacy": "Hifadhi taarifa ya kibinafsi faraghani",
|
||||
"annualReport.communityGuidelinesFriendly": "Saidia kukuza urafiki katika tovuti.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Tazama Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Toa Msaada"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/th.json
Normal file
233
www/scratch-website.annual-report-l10njson/th.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "บริจาค",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "โครงการ",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "เล่น",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "แปลภาษา",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "ชุมชน",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "แนวทางปฏิบัติของชุมชน",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch welcomes people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.",
|
||||
"annualReport.communityGuidelinesRespect": "Be respectful.",
|
||||
"annualReport.communityGuidelinesShare": "แบ่งปัน",
|
||||
"annualReport.communityGuidelinesHonest": "ซื่อสัตย์",
|
||||
"annualReport.communityGuidelinesConstructive": "มีความคิดสร้างสรรค์",
|
||||
"annualReport.communityGuidelinesPrivacy": "Keep personal info private.",
|
||||
"annualReport.communityGuidelinesFriendly": "ช่วยทำให้ไซต์เป็นมิตรอยู่เสมอ",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "สตูดิโอ",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Watch Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "บริจาค"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/tr.json
Normal file
233
www/scratch-website.annual-report-l10njson/tr.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Mesaj",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Bağış",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projeler",
|
||||
"annualReport.missionPeersTitle": "Akranlar",
|
||||
"annualReport.missionPassionTitle": "Tutku",
|
||||
"annualReport.missionPlayTitle": "Çal",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Çeviri",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Eğitim Videoları",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Topluluk",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Topluluk Kuralları",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch her yaştan, her ırktan, her etnik kökenden, her dinden, her cinsel kimlikten insana kucak açar.",
|
||||
"annualReport.communityGuidelinesRespect": "Saygılı ol.",
|
||||
"annualReport.communityGuidelinesShare": "Paylaş",
|
||||
"annualReport.communityGuidelinesHonest": "Dürüst ol.",
|
||||
"annualReport.communityGuidelinesConstructive": "Biz yapıcıyız.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Kişisel bilgilerini özel tut.",
|
||||
"annualReport.communityGuidelinesFriendly": "Siteyi dostane tutmaya destek oluruz.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "stüdyo",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Videoyu Oynat",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Ekibi",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Bağış"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/uk.json
Normal file
233
www/scratch-website.annual-report-l10njson/uk.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Повідомлення",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Пожертва",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Проекти",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Відтворити",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Перекласти",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Відеопосібники",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Спільнота",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Правила спільноти",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch welcomes people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.",
|
||||
"annualReport.communityGuidelinesRespect": "Be respectful.",
|
||||
"annualReport.communityGuidelinesShare": "Опублікувати",
|
||||
"annualReport.communityGuidelinesHonest": "Be honest.",
|
||||
"annualReport.communityGuidelinesConstructive": "Ми конструктивні.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Keep personal info private.",
|
||||
"annualReport.communityGuidelinesFriendly": "Ми допомагаємо зберегти сайт дружнім.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "студія",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Переглянути відео",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Команда Скретчу",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Пожертва"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/uz.json
Normal file
233
www/scratch-website.annual-report-l10njson/uz.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Xabar",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Xayriya",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Loyihalar",
|
||||
"annualReport.missionPeersTitle": "Tenglik",
|
||||
"annualReport.missionPassionTitle": "Ishtiyoq",
|
||||
"annualReport.missionPlayTitle": "O'ynash",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Tarjima",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Hamjamiyat",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Jamoa yo‘riqnomasi",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch yoshi, irqi, millati, dini, qobiliyati, jinsidan qat’i nazar barcha insonlar uchun ochiqdir. ",
|
||||
"annualReport.communityGuidelinesRespect": "Ehtiromli bo‘ling.",
|
||||
"annualReport.communityGuidelinesShare": "Ulashing.",
|
||||
"annualReport.communityGuidelinesHonest": "To‘g‘ri bo‘ling.",
|
||||
"annualReport.communityGuidelinesConstructive": "Kerakli bo‘ling.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Shaxsiy ma’lumotlaringizni sir saqlang.",
|
||||
"annualReport.communityGuidelinesFriendly": "Saytdagi do‘stlik muhitini asrang.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Videoni tomosha qiling",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Xayriya"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/vi.json
Normal file
233
www/scratch-website.annual-report-l10njson/vi.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Đóng góp",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Các chương trình",
|
||||
"annualReport.missionPeersTitle": "Những người bạn",
|
||||
"annualReport.missionPassionTitle": "Đam mê",
|
||||
"annualReport.missionPlayTitle": "Chơi",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Dịch",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video hướng dẫn",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Cộng đồng",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Hướng dẫn từ cộng đồng",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch chào đón tất cả mọi người từ nhiều độ tuổi, sắc tộc, tôn giáo, năng lực, phân biệt giới tính.",
|
||||
"annualReport.communityGuidelinesRespect": "Hãy tôn trọng nhau.",
|
||||
"annualReport.communityGuidelinesShare": "Chia sẻ.",
|
||||
"annualReport.communityGuidelinesHonest": "Hãy trung thực.",
|
||||
"annualReport.communityGuidelinesConstructive": "Hãy xây dựng.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Giữ bí mật các thông tin cá nhân của bạn.",
|
||||
"annualReport.communityGuidelinesFriendly": "Hãy giữ môi trường này thân thiện với mọi người.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "phòng trưng bày",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Watch Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Nhóm Scratch",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Đóng góp"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/zh-cn.json
Normal file
233
www/scratch-website.annual-report-l10njson/zh-cn.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "消息",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "捐助",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "作品",
|
||||
"annualReport.missionPeersTitle": "共享",
|
||||
"annualReport.missionPassionTitle": "热情",
|
||||
"annualReport.missionPlayTitle": "播放",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "翻译",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "影片教学",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "社区",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "社区规范",
|
||||
"annualReport.communityGuidelinesInfo": "任何人都可使用 Scratch,不分性别、年龄、种族、信仰和能力。",
|
||||
"annualReport.communityGuidelinesRespect": "要相互尊重。",
|
||||
"annualReport.communityGuidelinesShare": "分享",
|
||||
"annualReport.communityGuidelinesHonest": "要有诚信。",
|
||||
"annualReport.communityGuidelinesConstructive": "要富有建设性。",
|
||||
"annualReport.communityGuidelinesPrivacy": "不公开个人信息。",
|
||||
"annualReport.communityGuidelinesFriendly": "帮助维护网站的友好氛围。",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "工作室",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "观看视频",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch 团队",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "捐助"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/zh-tw.json
Normal file
233
www/scratch-website.annual-report-l10njson/zh-tw.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "訊息",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "捐助",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "專案",
|
||||
"annualReport.missionPeersTitle": "共享",
|
||||
"annualReport.missionPassionTitle": "熱情",
|
||||
"annualReport.missionPlayTitle": "播放",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "翻譯",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "影片教學",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "社群",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "社群規範",
|
||||
"annualReport.communityGuidelinesInfo": "任何人都可使用 Scratch,不分年齡、種族、信仰、能力、或性別。",
|
||||
"annualReport.communityGuidelinesRespect": "要有禮貌。",
|
||||
"annualReport.communityGuidelinesShare": "分享。",
|
||||
"annualReport.communityGuidelinesHonest": "要有誠信。",
|
||||
"annualReport.communityGuidelinesConstructive": "要有建設性。",
|
||||
"annualReport.communityGuidelinesPrivacy": "將個人信息設為不公開。",
|
||||
"annualReport.communityGuidelinesFriendly": "彼此協助讓站台更友善。",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "創作坊",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "觀看影片",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch 團隊",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "捐助"
|
||||
}
|
233
www/scratch-website.annual-report-l10njson/zu.json
Normal file
233
www/scratch-website.annual-report-l10njson/zu.json
Normal file
|
@ -0,0 +1,233 @@
|
|||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Nikela",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Umsebenzi",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Dlala",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Humusha",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Umphakathi",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Umphakathi imigcele",
|
||||
"annualReport.communityGuidelinesInfo": "Uscratch wamukela abantu bayo yonke iminyaka, izinhlanga,ubuzwe inkolo, amakhono, kanye nokwahlukana ngobulili. ",
|
||||
"annualReport.communityGuidelinesRespect": "yiba nenhlonipho",
|
||||
"annualReport.communityGuidelinesShare": "dlulisela",
|
||||
"annualReport.communityGuidelinesHonest": "Yiba neqiniso",
|
||||
"annualReport.communityGuidelinesConstructive": "yiba nokwakha",
|
||||
"annualReport.communityGuidelinesPrivacy": "Gcina imininingwane iyimfihlo.",
|
||||
"annualReport.communityGuidelinesFriendly": "siza ugcine lenobungani",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Buka Amavidiyo",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Nikela"
|
||||
}
|
|
@ -33,7 +33,7 @@
|
|||
"hocbanner.title": "Get Creative with Coding!",
|
||||
"hocbanner.moreActivities": "See more activities",
|
||||
"hocbanner.imagine": "წარმოიდგინე სამყარო, სადაც",
|
||||
"hocbanner.codeACartoon": "შექმენი კოდი მულტფილმზე",
|
||||
"hocbanner.codeACartoon": "შექმენი მულტფილმის პროგრამა",
|
||||
"hocbanner.talking": "მოლაპარაკე ზღაპრები",
|
||||
"welcome.welcomeToScratch": "კეთილი იყოს შენი მობრძანება Scratch-ში!",
|
||||
"welcome.learn": "ისწავლე პროექტის შექმნა Scratch-ში",
|
||||
|
|
Loading…
Reference in a new issue