bgfx/src
Branimir Karadžić 867696f1dc Cleanup.
2015-11-03 17:20:20 -08:00
..
amalgamated.cpp D3D12: Initial commit. 2015-07-29 19:38:17 -07:00
amalgamated.mm Added ObjC amalgamated file. 2015-06-19 17:34:01 -07:00
bgfx.cpp Added ability to read occlusion query result on main thread. 2015-11-03 16:00:14 -08:00
bgfx_compute.sh Cleanup. 2015-08-19 13:34:07 -07:00
bgfx_p.h Added ability to read occlusion query result on main thread. 2015-11-03 16:00:14 -08:00
bgfx_shader.sh Fixed alpharef. 2015-08-24 23:00:17 -07:00
charset.h Updated copyright year. 2015-01-01 15:04:46 -08:00
config.h Added occlusion query handle debug code. 2015-11-02 16:38:55 -08:00
fs_clear0.bin.h Metal backend: initial commit 2015-08-14 15:12:44 +02:00
fs_clear0.sc Cleanup. 2015-05-11 18:17:43 -07:00
fs_clear1.bin.h Metal backend: initial commit 2015-08-14 15:12:44 +02:00
fs_clear1.sc Updated copyright year. 2015-01-02 14:43:11 -08:00
fs_clear2.bin.h Metal backend: initial commit 2015-08-14 15:12:44 +02:00
fs_clear2.sc Updated copyright year. 2015-01-02 14:43:11 -08:00
fs_clear3.bin.h Metal backend: initial commit 2015-08-14 15:12:44 +02:00
fs_clear3.sc Updated copyright year. 2015-01-02 14:43:11 -08:00
fs_clear4.bin.h Metal backend: initial commit 2015-08-14 15:12:44 +02:00
fs_clear4.sc Updated copyright year. 2015-01-02 14:43:11 -08:00
fs_clear5.bin.h Metal backend: initial commit 2015-08-14 15:12:44 +02:00
fs_clear5.sc Updated copyright year. 2015-01-02 14:43:11 -08:00
fs_clear6.bin.h Metal backend: initial commit 2015-08-14 15:12:44 +02:00
fs_clear6.sc Updated copyright year. 2015-01-02 14:43:11 -08:00
fs_clear7.bin.h Metal backend: initial commit 2015-08-14 15:12:44 +02:00
fs_clear7.sc Updated copyright year. 2015-01-02 14:43:11 -08:00
fs_debugfont.bin.h Metal backend: initial commit 2015-08-14 15:12:44 +02:00
fs_debugfont.sc Updated copyright year. 2015-01-02 14:43:11 -08:00
glcontext_eagl.h Report HiDPI display support thru caps. 2015-08-17 18:07:00 -07:00
glcontext_eagl.mm Report HiDPI display support thru caps. 2015-08-17 18:07:00 -07:00
glcontext_egl.cpp asmjs: Fixed context resize. 2015-08-21 23:11:51 -07:00
glcontext_egl.h Report HiDPI display support thru caps. 2015-08-17 18:07:00 -07:00
glcontext_glx.cpp Report HiDPI display support thru caps. 2015-08-17 18:07:00 -07:00
glcontext_glx.h Report HiDPI display support thru caps. 2015-08-17 18:07:00 -07:00
glcontext_nsgl.h Report HiDPI display support thru caps. 2015-08-17 18:07:00 -07:00
glcontext_nsgl.mm Support OSX versions before high-DPI support was added 2015-10-31 19:57:53 +11:00
glcontext_ppapi.cpp Moved public header files into bgfx subdirectory. 2015-09-18 20:19:12 -07:00
glcontext_ppapi.h Report HiDPI display support thru caps. 2015-08-17 18:07:00 -07:00
glcontext_wgl.cpp Report HiDPI display support thru caps. 2015-08-17 18:07:00 -07:00
glcontext_wgl.h Report HiDPI display support thru caps. 2015-08-17 18:07:00 -07:00
glimports.h Cleanup. 2015-10-26 18:32:14 -07:00
image.cpp Added support for RGB9E5F fromat. 2015-09-29 16:06:06 -07:00
image.h Cleanup. 2015-08-29 01:03:13 -07:00
makefile Updated copyright year. 2015-01-02 14:43:11 -08:00
ovr.cpp Cleanup. 2015-06-05 10:43:43 -07:00
ovr.h Cleanup. 2015-06-05 10:43:43 -07:00
renderdoc.cpp Updated RenderDoc header to v0.26. 2015-09-15 13:13:19 -07:00
renderdoc.h Fixed amalgamated build with multiple renderers. 2015-03-21 22:11:59 -07:00
renderer.h Cleanup. 2015-08-28 20:34:14 -07:00
renderer_d3d.h Added DXSDK header files. 2015-08-19 18:33:56 -07:00
renderer_d3d9.cpp Cleanup. 2015-11-03 17:20:20 -08:00
renderer_d3d9.h Added ability to read occlusion query result on main thread. 2015-11-03 16:00:14 -08:00
renderer_d3d11.cpp Added ability to read occlusion query result on main thread. 2015-11-03 16:00:14 -08:00
renderer_d3d11.h Added ability to read occlusion query result on main thread. 2015-11-03 16:00:14 -08:00
renderer_d3d12.cpp Added initial occlusion query support. 2015-11-01 17:28:23 -08:00
renderer_d3d12.h D3D12: Added blit. 2015-10-16 20:19:03 -07:00
renderer_gl.cpp Added ability to read occlusion query result on main thread. 2015-11-03 16:00:14 -08:00
renderer_gl.h Added ability to read occlusion query result on main thread. 2015-11-03 16:00:14 -08:00
renderer_mtl.h Metal: Fixed build. 2015-11-01 19:51:14 -08:00
renderer_mtl.mm Metal: Fixed build. 2015-11-01 19:51:14 -08:00
renderer_null.cpp Added initial texture read back support. 2015-10-20 16:32:08 -07:00
renderer_vk.cpp Cleanup. 2015-07-29 19:50:25 -07:00
shader_dx9bc.cpp Cleanup. 2015-07-30 11:36:26 -07:00
shader_dx9bc.h D3D12: Initial commit. 2015-07-29 19:38:17 -07:00
shader_dxbc.cpp DXBC: Added missing chunks. 2015-10-27 09:15:11 -07:00
shader_dxbc.h Fixed framebuffer clear. 2015-09-10 22:46:51 -07:00
shader_spirv.cpp Fixed release build. 2015-07-29 21:02:41 -07:00
shader_spirv.h D3D12: Initial commit. 2015-07-29 19:38:17 -07:00
varying.def.sc Normalized line endings. 2013-02-21 21:07:31 -08:00
vertexdecl.cpp Maybe it makes more sense for fields to be uint16_t since the result, m_attributes, is uint16_t. 2015-08-25 03:37:04 +02:00
vertexdecl.h Moved public header files into bgfx subdirectory. 2015-09-18 20:19:12 -07:00
vs_clear.bin.h Metal backend: initial commit 2015-08-14 15:12:44 +02:00
vs_clear.sc Updated copyright year. 2015-01-02 14:43:11 -08:00
vs_debugfont.bin.h Metal backend: initial commit 2015-08-14 15:12:44 +02:00
vs_debugfont.sc Updated copyright year. 2015-01-02 14:43:11 -08:00