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amalgamated.cpp
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D3D12: Initial commit.
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2015-07-29 19:38:17 -07:00 |
amalgamated.mm
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Added ObjC amalgamated file.
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2015-06-19 17:34:01 -07:00 |
bgfx.cpp
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Added ability to read occlusion query result on main thread.
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2015-11-03 16:00:14 -08:00 |
bgfx_compute.sh
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Cleanup.
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2015-08-19 13:34:07 -07:00 |
bgfx_p.h
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Added ability to read occlusion query result on main thread.
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2015-11-03 16:00:14 -08:00 |
bgfx_shader.sh
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Fixed alpharef.
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2015-08-24 23:00:17 -07:00 |
charset.h
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Updated copyright year.
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2015-01-01 15:04:46 -08:00 |
config.h
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Added occlusion query handle debug code.
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2015-11-02 16:38:55 -08:00 |
fs_clear0.bin.h
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Metal backend: initial commit
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2015-08-14 15:12:44 +02:00 |
fs_clear0.sc
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Cleanup.
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2015-05-11 18:17:43 -07:00 |
fs_clear1.bin.h
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Metal backend: initial commit
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2015-08-14 15:12:44 +02:00 |
fs_clear1.sc
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Updated copyright year.
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2015-01-02 14:43:11 -08:00 |
fs_clear2.bin.h
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Metal backend: initial commit
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2015-08-14 15:12:44 +02:00 |
fs_clear2.sc
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Updated copyright year.
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2015-01-02 14:43:11 -08:00 |
fs_clear3.bin.h
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Metal backend: initial commit
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2015-08-14 15:12:44 +02:00 |
fs_clear3.sc
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Updated copyright year.
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2015-01-02 14:43:11 -08:00 |
fs_clear4.bin.h
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Metal backend: initial commit
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2015-08-14 15:12:44 +02:00 |
fs_clear4.sc
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Updated copyright year.
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2015-01-02 14:43:11 -08:00 |
fs_clear5.bin.h
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Metal backend: initial commit
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2015-08-14 15:12:44 +02:00 |
fs_clear5.sc
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Updated copyright year.
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2015-01-02 14:43:11 -08:00 |
fs_clear6.bin.h
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Metal backend: initial commit
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2015-08-14 15:12:44 +02:00 |
fs_clear6.sc
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Updated copyright year.
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2015-01-02 14:43:11 -08:00 |
fs_clear7.bin.h
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Metal backend: initial commit
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2015-08-14 15:12:44 +02:00 |
fs_clear7.sc
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Updated copyright year.
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2015-01-02 14:43:11 -08:00 |
fs_debugfont.bin.h
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Metal backend: initial commit
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2015-08-14 15:12:44 +02:00 |
fs_debugfont.sc
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Updated copyright year.
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2015-01-02 14:43:11 -08:00 |
glcontext_eagl.h
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Report HiDPI display support thru caps.
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2015-08-17 18:07:00 -07:00 |
glcontext_eagl.mm
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Report HiDPI display support thru caps.
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2015-08-17 18:07:00 -07:00 |
glcontext_egl.cpp
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asmjs: Fixed context resize.
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2015-08-21 23:11:51 -07:00 |
glcontext_egl.h
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Report HiDPI display support thru caps.
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2015-08-17 18:07:00 -07:00 |
glcontext_glx.cpp
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Report HiDPI display support thru caps.
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2015-08-17 18:07:00 -07:00 |
glcontext_glx.h
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Report HiDPI display support thru caps.
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2015-08-17 18:07:00 -07:00 |
glcontext_nsgl.h
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Report HiDPI display support thru caps.
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2015-08-17 18:07:00 -07:00 |
glcontext_nsgl.mm
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Support OSX versions before high-DPI support was added
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2015-10-31 19:57:53 +11:00 |
glcontext_ppapi.cpp
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Moved public header files into bgfx subdirectory.
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2015-09-18 20:19:12 -07:00 |
glcontext_ppapi.h
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Report HiDPI display support thru caps.
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2015-08-17 18:07:00 -07:00 |
glcontext_wgl.cpp
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Report HiDPI display support thru caps.
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2015-08-17 18:07:00 -07:00 |
glcontext_wgl.h
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Report HiDPI display support thru caps.
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2015-08-17 18:07:00 -07:00 |
glimports.h
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Cleanup.
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2015-10-26 18:32:14 -07:00 |
image.cpp
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Added support for RGB9E5F fromat.
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2015-09-29 16:06:06 -07:00 |
image.h
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Cleanup.
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2015-08-29 01:03:13 -07:00 |
makefile
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Updated copyright year.
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2015-01-02 14:43:11 -08:00 |
ovr.cpp
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Cleanup.
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2015-06-05 10:43:43 -07:00 |
ovr.h
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Cleanup.
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2015-06-05 10:43:43 -07:00 |
renderdoc.cpp
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Updated RenderDoc header to v0.26.
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2015-09-15 13:13:19 -07:00 |
renderdoc.h
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Fixed amalgamated build with multiple renderers.
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2015-03-21 22:11:59 -07:00 |
renderer.h
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Cleanup.
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2015-08-28 20:34:14 -07:00 |
renderer_d3d.h
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Added DXSDK header files.
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2015-08-19 18:33:56 -07:00 |
renderer_d3d9.cpp
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Cleanup.
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2015-11-03 17:20:20 -08:00 |
renderer_d3d9.h
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Added ability to read occlusion query result on main thread.
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2015-11-03 16:00:14 -08:00 |
renderer_d3d11.cpp
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Added ability to read occlusion query result on main thread.
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2015-11-03 16:00:14 -08:00 |
renderer_d3d11.h
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Added ability to read occlusion query result on main thread.
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2015-11-03 16:00:14 -08:00 |
renderer_d3d12.cpp
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Added initial occlusion query support.
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2015-11-01 17:28:23 -08:00 |
renderer_d3d12.h
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D3D12: Added blit.
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2015-10-16 20:19:03 -07:00 |
renderer_gl.cpp
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Added ability to read occlusion query result on main thread.
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2015-11-03 16:00:14 -08:00 |
renderer_gl.h
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Added ability to read occlusion query result on main thread.
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2015-11-03 16:00:14 -08:00 |
renderer_mtl.h
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Metal: Fixed build.
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2015-11-01 19:51:14 -08:00 |
renderer_mtl.mm
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Metal: Fixed build.
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2015-11-01 19:51:14 -08:00 |
renderer_null.cpp
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Added initial texture read back support.
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2015-10-20 16:32:08 -07:00 |
renderer_vk.cpp
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Cleanup.
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2015-07-29 19:50:25 -07:00 |
shader_dx9bc.cpp
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Cleanup.
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2015-07-30 11:36:26 -07:00 |
shader_dx9bc.h
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D3D12: Initial commit.
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2015-07-29 19:38:17 -07:00 |
shader_dxbc.cpp
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DXBC: Added missing chunks.
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2015-10-27 09:15:11 -07:00 |
shader_dxbc.h
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Fixed framebuffer clear.
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2015-09-10 22:46:51 -07:00 |
shader_spirv.cpp
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Fixed release build.
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2015-07-29 21:02:41 -07:00 |
shader_spirv.h
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D3D12: Initial commit.
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2015-07-29 19:38:17 -07:00 |
varying.def.sc
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Normalized line endings.
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2013-02-21 21:07:31 -08:00 |
vertexdecl.cpp
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Maybe it makes more sense for fields to be uint16_t since the result, m_attributes, is uint16_t.
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2015-08-25 03:37:04 +02:00 |
vertexdecl.h
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Moved public header files into bgfx subdirectory.
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2015-09-18 20:19:12 -07:00 |
vs_clear.bin.h
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Metal backend: initial commit
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2015-08-14 15:12:44 +02:00 |
vs_clear.sc
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Updated copyright year.
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2015-01-02 14:43:11 -08:00 |
vs_debugfont.bin.h
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Metal backend: initial commit
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2015-08-14 15:12:44 +02:00 |
vs_debugfont.sc
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Updated copyright year.
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2015-01-02 14:43:11 -08:00 |