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Metal: Fixed build.
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cda2261c6e
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0faf6f53c1
2 changed files with 18 additions and 18 deletions
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@ -674,7 +674,7 @@ namespace bgfx { namespace mtl
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MTL_RELEASE(m_ptrStencil);
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}
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void update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem);
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void commit(uint8_t _stage, uint32_t _flags = BGFX_SAMPLER_DEFAULT_FLAGS);
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void commit(uint8_t _stage, uint32_t _flags = BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER);
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Texture m_ptr;
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Texture m_ptrStencil; // for emulating packed depth/stencil formats - only for iOS8...
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@ -908,7 +908,7 @@ namespace bgfx { namespace mtl
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|| m_resolution.m_flags != _resolution.m_flags)
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{
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m_resolution = _resolution;
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m_resolution.m_flags &= ~BGFX_RESET_FORCE;
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m_resolution.m_flags &= ~BGFX_RESET_INTERNAL_FORCE;
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m_textureDescriptor.textureType = MTLTextureType2D;
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@ -2034,7 +2034,7 @@ namespace bgfx { namespace mtl
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{
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//TODO: vertex or fragment stage?
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s_renderMtl->m_renderCommandEncoder.setFragmentTexture(m_ptr, _stage);
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s_renderMtl->m_renderCommandEncoder.setFragmentSamplerState(0 == (BGFX_SAMPLER_DEFAULT_FLAGS & _flags)
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s_renderMtl->m_renderCommandEncoder.setFragmentSamplerState(0 == (BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER & _flags)
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? s_renderMtl->getSamplerState(_flags)
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: m_sampler, _stage);
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}
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@ -2146,8 +2146,8 @@ namespace bgfx { namespace mtl
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RenderDraw currentState;
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currentState.clear();
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currentState.m_flags = BGFX_STATE_NONE;
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currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
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currentState.m_stateFlags = BGFX_STATE_NONE;
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currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
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_render->m_hmdInitialized = false;
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@ -2370,9 +2370,9 @@ namespace bgfx { namespace mtl
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const RenderDraw& draw = renderItem.draw;
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const uint64_t newFlags = draw.m_flags;
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uint64_t changedFlags = currentState.m_flags ^ draw.m_flags;
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currentState.m_flags = newFlags;
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const uint64_t newFlags = draw.m_stateFlags;
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uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
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currentState.m_stateFlags = newFlags;
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const uint64_t newStencil = draw.m_stencil;
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uint64_t changedStencil = currentState.m_stencil ^ draw.m_stencil;
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@ -2384,8 +2384,8 @@ namespace bgfx { namespace mtl
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currentState.m_scissor = !draw.m_scissor;
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changedFlags = BGFX_STATE_MASK;
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changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
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currentState.m_flags = newFlags;
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currentState.m_stencil = newStencil;
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currentState.m_stateFlags = newFlags;
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currentState.m_stencil = newStencil;
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programIdx = invalidHandle;
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setDepthStencilState(newFlags, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT));
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@ -2574,13 +2574,13 @@ namespace bgfx { namespace mtl
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const Binding& sampler = draw.m_bind[stage];
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Binding& current = currentState.m_bind[stage];
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if (current.m_idx != sampler.m_idx
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|| current.m_un.m_draw.m_flags != sampler.m_un.m_draw.m_flags
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|| programChanged)
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|| current.m_un.m_draw.m_textureFlags != sampler.m_un.m_draw.m_textureFlags
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|| programChanged)
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{
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if (invalidHandle != sampler.m_idx)
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{
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TextureMtl& texture = m_textures[sampler.m_idx];
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texture.commit(stage, sampler.m_un.m_draw.m_flags);
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texture.commit(stage, sampler.m_un.m_draw.m_textureFlags);
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}
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}
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@ -2589,13 +2589,13 @@ namespace bgfx { namespace mtl
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}
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if (currentState.m_vertexBuffer.idx != draw.m_vertexBuffer.idx
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|| currentState.m_startVertex != draw.m_startVertex
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|| currentState.m_instanceDataBuffer.idx != draw.m_instanceDataBuffer.idx
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|| currentState.m_instanceDataOffset != draw.m_instanceDataOffset
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)
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|| currentState.m_startVertex != draw.m_startVertex
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|| currentState.m_instanceDataBuffer.idx != draw.m_instanceDataBuffer.idx
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|| currentState.m_instanceDataOffset != draw.m_instanceDataOffset
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)
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{
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currentState.m_vertexBuffer = draw.m_vertexBuffer;
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currentState.m_startVertex = draw.m_startVertex;
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currentState.m_startVertex = draw.m_startVertex;
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currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
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currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
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