D3D12: Added blit.

This commit is contained in:
Branimir Karadžić 2015-10-16 20:19:03 -07:00
parent bf60b513aa
commit 8c3cad091d
2 changed files with 73 additions and 16 deletions

View file

@ -884,7 +884,7 @@ namespace bgfx { namespace d3d12
| BGFX_CAPS_COMPUTE
| (m_options.ROVsSupported ? BGFX_CAPS_FRAGMENT_ORDERING : 0)
// | BGFX_CAPS_SWAP_CHAIN
// | BGFX_CAPS_BLIT
| BGFX_CAPS_BLIT
);
g_caps.maxTextureSize = 16384;
g_caps.maxFBAttachments = uint8_t(bx::uint32_min(16, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
@ -2626,20 +2626,19 @@ data.NumQualityLevels = 0;
void* ScratchBufferD3D12::allocCbv(D3D12_GPU_VIRTUAL_ADDRESS& _gpuAddress, uint32_t _size)
{
_gpuAddress = m_gpuVA + m_pos;
D3D12_CONSTANT_BUFFER_VIEW_DESC desc;
desc.BufferLocation = _gpuAddress;
desc.SizeInBytes = _size;
void* data = &m_data[m_pos];
m_pos += BX_ALIGN_256(_size);
ID3D12Device* device = s_renderD3D12->m_device;
device->CreateConstantBufferView(&desc
, m_cpuHandle
);
m_cpuHandle.ptr += m_incrementSize;
m_gpuHandle.ptr += m_incrementSize;
// D3D12_CONSTANT_BUFFER_VIEW_DESC desc;
// desc.BufferLocation = _gpuAddress;
// desc.SizeInBytes = _size;
// ID3D12Device* device = s_renderD3D12->m_device;
// device->CreateConstantBufferView(&desc
// , m_cpuHandle
// );
// m_cpuHandle.ptr += m_incrementSize;
// m_gpuHandle.ptr += m_incrementSize;
return data;
}
@ -3643,6 +3642,9 @@ data.NumQualityLevels = 0;
const uint32_t textureHeight = bx::uint32_max(blockInfo.blockHeight, imageContainer.m_height>>startLod);
m_flags = _flags;
m_width = textureWidth;
m_height = textureHeight;
m_depth = imageContainer.m_depth;
m_requestedFormat = (uint8_t)imageContainer.m_format;
m_textureFormat = (uint8_t)imageContainer.m_format;
@ -4274,12 +4276,19 @@ data.NumQualityLevels = 0;
uint16_t currentSamplerStateIdx = invalidHandle;
uint16_t currentProgramIdx = invalidHandle;
uint32_t currentBindHash = 0;
bool hasPredefined = false;
uint32_t currentBindHash = 0;
bool commandListChanged = false;
ID3D12PipelineState* currentPso = NULL;
SortKey key;
uint16_t view = UINT16_MAX;
FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
BlitKey blitKey;
blitKey.decode(_render->m_blitKeys[0]);
uint16_t numBlitItems = _render->m_numBlitItems;
uint16_t blitItem = 0;
uint32_t blendFactor = 0;
const uint64_t primType = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
@ -4385,6 +4394,43 @@ data.NumQualityLevels = 0;
}
prim = s_primInfo[BX_COUNTOF(s_primName)]; // Force primitive type update.
for (; blitItem < numBlitItems && blitKey.m_view <= view; blitItem++)
{
const BlitItem& blit = _render->m_blitItem[blitItem];
blitKey.decode(_render->m_blitKeys[blitItem+1]);
const TextureD3D12& src = m_textures[blit.m_src.idx];
const TextureD3D12& dst = m_textures[blit.m_dst.idx];
uint32_t srcWidth = bx::uint32_min(src.m_width, blit.m_srcX + blit.m_width) - blit.m_srcX;
uint32_t srcHeight = bx::uint32_min(src.m_height, blit.m_srcY + blit.m_height) - blit.m_srcY;
uint32_t srcDepth = bx::uint32_min(src.m_depth, blit.m_srcZ + blit.m_depth) - blit.m_srcZ;
uint32_t dstWidth = bx::uint32_min(dst.m_width, blit.m_dstX + blit.m_width) - blit.m_dstX;
uint32_t dstHeight = bx::uint32_min(dst.m_height, blit.m_dstY + blit.m_height) - blit.m_dstY;
uint32_t dstDepth = bx::uint32_min(dst.m_depth, blit.m_dstZ + blit.m_depth) - blit.m_dstZ;
uint32_t width = bx::uint32_min(srcWidth, dstWidth);
uint32_t height = bx::uint32_min(srcHeight, dstHeight);
uint32_t depth = bx::uint32_min(srcDepth, dstDepth);
D3D12_BOX box;
box.left = blit.m_srcX;
box.top = blit.m_srcY;
box.front = blit.m_srcZ;
box.right = blit.m_srcX + width;
box.bottom = blit.m_srcY + height;;
box.back = blit.m_srcZ + bx::uint32_max(1, depth);
D3D12_TEXTURE_COPY_LOCATION dstLocation = { dst.m_ptr, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, { 0 } };
D3D12_TEXTURE_COPY_LOCATION srcLocation = { src.m_ptr, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, { 0 } };
m_commandList->CopyTextureRegion(&dstLocation
, blit.m_dstX
, blit.m_dstY
, blit.m_dstZ
, &srcLocation
, &box
);
}
}
if (isCompute)
@ -4578,8 +4624,12 @@ data.NumQualityLevels = 0;
// PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), viewNameW);
}
currentSamplerStateIdx = invalidHandle;
currentProgramIdx = invalidHandle;
commandListChanged = true;
}
if (commandListChanged)
{
commandListChanged = false;
m_commandList->SetGraphicsRootSignature(m_rootSignature);
ID3D12DescriptorHeap* heaps[] = {
@ -4588,6 +4638,10 @@ data.NumQualityLevels = 0;
};
m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
currentPso = NULL;
currentBindHash = 0;
currentSamplerStateIdx = invalidHandle;
currentProgramIdx = invalidHandle;
currentState.clear();
currentState.m_scissor = !draw.m_scissor;
changedFlags = BGFX_STATE_MASK;

View file

@ -272,6 +272,9 @@ namespace bgfx { namespace d3d12
ID3D12Resource* m_ptr;
D3D12_RESOURCE_STATES m_state;
uint32_t m_flags;
uint32_t m_width;
uint32_t m_height;
uint32_t m_depth;
uint16_t m_samplerIdx;
uint8_t m_type;
uint8_t m_requestedFormat;
@ -341,9 +344,9 @@ namespace bgfx { namespace d3d12
uint64_t m_currentFence;
uint64_t m_completedFence;
ID3D12Fence* m_fence;
CommandList m_commandList[32];
CommandList m_commandList[256];
typedef stl::vector<ID3D12Resource*> ResourceArray;
ResourceArray m_release[32];
ResourceArray m_release[256];
bx::RingBufferControl m_control;
};