Added blit caps.

This commit is contained in:
Branimir Karadžić 2015-10-16 17:42:40 -07:00
parent 8745d3fa45
commit bf60b513aa
6 changed files with 65 additions and 43 deletions

View file

@ -367,6 +367,7 @@
#define BGFX_CAPS_INDEX32 UINT64_C(0x0000000000002000) //!< 32-bit indices are supported.
#define BGFX_CAPS_DRAW_INDIRECT UINT64_C(0x0000000000004000) //!< Draw indirect is supported.
#define BGFX_CAPS_HIDPI UINT64_C(0x0000000000008000) //!< HiDPI rendering is supported.
#define BGFX_CAPS_BLIT UINT64_C(0x0000000000010000) //!< Blit is supported.
///
#define BGFX_CAPS_FORMAT_TEXTURE_NONE UINT8_C(0x00) //!< Texture format is not supported.

View file

@ -977,6 +977,7 @@ namespace bgfx
CAPS_FLAGS(BGFX_CAPS_INDEX32),
CAPS_FLAGS(BGFX_CAPS_DRAW_INDIRECT),
CAPS_FLAGS(BGFX_CAPS_HIDPI),
CAPS_FLAGS(BGFX_CAPS_BLIT),
#undef CAPS_FLAGS
};

View file

@ -1156,6 +1156,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
| BGFX_CAPS_SWAP_CHAIN
| (m_ovr.isInitialized() ? BGFX_CAPS_HMD : 0)
| BGFX_CAPS_DRAW_INDIRECT
| BGFX_CAPS_BLIT
);
if (m_featureLevel <= D3D_FEATURE_LEVEL_9_2)
@ -4593,7 +4594,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
prim = s_primInfo[BX_COUNTOF(s_primName)]; // Force primitive type update after clear quad.
}
for (; blitItem < numBlitItems && blitKey.m_view == view; blitItem++)
for (; blitItem < numBlitItems && blitKey.m_view <= view; blitItem++)
{
const BlitItem& blit = _render->m_blitItem[blitItem];
blitKey.decode(_render->m_blitKeys[blitItem+1]);
@ -4616,7 +4617,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
box.top = blit.m_srcY;
box.front = blit.m_srcZ;
box.right = blit.m_srcX + width;
box.bottom = blit.m_srcY + height;
box.bottom = blit.m_srcY + height;;
box.back = blit.m_srcZ + bx::uint32_max(1, depth);
deviceCtx->CopySubresourceRegion(dst.m_ptr

View file

@ -884,6 +884,7 @@ namespace bgfx { namespace d3d12
| BGFX_CAPS_COMPUTE
| (m_options.ROVsSupported ? BGFX_CAPS_FRAGMENT_ORDERING : 0)
// | BGFX_CAPS_SWAP_CHAIN
// | BGFX_CAPS_BLIT
);
g_caps.maxTextureSize = 16384;
g_caps.maxFBAttachments = uint8_t(bx::uint32_min(16, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );

View file

@ -528,14 +528,15 @@ namespace bgfx { namespace d3d9
BX_TRACE("Max vertex index: %d", m_caps.MaxVertexIndex);
g_caps.supported |= ( 0
| BGFX_CAPS_TEXTURE_3D
| BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
| BGFX_CAPS_VERTEX_ATTRIB_HALF
| BGFX_CAPS_VERTEX_ATTRIB_UINT10
| BGFX_CAPS_FRAGMENT_DEPTH
| BGFX_CAPS_SWAP_CHAIN
| ( (UINT16_MAX < m_caps.MaxVertexIndex) ? BGFX_CAPS_INDEX32 : 0)
);
| BGFX_CAPS_TEXTURE_3D
| BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
| BGFX_CAPS_VERTEX_ATTRIB_HALF
| BGFX_CAPS_VERTEX_ATTRIB_UINT10
| BGFX_CAPS_FRAGMENT_DEPTH
| BGFX_CAPS_SWAP_CHAIN
| ( (UINT16_MAX < m_caps.MaxVertexIndex) ? BGFX_CAPS_INDEX32 : 0)
| BGFX_CAPS_BLIT
);
g_caps.maxTextureSize = uint16_t(bx::uint32_min(m_caps.MaxTextureWidth, m_caps.MaxTextureHeight) );
// g_caps.maxVertexIndex = m_caps.MaxVertexIndex;
@ -3300,7 +3301,7 @@ namespace bgfx { namespace d3d9
DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE) );
DX_CHECK(device->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER) );
for (; blitItem < numBlitItems && blitKey.m_view == view; blitItem++)
for (; blitItem < numBlitItems && blitKey.m_view <= view; blitItem++)
{
const BlitItem& blit = _render->m_blitItem[blitItem];
blitKey.decode(_render->m_blitKeys[blitItem+1]);
@ -3315,8 +3316,8 @@ namespace bgfx { namespace d3d9
uint32_t width = bx::uint32_min(srcWidth, dstWidth);
uint32_t height = bx::uint32_min(srcHeight, dstHeight);
RECT srcRect = { blit.m_srcX, blit.m_srcY, blit.m_srcX + width, blit.m_srcY + height };
RECT dstRect = { blit.m_dstX, blit.m_dstY, blit.m_dstX + width, blit.m_dstY + height };
RECT srcRect = { LONG(blit.m_srcX), LONG(blit.m_srcY), LONG(blit.m_srcX + width), LONG(blit.m_srcY + height) };
RECT dstRect = { LONG(blit.m_dstX), LONG(blit.m_dstY), LONG(blit.m_dstX + width), LONG(blit.m_dstY + height) };
IDirect3DSurface9* srcSurface;
DX_CHECK(src.m_texture2d->GetSurfaceLevel(blit.m_srcMip, &srcSurface) );

View file

@ -1203,6 +1203,7 @@ namespace bgfx { namespace gl
, m_maxAnisotropyDefault(0.0f)
, m_maxMsaa(0)
, m_vao(0)
, m_blitSupported(false)
, m_vaoSupport(false)
, m_samplerObjectSupport(false)
, m_shadowSamplersSupport(false)
@ -1705,6 +1706,18 @@ namespace bgfx { namespace gl
: 0
;
if (s_extension[Extension::ARB_copy_image].m_supported
|| s_extension[Extension::EXT_copy_image].m_supported
|| s_extension[Extension:: NV_copy_image].m_supported
|| s_extension[Extension::OES_copy_image].m_supported)
{
m_blitSupported = NULL != glCopyImageSubData;
g_caps.supported |= m_blitSupported
? BGFX_CAPS_BLIT
: 0
;
}
g_caps.maxTextureSize = uint16_t(glGet(GL_MAX_TEXTURE_SIZE) );
if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
@ -3092,6 +3105,7 @@ namespace bgfx { namespace gl
float m_maxAnisotropyDefault;
int32_t m_maxMsaa;
GLuint m_vao;
bool m_blitSupported;
bool m_vaoSupport;
bool m_samplerObjectSupport;
bool m_shadowSamplersSupport;
@ -5272,40 +5286,43 @@ namespace bgfx { namespace gl
GL_CHECK(glEnable(GL_CULL_FACE) );
GL_CHECK(glDisable(GL_BLEND) );
for (; blitItem < numBlitItems && blitKey.m_view == view; blitItem++)
if (m_blitSupported)
{
const BlitItem& bi = _render->m_blitItem[blitItem];
blitKey.decode(_render->m_blitKeys[blitItem+1]);
for (; blitItem < numBlitItems && blitKey.m_view <= view; blitItem++)
{
const BlitItem& bi = _render->m_blitItem[blitItem];
blitKey.decode(_render->m_blitKeys[blitItem + 1]);
const TextureGL& src = m_textures[bi.m_src.idx];
const TextureGL& dst = m_textures[bi.m_dst.idx];
const TextureGL& src = m_textures[bi.m_src.idx];
const TextureGL& dst = m_textures[bi.m_dst.idx];
uint32_t srcWidth = bx::uint32_min(src.m_width, bi.m_srcX + bi.m_width) - bi.m_srcX;
uint32_t srcHeight = bx::uint32_min(src.m_height, bi.m_srcY + bi.m_height) - bi.m_srcY;
uint32_t srcDepth = bx::uint32_min(src.m_depth, bi.m_srcZ + bi.m_depth) - bi.m_srcZ;
uint32_t dstWidth = bx::uint32_min(dst.m_width, bi.m_dstX + bi.m_width) - bi.m_dstX;
uint32_t dstHeight = bx::uint32_min(dst.m_height, bi.m_dstY + bi.m_height) - bi.m_dstY;
uint32_t dstDepth = bx::uint32_min(dst.m_depth, bi.m_dstZ + bi.m_depth) - bi.m_dstZ;
uint32_t width = bx::uint32_min(srcWidth, dstWidth);
uint32_t height = bx::uint32_min(srcHeight, dstHeight);
uint32_t depth = bx::uint32_min(srcDepth, dstDepth);
uint32_t srcWidth = bx::uint32_min(src.m_width, bi.m_srcX + bi.m_width) - bi.m_srcX;
uint32_t srcHeight = bx::uint32_min(src.m_height, bi.m_srcY + bi.m_height) - bi.m_srcY;
uint32_t srcDepth = bx::uint32_min(src.m_depth, bi.m_srcZ + bi.m_depth) - bi.m_srcZ;
uint32_t dstWidth = bx::uint32_min(dst.m_width, bi.m_dstX + bi.m_width) - bi.m_dstX;
uint32_t dstHeight = bx::uint32_min(dst.m_height, bi.m_dstY + bi.m_height) - bi.m_dstY;
uint32_t dstDepth = bx::uint32_min(dst.m_depth, bi.m_dstZ + bi.m_depth) - bi.m_dstZ;
uint32_t width = bx::uint32_min(srcWidth, dstWidth);
uint32_t height = bx::uint32_min(srcHeight, dstHeight);
uint32_t depth = bx::uint32_min(srcDepth, dstDepth);
GL_CHECK(glCopyImageSubData(src.m_id
, src.m_target
, bi.m_srcMip
, bi.m_srcX
, bi.m_srcY
, bi.m_srcZ
, dst.m_id
, dst.m_target
, bi.m_dstMip
, bi.m_dstX
, bi.m_dstY
, bi.m_dstZ
, width
, height
, bx::uint32_max(depth, 1)
) );
GL_CHECK(glCopyImageSubData(src.m_id
, src.m_target
, bi.m_srcMip
, bi.m_srcX
, bi.m_srcY
, bi.m_srcZ
, dst.m_id
, dst.m_target
, bi.m_dstMip
, bi.m_dstX
, bi.m_dstY
, bi.m_dstZ
, width
, height
, bx::uint32_max(depth, 1)
) );
}
}
}