Mike Popoloski
4387bed7c2
Enabling WinRT / Windows Store apps for bgfx.
2015-05-24 13:16:18 -04:00
Miodrag Milanovic
b5e2b068d3
remove usage of DXSDK for mingw, breaks compilation if included in some versions (nw)
2015-04-01 13:04:03 +02:00
Branimir Karadžić
0da6c77806
Added glfw entry.
2015-03-24 22:19:21 -07:00
Miodrag Milanovic
9a3f9a1c7c
Added support for building on VS2012/13 targeting XP
2015-03-07 13:11:45 +01:00
Brett Vickers
bdd112289b
bgfx genie scripts: use path.join to compose paths
...
Using path.join instead of string concatenation makes the scripts more
OS-neutral. It also protects against missing or doubled "/" characters
in paths.
2015-02-27 15:44:24 -08:00
Branimir Karadžić
9e34736c49
Moved ocornut-imgui from ProDBG source to examples-common.
2015-01-16 22:41:37 -08:00
Attila Kocsis
1fac08f3ef
added separate ios/osx Xcode project generation
...
added ios/osx bundle resource loading
added info.plist for iOS Xcode examples
Xcode now uses only Universal target ( should use 'Standard' as it is default in Xcode projects - this will require modification of genie)
2015-01-14 19:50:45 +01:00
Branimir Karadžić
649d7f74d2
Updated copyright year.
2015-01-02 14:43:11 -08:00
Branimir Karadžić
c6efb167ba
Added index buffer compression support.
2014-12-31 16:11:07 -08:00
Miodrag Milanovic
3df7041cba
Fixed compile and linking under mingw environment
2014-12-24 11:46:49 +01:00
Mike Popoloski
f5fa39c1b1
Script changes for building WinRT projects.
2014-11-09 18:24:22 -05:00
Branimir Karadžić
8abed27c0c
Added SDL2_DIR when using --with-sdl GENie config.
2014-10-12 09:58:06 -07:00
Branimir Karadzic
e063661e95
SDL2: Moved renderer to main thread. Added --with-sdl GENie option.
2014-10-11 21:55:24 -07:00
Branimir Karadžić
ef45664dd8
Switching to genie.
2014-09-10 21:04:42 -07:00