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https://github.com/scratchfoundation/bgfx.git
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Fixed compile and linking under mingw environment
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parent
857a2b18f1
commit
3df7041cba
4 changed files with 25 additions and 14 deletions
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@ -13,6 +13,13 @@ function bgfxProject(_name, _kind, _defines)
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defines {
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"BGFX_SHARED_LIB_BUILD=1",
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}
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configuration { "mingw*" }
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linkoptions {
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"-shared",
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}
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links {
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"gdi32",
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}
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end
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includedirs {
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@ -27,6 +27,11 @@ project ("example-common")
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}
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end
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configuration { "mingw* or vs2008" }
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includedirs {
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"$(DXSDK_DIR)/include",
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}
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configuration { "xcode4" }
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includedirs {
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BX_DIR .. "include/compat/osx",
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@ -171,11 +171,6 @@ function exampleProject(_name)
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targetdir (BGFX_BUILD_DIR .. "arm_" .. _ACTION .. "/bin/" .. _name)
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objdir (BGFX_BUILD_DIR .. "arm_" .. _ACTION .. "/obj/" .. _name)
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configuration { "mingw*" }
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links {
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"dxguid",
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}
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configuration { "mingw-clang" }
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kind "ConsoleApp"
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@ -338,6 +338,10 @@ namespace bgfx
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BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunneeded-internal-declaration");
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static const GUID WKPDID_D3DDebugObjectName = { 0x429b8c22, 0x9188, 0x4b0c, { 0x87, 0x42, 0xac, 0xb0, 0xbf, 0x85, 0xc2, 0x00 } };
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static const GUID IID_ID3D11Texture2D = { 0x6f15aaf2, 0xd208, 0x4e89, { 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c } };
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static const GUID IID_IDXGIFactory = { 0x7b7166ec, 0x21c7, 0x44ae, { 0xb2, 0x1a, 0xc9, 0xae, 0x32, 0x1a, 0xe3, 0x69 } };
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static const GUID IID_IDXGIDevice = { 0x54ec77fa, 0x1377, 0x44e6, { 0x8c, 0x32, 0x88, 0xfd, 0x5f, 0x44, 0xc8, 0x4c } };
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static const GUID IID_IDXGIAdapter = { 0x2411e7e1, 0x12ac, 0x4ccf, { 0xbd, 0x14, 0x97, 0x98, 0xe8, 0x53, 0x4d, 0xc0 } };
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template <typename Ty>
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static BX_NO_INLINE void setDebugObjectName(Ty* _interface, const char* _format, ...)
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@ -487,7 +491,7 @@ namespace bgfx
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hr = CreateDXGIFactory1(__uuidof(IDXGIFactory2), (void**)&factory);
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BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create DXGI factory.");
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#else
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hr = CreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&factory);
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hr = CreateDXGIFactory(IID_IDXGIFactory, (void**)&factory);
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BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create DXGI factory.");
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#endif // BX_PLATFORM_WINRT
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@ -567,10 +571,10 @@ namespace bgfx
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BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
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IDXGIDevice* device;
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hr = m_device->QueryInterface(__uuidof(IDXGIDevice), (void**)&device);
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hr = m_device->QueryInterface(IID_IDXGIDevice, (void**)&device);
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BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
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hr = device->GetParent(__uuidof(IDXGIAdapter), (void**)&adapter);
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hr = device->GetParent(IID_IDXGIAdapter, (void**)&adapter);
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BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
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// GPA increases device ref count.
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@ -609,7 +613,7 @@ namespace bgfx
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, &m_swapChain
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);
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#else
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hr = adapter->GetParent(__uuidof(IDXGIFactory), (void**)&m_factory);
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hr = adapter->GetParent(IID_IDXGIFactory, (void**)&m_factory);
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BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
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DX_RELEASE(adapter, 2);
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@ -913,7 +917,7 @@ namespace bgfx
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void saveScreenShot(const char* _filePath) BX_OVERRIDE
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{
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ID3D11Texture2D* backBuffer;
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DX_CHECK(m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)&backBuffer) );
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DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBuffer));
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D3D11_TEXTURE2D_DESC backBufferDesc;
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backBuffer->GetDesc(&backBufferDesc);
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@ -1086,7 +1090,7 @@ namespace bgfx
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void postReset()
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{
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ID3D11Texture2D* color;
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DX_CHECK(m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)&color) );
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DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&color));
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DX_CHECK(m_device->CreateRenderTargetView(color, NULL, &m_backBufferColor) );
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DX_RELEASE(color, 0);
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@ -1843,7 +1847,7 @@ namespace bgfx
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if (m_flags&BGFX_RESET_CAPTURE)
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{
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ID3D11Texture2D* backBuffer;
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DX_CHECK(m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)&backBuffer) );
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DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBuffer));
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D3D11_TEXTURE2D_DESC backBufferDesc;
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backBuffer->GetDesc(&backBufferDesc);
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@ -1889,7 +1893,7 @@ namespace bgfx
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if (NULL != m_captureTexture)
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{
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ID3D11Texture2D* backBuffer;
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DX_CHECK(m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)&backBuffer) );
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DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBuffer));
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if (NULL == m_captureResolve)
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{
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@ -2884,7 +2888,7 @@ namespace bgfx
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BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Failed to create swap chain.");
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ID3D11Resource* ptr;
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DX_CHECK(m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)&ptr) );
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DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&ptr));
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DX_CHECK(s_renderD3D11->m_device->CreateRenderTargetView(ptr, NULL, &m_rtv[0]) );
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DX_RELEASE(ptr, 0);
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m_srv[0] = NULL;
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