Android: Fixed GLES3+ build.

This commit is contained in:
Branimir Karadžić 2014-12-23 23:32:36 -08:00
parent 1bfd71c419
commit 857a2b18f1
3 changed files with 75 additions and 2 deletions

View file

@ -91,7 +91,15 @@ namespace entry
if (m_window == NULL)
{
m_window = m_app->window;
bgfx::androidSetWindow(m_app->window);
bgfx::androidSetWindow(m_window);
int32_t width = ANativeWindow_getWidth(m_window);
int32_t height = ANativeWindow_getHeight(m_window);
DBG("ANativeWindow width %d, height %d", width, height);
WindowHandle defaultWindow = { 0 };
m_eventQueue.postSizeEvent(defaultWindow, width, height);
m_thread.init(MainThreadEntry::threadFunc, &m_mte);
}
break;

View file

@ -276,8 +276,14 @@ EGL_IMPORT
# endif // BX_PLATFORM_RPI
}
void GlContext::resize(uint32_t /*_width*/, uint32_t /*_height*/, bool _vsync)
void GlContext::resize(uint32_t _width, uint32_t _height, bool _vsync)
{
# if BX_PLATFORM_ANDROID
EGLint format;
eglGetConfigAttrib(m_display, m_config, EGL_NATIVE_VISUAL_ID, &format);
ANativeWindow_setBuffersGeometry(g_bgfxAndroidWindow, _width, _height, format);
# endif // BX_PLATFORM_ANDROID
eglSwapInterval(m_display, _vsync ? 1 : 0);
}

View file

@ -474,6 +474,65 @@ GL_IMPORT_NV___(true, PFNGLDELETEQUERIESPROC, glDeleteQueri
GL_IMPORT_NV___(true, PFNGLBEGINQUERYPROC, glBeginQuery);
GL_IMPORT_NV___(true, PFNGLENDQUERYPROC, glEndQuery);
GL_IMPORT_NV___(true, PFNGLGETQUERYOBJECTUI64VPROC, glGetQueryObjectui64v);
#else
GL_IMPORT______(true, PFNGLTEXIMAGE3DPROC, glTexImage3D);
GL_IMPORT______(true, PFNGLTEXSUBIMAGE3DPROC, glTexSubImage3D);
GL_IMPORT______(true, PFNGLCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3D);
GL_IMPORT______(true, PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC, glCompressedTexSubImage3D);
GL_IMPORT______(true, PFNGLTEXSTORAGE2DPROC, glTexStorage2D);
GL_IMPORT______(true, PFNGLTEXSTORAGE3DPROC, glTexStorage3D);
GL_IMPORT______(true, PFNGLINSERTEVENTMARKEREXTPROC, glInsertEventMarker);
GL_IMPORT______(true, PFNGLPUSHGROUPMARKEREXTPROC, glPushGroupMarker);
GL_IMPORT______(true, PFNGLPOPGROUPMARKEREXTPROC, glPopGroupMarker);
GL_IMPORT______(true, PFNGLOBJECTLABELPROC, glObjectLabel);
GL_IMPORT______(true, PFNGLGETPROGRAMBINARYPROC, glGetProgramBinary);
GL_IMPORT______(true, PFNGLPROGRAMBINARYPROC, glProgramBinary);
GL_IMPORT______(true, PFNGLVERTEXATTRIBDIVISORPROC, glVertexAttribDivisor);
GL_IMPORT______(true, PFNGLDRAWARRAYSINSTANCEDPROC, glDrawArraysInstanced);
GL_IMPORT______(true, PFNGLDRAWELEMENTSINSTANCEDPROC, glDrawElementsInstanced);
GL_IMPORT______(true, PFNGLBINDVERTEXARRAYPROC, glBindVertexArray);
GL_IMPORT______(true, PFNGLDELETEVERTEXARRAYSPROC, glDeleteVertexArrays);
GL_IMPORT______(true, PFNGLGENVERTEXARRAYSPROC, glGenVertexArrays);
GL_IMPORT______(true, PFNGLENABLEIPROC, glEnablei);
GL_IMPORT______(true, PFNGLDISABLEIPROC, glDisablei);
GL_IMPORT______(true, PFNGLBLENDEQUATIONIPROC, glBlendEquationi);
GL_IMPORT______(true, PFNGLBLENDEQUATIONSEPARATEIPROC, glBlendEquationSeparatei);
GL_IMPORT______(true, PFNGLBLENDFUNCIPROC, glBlendFunci);
GL_IMPORT______(true, PFNGLBLENDFUNCSEPARATEIPROC, glBlendFuncSeparatei);
GL_IMPORT______(true, PFNGLDRAWBUFFERPROC, glDrawBuffer);
GL_IMPORT______(true, PFNGLREADBUFFERPROC, glReadBuffer);
GL_IMPORT______(true, PFNGLGENSAMPLERSPROC, glGenSamplers);
GL_IMPORT______(true, PFNGLDELETESAMPLERSPROC, glDeleteSamplers);
GL_IMPORT______(true, PFNGLBINDSAMPLERPROC, glBindSampler);
GL_IMPORT______(true, PFNGLSAMPLERPARAMETERFPROC, glSamplerParameterf);
GL_IMPORT______(true, PFNGLSAMPLERPARAMETERIPROC, glSamplerParameteri);
GL_IMPORT______(true, PFNGLBINDBUFFERBASEPROC, glBindBufferBase);
GL_IMPORT______(true, PFNGLBINDBUFFERRANGEPROC, glBindBufferRange);
GL_IMPORT______(true, PFNGLBINDIMAGETEXTUREPROC, glBindImageTexture);
GL_IMPORT______(true, PFNGLGETPROGRAMINTERFACEIVPROC, glGetProgramInterfaceiv);
GL_IMPORT______(true, PFNGLGETPROGRAMRESOURCEINDEXPROC, glGetProgramResourceIndex);
GL_IMPORT______(true, PFNGLGETPROGRAMRESOURCEIVPROC, glGetProgramResourceiv);
GL_IMPORT______(true, PFNGLGETPROGRAMRESOURCENAMEPROC, glGetProgramResourceName);
GL_IMPORT______(true, PFNGLGETPROGRAMRESOURCELOCATIONPROC, glGetProgramResourceLocation);
GL_IMPORT______(true, PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC, glGetProgramResourceLocationIndex);
GL_IMPORT______(true, PFNGLMEMORYBARRIERPROC, glMemoryBarrier);
GL_IMPORT______(true, PFNGLDISPATCHCOMPUTEPROC, glDispatchCompute);
GL_IMPORT______(true, PFNGLDISPATCHCOMPUTEINDIRECTPROC, glDispatchComputeIndirect);
GL_IMPORT______(true, PFNGLDRAWBUFFERSPROC, glDrawBuffers);
GL_IMPORT______(true, PFNGLGENQUERIESPROC, glGenQueries);
GL_IMPORT______(true, PFNGLDELETEQUERIESPROC, glDeleteQueries);
GL_IMPORT______(true, PFNGLBEGINQUERYPROC, glBeginQuery);
GL_IMPORT______(true, PFNGLENDQUERYPROC, glEndQuery);
GL_IMPORT______(true, PFNGLGETQUERYOBJECTUI64VPROC, glGetQueryObjectui64v);
# endif // BGFX_CONFIG_RENDERER_OPENGLES < 30
#endif // !BGFX_CONFIG_RENDERER_OPENGL