bgfx/scripts/example-common.lua
Attila Kocsis 1fac08f3ef added separate ios/osx Xcode project generation
added ios/osx bundle resource loading
added info.plist for iOS Xcode examples
Xcode now uses only Universal target ( should use 'Standard' as it is default in Xcode projects - this will require modification of genie)
2015-01-14 19:50:45 +01:00

41 lines
991 B
Lua

--
-- Copyright 2010-2015 Branimir Karadzic. All rights reserved.
-- License: http://www.opensource.org/licenses/BSD-2-Clause
--
project ("example-common")
uuid ("21cc0e26-bf62-11e2-a01e-0291bd4c8125")
kind "StaticLib"
includedirs {
BX_DIR .. "include",
BGFX_DIR .. "include",
BGFX_DIR .. "3rdparty",
}
files {
BGFX_DIR .. "3rdparty/ib-compress/**.cpp",
BGFX_DIR .. "3rdparty/ib-compress/**.h",
BGFX_DIR .. "examples/common/**.cpp",
BGFX_DIR .. "examples/common/**.h",
}
if _OPTIONS["with-sdl"] then
defines {
"ENTRY_CONFIG_USE_SDL=1",
}
includedirs {
"$(SDL2_DIR)/include",
}
end
configuration { "mingw* or vs2008" }
includedirs {
"$(DXSDK_DIR)/include",
}
configuration { "winphone8*"}
linkoptions {
"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
}