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Squashed commit of the following:
commita41a442f5a
Author: MishaProductions <106913236+MishaProductions@users.noreply.github.com> Date: Fri Jun 30 08:10:54 2023 +0300 Update .editorconfig Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> commit5768cf4a0c
Author: Misha <mishakeys20@gmail.com> Date: Fri Jun 30 08:04:37 2023 +0300 add legoutil commit7d6b00c831
Author: Misha <mishakeys20@gmail.com> Date: Fri Jun 30 08:02:17 2023 +0300 Update CMakeLists.txt commitd9b49087f8
Author: Misha <mishakeys20@gmail.com> Date: Fri Jun 30 08:01:06 2023 +0300 Update CMakeLists.txt commitd5a2891965
Author: Misha <mishakeys20@gmail.com> Date: Fri Jun 30 07:59:03 2023 +0300 Update CMakeLists.txt commit519253bff4
Merge:6cefa2e
13df3f9
Author: Misha <mishakeys20@gmail.com> Date: Fri Jun 30 07:57:15 2023 +0300 Merge remote-tracking branch 'upstream/master' into legobackgroundcolor commit6cefa2e9e2
Author: Misha <mishakeys20@gmail.com> Date: Thu Jun 29 16:51:53 2023 +0300 add back stuff to mak file after merge commitc2b16eb8ff
Merge:3c8add2
07912eb
Author: Misha <mishakeys20@gmail.com> Date: Thu Jun 29 16:49:51 2023 +0300 Merge remote-tracking branch 'upstream/master' into legobackgroundcolor commit3c8add2f19
Author: Misha <mishakeys20@gmail.com> Date: Thu Jun 29 13:34:15 2023 +0300 Update legobackgroundcolor.cpp commit6879f30e79
Author: Misha <mishakeys20@gmail.com> Date: Wed Jun 28 18:22:35 2023 +0300 add fixme + rename MxStringVariable functions commita883f37b9d
Author: Misha <mishakeys20@gmail.com> Date: Wed Jun 28 18:15:42 2023 +0300 address review commita919eeb7f4
Author: Misha <mishakeys20@gmail.com> Date: Wed Jun 28 08:19:45 2023 +0300 Update mxbackgroundcolor.cpp commit710c1dd5ea
Author: Misha <mishakeys20@gmail.com> Date: Wed Jun 28 08:11:13 2023 +0300 add back mak file commit25e9bbbfb0
Merge:78b0e8d
2d9af63
Author: Misha <mishakeys20@gmail.com> Date: Wed Jun 28 08:09:03 2023 +0300 Merge remote-tracking branch 'upstream/master' into legobackgroundcolor commit78b0e8dd62
Author: Misha <mishakeys20@gmail.com> Date: Tue Jun 27 18:35:58 2023 +0300 improve accuracy commit4c2e1ca95c
Author: Misha <mishakeys20@gmail.com> Date: Mon Jun 26 13:50:40 2023 +0300 improve accuracy commit7dd3469ca3
Author: Misha <mishakeys20@gmail.com> Date: Mon Jun 26 13:24:11 2023 +0300 ConvertColor wip commitb0288803a8
Merge:3d16867
0b47f3f
Author: MishaProductions <106913236+MishaProductions@users.noreply.github.com> Date: Mon Jun 26 09:42:08 2023 +0300 Merge branch 'isledecomp:master' into legobackgroundcolor commit3d16867a90
Author: Misha <mishakeys20@gmail.com> Date: Sun Jun 25 17:03:14 2023 +0300 90% match commit2208573eb2
Author: Misha <mishakeys20@gmail.com> Date: Sun Jun 25 12:23:47 2023 +0300 improve accuracy + add editorconfig commit288f861428
Author: Misha <mishakeys20@gmail.com> Date: Sun Jun 25 07:57:14 2023 +0300 fix makefile commit3590e59a3a
Author: Misha <mishakeys20@gmail.com> Date: Sun Jun 25 07:51:35 2023 +0300 Update isle.mak commitfb52ad5781
Author: Misha <mishakeys20@gmail.com> Date: Sun Jun 25 07:47:06 2023 +0300 fix build commit791cf1301a
Merge:b9ecd15
64d2b9e
Author: Misha <mishakeys20@gmail.com> Date: Sun Jun 25 07:42:09 2023 +0300 Merge remote-tracking branch 'upstream/master' into legobackgroundcolor commitb9ecd15ca6
Author: Misha <mishakeys20@gmail.com> Date: Sun Jun 25 07:40:22 2023 +0300 undo change commit6327a797bc
Author: Misha <mishakeys20@gmail.com> Date: Sat Jun 24 21:48:08 2023 +0300 delete accidently committed files commit7ae1c05df9
Author: Misha <mishakeys20@gmail.com> Date: Sat Jun 24 21:47:05 2023 +0300 implement SetColorString commit323a2ee0e7
Author: Misha <mishakeys20@gmail.com> Date: Sat Jun 24 20:47:03 2023 +0300 constructor and some methods are matching commit0ce6fab3d0
Author: Misha <mishakeys20@gmail.com> Date: Sat Jun 24 20:38:10 2023 +0300 constructor is almost matching
This commit is contained in:
parent
d7b8d6463b
commit
a66dbb8136
10 changed files with 197 additions and 4 deletions
7
.editorconfig
Normal file
7
.editorconfig
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@ -0,0 +1,7 @@
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root = true
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[*.{cpp,h,py,txt,editorconfig}]
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indent_style = space
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indent_size = 2
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insert_final_newline = true
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trim_trailing_whitespace = true
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@ -50,6 +50,7 @@ add_library(lego1 SHARED
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LEGO1/legoanimmmpresenter.cpp
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LEGO1/legoanimpresenter.cpp
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LEGO1/legobackgroundcolor.cpp
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LEGO1/legobackgroundcolor.cpp
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LEGO1/legobuildingmanager.cpp
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LEGO1/legocachesound.cpp
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LEGO1/legocameracontroller.cpp
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@ -80,6 +81,7 @@ add_library(lego1 SHARED
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LEGO1/legosoundmanager.cpp
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LEGO1/legostate.cpp
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LEGO1/legotexturepresenter.cpp
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LEGO1/legoutil.cpp
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LEGO1/legovideomanager.cpp
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LEGO1/legoworld.cpp
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LEGO1/legoworldpresenter.cpp
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@ -136,6 +138,7 @@ add_library(lego1 SHARED
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LEGO1/mxstillpresenter.cpp
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LEGO1/mxstreamer.cpp
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LEGO1/mxstring.cpp
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LEGO1/mxstringvariable.cpp
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LEGO1/mxtimer.cpp
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LEGO1/mxtransitionmanager.cpp
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LEGO1/mxunknown100dc6b0.cpp
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@ -1,7 +1,56 @@
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#include "legobackgroundcolor.h"
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#include "legoomni.h"
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#include "legoutil.h"
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#include "legovideomanager.h"
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const char *Delimiter = "\t";
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const char *set = "set";
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const char *reset = "reset";
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// OFFSET: LEGO1 0x1003bfb0
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LegoBackgroundColor::LegoBackgroundColor(const char *, const char *)
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LegoBackgroundColor::LegoBackgroundColor(const char *name, const char *colorString)
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{
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// TODO
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m_name = name;
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m_name.ToUpperCase();
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SetColorString(colorString);
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}
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// OFFSET: LEGO1 0x1003c070
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void LegoBackgroundColor::SetColorString(const char *colorString)
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{
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m_name = colorString;
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m_string.ToLowerCase();
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float converted_r;
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float converted_b;
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float converted_g;
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LegoVideoManager *videomanager = VideoManager();
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if (videomanager && colorString)
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{
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int length = strlen(colorString) + 1;
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char *colorStringCopy = new char[length];
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strcpy(colorStringCopy, colorString);
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char *colorStringSplit = strtok(colorStringCopy, Delimiter);
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if (!strcmp(colorStringSplit, set))
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{
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char *hue = strtok(0, Delimiter);
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if (hue)
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h = atoi(hue) * 0.01;
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char *sat = strtok(0, Delimiter);
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if (sat)
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s = atoi(sat) * 0.01;
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char *val = strtok(0, Delimiter);
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if (val)
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v = atoi(val) * 0.01;
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}
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else if (!strcmp(colorStringSplit, reset))
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{
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// reset it
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ConvertHSVToRGB(this->h, this->s, this->v, &converted_r, &converted_g, &converted_b);
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videomanager->SetSkyColor(converted_r, converted_g, converted_b);
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}
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delete[] colorStringCopy;
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}
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}
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@ -1,10 +1,17 @@
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#ifndef LEGOBACKGROUNDCOLOR_H
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#define LEGOBACKGROUNDCOLOR_H
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class LegoBackgroundColor
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#include "mxstring.h"
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#include "mxcore.h"
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#include "MxStringVariable.h"
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class LegoBackgroundColor : public MxStringVariable
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{
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public:
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__declspec(dllexport) LegoBackgroundColor(const char *, const char *);
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void SetColorString(const char *colorString);
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protected:
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float h;
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float s;
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float v;
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};
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#endif // LEGOBACKGROUNDCOLOR_H
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68
LEGO1/legoutil.cpp
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68
LEGO1/legoutil.cpp
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#include "legoutil.h"
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// OFFSET: LEGO1 0x1003eae0
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void ConvertHSVToRGB(float h, float s, float v, float *r_out, float *b_out, float *g_out)
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{
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double calc;
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double p;
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long hue_index;
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double v9;
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double v12;
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double v13;
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if (s > 0.5f)
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calc = (1.0f - v) * s + v;
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else
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calc = (v + 1.0) * s;
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if (calc <= 0.0)
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{
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*g_out = 0.0f;
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*b_out = 0.0f;
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*r_out = 0.0f;
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return;
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}
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p = s * 2.0 - calc;
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hue_index = h * 6.0;
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v9 = (h * 6.0 - (float)hue_index) * ((calc - p) / calc) * calc;
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v12 = p + v9;
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v13 = calc - v9;
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switch (hue_index)
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{
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case 0:
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*r_out = calc;
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*b_out = v12;
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*g_out = p;
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break;
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case 1:
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*r_out = v13;
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*b_out = calc;
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*g_out = p;
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break;
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case 2:
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*r_out = p;
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*b_out = calc;
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*g_out = v12;
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break;
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case 3:
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*r_out = p;
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*b_out = v13;
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*g_out = calc;
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break;
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case 4:
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*r_out = v12;
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*b_out = p;
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*g_out = calc;
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break;
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case 5:
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*r_out = calc;
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*b_out = p;
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*g_out = v13;
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break;
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case 6:
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*r_out = calc;
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*b_out = p;
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*g_out = v13;
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break;
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default:
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return;
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}
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}
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@ -19,4 +19,6 @@ inline T Max(T p_t1, T p_t2)
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return p_t1 > p_t2 ? p_t1 : p_t2;
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}
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void ConvertHSVToRGB(float r, float g, float b, float* out_r, float* out_g, float* out_b);
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#endif // LEGOUTIL_H
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#include "legovideomanager.h"
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#include <ddraw.h>
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// OFFSET: LEGO1 0x1007aa20 STUB
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LegoVideoManager::LegoVideoManager()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1007c440
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void LegoVideoManager::SetSkyColor(float red, float green, float blue)
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{
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PALETTEENTRY colorStrucure; // [esp+0h] [ebp-4h] BYREF
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colorStrucure.peRed = (red* 255.0);
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colorStrucure.peGreen = (green * 255.0);
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colorStrucure.peBlue = (blue * 255.0);
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colorStrucure.peFlags = -124;
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// TODO
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}
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__declspec(dllexport) void MoveCursor(int x, int y);
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inline Lego3DManager *Get3DManager() { return this->m_3dManager; }
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void SetSkyColor(float r, float g, float b);
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int m_unk64;
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Lego3DManager *m_3dManager;
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23
LEGO1/mxstringvariable.cpp
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23
LEGO1/mxstringvariable.cpp
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#include "MxStringVariable.h"
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#include "mxstring.h"
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//FIXME: Figure out what exactly this class is used for. It is used in LegoGameState::LegoGameState when loading the background color, and for loading the "fsmovie" variable
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// OFFSET: LEGO1 0x1003bec0
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MxStringVariable::~MxStringVariable()
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{
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delete &m_string;
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delete &m_name;
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}
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// OFFSET: LEGO1 0x1003bea0
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MxString *MxStringVariable::GetString()
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{
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return &m_string;
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}
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// OFFSET: LEGO1 0x1003beb0
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void MxStringVariable::SetString(const char *colorString)
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{
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m_string = colorString;
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}
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LEGO1/mxstringvariable.h
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20
LEGO1/mxstringvariable.h
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#ifndef MXSTRINGVARIABLE_H
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#define MXSTRINGVARIABLE_H
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#include "mxstring.h"
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#include "mxcore.h"
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//VTABLE: 0x100d74a8
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class MxStringVariable
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{
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public:
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__declspec(dllexport) MxStringVariable(const char *, const char *);
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MxStringVariable() {}
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virtual MxString *GetString();
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virtual void SetString(const char *colorString);
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virtual ~MxStringVariable();
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protected:
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MxString m_name;
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MxString m_string;
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};
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#endif // MXSTRINGVARIABLE_H
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