Christian Semmler
c2ee761f81
Implement/match Act3::ShootPizza
and Act3::ShootDonut
( #1203 )
...
* Implement/match `Act3::LaunchPizza` and `Act3::LaunchDonut`
* Match Helicopter::HandleControl
* Rename
* Adjust total function count
* Rename
2024-12-09 23:41:51 +01:00
jonschz
ada44a30e8
Fix name ambiguities ( #1202 )
...
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-12-09 06:57:45 -07:00
Christian Semmler
5be00e1799
Implement/match LegoPathCtrlEdge::FUN_10048c40 ( #1195 )
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* Implement/match LegoPathCtrlEdge::FUN_10048c40
* Improve matches
2024-12-07 17:58:51 +01:00
Christian Semmler
4d8098a6c2
Implement LegoPathController::FUN_10048310
( #1192 )
...
* WIP
* Rename
* Fix
* More WIP
* WIP
* WIP
* Fix
* Annotations
* Add more annotations, improve match
* Raise max functions
2024-12-06 20:50:40 +01:00
jonschz
8b9f6f1007
Implement more functions in Act2Actor
( #1183 )
...
* Implement `Act2Actor::VTable0xa0`
* Implement `Act2Actor::FUN_10019520()`
* Implement/match `Act2Actor::FUN_100192a0()`
* Fix clang32 issue
* Address review comments
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-12-01 10:21:59 -07:00
jonschz
e09acfcddb
Implement/match LegoCarRaceActor::VTable0x1c
( #1078 )
...
* Implement/match `LegoCarRaceActor::VTable0x1c`
* Fix formatting
* Fix LegoEdge::CWVertex()
* Fix more CI issues
* Trz to fix lvalue compile issue
* Fix formatting
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-08-04 21:13:12 +02:00
Christian Semmler
bee101b1f4
Add clang-tidy readability-redundant-inline-specifier ( #1060 )
...
* Add clang-tidy readability-redundant-inline-specifier
* fix
* Update CONTRIBUTING.md
* format
* fix
2024-07-05 01:06:32 +02:00
Anonymous Maarten
8113a17167
Backports of isle-portable x64 fixes ( #1044 )
...
* Introduce LPD3DRM_APPDATA typedef for setting d3drm appdata
* Fix warning about assigning const string literals to variable char pointers
* Don't cast pointers to integers on non-32-bit architectures
* memset 2nd argument is int
* Assume cpuid is available on x86_64, needs testing on i386 and unavailable on anything else
* Store HFILE in its own member variable
2024-06-25 17:56:30 +02:00
Christian Semmler
b978787f8f
Implement/match LegoAnimationManager::FUN_10062e20 ( #967 )
2024-05-29 19:24:08 +02:00
Christian Semmler
8fee73c525
Implement/match LegoPathStruct ( #944 )
...
* Implement/match LegoPathStruct
* Rename some nums
* Consistent naming
* Naming
* relax regex
* Name some functions
* Improve naming
* Rename
2024-05-21 15:03:50 -04:00
Christian Semmler
7538988f50
Implement LegoPathActor::VTable0x9c ( #942 )
...
* Implement LegoPathActor::VTable0x9c
* Add annotation
2024-05-20 18:27:54 +02:00
Christian Semmler
3342464321
Implement/match LegoPathController::FUN_1004a240 ( #941 )
2024-05-20 17:34:31 +02:00
Christian Semmler
939c09139f
Match LegoOmni::Destroy and related ( #917 )
...
* Match LegoOmni::Destroy and related
* Write COMPAT_MODE macro differently
* fix lint issue
2024-05-14 14:13:27 +02:00
Christian Semmler
ccf33575db
Implement/match LegoPathController::FUN_10046050 ( #916 )
2024-05-13 14:39:43 +02:00
Christian Semmler
5f34d2e877
Implement/match LegoPathController::AddActor and RemoveActor ( #915 )
...
* Implement/match LegoPathController::AddActor and RemoveActor
* Fix types
2024-05-13 12:46:59 +02:00
Christian Semmler
91fe09af3c
Implement various small LegoPathController functions ( #914 )
...
* Implement/match LegoPathController::Tickle
* Implement various small LegoPathController functions
* Add 0x10046b30
2024-05-12 21:30:34 +02:00
Christian Semmler
b6fc8e27b1
Implement/match LegoPathController::Tickle ( #913 )
2024-05-12 21:10:26 +02:00
Christian Semmler
dcaa07cc49
Implement/match LegoPathController::Create and Init ( #911 )
2024-05-12 20:33:20 +02:00
Christian Semmler
f88f7b115e
Implement/match LegoPathController::ReadBoundaries ( #908 )
...
* Implement/match LegoPathController::ReadBoundaries
* Allow spawn
2024-05-11 19:55:28 +02:00
Christian Semmler
1f0a2a50ce
Implement/match LegoPathController::ReadEdge ( #907 )
...
* Implement/match LegoPathController::ReadEdge
* Fix
* Rename
* Add 100482b0
* Rename
2024-05-11 19:45:13 +02:00
Christian Semmler
f442f1a2f7
Implement/match LegoPathController::Read ( #904 )
...
* Implement/match LegoPathController::Read
* Add size asserts
2024-05-11 18:23:18 +02:00
Christian Semmler
5df947dbb9
Implement/match LegoPathController::FUN_10045c20 and LegoPathController ctor ( #903 )
...
* Implement/match LegoPathController::FUN_10045c20 and LegoPathController ctor
* Remove obsolete struct
2024-05-11 15:32:11 +02:00
Christian Semmler
d9a82323ca
Implement/match LegoAnimationManager::AddExtra ( #901 )
...
* Implement/match LegoAnimationManager::AddExtra
* Rename member
* Fix param names
* Remove space
2024-05-10 20:07:38 +02:00
Mark Langen
55299229c2
LegoBuildingManager Round 2 ( #890 )
...
* LegoBuildingManager Round 2
* 100% match most of the remaining methods, only
Tickle and FUN_10030630 remain.
* The interesting finding is that the curious
members of the LegoBuildingManager form a short
embedded fixed-length array used to store info
about current animation of buildings.
* I saw that you removed the SetY which I had
added to MxMatrix. Agree that this method
doesn't make sense on MxMatrix, however I've
added it back to Matrix4. I see the pattern of
setting / getting the Y component used in enough
places that I doubt they were just hoping they
remembered the subscript correctly every time.
Let me know if you agree or still don't think it
makes sense to include.
* Formatting
* Order
* Satisfy name checker
* Add beta annotations and adjust style/naming
* Make function STUB
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-05-09 15:57:38 +02:00
Christian Semmler
45f9f54f21
Implement/match IslePathActor::SpawnPlayer ( #884 )
...
* Implement/match IslePathActor::SpawnPlayer
* Fix
* Fix
* Add skip
* Rename param
2024-05-04 16:13:05 +02:00
Christian Semmler
51adf75b9b
(Refactor) Use more forward declarations ( #881 )
...
* Use more forward declarations
* Use more forward declarations
* Add more forward declarations
* Fix
2024-05-03 18:19:12 +02:00
Christian Semmler
410824bd0f
Implement/match various small LegoAnimPresenter functions ( #846 )
...
* Implement/match various small LegoAnimPresenter functions
* Fix location of anim function
* fix
2024-04-24 15:51:28 +02:00
Christian Semmler
9025d5ed06
Implement/match LegoWorld::FUN_1001fda0 ( #840 )
2024-04-23 10:33:38 +02:00
Nathan M Gilbert
1e3ca11886
Implement/match LegoAnimActor ( #730 )
...
* Implement/match LegoAnimActor
* Name changes (deviation from original source)
* Attempt to fix modern build
* Add missing override
* Match LegoAnimActor::SetWorldSpeed
* Remove junk
* Style changes and implement WEEdge
* Add override
* Match LegoAnimActor::FUN_1001c1f0, style
* Style
* Add missing annotations, STUB LegoPathBoundary
* Style
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-26 18:51:52 +01:00
Misha
2e5d54c03e
Finish LegoPathPresenter ( #721 )
...
* Finish LegoPathPresenter
* Update legopathcontroller.cpp
* Fixes
* fix
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-24 22:30:04 +01:00
Nathan M Gilbert
8b21e8136e
Animmanager ( #712 )
...
* Implement LegoAnimationManager::StartEntityAction
Fix some class definitions
* Fix style issues
* Add size annotations
* Fix global pointer
* Style/naming
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-23 15:09:20 +01:00
Nathan M Gilbert
fca8f74bd8
Fix Annotations and LegoAnimActor class structure. ( #710 )
...
* Fix size annotations for legoomni
Fix structure and add placeholder annotations for LegoAnimActor and subclasses
* Fix LegoCarRaceActor constructor
Fix function name in LegoRaceCar
* Add size assertions for legoomni and fix sizes
* Various style fixes
* Use other marker so vtable.py doesn't compare
* Revert "Use other marker so vtable.py doesn't compare"
This reverts commit 608985cd73856598b95c15aed9f8f022645e9e7a.
* Fix copy/paste error
* Remove stale comment.
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-22 21:30:58 -04:00
Christian Semmler
434deecee4
Implement/match remaining LegoWorld functions ( #526 )
...
* Implement/match remaining LegoWorld functions
* Move functions
* Move function
* Fix function location
* Fix function return type
2024-02-04 18:33:37 +01:00
Christian Semmler
558bda4dd2
Implement LegoWorld::Enable ( #516 )
...
* WIP VTable0x68
* Improve match
* Match
* Fix
* Fix
* Move vars
* Match
* Add call to Isle
* Rename functions
* Fix style
2024-02-02 18:18:46 +01:00
Anonymous Maarten
9e686e2a87
cmake+ci: run clang-tidy ( #512 )
...
* cmake+ci: run clang-tidy
* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def
* Add initial .clang-tidy and fixes
* fix file perms
* Comment out DESCRIPTION
* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def
* Looks like clang is allergic to the libs in the directx5 SDK
* Update .clang-tidy
* Fix typo in .clang-tidy
* Attempt to generate an action error
* Revert "Attempt to generate an action error"
This reverts commit 96c4c65fedbc4102837f4bcbbb9ee83a7d14cba3.
* cmake: test with -Wparentheses + optionally with -Werror
* ci: -k0 is a Ninja argument
* Use -Werror only for msys2 builds
* cmake: only emit warnings for specific warnings
* cmake: and don't do -Werror/-WX anymore
* Fix warnings
* Fix mingw warnings
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-01 21:42:10 +01:00
Christian Semmler
baed704a38
(clang-format) Add RemoveSemicolon ( #506 )
2024-01-29 23:30:20 +01:00
Christian Semmler
bcdddd4c7e
Pad all single-digit hexadecimal values with zero ( #504 )
...
* Pad all single-digit hexadecimal values with zero
* One more fix
2024-01-29 22:17:17 +01:00
MS
909c44b679
reccmp: vtable comparison ( #452 )
...
* Add vtable comparison to reccmp
* Add missing scalar deleting destructors
* Fix some vtables
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-18 14:34:14 +01:00
Christian Semmler
c47206617d
Reorganize sources and files ( #414 )
...
* Reorganize sources
* Refactor
* Remove relative paths
* Renames
* Fix gitignore
* Remove stuff
* Try fixing format script
* Fix format
* Fix format
* Fix naming script
* Test format
* Fix format
2024-01-08 10:58:49 +01:00