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https://github.com/isledecomp/isle-portable.git
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Implement/match LegoPathController::FUN_10045c20 and LegoPathController ctor (#903)
* Implement/match LegoPathController::FUN_10045c20 and LegoPathController ctor * Remove obsolete struct
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c77dd44105
commit
5df947dbb9
9 changed files with 73 additions and 29 deletions
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@ -33,7 +33,7 @@ class IslePathActor : public LegoPathActor {
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LegoGameState::Area p_area,
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MxAtomId* p_script,
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MxS32 p_entityId,
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const char* p_path,
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const char* p_name,
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MxS16 p_src,
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float p_srcScale,
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MxS16 p_dest,
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@ -45,7 +45,7 @@ class IslePathActor : public LegoPathActor {
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m_area = p_area;
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m_script = p_script;
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m_entityId = p_entityId;
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strcpy(m_path, p_path);
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strcpy(m_name, p_name);
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m_src = p_src;
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m_srcScale = p_srcScale;
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m_dest = p_dest;
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@ -60,7 +60,7 @@ class IslePathActor : public LegoPathActor {
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m_area = p_location.m_area;
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m_script = p_location.m_script;
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m_entityId = p_location.m_entityId;
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strcpy(m_path, p_location.m_path);
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strcpy(m_name, p_location.m_name);
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m_src = p_location.m_src;
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m_srcScale = p_location.m_srcScale;
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m_dest = p_location.m_dest;
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@ -73,7 +73,7 @@ class IslePathActor : public LegoPathActor {
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LegoGameState::Area m_area; // 0x00
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MxAtomId* m_script; // 0x04
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MxS32 m_entityId; // 0x08
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char m_path[20]; // 0x0c
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char m_name[20]; // 0x0c
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MxS16 m_src; // 0x20
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float m_srcScale; // 0x24
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MxS16 m_dest; // 0x28
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@ -119,7 +119,7 @@ class LegoPathActor : public LegoActor {
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inline void SetBoundary(LegoPathBoundary* p_boundary) { m_boundary = p_boundary; }
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inline void SetState(MxU32 p_state) { m_state = p_state; }
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inline void ClearController() { m_controller = NULL; }
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inline void SetController(LegoPathController* p_controller) { m_controller = p_controller; }
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// SYNTHETIC: LEGO1 0x1002d800
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// LegoPathActor::`scalar deleting destructor'
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@ -2,12 +2,12 @@
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#define LEGOPATHCONTROLLER_H
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#include "decomp.h"
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#include "legopathactor.h"
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#include "legopathboundary.h"
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#include "mxcore.h"
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#include "mxstl/stlcompat.h"
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class LegoAnimPresenter;
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class LegoPathActor;
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class LegoPathBoundary;
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class LegoWorld;
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class MxAtomId;
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class Vector3;
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@ -61,16 +61,30 @@ class LegoPathController : public MxCore {
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void FUN_10046bb0(LegoWorld* p_world);
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private:
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LegoPathBoundary* m_unk0x08; // 0x08
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undefined4 m_unk0x0c; // 0x0c
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undefined4 m_unk0x10; // 0x10
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undefined4 m_unk0x14; // 0x14
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MxU16 m_numL; // 0x18
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MxU16 m_numE; // 0x1a
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MxU16 m_numN; // 0x1c
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MxU16 m_numT; // 0x1e
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map<undefined*, undefined*, LegoPathControllerComparator> m_pfsE; // 0x20
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map<undefined*, undefined*, LegoPathControllerComparator> m_unk0x30; // 0x30
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LegoPathBoundary* m_unk0x08; // 0x08
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undefined4 m_unk0x0c; // 0x0c
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undefined4 m_unk0x10; // 0x10
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undefined4 m_unk0x14; // 0x14
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MxU16 m_numL; // 0x18
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MxU16 m_numE; // 0x1a
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MxU16 m_numN; // 0x1c
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MxU16 m_numT; // 0x1e
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set<undefined*, LegoPathControllerComparator> m_pfsE; // 0x20
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LegoPathActorSet m_actors; // 0x30
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};
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// clang-format off
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// TEMPLATE: LEGO1 0x100451a0
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// _Tree<unsigned char *,unsigned char *,set<unsigned char *,LegoPathControllerComparator,allocator<unsigned char *> >::_Kfn,LegoPathControllerComparator,allocator<unsigned char *> >::~_Tree<unsigned char *,unsigned char *,set<unsigned char *,LegoPathControl
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// TEMPLATE: LEGO1 0x100457e0
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// Set<unsigned char *,LegoPathControllerComparator>::~Set<unsigned char *,LegoPathControllerComparator>
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// TEMPLATE: LEGO1 0x10045830
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// set<unsigned char *,LegoPathControllerComparator,allocator<unsigned char *> >::~set<unsigned char *,LegoPathControllerComparator,allocator<unsigned char *> >
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// GLOBAL: LEGO1 0x100f4360
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// _Tree<unsigned char *,unsigned char *,set<unsigned char *,LegoPathControllerComparator,allocator<unsigned char *> >::_Kfn,LegoPathControllerComparator,allocator<unsigned char *> >::_Nil
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// clang-format on
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#endif // LEGOPATHCONTROLLER_H
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@ -484,7 +484,7 @@ void IslePathActor::SpawnPlayer(LegoGameState::Area p_area, MxBool p_und, MxU8 p
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m_world->PlaceActor(
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this,
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g_spawnLocations[i].m_path,
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g_spawnLocations[i].m_name,
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g_spawnLocations[i].m_src,
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g_spawnLocations[i].m_srcScale,
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g_spawnLocations[i].m_dest,
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@ -152,7 +152,7 @@ LegoAnimationManager::~LegoAnimationManager()
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if (actor != NULL && actor->GetController() != NULL && CurrentWorld() != NULL) {
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CurrentWorld()->FUN_1001fc80((IslePathActor*) actor);
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actor->ClearController();
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actor->SetController(NULL);
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}
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CharacterManager()->FUN_10083db0(roi);
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@ -238,7 +238,7 @@ void LegoAnimationManager::Suspend()
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if (actor != NULL && actor->GetController() != NULL) {
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actor->GetController()->FUN_10046770(actor);
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actor->ClearController();
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actor->SetController(NULL);
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}
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CharacterManager()->FUN_10083db0(roi);
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@ -863,7 +863,7 @@ MxResult LegoAnimationManager::StartEntityAction(MxDSAction& p_dsAction, LegoEnt
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if (controller) {
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controller->FUN_10046770(actor);
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actor->ClearController();
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actor->SetController(NULL);
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for (MxS32 i = 0; i < (MxS32) _countof(m_extras); i++) {
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if (m_extras[i].m_roi == roi) {
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@ -1192,7 +1192,7 @@ MxResult LegoAnimationManager::Tickle()
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if (actor != NULL && actor->GetController() != NULL) {
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actor->GetController()->FUN_10046770(actor);
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actor->ClearController();
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actor->SetController(NULL);
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}
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CharacterManager()->FUN_10083db0(roi);
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@ -1452,7 +1452,7 @@ void LegoAnimationManager::FUN_10062580(AnimInfo& p_info)
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if (controller) {
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controller->FUN_10046770(actor);
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actor->ClearController();
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actor->SetController(NULL);
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for (MxS32 i = 0; i < (MxS32) _countof(m_extras); i++) {
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if (m_extras[i].m_roi == actor->GetROI()) {
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@ -1561,7 +1561,7 @@ void LegoAnimationManager::PurgeExtra(MxBool p_und)
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LegoPathActor* actor = CharacterManager()->GetActor(roi->GetName());
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if (actor != NULL && actor->GetController() != NULL) {
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actor->GetController()->FUN_10046770(actor);
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actor->ClearController();
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actor->SetController(NULL);
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}
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CharacterManager()->FUN_10083db0(roi);
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@ -80,6 +80,7 @@ MxResult LegoPathActor::VTable0x80(Vector3& p_point1, Vector3& p_point2, Vector3
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}
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// FUNCTION: LEGO1 0x1002d9c0
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// FUNCTION: BETA10 0x100ae9da
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MxResult LegoPathActor::VTable0x88(
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LegoPathBoundary* p_boundary,
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float p_time,
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@ -1,13 +1,22 @@
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#include "legopathcontroller.h"
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#include "legopathboundary.h"
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#include "mxmisc.h"
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#include "mxtimer.h"
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DECOMP_SIZE_ASSERT(LegoPathController, 0x40)
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// STUB: LEGO1 0x10044f40
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// FUNCTION: LEGO1 0x10044f40
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// FUNCTION: BETA10 0x100b6860
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LegoPathController::LegoPathController()
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{
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// TODO
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m_unk0x08 = NULL;
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m_unk0x0c = 0;
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m_unk0x10 = 0;
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m_unk0x14 = 0;
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m_numL = 0;
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m_numE = 0;
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m_numN = 0;
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m_numT = 0;
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}
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// STUB: LEGO1 0x10045880
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@ -29,7 +38,7 @@ MxResult LegoPathController::Tickle()
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return SUCCESS;
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}
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// STUB: LEGO1 0x10045c20
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// FUNCTION: LEGO1 0x10045c20
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// FUNCTION: BETA10 0x100b6d80
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MxResult LegoPathController::FUN_10045c20(
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LegoPathActor* p_actor,
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@ -40,10 +49,28 @@ MxResult LegoPathController::FUN_10045c20(
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float p_destScale
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)
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{
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if (p_actor->GetController() != NULL) {
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p_actor->GetController()->FUN_10046770(p_actor);
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p_actor->SetController(NULL);
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}
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LegoPathBoundary* pBoundary = GetPathBoundary(p_name);
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LegoEdge* pSrcE = pBoundary->GetEdges()[p_src];
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LegoEdge* pDestE = pBoundary->GetEdges()[p_dest];
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float time = Timer()->GetTime();
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if (p_actor->VTable0x88(pBoundary, time, *pSrcE, p_srcScale, (LegoUnknown100db7f4&) *pDestE, p_destScale) !=
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SUCCESS) {
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return FAILURE;
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}
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p_actor->SetController(this);
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m_actors.insert(p_actor);
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return SUCCESS;
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}
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// STUB: LEGO1 0x10046770
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// FUNCTION: BETA10 0x100b7264
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undefined4 LegoPathController::FUN_10046770(LegoPathActor* p_actor)
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{
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return 0;
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@ -72,7 +99,7 @@ MxResult LegoPathController::FUN_10046b30(LegoPathBoundary** p_path, MxS32& p_va
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LegoPathBoundary* LegoPathController::GetPathBoundary(const char* p_name)
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{
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for (MxS32 i = 0; i < m_numL; i++) {
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if (strcmpi(m_unk0x08[i].GetName(), p_name) == 0) {
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if (!strcmpi(m_unk0x08[i].GetName(), p_name)) {
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return &m_unk0x08[i];
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}
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}
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@ -10,6 +10,7 @@
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class LegoUnknown100db7f4 : public LegoEdge {
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public:
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// FUNCTION: LEGO1 0x1002ddc0
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// FUNCTION: BETA10 0x100372a0
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LegoResult FUN_1002ddc0(LegoWEEdge& p_f, Vector3& p_point)
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{
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if (p_f.IsEqual(*m_faceA)) {
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@ -15,6 +15,7 @@ class LegoWEEdge {
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virtual LegoResult VTable0x04(); // vtable+0x04
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inline LegoU8 GetNumEdges() { return m_numEdges; }
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inline LegoEdge** GetEdges() { return m_edges; }
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inline LegoU32 IsEqual(LegoWEEdge& p_other) { return this == &p_other; }
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// SYNTHETIC: LEGO1 0x1009a570
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