mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-22 07:28:00 -05:00
Implement various small LegoPathController functions (#914)
* Implement/match LegoPathController::Tickle * Implement various small LegoPathController functions * Add 0x10046b30
This commit is contained in:
parent
b6fc8e27b1
commit
91fe09af3c
9 changed files with 64 additions and 19 deletions
|
@ -31,6 +31,8 @@ class LegoPathBoundary : public LegoWEGEdge {
|
|||
MxResult AddActor(LegoPathActor* p_actor);
|
||||
void FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor);
|
||||
MxU32 Intersect(float p_scale, Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, LegoEdge*& p_edge);
|
||||
MxU32 FUN_10057fe0(LegoAnimPresenter* p_presenter);
|
||||
MxU32 FUN_100586e0(LegoAnimPresenter* p_presenter);
|
||||
|
||||
inline LegoPathActorSet* GetActors() { return &m_actors; }
|
||||
inline LegoAnimPresenterSet* GetPresenters() { return &m_presenters; }
|
||||
|
|
|
@ -92,7 +92,7 @@ class LegoPathController : public MxCore {
|
|||
undefined4 FUN_10046770(LegoPathActor* p_actor);
|
||||
void FUN_100468f0(LegoAnimPresenter* p_presenter);
|
||||
void FUN_10046930(LegoAnimPresenter* p_presenter);
|
||||
MxResult FUN_10046b30(LegoPathBoundary** p_path, MxS32& p_value);
|
||||
MxResult FUN_10046b30(LegoPathBoundary*& p_boundaries, MxS32& p_numL);
|
||||
LegoPathBoundary* GetPathBoundary(const char* p_name);
|
||||
void Enable(MxBool p_enable);
|
||||
void FUN_10046bb0(LegoWorld* p_world);
|
||||
|
|
|
@ -5,6 +5,8 @@
|
|||
#include "mxatom.h"
|
||||
#include "mxtypes.h"
|
||||
|
||||
class LegoWorld;
|
||||
|
||||
// VTABLE: LEGO1 0x100d7d9c
|
||||
// SIZE 0x0c
|
||||
struct LegoPathStructBase {
|
||||
|
@ -28,17 +30,18 @@ struct LegoPathStructBase {
|
|||
struct LegoPathStruct : public LegoPathStructBase {
|
||||
public:
|
||||
// FUNCTION: LEGO1 0x100473a0
|
||||
LegoPathStruct() : m_unk0x0c(0) {}
|
||||
LegoPathStruct() : m_world(NULL) {}
|
||||
|
||||
// FUNCTION: LEGO1 0x10047470
|
||||
~LegoPathStruct() override {}
|
||||
|
||||
void VTable0x04(undefined4, undefined4, undefined4); // vtable+0x04
|
||||
|
||||
inline void SetWorld(LegoWorld* p_world) { m_world = p_world; }
|
||||
inline void SetAtomId(const MxAtomId& p_atomId) { m_atomId = p_atomId; }
|
||||
|
||||
undefined4 m_unk0x0c; // 0x0c
|
||||
MxAtomId m_atomId; // 0x10
|
||||
LegoWorld* m_world; // 0x0c
|
||||
MxAtomId m_atomId; // 0x10
|
||||
};
|
||||
|
||||
// SYNTHETIC: LEGO1 0x10047440
|
||||
|
|
|
@ -85,7 +85,7 @@ class LegoWorld : public LegoEntity {
|
|||
void FUN_1001fe90(LegoAnimPresenter* p_presenter);
|
||||
LegoPathBoundary* FindPathBoundary(const char* p_name);
|
||||
void AddPath(LegoPathController* p_controller);
|
||||
MxResult GetCurrPathInfo(LegoPathBoundary** p_path, MxS32& p_value);
|
||||
MxResult GetCurrPathInfo(LegoPathBoundary** p_boundaries, MxS32& p_numL);
|
||||
MxCore* Find(const char* p_class, const char* p_name);
|
||||
MxCore* Find(const MxAtomId& p_atom, MxS32 p_entityId);
|
||||
|
||||
|
|
|
@ -376,7 +376,7 @@ LegoPathBoundary* LegoWorld::FindPathBoundary(const char* p_name)
|
|||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10020120
|
||||
MxResult LegoWorld::GetCurrPathInfo(LegoPathBoundary** p_path, MxS32& p_value)
|
||||
MxResult LegoWorld::GetCurrPathInfo(LegoPathBoundary** p_boundaries, MxS32& p_numL)
|
||||
{
|
||||
LegoPathControllerListCursor cursor(&m_list0x68);
|
||||
LegoPathController* controller;
|
||||
|
@ -387,7 +387,7 @@ MxResult LegoWorld::GetCurrPathInfo(LegoPathBoundary** p_path, MxS32& p_value)
|
|||
return FAILURE;
|
||||
}
|
||||
|
||||
return controller->FUN_10046b30(p_path, p_value);
|
||||
return controller->FUN_10046b30(*p_boundaries, p_numL);
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10020220
|
||||
|
|
|
@ -41,3 +41,19 @@ MxU32 LegoPathBoundary::Intersect(
|
|||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10057fe0
|
||||
// FUNCTION: BETA10 0x100b2220
|
||||
MxU32 LegoPathBoundary::FUN_10057fe0(LegoAnimPresenter* p_presenter)
|
||||
{
|
||||
// TODO
|
||||
return 0;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x100586e0
|
||||
// FUNCTION: BETA10 0x100b22d1
|
||||
MxU32 LegoPathBoundary::FUN_100586e0(LegoAnimPresenter* p_presenter)
|
||||
{
|
||||
// TODO
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -233,16 +233,24 @@ undefined4 LegoPathController::FUN_10046770(LegoPathActor* p_actor)
|
|||
return 0;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x100468f0
|
||||
// FUNCTION: LEGO1 0x100468f0
|
||||
// FUNCTION: BETA10 0x100b72f7
|
||||
void LegoPathController::FUN_100468f0(LegoAnimPresenter* p_presenter)
|
||||
{
|
||||
for (MxS32 i = 0; i < m_numL; i++) {
|
||||
if (!(m_boundaries[i].m_flags & LegoWEGEdge::c_bit3)) {
|
||||
m_boundaries[i].FUN_10057fe0(p_presenter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10046930
|
||||
// FUNCTION: LEGO1 0x10046930
|
||||
// FUNCTION: BETA10 0x100b737b
|
||||
void LegoPathController::FUN_10046930(LegoAnimPresenter* p_presenter)
|
||||
{
|
||||
for (MxS32 i = 0; i < m_numL; i++) {
|
||||
m_boundaries[i].FUN_100586e0(p_presenter);
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10046970
|
||||
|
@ -264,9 +272,11 @@ void LegoPathController::FUN_10046970()
|
|||
}
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10046b30
|
||||
MxResult LegoPathController::FUN_10046b30(LegoPathBoundary** p_path, MxS32& p_value)
|
||||
// FUNCTION: LEGO1 0x10046b30
|
||||
MxResult LegoPathController::FUN_10046b30(LegoPathBoundary*& p_boundaries, MxS32& p_numL)
|
||||
{
|
||||
p_boundaries = m_boundaries;
|
||||
p_numL = m_numL;
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
|
@ -283,16 +293,25 @@ LegoPathBoundary* LegoPathController::GetPathBoundary(const char* p_name)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10046bb0
|
||||
// FUNCTION: LEGO1 0x10046bb0
|
||||
// FUNCTION: BETA10 0x100b75bc
|
||||
void LegoPathController::FUN_10046bb0(LegoWorld* p_world)
|
||||
{
|
||||
// TODO
|
||||
for (MxS32 i = 0; i < m_numT; i++) {
|
||||
m_structs[i].SetWorld(p_world);
|
||||
}
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10046be0
|
||||
// FUNCTION: LEGO1 0x10046be0
|
||||
// FUNCTION: BETA10 0x100b7614
|
||||
void LegoPathController::Enable(MxBool p_enable)
|
||||
{
|
||||
// TODO
|
||||
if (p_enable) {
|
||||
TickleManager()->RegisterClient(this, 10);
|
||||
}
|
||||
else {
|
||||
TickleManager()->UnregisterClient(this);
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10046c10
|
||||
|
@ -493,7 +512,7 @@ MxResult LegoPathController::ReadBoundaries(LegoStorage* p_storage)
|
|||
edges[j] = &m_edges[s];
|
||||
}
|
||||
|
||||
if (p_storage->Read(&boundary.m_unk0x0c, sizeof(boundary.m_unk0x0c)) != SUCCESS) {
|
||||
if (p_storage->Read(&boundary.m_flags, sizeof(boundary.m_flags)) != SUCCESS) {
|
||||
return FAILURE;
|
||||
}
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@ LegoWEGEdge::LegoWEGEdge()
|
|||
m_name = NULL;
|
||||
m_unk0x14.Clear();
|
||||
m_edgeNormals = NULL;
|
||||
m_unk0x0c = 0;
|
||||
m_flags = 0;
|
||||
m_unk0x48 = 0;
|
||||
m_unk0x4c = NULL;
|
||||
m_unk0x50 = NULL;
|
||||
|
|
|
@ -12,6 +12,11 @@ struct LegoPathStruct;
|
|||
// SIZE 0x54
|
||||
class LegoWEGEdge : public LegoWEEdge {
|
||||
public:
|
||||
enum {
|
||||
c_bit3 = 0x04,
|
||||
c_bit5 = 0x10
|
||||
};
|
||||
|
||||
// SIZE 0x0c
|
||||
struct Path {
|
||||
// FUNCTION: LEGO1 0x10048280
|
||||
|
@ -33,7 +38,7 @@ class LegoWEGEdge : public LegoWEEdge {
|
|||
|
||||
LegoResult VTable0x04() override; // vtable+0x04
|
||||
|
||||
inline LegoU32 GetFlag0x10() { return m_unk0x0c & 0x10 ? FALSE : TRUE; }
|
||||
inline LegoU32 GetFlag0x10() { return m_flags & c_bit5 ? FALSE : TRUE; }
|
||||
inline Mx4DPointFloat* GetUnknown0x14() { return &m_unk0x14; }
|
||||
inline Mx4DPointFloat* GetEdgeNormal(int index) { return &m_edgeNormals[index]; }
|
||||
inline LegoChar* GetName() { return m_name; }
|
||||
|
@ -44,7 +49,7 @@ class LegoWEGEdge : public LegoWEEdge {
|
|||
friend class LegoPathController;
|
||||
|
||||
private:
|
||||
LegoU8 m_unk0x0c; // 0x0c
|
||||
LegoU8 m_flags; // 0x0c
|
||||
LegoU8 m_unk0x0d; // 0x0d
|
||||
LegoChar* m_name; // 0x10
|
||||
Mx4DPointFloat m_unk0x14; // 0x14
|
||||
|
|
Loading…
Reference in a new issue