mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-22 07:28:00 -05:00
Implement/match IslePathActor::SpawnPlayer (#884)
* Implement/match IslePathActor::SpawnPlayer * Fix * Fix * Add skip * Rename param
This commit is contained in:
parent
1b1d2ecde6
commit
45f9f54f21
14 changed files with 278 additions and 57 deletions
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@ -14,6 +14,16 @@ class MxType19NotificationParam;
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// SIZE 0x160
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class IslePathActor : public LegoPathActor {
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public:
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enum {
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c_LOCATIONS_NUM = 29
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};
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enum {
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c_spawnBit1 = 0x01,
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c_playMusic = 0x02,
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c_spawnBit3 = 0x04
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};
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// SIZE 0x38
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struct SpawnLocation {
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SpawnLocation() {}
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@ -23,11 +33,11 @@ class IslePathActor : public LegoPathActor {
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LegoGameState::Area p_area,
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MxAtomId* p_script,
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MxS32 p_entityId,
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const char* p_key,
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undefined2 p_unk0x20,
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float p_unk0x24,
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undefined2 p_unk0x28,
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float p_unk0x2c,
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const char* p_path,
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MxS16 p_src,
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float p_srcScale,
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MxS16 p_dest,
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float p_destScale,
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undefined4 p_unk0x30,
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JukeboxScript::Script p_music
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)
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@ -35,40 +45,39 @@ class IslePathActor : public LegoPathActor {
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m_area = p_area;
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m_script = p_script;
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m_entityId = p_entityId;
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strcpy(m_key, p_key);
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m_unk0x20 = p_unk0x20;
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m_unk0x24 = p_unk0x24;
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m_unk0x28 = p_unk0x28;
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m_unk0x2c = p_unk0x2c;
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strcpy(m_path, p_path);
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m_src = p_src;
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m_srcScale = p_srcScale;
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m_dest = p_dest;
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m_destScale = p_destScale;
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m_unk0x30 = p_unk0x30;
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m_music = p_music;
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}
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// FUNCTION: LEGO1 0x1001b230
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SpawnLocation& operator=(const SpawnLocation& p_container)
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SpawnLocation& operator=(const SpawnLocation& p_location)
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{
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m_area = p_container.m_area;
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m_script = p_container.m_script;
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m_entityId = p_container.m_entityId;
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strcpy(m_key, p_container.m_key);
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m_unk0x20 = p_container.m_unk0x20;
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m_unk0x24 = p_container.m_unk0x24;
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m_unk0x28 = p_container.m_unk0x28;
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m_unk0x2c = p_container.m_unk0x2c;
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m_unk0x30 = p_container.m_unk0x30;
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m_music = p_container.m_music;
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m_area = p_location.m_area;
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m_script = p_location.m_script;
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m_entityId = p_location.m_entityId;
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strcpy(m_path, p_location.m_path);
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m_src = p_location.m_src;
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m_srcScale = p_location.m_srcScale;
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m_dest = p_location.m_dest;
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m_destScale = p_location.m_destScale;
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m_unk0x30 = p_location.m_unk0x30;
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m_music = p_location.m_music;
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return *this;
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}
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private:
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LegoGameState::Area m_area; // 0x00
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MxAtomId* m_script; // 0x04
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MxS32 m_entityId; // 0x08
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char m_key[20]; // 0x0c
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undefined2 m_unk0x20; // 0x20
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float m_unk0x24; // 0x24
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undefined2 m_unk0x28; // 0x28
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float m_unk0x2c; // 0x2c
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char m_path[20]; // 0x0c
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MxS16 m_src; // 0x20
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float m_srcScale; // 0x24
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MxS16 m_dest; // 0x28
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float m_destScale; // 0x2c
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undefined4 m_unk0x30; // 0x30
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JukeboxScript::Script m_music; // 0x34
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};
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@ -111,10 +120,10 @@ class IslePathActor : public LegoPathActor {
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// FUNCTION: LEGO1 0x10002e00
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virtual MxU32 VTable0xdc(MxType19NotificationParam&) { return 0; } // vtable+0xdc
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virtual void VTable0xe0(); // vtable+0xe0
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virtual void VTable0xe4(); // vtable+0xe4
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virtual void VTable0xe8(LegoGameState::Area, MxBool, MxU8); // vtable+0xe8
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virtual void VTable0xec(MxMatrix p_transform, LegoPathBoundary* p_boundary, MxBool p_reset);
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virtual void VTable0xe0(); // vtable+0xe0
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virtual void VTable0xe4(); // vtable+0xe4
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virtual void SpawnPlayer(LegoGameState::Area p_area, MxBool p_und, MxU8 p_flags); // vtable+0xe8
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virtual void VTable0xec(MxMatrix p_transform, LegoPathBoundary* p_boundary, MxBool p_reset); // vtable+0xec
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// SYNTHETIC: LEGO1 0x10002ff0
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// IslePathActor::`scalar deleting destructor'
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@ -44,6 +44,14 @@ class LegoPathController : public MxCore {
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virtual void VTable0x14(MxU8* p_data, Vector3& p_location, MxAtomId& p_trigger); // vtable+0x14
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virtual void Destroy(); // vtable+0x18
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MxResult FUN_10045c20(
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LegoPathActor* p_actor,
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const char* p_path,
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MxS32 p_src,
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float p_srcScale,
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MxS32 p_dest,
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float p_destScale
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);
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undefined4 FUN_10046770(LegoPathActor* p_actor);
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void FUN_100468f0(LegoAnimPresenter* p_presenter);
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void FUN_10046930(LegoAnimPresenter* p_presenter);
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@ -1,11 +1,13 @@
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#ifndef LEGOUTILS_H
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#define LEGOUTILS_H
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#include "decomp.h"
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#include "extra.h"
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#include "mxtypes.h"
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#include <windows.h>
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class IslePathActor;
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class MxAtomId;
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class LegoEntity;
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class LegoFile;
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@ -22,6 +24,7 @@ Extra::ActionType MatchActionString(const char*);
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void InvokeAction(Extra::ActionType p_actionId, const MxAtomId& p_pAtom, MxS32 p_targetEntityId, LegoEntity* p_sender);
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void SetCameraControllerFromIsle();
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void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bOut, float* p_gOut);
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void FUN_1003ecc0(IslePathActor* p_actor, undefined4, undefined4, MxBool);
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void FUN_1003eda0();
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MxBool RemoveFromCurrentWorld(const MxAtomId& p_atomId, MxS32 p_id);
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void FUN_1003ef00(MxBool);
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@ -28,7 +28,7 @@ class LegoVehicleBuildState : public LegoState {
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// SYNTHETIC: LEGO1 0x100260a0
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// LegoVehicleBuildState::`scalar deleting destructor'
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private:
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// private:
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Playlist m_unk0x08[4]; // 0x08
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// This can be one of the following:
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@ -44,8 +44,8 @@ class LegoVehicleBuildState : public LegoState {
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// * 6 == exit(ing) build screen
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MxU32 m_animationState; // 0x48
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undefined m_unk0x4c; // 0x4c
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undefined m_unk0x4d; // 0x4d
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undefined m_unk0x4e; // 0x4e
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MxBool m_unk0x4d; // 0x4d
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MxBool m_unk0x4e; // 0x4e
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MxU8 m_placedPartCount; // 0x4f
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};
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@ -65,6 +65,14 @@ class LegoWorld : public LegoEntity {
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MxBool PresentersPending();
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void Remove(MxCore* p_object);
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MxResult FUN_1001f720(
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IslePathActor* p_actor,
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const char* p_path,
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MxS32 p_src,
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float p_srcScale,
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MxS32 p_dest,
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float p_destScale
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);
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undefined4 FUN_1001fa70(IslePathActor* p_actor);
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undefined4 FUN_1001fb70(
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IslePathActor* p_actor,
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@ -66,17 +66,23 @@ void Helicopter::GetState()
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void Helicopter::VTable0xe4()
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{
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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VTable0xe8(LegoGameState::e_unk40, TRUE, 7);
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SpawnPlayer(
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LegoGameState::e_unk40,
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TRUE,
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IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
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);
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}
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IslePathActor::VTable0xe4();
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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GameState()->SetCurrentArea(LegoGameState::e_copter);
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if (CurrentActor()) {
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if (CurrentActor()->IsA("IslePathActor")) {
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((IslePathActor*) CurrentActor())->VTable0xe8(LegoGameState::e_unk55, TRUE, 7);
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}
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if (CurrentActor() && CurrentActor()->IsA("IslePathActor")) {
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CurrentActor()->SpawnPlayer(
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LegoGameState::e_unk55,
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TRUE,
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IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
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);
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}
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}
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@ -118,7 +124,11 @@ MxU32 Helicopter::VTable0xcc()
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case LegoGameState::e_act1:
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m_script = *g_isleScript;
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AnimationManager()->FUN_10064670(NULL);
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VTable0xe8(LegoGameState::e_unk41, TRUE, 7);
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SpawnPlayer(
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LegoGameState::e_unk41,
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TRUE,
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IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
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);
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((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_copter);
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FUN_10015820(TRUE, 0);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, TRUE);
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case 1: {
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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((Act1State*) GameState()->GetState("Act1State"))->SetUnknown18(4);
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VTable0xe8(LegoGameState::e_unk42, TRUE, 7);
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SpawnPlayer(
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LegoGameState::e_unk42,
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TRUE,
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IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
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);
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}
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else {
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VTable0xe8(LegoGameState::e_unk49, TRUE, 7);
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SpawnPlayer(
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LegoGameState::e_unk49,
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TRUE,
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IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
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);
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}
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m_state->SetUnknown8(2);
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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((Act1State*) GameState()->GetState("Act1State"))->SetUnknown18(0);
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VTable0xe8(LegoGameState::e_unk41, TRUE, 7);
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SpawnPlayer(
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LegoGameState::e_unk41,
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TRUE,
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IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
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);
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}
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else {
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VTable0xe8(LegoGameState::e_unk48, TRUE, 7);
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SpawnPlayer(
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LegoGameState::e_unk48,
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TRUE,
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IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
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);
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}
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m_state->SetUnknown8(0);
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@ -1,14 +1,17 @@
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#include "islepathactor.h"
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#include "3dmanager/lego3dmanager.h"
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#include "isle_actions.h"
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#include "jukebox_actions.h"
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#include "legoanimationmanager.h"
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#include "legonavcontroller.h"
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#include "legopathboundary.h"
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#include "legoutils.h"
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#include "legovehiclebuildstate.h"
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#include "legovideomanager.h"
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#include "legoworld.h"
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#include "misc.h"
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#include "mxbackgroundaudiomanager.h"
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#include "mxnotificationparam.h"
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#include "scripts.h"
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@ -16,7 +19,7 @@ DECOMP_SIZE_ASSERT(IslePathActor, 0x160)
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DECOMP_SIZE_ASSERT(IslePathActor::SpawnLocation, 0x38)
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// GLOBAL: LEGO1 0x10102b28
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IslePathActor::SpawnLocation g_spawnLocations[29];
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IslePathActor::SpawnLocation g_spawnLocations[IslePathActor::c_LOCATIONS_NUM];
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// FUNCTION: LEGO1 0x1001a200
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IslePathActor::IslePathActor()
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@ -452,11 +455,101 @@ void IslePathActor::RegisterSpawnLocations()
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);
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}
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// STUB: LEGO1 0x1001b2a0
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// FUNCTION: LEGO1 0x1001b2a0
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// FUNCTION: BETA10 0x100369c6
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void IslePathActor::VTable0xe8(LegoGameState::Area, MxBool, MxU8)
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void IslePathActor::SpawnPlayer(LegoGameState::Area p_area, MxBool p_und, MxU8 p_flags)
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{
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// TODO
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MxS16 i;
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for (i = 0; i < c_LOCATIONS_NUM && g_spawnLocations[i].m_area != p_area; i++) {
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}
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assert(i != c_LOCATIONS_NUM);
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if (i != c_LOCATIONS_NUM) {
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LegoWorld* world = FindWorld(*g_spawnLocations[i].m_script, g_spawnLocations[i].m_entityId);
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assert(world);
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if (m_world != NULL) {
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m_world->FUN_1001fc80(this);
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m_world->Remove(this);
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VideoManager()->Get3DManager()->Remove(*m_roi);
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}
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m_world = world;
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if (p_und) {
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VTable0xe0();
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}
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m_world->FUN_1001f720(
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this,
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g_spawnLocations[i].m_path,
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g_spawnLocations[i].m_src,
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g_spawnLocations[i].m_srcScale,
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g_spawnLocations[i].m_dest,
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g_spawnLocations[i].m_destScale
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);
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if (GameState()->GetActorId() != m_actorId) {
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m_world->Add(this);
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}
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LegoVehicleBuildState* state = NULL;
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if (p_flags & c_spawnBit1) {
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MxBool und = FALSE;
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IsleScript::Script anim;
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switch (g_spawnLocations[i].m_unk0x30) {
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case 0x00:
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case 0x44:
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break;
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case 0x0a:
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state = (LegoVehicleBuildState*) GameState()->GetState("LegoDuneCarBuildState");
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anim = IsleScript::c_igs008na_RunAnim;
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break;
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case 0x18:
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state = (LegoVehicleBuildState*) GameState()->GetState("LegoJetskiBuildState");
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anim = IsleScript::c_ijs006sn_RunAnim;
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break;
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case 0x23:
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state = (LegoVehicleBuildState*) GameState()->GetState("LegoCopterBuildState");
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anim = IsleScript::c_ips002ro_RunAnim;
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break;
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case 0x34:
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state = (LegoVehicleBuildState*) GameState()->GetState("LegoRaceCarBuildState");
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anim = IsleScript::c_irt007in_RunAnim;
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break;
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default:
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und = TRUE;
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break;
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}
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if (state != NULL && state->m_unk0x4d && !state->m_unk0x4e) {
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if (AnimationManager()->FUN_10060dc0(anim, NULL, TRUE, FALSE, NULL, FALSE, TRUE, TRUE, TRUE) ==
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SUCCESS) {
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state->m_unk0x4e = TRUE;
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und = FALSE;
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}
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}
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if (und) {
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FUN_1003ecc0(this, 0, g_spawnLocations[i].m_unk0x30, TRUE);
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}
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}
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if (m_cameraFlag) {
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FUN_1003eda0();
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}
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if (p_flags & c_playMusic && g_spawnLocations[i].m_music != JukeboxScript::c_noneJukebox) {
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MxDSAction action;
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action.SetAtomId(*g_jukeboxScript);
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action.SetObjectId(g_spawnLocations[i].m_music);
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BackgroundAudioManager()->PlayMusic(action, 5, 4);
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}
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}
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}
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// FUNCTION: LEGO1 0x1001b5b0
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@ -9,8 +9,8 @@ LegoVehicleBuildState::LegoVehicleBuildState(char* p_classType)
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{
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this->m_className = p_classType;
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this->m_unk0x4c = 0;
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this->m_unk0x4d = 0;
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this->m_unk0x4e = 0;
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this->m_unk0x4d = FALSE;
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this->m_unk0x4e = FALSE;
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this->m_placedPartCount = 0;
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}
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@ -906,7 +906,11 @@ void LegoGameState::SwitchArea(Area p_area)
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AnimationManager()->Resume();
|
||||
}
|
||||
|
||||
CurrentActor()->VTable0xe8(p_area, TRUE, 7);
|
||||
CurrentActor()->SpawnPlayer(
|
||||
p_area,
|
||||
TRUE,
|
||||
IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
|
||||
);
|
||||
break;
|
||||
}
|
||||
case e_hospital:
|
||||
|
@ -918,7 +922,11 @@ void LegoGameState::SwitchArea(Area p_area)
|
|||
SetCameraControllerFromIsle();
|
||||
CurrentActor()->ResetWorldTransform(TRUE);
|
||||
AnimationManager()->Resume();
|
||||
CurrentActor()->VTable0xe8(p_area, TRUE, 7);
|
||||
CurrentActor()->SpawnPlayer(
|
||||
p_area,
|
||||
TRUE,
|
||||
IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
|
||||
);
|
||||
break;
|
||||
case e_police:
|
||||
VideoManager()->SetUnk0x554(TRUE);
|
||||
|
|
|
@ -340,7 +340,15 @@ void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bO
|
|||
}
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x1003ecc0
|
||||
// FUNCTION: BETA10 0x100d4b38
|
||||
void FUN_1003ecc0(IslePathActor* p_actor, undefined4, undefined4, MxBool)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1003eda0
|
||||
// FUNCTION: BETA10 0x100d4bf4
|
||||
void FUN_1003eda0()
|
||||
{
|
||||
Mx3DPointFloat vec;
|
||||
|
|
|
@ -272,6 +272,29 @@ LegoCameraController* LegoWorld::VTable0x54()
|
|||
return m_cameraController;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1001f720
|
||||
// FUNCTION: BETA10 0x100da24b
|
||||
MxResult LegoWorld::FUN_1001f720(
|
||||
IslePathActor* p_actor,
|
||||
const char* p_path,
|
||||
MxS32 p_src,
|
||||
float p_srcScale,
|
||||
MxS32 p_dest,
|
||||
float p_destScale
|
||||
)
|
||||
{
|
||||
LegoPathControllerListCursor cursor(&m_list0x68);
|
||||
LegoPathController* controller;
|
||||
|
||||
while (cursor.Next(controller)) {
|
||||
if (controller->FUN_10045c20(p_actor, p_path, p_src, p_srcScale, p_dest, p_destScale) == SUCCESS) {
|
||||
return SUCCESS;
|
||||
}
|
||||
}
|
||||
|
||||
return FAILURE;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x1001fa70
|
||||
undefined4 LegoWorld::FUN_1001fa70(IslePathActor* p_actor)
|
||||
{
|
||||
|
|
|
@ -27,6 +27,20 @@ MxResult LegoPathController::Tickle()
|
|||
return SUCCESS;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10045c20
|
||||
// FUNCTION: BETA10 0x100b6d80
|
||||
MxResult LegoPathController::FUN_10045c20(
|
||||
LegoPathActor* p_actor,
|
||||
const char* p_path,
|
||||
MxS32 p_src,
|
||||
float p_srcScale,
|
||||
MxS32 p_dest,
|
||||
float p_destScale
|
||||
)
|
||||
{
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10046770
|
||||
undefined4 LegoPathController::FUN_10046770(LegoPathActor* p_actor)
|
||||
{
|
||||
|
|
|
@ -504,7 +504,11 @@ void Isle::Enable(MxBool p_enable)
|
|||
|
||||
if (CurrentActor() != NULL && CurrentActor()->IsA("Jetski")) {
|
||||
IslePathActor* actor = CurrentActor();
|
||||
actor->VTable0xe8(LegoGameState::e_unk45, FALSE, 7);
|
||||
actor->SpawnPlayer(
|
||||
LegoGameState::e_unk45,
|
||||
FALSE,
|
||||
IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
|
||||
);
|
||||
actor->SetState(0);
|
||||
}
|
||||
else {
|
||||
|
@ -653,7 +657,11 @@ void Isle::Enable(MxBool p_enable)
|
|||
}
|
||||
break;
|
||||
case 5: {
|
||||
CurrentActor()->VTable0xe8(LegoGameState::e_jetrace2, FALSE, 7);
|
||||
CurrentActor()->SpawnPlayer(
|
||||
LegoGameState::e_jetrace2,
|
||||
FALSE,
|
||||
IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
|
||||
);
|
||||
JetskiRaceState* raceState = (JetskiRaceState*) GameState()->GetState("JetskiRaceState");
|
||||
|
||||
if (raceState->GetUnknown0x28() == 2) {
|
||||
|
@ -681,7 +689,11 @@ void Isle::Enable(MxBool p_enable)
|
|||
}
|
||||
case 6: {
|
||||
GameState()->m_currentArea = LegoGameState::e_carraceExterior;
|
||||
CurrentActor()->VTable0xe8(LegoGameState::e_unk21, FALSE, 7);
|
||||
CurrentActor()->SpawnPlayer(
|
||||
LegoGameState::e_unk21,
|
||||
FALSE,
|
||||
IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
|
||||
);
|
||||
CarRaceState* raceState = (CarRaceState*) GameState()->GetState("CarRaceState");
|
||||
|
||||
if (raceState->GetUnknown0x28() == 2) {
|
||||
|
@ -726,7 +738,11 @@ void Isle::Enable(MxBool p_enable)
|
|||
break;
|
||||
case 11:
|
||||
m_act1state->m_unk0x018 = 0;
|
||||
CurrentActor()->VTable0xe8(LegoGameState::e_unk54, TRUE, 7);
|
||||
CurrentActor()->SpawnPlayer(
|
||||
LegoGameState::e_unk54,
|
||||
TRUE,
|
||||
IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
|
||||
);
|
||||
GameState()->m_currentArea = LegoGameState::e_unk66;
|
||||
FUN_1003ef00(TRUE);
|
||||
m_jukebox->StartAction();
|
||||
|
@ -786,7 +802,11 @@ void Isle::FUN_10032620()
|
|||
case LegoGameState::e_hospitalExterior:
|
||||
case LegoGameState::e_unk31:
|
||||
case LegoGameState::e_policeExterior:
|
||||
CurrentActor()->VTable0xe8(GameState()->m_currentArea, TRUE, 7);
|
||||
CurrentActor()->SpawnPlayer(
|
||||
GameState()->m_currentArea,
|
||||
TRUE,
|
||||
IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
|
||||
);
|
||||
GameState()->m_currentArea = LegoGameState::e_unk66;
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -29,3 +29,4 @@ m_disAnimP: "Allow original naming from beta"
|
|||
i_activity: "Allow original naming from beta"
|
||||
i_actor: "Allow original naming from beta"
|
||||
score: "Allow original naming from beta"
|
||||
c_LOCATIONS_NUM: "Allow original naming from beta"
|
||||
|
|
Loading…
Reference in a new issue