* First commit of order tool
* More flexible match on module name. Bugfix on blank_or_comment
* Report inexact offset comments in verbose mode. Bugfix for exact regex
* Refactor checkorder into reusable isledecomp module
* Find bad comments in one pass, add awareness of TEMPLATE
* Refactor of state machine to prepare for reccmp integration
* Use isledecomp lib in reccmp
* Build isledecomp in GH actions, fix mypy complaint
* Ensure unit test cpp files will be ignored by reccmp
* Allow multiple offset markers, pep8 cleanup
* Remove unused variable
* Code style, remove unneeded module and TODO
* Final renaming and type hints
* Fix checkorder issues, add GH action and enforce (#2)
* Fix checkorder issues
* Add GH action
* Test error case
* Works
* Fixes
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Co-authored-by: Christian Semmler <mail@csemmler.com>
* MxQueue and parts of LegoInputManager
* Missed clang-format on mxqueue.h
* Fix declarations
* MxParamType -> NotificationId
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Co-authored-by: Christian Semmler <mail@csemmler.com>
* MxStreamProvider and MxRamStreamProvider vtable
* Update mxramstreamprovider.h
* Match IsA
* Fixes, improvements
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Co-authored-by: Christian Semmler <mail@csemmler.com>
* Checkpoint to show MxTickleManager::SetClientTickleInterval match.
* Match MxTickleManager::~MxTickleManager, obliterate MxTickleManager::SetClientTickleInterval.
* Make conditional more realistic, move MxTime to mxtypes.h, add TODO for MxTickleManager::Tickle.
* define MxLong/MxULong
The "long" type has different sizes on different platforms, and this may cause issues.
* use DWORD to match RegQueryValueExA arg
Now we can use our own compiled LEGO1.LIB rather than one generated from the original. Also implements a script that tests them to help ensure future commits don't break them.
* initial cmake implementation
* ci: i guess older cmake doesn't support this
* cmake: add max version to suppress warning
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
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Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Stubbed a bunch of classes and annotated them for later use. Heavily wip and more of pseudocode right now.
* Converted pseudocode into real code!
* Created a bunch more classes and added more information to exisiting ones
Did not error check, this was pushed just for reference
* More classes and implementation details. Still not checked for any errors
* Fixed code and decided on a way to handle virtual table stubs
* Some additional fixes
* More smaller fixes
* Added classes to project and made it compile
* Fixed function adresses that caused the python script to fail
* More classes and virtual function resolves. Builds and compares fine.
* Again more classes and virtual function resolves. Builds and compares fine.
* No clue, I guess forced update for line endings
* Finished up some work, compiles fine. All functions are STUB annotated to not pollute reccmp.py output.
* line ending change
* rename GetClassName/IsClass
Mirroring recent changes from master
* further conform to current master
* update project
* cleanup
* project only updates when you close msdev
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Co-authored-by: Cydra <cydra95@gmail.com>
Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
Was intended as a simple code improvement, however it also seems to make WinMain, MxString::operator=, MxDSFile::Open 100% (all of which just needed registers to be switched around)
* match WinProc
* minor accuracy improvement
* WndProc at 50%
* fix WM_DISPLAYCHANGE branching
* fix type
* fix x/y comparison
* WndProc 82%
* 84%
* 97%
* rearrange functions to get close to the original
* remove newline
* inline no longer necessary
* merge
* Use bitfield for MxVideoParamFlags
Using a bitfield for MxVideoParamFlags results in the same xor/and logic that was partially inlined in the header file. This approach is a lot cleaner and there's a good chance this is what the devs would have landed on.
The code generation is really finicky -- other inlines in the header influence the code just by being there -- so I decided to stub out all of them. This got the match to 100%.
While I was in isle.cpp::SetupVideoFlags, I changed the signature so that the `m_using16bit` parameter is just `using16bit`.
* fix: cast Set16Bit inline arg to byte
We've confirmed that, despite a function being declared inline, msvc will still make a conventional call in some circumstances. As such, I feel like this is warranted because it's most likely what a developer would have actually written.
* add MxDSObject, implement SetObjectName, adjust MxDSAction
* add a TODO
* update project files
* add WIP MxDSObject stuff
* merge
* update project file
* add addresses and SetAtomId
* switch addresses
* remove comment since it's fixed now (?)
* refactor
* update project file
* refactor into separate unit
* refactor into separate unit
* rename unit to avoid NMAKE issue
* rename param
* add last missing piece to Isle::Close
* fix spelling
* merge
* use union hack
* Implement a few Mx* functions / add data types
* added more information, fixed formatting issues
* further cleanup
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Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
* ci: no need to do a final cd
* MxDSAction has a setAtomId method
* Implement the MxOmniCreateParamBase destructor inline
Because of this, ISLE should no longer have to compile mxomnicreateparambase.obj.
I didn't modify isle.mak, because I don't have the MSVC 4.20 GUI set-up.
* Replace 256 with sizeof(...)
* Format DefWndProc calls in WndProc
* Replace magic mask in WNDPROC with macro's
* Replace magic numbers in main.cpp with macro's
* MOUSEMOVE notification id is 10 instead of 0x10
* Lowercase all windows includes such that mingw32 on Linux can find these
* Convert ISLE/res/isle.rc to utf-8, and add a comma needed by mingw32
* mingw32 cannot use a enum without previous declaration
* minor adjustments
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Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
* add test to compare assembly between functions
* ci: use abs path of wget
* ci: fix shell disambiguity
* ci: ensure capstone is installed
* ci: ensure correct filenames
* use better source for lego island files
* give me an idea of what the dir structure looks like
* make wine path function
* improved script and project
* fixed script on windows
* print debug info because now it literally only doesn't work on fucking github actions
* better source path resolving
For some reason, nmake compiles produce different symbols. I wonder if this affects the accuracy of the decomp.
MSVC420 doesn't support UTF-8, so the (R) symbol must be in Windows-1252 encoding instead. A PR seems to have reverted this back to UTF-8 (a code editor probably did this without even mentioning it)
In 1.0 WINDOW_TITLE seems to be a define like WNDCLASS_NAME. However, in
1.1 it is a const char* like in the already existing code. It also has a
value of "Lego Island" in 1.0 but a value of "Lego®" in 1.1.
For some reason the decomp version is doing the first xor in
EnableFullScreen with the operands swapped. The source code and
the original binary both have m_flags ^ e but the decomp binary has e ^
m_flags. This gives the same result but it is not a 100% match in the
binary. I'm not sure why the compiler is doing this or how to
change it but the other inaccuracy with the function is fixed.