mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-21 23:17:53 -05:00
added some legoomni functions and named some isle global vars
This commit is contained in:
parent
d336f65abe
commit
03fcad0bd2
8 changed files with 131 additions and 54 deletions
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@ -8,11 +8,11 @@ const char *WINDOW_TITLE = "LEGO
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unsigned char g_mousedown = 0;
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unsigned char g_mousemoved = 0;
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int _DAT_00410050 = 0;
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int g_rmDisabled = 0;
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int _DAT_00410054 = 1;
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int g_targetWidth = 640;
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int g_targetHeight = 480;
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unsigned int g_targetDepth = 16;
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int _DAT_00410064 = 0;
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int _DAT_004101bc = 200;
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int g_reqEnableRMDevice = 0;
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int g_startupDelay = 200;
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long g_lastFrameTime = 0;
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@ -9,13 +9,13 @@ extern const char *WNDCLASS_NAME;
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extern const char *WINDOW_TITLE;
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extern unsigned char g_mousedown;
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extern unsigned char g_mousemoved;
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extern int _DAT_00410050;
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extern int g_rmDisabled;
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extern int _DAT_00410054;
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extern int g_targetWidth;
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extern int g_targetHeight;
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extern unsigned int g_targetDepth;
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extern int _DAT_00410064;
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extern int _DAT_004101bc;
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extern int g_reqEnableRMDevice;
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extern int g_startupDelay;
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extern long g_lastFrameTime;
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#endif // DEFINE_H
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@ -329,7 +329,7 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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}
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if (wParam == 0xf060 && g_closed == 0) {
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if (g_isle) {
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if (_DAT_00410050 != 0) {
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if (g_rmDisabled) {
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ShowWindow(g_isle->m_windowHandle, SW_RESTORE);
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}
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PostMessageA(g_isle->m_windowHandle, 0x10, 0, 0);
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@ -359,14 +359,14 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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if (LOWORD(lParam) == g_targetWidth && HIWORD(lParam) == g_targetHeight && g_targetDepth == wParam) {
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valid = TRUE;
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}
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if (_DAT_00410050 == 0) {
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if (!g_rmDisabled) {
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if (!valid) {
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_DAT_00410050 = 1;
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g_rmDisabled = 1;
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Lego()->vtable38();
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VideoManager()->DisableRMDevice();
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}
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} else if (valid) {
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_DAT_00410064 = 1;
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g_reqEnableRMDevice = 1;
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}
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} else {
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_DAT_00410054 = 0;
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@ -572,12 +572,12 @@ void Isle::tick(BOOL sleepIfNotNextFrame)
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}
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g_lastFrameTime = currentTime;
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if (_DAT_004101bc == 0) {
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if (g_startupDelay == 0) {
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return;
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}
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_DAT_004101bc--;
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if (_DAT_004101bc != 0) {
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g_startupDelay--;
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if (g_startupDelay != 0) {
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return;
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}
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@ -103,10 +103,10 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
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DispatchMessageA(&msg);
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}
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if (_DAT_00410064 != 0) {
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_DAT_00410064 = 0;
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if (g_reqEnableRMDevice) {
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g_reqEnableRMDevice = 0;
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VideoManager()->EnableRMDevice();
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_DAT_00410050 = 0;
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g_rmDisabled = 0;
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Lego()->vtable3c();
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}
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13
LEGO1/legoomni.cpp
Normal file
13
LEGO1/legoomni.cpp
Normal file
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@ -0,0 +1,13 @@
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#include "legoomni.h"
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LegoOmni *LegoOmni::m_instance = NULL;
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LegoOmni *LegoOmni::GetInstance()
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{
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return m_instance;
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}
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LegoOmni *Lego()
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{
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return LegoOmni::GetInstance();
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}
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@ -1,10 +1,10 @@
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#ifndef LEGOOMNI_H
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#define LEGOOMNI_H
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#include "define.h"
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#include "mxbackgroundaudiomanager.h"
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#include "mxdsaction.h"
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#include "mxomnicreateparam.h"
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#include "mxresult.h"
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#include "mxstreamer.h"
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#include "mxticklemanager.h"
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#include "mxtimer.h"
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@ -81,6 +81,8 @@ class LegoOmni
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int m_unk6c;
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LegoInputManager *m_inputMgr;
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static LegoOmni *m_instance;
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};
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__declspec(dllexport) LegoOmni *Lego();
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136
isle.mak
136
isle.mak
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@ -51,15 +51,16 @@ NULL=nul
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OUTDIR=.\LEGO1\Release
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INTDIR=.\LEGO1\Release
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ALL : "$(OUTDIR)\LEGO1.dll"
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ALL : ".\Release\LEGO1.DLL"
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CLEAN :
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-@erase "$(INTDIR)\dllmain.obj"
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-@erase "$(INTDIR)\legoomni.obj"
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-@erase "$(INTDIR)\mxcore.obj"
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-@erase "$(OUTDIR)\LEGO1.dll"
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-@erase "$(OUTDIR)\LEGO1.exp"
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-@erase "$(OUTDIR)\LEGO1.lib"
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-@erase "$(OUTDIR)\LEGO1.map"
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-@erase ".\Release\LEGO1.DLL"
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-@erase ".\Release\LEGO1.EXP"
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-@erase ".\Release\LEGO1.LIB"
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-@erase ".\Release\LEGO1.MAP"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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@ -105,17 +106,19 @@ BSC32_SBRS= \
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /map /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /pdb:"Release/LEGO1.PDB" /map:"Release/LEGO1.MAP" /machine:I386 /out:"Release/LEGO1.DLL" /implib:"Release/LEGO1.LIB"
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# SUBTRACT LINK32 /pdb:none
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
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odbccp32.lib /nologo /subsystem:windows /dll /incremental:no\
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/pdb:"$(OUTDIR)/LEGO1.pdb" /map:"$(INTDIR)/LEGO1.map" /machine:I386\
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/out:"$(OUTDIR)/LEGO1.dll" /implib:"$(OUTDIR)/LEGO1.lib"
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/pdb:"Release/LEGO1.PDB" /map:"Release/LEGO1.MAP" /machine:I386\
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/out:"Release/LEGO1.DLL" /implib:"Release/LEGO1.LIB"
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LINK32_OBJS= \
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"$(INTDIR)\dllmain.obj" \
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"$(INTDIR)\legoomni.obj" \
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"$(INTDIR)\mxcore.obj"
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"$(OUTDIR)\LEGO1.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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".\Release\LEGO1.DLL" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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@ -135,19 +138,20 @@ LINK32_OBJS= \
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OUTDIR=.\LEGO1\Debug
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INTDIR=.\LEGO1\Debug
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ALL : "$(OUTDIR)\LEGO1.dll"
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ALL : ".\Debug\LEGO1.DLL"
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CLEAN :
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-@erase "$(INTDIR)\dllmain.obj"
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-@erase "$(INTDIR)\legoomni.obj"
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-@erase "$(INTDIR)\mxcore.obj"
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-@erase "$(INTDIR)\vc40.idb"
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-@erase "$(INTDIR)\vc40.pdb"
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-@erase "$(OUTDIR)\LEGO1.dll"
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-@erase "$(OUTDIR)\LEGO1.exp"
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-@erase "$(OUTDIR)\LEGO1.ilk"
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-@erase "$(OUTDIR)\LEGO1.lib"
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-@erase "$(OUTDIR)\LEGO1.map"
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-@erase "$(OUTDIR)\LEGO1.pdb"
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-@erase ".\Debug\LEGO1.DLL"
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-@erase ".\Debug\LEGO1.ILK"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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@ -193,17 +197,19 @@ BSC32_SBRS= \
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /map /debug /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /out:"Debug/LEGO1.DLL"
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# SUBTRACT LINK32 /pdb:none
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
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odbccp32.lib /nologo /subsystem:windows /dll /incremental:yes\
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/pdb:"$(OUTDIR)/LEGO1.pdb" /map:"$(INTDIR)/LEGO1.map" /debug /machine:I386\
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/out:"$(OUTDIR)/LEGO1.dll" /implib:"$(OUTDIR)/LEGO1.lib"
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/out:"Debug/LEGO1.DLL" /implib:"$(OUTDIR)/LEGO1.lib"
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LINK32_OBJS= \
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"$(INTDIR)\dllmain.obj" \
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"$(INTDIR)\legoomni.obj" \
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"$(INTDIR)\mxcore.obj"
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"$(OUTDIR)\LEGO1.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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".\Debug\LEGO1.DLL" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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@ -223,7 +229,7 @@ LINK32_OBJS= \
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OUTDIR=.\ISLE\Release
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INTDIR=.\ISLE\Release
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ALL : "$(OUTDIR)\ISLE.exe"
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ALL : "LEGO1 - Win32 Release" ".\Release\ISLE.EXE"
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CLEAN :
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-@erase "$(INTDIR)\define.obj"
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@ -231,7 +237,7 @@ CLEAN :
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-@erase "$(INTDIR)\isle.res"
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-@erase "$(INTDIR)\main.obj"
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-@erase "$(INTDIR)\mxomnicreateparambase.obj"
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-@erase "$(OUTDIR)\ISLE.exe"
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-@erase ".\Release\ISLE.EXE"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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@ -278,21 +284,22 @@ BSC32_SBRS= \
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /machine:I386 /LIBPATH:"ISLE\EXT"
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /pdb:"Release/ISLE.PDB" /machine:I386 /out:"Release/ISLE.EXE" /LIBPATH:"ISLE/ext"
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# SUBTRACT LINK32 /pdb:none
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
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odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows\
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/incremental:no /pdb:"$(OUTDIR)/ISLE.pdb" /machine:I386\
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/out:"$(OUTDIR)/ISLE.exe" /LIBPATH:"ISLE\EXT"
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/incremental:no /pdb:"Release/ISLE.PDB" /machine:I386 /out:"Release/ISLE.EXE"\
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/LIBPATH:"ISLE/ext"
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LINK32_OBJS= \
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"$(INTDIR)\define.obj" \
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"$(INTDIR)\isle.obj" \
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"$(INTDIR)\isle.res" \
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"$(INTDIR)\main.obj" \
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"$(INTDIR)\mxomnicreateparambase.obj"
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"$(INTDIR)\mxomnicreateparambase.obj" \
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".\Release\LEGO1.LIB"
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"$(OUTDIR)\ISLE.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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".\Release\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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@ -312,7 +319,7 @@ LINK32_OBJS= \
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OUTDIR=.\ISLE\Debug
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INTDIR=.\ISLE\Debug
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ALL : "$(OUTDIR)\ISLE.exe"
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ALL : "LEGO1 - Win32 Debug" ".\Debug\ISLE.EXE"
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CLEAN :
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-@erase "$(INTDIR)\define.obj"
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@ -322,9 +329,9 @@ CLEAN :
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-@erase "$(INTDIR)\mxomnicreateparambase.obj"
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-@erase "$(INTDIR)\vc40.idb"
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-@erase "$(INTDIR)\vc40.pdb"
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-@erase "$(OUTDIR)\ISLE.exe"
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-@erase "$(OUTDIR)\ISLE.ilk"
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-@erase "$(OUTDIR)\ISLE.pdb"
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-@erase ".\Debug\ISLE.EXE"
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-@erase ".\Debug\ISLE.ILK"
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-@erase ".\Debug\ISLE.PDB"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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@ -371,21 +378,22 @@ BSC32_SBRS= \
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /debug /machine:I386 /LIBPATH:"ISLE\EXT"
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /pdb:"Debug/ISLE.PDB" /debug /machine:I386 /out:"Debug/ISLE.EXE" /LIBPATH:"ISLE/ext"
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# SUBTRACT LINK32 /pdb:none
|
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
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odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows\
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/incremental:yes /pdb:"$(OUTDIR)/ISLE.pdb" /debug /machine:I386\
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/out:"$(OUTDIR)/ISLE.exe" /LIBPATH:"ISLE\EXT"
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/incremental:yes /pdb:"Debug/ISLE.PDB" /debug /machine:I386\
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/out:"Debug/ISLE.EXE" /LIBPATH:"ISLE/ext"
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LINK32_OBJS= \
|
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"$(INTDIR)\define.obj" \
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"$(INTDIR)\isle.obj" \
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"$(INTDIR)\isle.res" \
|
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"$(INTDIR)\main.obj" \
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"$(INTDIR)\mxomnicreateparambase.obj"
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"$(INTDIR)\mxomnicreateparambase.obj" \
|
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".\LEGO1\Debug\LEGO1.lib"
|
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|
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"$(OUTDIR)\ISLE.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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".\Debug\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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@ -427,6 +435,48 @@ SOURCE=.\LEGO1\dllmain.cpp
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$(CPP) $(CPP_PROJ) $(SOURCE)
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\LEGO1\legoomni.cpp
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DEP_CPP_LEGOO=\
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".\LEGO1\legoanimationmanager.h"\
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".\LEGO1\legobuildingmanager.h"\
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".\LEGO1\legogamestate.h"\
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".\LEGO1\legoinputmanager.h"\
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".\LEGO1\legomodelpresenter.h"\
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".\LEGO1\legoomni.h"\
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".\LEGO1\legopartpresenter.h"\
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".\LEGO1\legoroi.h"\
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".\LEGO1\legovideomanager.h"\
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".\LEGO1\legoworldpresenter.h"\
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".\LEGO1\mxatomid.h"\
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".\LEGO1\mxbackgroundaudiomanager.h"\
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".\LEGO1\mxbool.h"\
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".\LEGO1\mxcore.h"\
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".\LEGO1\mxdsaction.h"\
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".\LEGO1\mxomnicreateflags.h"\
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".\LEGO1\mxomnicreateparam.h"\
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".\LEGO1\mxomnicreateparambase.h"\
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".\LEGO1\mxpalette.h"\
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".\LEGO1\mxrect32.h"\
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".\LEGO1\mxresult.h"\
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".\LEGO1\mxstreamcontroller.h"\
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".\LEGO1\mxstreamer.h"\
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".\LEGO1\mxstring.h"\
|
||||
".\LEGO1\mxticklemanager.h"\
|
||||
".\LEGO1\mxtimer.h"\
|
||||
".\LEGO1\mxtransitionmanager.h"\
|
||||
".\LEGO1\mxvariabletable.h"\
|
||||
".\LEGO1\mxvideoparam.h"\
|
||||
".\LEGO1\mxvideoparamflags.h"\
|
||||
|
||||
|
||||
"$(INTDIR)\legoomni.obj" : $(SOURCE) $(DEP_CPP_LEGOO) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
# End Source File
|
||||
# End Target
|
||||
################################################################################
|
||||
|
@ -495,9 +545,6 @@ DEP_CPP_ISLE_=\
|
|||
".\LEGO1\mxvideoparam.h"\
|
||||
".\LEGO1\mxvideoparamflags.h"\
|
||||
|
||||
NODEP_CPP_ISLE_=\
|
||||
".\LEGO1\define.h"\
|
||||
|
||||
|
||||
"$(INTDIR)\isle.obj" : $(SOURCE) $(DEP_CPP_ISLE_) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
@ -542,9 +589,6 @@ DEP_CPP_MAIN_=\
|
|||
".\LEGO1\mxvideoparam.h"\
|
||||
".\LEGO1\mxvideoparamflags.h"\
|
||||
|
||||
NODEP_CPP_MAIN_=\
|
||||
".\LEGO1\define.h"\
|
||||
|
||||
|
||||
"$(INTDIR)\main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
@ -1004,6 +1048,24 @@ SOURCE=.\LEGO1\mxvideoparamflags.h
|
|||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
################################################################################
|
||||
# Begin Project Dependency
|
||||
|
||||
# Project_Dep_Name "LEGO1"
|
||||
|
||||
!IF "$(CFG)" == "ISLE - Win32 Release"
|
||||
|
||||
"LEGO1 - Win32 Release" :
|
||||
$(MAKE) /$(MAKEFLAGS) /F ".\isle.mak" CFG="LEGO1 - Win32 Release"
|
||||
|
||||
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
||||
|
||||
"LEGO1 - Win32 Debug" :
|
||||
$(MAKE) /$(MAKEFLAGS) /F ".\isle.mak" CFG="LEGO1 - Win32 Debug"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Project Dependency
|
||||
# End Target
|
||||
# End Project
|
||||
################################################################################
|
||||
|
|
BIN
isle.mdp
BIN
isle.mdp
Binary file not shown.
Loading…
Reference in a new issue