mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-22 07:28:00 -05:00
lego1/isle: Add MxDSObject, implement SetObjectName, adjust MxDSAction (#20)
* add MxDSObject, implement SetObjectName, adjust MxDSAction * add a TODO * update project files * add WIP MxDSObject stuff * merge * update project file * add addresses and SetAtomId * switch addresses * remove comment since it's fixed now (?) * refactor * update project file * refactor into separate unit * refactor into separate unit * rename unit to avoid NMAKE issue * rename param * add last missing piece to Isle::Close * fix spelling * merge * use union hack
This commit is contained in:
parent
66dd2cdeb9
commit
0ab8fc52d2
11 changed files with 291 additions and 30 deletions
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@ -84,6 +84,7 @@ Isle::~Isle()
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void Isle::Close()
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{
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MxDSAction ds;
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ds.SetUnknown24(0xFFFE);
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if (Lego()) {
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GameState()->Save(0);
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@ -93,8 +94,7 @@ void Isle::Close()
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VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager()->RemoveAll(NULL);
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long local_88 = 0;
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Lego()->RemoveWorld(ds.m_atomId, local_88);
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Lego()->RemoveWorld(ds.GetAtomId(), ds.GetUnknown1c());
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Lego()->vtable24(ds);
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TransitionManager()->SetWaitIndicator(NULL);
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Lego()->vtable3c();
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@ -608,18 +608,18 @@ void Isle::Tick(BOOL sleepIfNotNextFrame)
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return;
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}
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ds.setAtomId(stream->atom);
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ds.m_unk24 = 0xFFFF;
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ds.m_unk1c = 0;
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ds.SetAtomId(stream->atom);
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ds.SetUnknown24(0xFFFF);
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ds.SetUnknown1c(0);
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VideoManager()->EnableFullScreenMovie(TRUE, TRUE);
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if (Start(&ds) != SUCCESS) {
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return;
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}
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} else {
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ds.setAtomId(stream->atom);
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ds.m_unk24 = 0xFFFF;
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ds.m_unk1c = 0;
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ds.SetAtomId(stream->atom);
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ds.SetUnknown24(0xFFFF);
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ds.SetUnknown1c(0);
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if (Start(&ds) != SUCCESS) {
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return;
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}
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7
ISLE/mx.cpp
Normal file
7
ISLE/mx.cpp
Normal file
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@ -0,0 +1,7 @@
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#include "mxdsobject.h"
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// OFFSET: ISLE 0x00401c40
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void MxDSObject::SetAtomId(MxAtomId p_atomId)
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{
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this->m_atomId = p_atomId;
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}
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0
LEGO1/lego3dmanager.h
Executable file → Normal file
0
LEGO1/lego3dmanager.h
Executable file → Normal file
0
LEGO1/lego3dview.h
Executable file → Normal file
0
LEGO1/lego3dview.h
Executable file → Normal file
14
LEGO1/mxatomid.cpp
Normal file
14
LEGO1/mxatomid.cpp
Normal file
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@ -0,0 +1,14 @@
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#include "mxatomid.h"
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// OFFSET: LEGO1 0x100acfd0
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MxAtomId::~MxAtomId()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x100ad1c0
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MxAtomId &MxAtomId::operator=(const MxAtomId &id)
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{
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// TODO
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return *this;
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}
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@ -12,8 +12,13 @@ class MxAtomId
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__declspec(dllexport) MxAtomId &operator=(const MxAtomId &id);
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__declspec(dllexport) ~MxAtomId();
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char *m_internal;
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MxAtomId()
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{
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this->m_internal = 0;
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};
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private:
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char *m_internal;
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};
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#endif // MXATOMID_H
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@ -1,25 +1,14 @@
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#ifndef MXDSACTION_H
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#define MXDSACTION_H
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#include "mxatomid.h"
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#include "mxdsobject.h"
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class MxDSAction
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class MxDSAction : public MxDSObject
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{
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public:
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__declspec(dllexport) MxDSAction();
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__declspec(dllexport) virtual ~MxDSAction();
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int m_unk04;
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int m_unk08;
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int m_unk0c;
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int m_unk10;
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int m_unk14;
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int m_unk18;
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int m_unk1c;
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MxAtomId m_atomId;
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unsigned short m_unk24;
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unsigned short m_unk26;
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int m_unk28;
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int m_unk2c;
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int m_unk30;
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int m_unk34;
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@ -46,12 +35,6 @@ class MxDSAction
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int m_unk88;
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int m_unk8c;
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int m_unk90;
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void setAtomId(MxAtomId &atomId)
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{
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this->m_atomId = atomId;
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}
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};
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#endif // MXDSACTION_H
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45
LEGO1/mxdsobject.cpp
Normal file
45
LEGO1/mxdsobject.cpp
Normal file
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@ -0,0 +1,45 @@
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#include "mxdsobject.h"
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#include <string.h>
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#include <stdlib.h>
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// OFFSET: LEGO1 0x100bf6a0
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MxDSObject::MxDSObject()
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{
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// The following code yields 100% matching assembly if m_unk24 is declared as (signed) short.
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// However, in other areas m_unk24 (notably, ISLE.EXE) is treated as unsigned short.
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// Since we don't have a proper solution yet, we are using a union to work around this discrepancy.
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this->m_unk0c = 0;
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this->m_unk10 = 0;
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this->m_unk14 = 0;
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this->m_name = NULL;
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this->m_unk24signed = -1;
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this->m_unk1c = -1;
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this->m_unk28 = 0;
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}
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// OFFSET: LEGO1 0x100bf8e0
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void MxDSObject::SetObjectName(const char *p_name)
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{
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if (p_name != this->m_name)
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{
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free(this->m_name);
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if (p_name) {
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this->m_name = (char *)malloc(strlen(p_name) + 1);
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if (this->m_name) {
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strcpy(this->m_name, p_name);
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}
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}
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else {
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this->m_name = NULL;
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}
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}
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}
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// OFFSET: LEGO1 0x10005530
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void MxDSObject::SetAtomId(MxAtomId p_atomId)
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{
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this->m_atomId = p_atomId;
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}
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@ -1,10 +1,41 @@
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#ifndef MXDSOBJECT_H
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#define MXDSOBJECT_H
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class MxDSObject
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#include "mxcore.h"
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#include "mxatomid.h"
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class MxDSObject : public MxCore
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{
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public:
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__declspec(dllexport) void SetObjectName(const char *);
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MxDSObject();
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inline const MxAtomId& GetAtomId() { return this->m_atomId; }
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inline int GetUnknown1c() { return this->m_unk1c; }
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inline void SetUnknown1c(int p_unk1c) { this->m_unk1c = p_unk1c; }
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inline void SetUnknown24(unsigned short p_unk24) { this->m_unk24 = p_unk24; }
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void SetAtomId(MxAtomId p_atomId);
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private:
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int m_unk08;
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short m_unk0c;
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char* m_unk10;
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int m_unk14;
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char *m_name;
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int m_unk1c;
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MxAtomId m_atomId;
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// So far, implementing MxDSObject::MxDSObject correctly required that m_unk24 is declared a (signed) short.
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// Most of the other game's code appears to treat it as unsigned short, however.
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// This union is a workaround until we have figured this out.
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union {
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unsigned short m_unk24;
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short m_unk24signed;
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};
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unsigned short m_unk26;
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int m_unk28;
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};
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#endif // MXDSOBJECT_H
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178
isle.mak
178
isle.mak
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@ -57,9 +57,11 @@ CLEAN :
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-@erase "$(INTDIR)\dllmain.obj"
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-@erase "$(INTDIR)\legonavcontroller.obj"
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-@erase "$(INTDIR)\legoomni.obj"
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-@erase "$(INTDIR)\mxatomid.obj"
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-@erase "$(INTDIR)\mxautolocker.obj"
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-@erase "$(INTDIR)\mxcore.obj"
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-@erase "$(INTDIR)\mxcriticalsection.obj"
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-@erase "$(INTDIR)\mxdsobject.obj"
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-@erase "$(INTDIR)\mxomni.obj"
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-@erase "$(INTDIR)\mxomnicreateflags.obj"
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-@erase "$(INTDIR)\mxomnicreateparam.obj"
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@ -129,9 +131,11 @@ LINK32_OBJS= \
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"$(INTDIR)\dllmain.obj" \
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"$(INTDIR)\legonavcontroller.obj" \
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"$(INTDIR)\legoomni.obj" \
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"$(INTDIR)\mxatomid.obj" \
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"$(INTDIR)\mxautolocker.obj" \
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"$(INTDIR)\mxcore.obj" \
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"$(INTDIR)\mxcriticalsection.obj" \
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"$(INTDIR)\mxdsobject.obj" \
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"$(INTDIR)\mxomni.obj" \
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"$(INTDIR)\mxomnicreateflags.obj" \
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"$(INTDIR)\mxomnicreateparam.obj" \
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@ -167,9 +171,11 @@ CLEAN :
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-@erase "$(INTDIR)\dllmain.obj"
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-@erase "$(INTDIR)\legonavcontroller.obj"
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-@erase "$(INTDIR)\legoomni.obj"
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-@erase "$(INTDIR)\mxatomid.obj"
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-@erase "$(INTDIR)\mxautolocker.obj"
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-@erase "$(INTDIR)\mxcore.obj"
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-@erase "$(INTDIR)\mxcriticalsection.obj"
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-@erase "$(INTDIR)\mxdsobject.obj"
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-@erase "$(INTDIR)\mxomni.obj"
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-@erase "$(INTDIR)\mxomnicreateflags.obj"
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-@erase "$(INTDIR)\mxomnicreateparam.obj"
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@ -241,9 +247,11 @@ LINK32_OBJS= \
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"$(INTDIR)\dllmain.obj" \
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"$(INTDIR)\legonavcontroller.obj" \
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"$(INTDIR)\legoomni.obj" \
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"$(INTDIR)\mxatomid.obj" \
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"$(INTDIR)\mxautolocker.obj" \
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"$(INTDIR)\mxcore.obj" \
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"$(INTDIR)\mxcriticalsection.obj" \
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"$(INTDIR)\mxdsobject.obj" \
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"$(INTDIR)\mxomni.obj" \
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"$(INTDIR)\mxomnicreateflags.obj" \
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"$(INTDIR)\mxomnicreateparam.obj" \
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@ -280,6 +288,7 @@ CLEAN :
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-@erase "$(INTDIR)\isle.obj"
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-@erase "$(INTDIR)\isle.res"
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-@erase "$(INTDIR)\main.obj"
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-@erase "$(INTDIR)\mx.obj"
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-@erase "$(INTDIR)\vc40.pdb"
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-@erase ".\Release\ISLE.EXE"
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-@erase ".\Release\ISLE.PDB"
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@ -341,6 +350,7 @@ LINK32_OBJS= \
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"$(INTDIR)\isle.obj" \
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"$(INTDIR)\isle.res" \
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"$(INTDIR)\main.obj" \
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"$(INTDIR)\mx.obj" \
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".\Release\LEGO1.LIB"
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".\Release\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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@ -370,6 +380,7 @@ CLEAN :
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-@erase "$(INTDIR)\isle.obj"
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-@erase "$(INTDIR)\isle.res"
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-@erase "$(INTDIR)\main.obj"
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-@erase "$(INTDIR)\mx.obj"
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-@erase "$(INTDIR)\vc40.idb"
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-@erase "$(INTDIR)\vc40.pdb"
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-@erase ".\Debug\ISLE.EXE"
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@ -433,6 +444,7 @@ LINK32_OBJS= \
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"$(INTDIR)\isle.obj" \
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"$(INTDIR)\isle.res" \
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"$(INTDIR)\main.obj" \
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"$(INTDIR)\mx.obj" \
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".\LEGO1\Debug\LEGO1.lib"
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".\Debug\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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@ -620,7 +632,7 @@ DEP_CPP_MXOMN=\
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SOURCE=.\LEGO1\mxvideoparam.cpp
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DEP_CPP_MXVID=\
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".\LEGO1\mxbool.h"\
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".\LEGO1\legoinc.h"\
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".\LEGO1\mxpalette.h"\
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".\LEGO1\mxrect32.h"\
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".\LEGO1\mxvariabletable.h"\
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@ -638,6 +650,7 @@ DEP_CPP_MXVID=\
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SOURCE=.\LEGO1\mxvideoparamflags.cpp
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DEP_CPP_MXVIDE=\
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".\LEGO1\legoinc.h"\
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".\LEGO1\mxvideoparamflags.h"\
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@ -651,6 +664,7 @@ DEP_CPP_MXVIDE=\
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SOURCE=.\LEGO1\mxomnicreateparam.cpp
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DEP_CPP_MXOMNI=\
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".\LEGO1\legoinc.h"\
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".\LEGO1\mxbool.h"\
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".\LEGO1\mxcore.h"\
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".\LEGO1\mxomnicreateflags.h"\
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@ -674,6 +688,7 @@ DEP_CPP_MXOMNI=\
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SOURCE=.\LEGO1\mxomnicreateparambase.cpp
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DEP_CPP_MXOMNIC=\
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".\LEGO1\legoinc.h"\
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".\LEGO1\mxbool.h"\
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".\LEGO1\mxcore.h"\
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".\LEGO1\mxomnicreateflags.h"\
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@ -775,6 +790,35 @@ DEP_CPP_LEGON=\
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$(CPP) $(CPP_PROJ) $(SOURCE)
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\LEGO1\mxdsobject.cpp
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DEP_CPP_MXDSO=\
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".\LEGO1\mxatomid.h"\
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".\LEGO1\mxbool.h"\
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".\LEGO1\mxcore.h"\
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".\LEGO1\mxdsobject.h"\
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"$(INTDIR)\mxdsobject.obj" : $(SOURCE) $(DEP_CPP_MXDSO) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\LEGO1\mxatomid.cpp
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DEP_CPP_MXATO=\
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".\LEGO1\mxatomid.h"\
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"$(INTDIR)\mxatomid.obj" : $(SOURCE) $(DEP_CPP_MXATO) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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# End Source File
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# End Target
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################################################################################
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@ -806,6 +850,9 @@ DEP_CPP_DEFIN=\
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# Begin Source File
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SOURCE=.\ISLE\isle.cpp
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!IF "$(CFG)" == "ISLE - Win32 Release"
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DEP_CPP_ISLE_=\
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".\ISLE\define.h"\
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".\ISLE\isle.h"\
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@ -816,6 +863,7 @@ DEP_CPP_ISLE_=\
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".\LEGO1\legobuildingmanager.h"\
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".\LEGO1\legoentity.h"\
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".\LEGO1\legogamestate.h"\
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".\LEGO1\legoinc.h"\
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".\LEGO1\legoinputmanager.h"\
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".\LEGO1\legomodelpresenter.h"\
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".\LEGO1\legonavcontroller.h"\
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@ -862,11 +910,72 @@ DEP_CPP_ISLE_=\
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$(CPP) $(CPP_PROJ) $(SOURCE)
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!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
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DEP_CPP_ISLE_=\
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".\ISLE\define.h"\
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".\ISLE\isle.h"\
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".\ISLE\res\resource.h"\
|
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".\LEGO1\lego3dmanager.h"\
|
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".\LEGO1\lego3dview.h"\
|
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".\LEGO1\legoanimationmanager.h"\
|
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".\LEGO1\legobuildingmanager.h"\
|
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".\LEGO1\legoentity.h"\
|
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".\LEGO1\legogamestate.h"\
|
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".\LEGO1\legoinc.h"\
|
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".\LEGO1\legoinputmanager.h"\
|
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".\LEGO1\legomodelpresenter.h"\
|
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".\LEGO1\legonavcontroller.h"\
|
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".\LEGO1\legoomni.h"\
|
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".\LEGO1\legopartpresenter.h"\
|
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".\LEGO1\legoroi.h"\
|
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".\LEGO1\legovideomanager.h"\
|
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".\LEGO1\legoworldpresenter.h"\
|
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".\LEGO1\mxatomid.h"\
|
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".\LEGO1\mxbackgroundaudiomanager.h"\
|
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".\LEGO1\mxbool.h"\
|
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".\LEGO1\mxcore.h"\
|
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".\LEGO1\mxcriticalsection.h"\
|
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".\LEGO1\mxdirectdraw.h"\
|
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".\LEGO1\mxdsaction.h"\
|
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".\LEGO1\mxdsfile.h"\
|
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".\LEGO1\mxdsobject.h"\
|
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".\LEGO1\mxeventmanager.h"\
|
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".\LEGO1\mxmusicmanager.h"\
|
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".\LEGO1\mxnotificationmanager.h"\
|
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".\LEGO1\mxobjectfactory.h"\
|
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".\LEGO1\mxomni.h"\
|
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".\LEGO1\mxomnicreateflags.h"\
|
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".\LEGO1\mxomnicreateparam.h"\
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".\LEGO1\mxomnicreateparambase.h"\
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".\LEGO1\mxresult.h"\
|
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".\LEGO1\mxsoundmanager.h"\
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".\LEGO1\mxstreamcontroller.h"\
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".\LEGO1\mxstreamer.h"\
|
||||
".\LEGO1\mxstring.h"\
|
||||
".\LEGO1\mxticklemanager.h"\
|
||||
".\LEGO1\mxtimer.h"\
|
||||
".\LEGO1\mxtransitionmanager.h"\
|
||||
".\LEGO1\mxvariabletable.h"\
|
||||
".\LEGO1\mxvideomanager.h"\
|
||||
".\LEGO1\mxvideoparam.h"\
|
||||
".\LEGO1\viewmanager.h"\
|
||||
|
||||
|
||||
"$(INTDIR)\isle.obj" : $(SOURCE) $(DEP_CPP_ISLE_) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
################################################################################
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ISLE\main.cpp
|
||||
|
||||
!IF "$(CFG)" == "ISLE - Win32 Release"
|
||||
|
||||
DEP_CPP_MAIN_=\
|
||||
".\ISLE\define.h"\
|
||||
".\ISLE\isle.h"\
|
||||
|
@ -917,6 +1026,57 @@ DEP_CPP_MAIN_=\
|
|||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
||||
|
||||
DEP_CPP_MAIN_=\
|
||||
".\ISLE\define.h"\
|
||||
".\ISLE\isle.h"\
|
||||
".\LEGO1\lego3dmanager.h"\
|
||||
".\LEGO1\lego3dview.h"\
|
||||
".\LEGO1\legoentity.h"\
|
||||
".\LEGO1\legogamestate.h"\
|
||||
".\LEGO1\legoinc.h"\
|
||||
".\LEGO1\legoinputmanager.h"\
|
||||
".\LEGO1\legonavcontroller.h"\
|
||||
".\LEGO1\legoomni.h"\
|
||||
".\LEGO1\legoroi.h"\
|
||||
".\LEGO1\legovideomanager.h"\
|
||||
".\LEGO1\mxatomid.h"\
|
||||
".\LEGO1\mxbackgroundaudiomanager.h"\
|
||||
".\LEGO1\mxbool.h"\
|
||||
".\LEGO1\mxcore.h"\
|
||||
".\LEGO1\mxcriticalsection.h"\
|
||||
".\LEGO1\mxdsaction.h"\
|
||||
".\LEGO1\mxdsfile.h"\
|
||||
".\LEGO1\mxdsobject.h"\
|
||||
".\LEGO1\mxeventmanager.h"\
|
||||
".\LEGO1\mxmusicmanager.h"\
|
||||
".\LEGO1\mxnotificationmanager.h"\
|
||||
".\LEGO1\mxobjectfactory.h"\
|
||||
".\LEGO1\mxomni.h"\
|
||||
".\LEGO1\mxomnicreateflags.h"\
|
||||
".\LEGO1\mxomnicreateparam.h"\
|
||||
".\LEGO1\mxomnicreateparambase.h"\
|
||||
".\LEGO1\mxresult.h"\
|
||||
".\LEGO1\mxsoundmanager.h"\
|
||||
".\LEGO1\mxstreamcontroller.h"\
|
||||
".\LEGO1\mxstreamer.h"\
|
||||
".\LEGO1\mxstring.h"\
|
||||
".\LEGO1\mxticklemanager.h"\
|
||||
".\LEGO1\mxtimer.h"\
|
||||
".\LEGO1\mxtransitionmanager.h"\
|
||||
".\LEGO1\mxvariabletable.h"\
|
||||
".\LEGO1\mxvideomanager.h"\
|
||||
".\LEGO1\mxvideoparam.h"\
|
||||
".\LEGO1\viewmanager.h"\
|
||||
|
||||
|
||||
"$(INTDIR)\main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
################################################################################
|
||||
# Begin Source File
|
||||
|
@ -1357,6 +1517,22 @@ SOURCE=.\LEGO1\mxvideoparamflags.h
|
|||
!ENDIF
|
||||
|
||||
# End Project Dependency
|
||||
################################################################################
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ISLE\mx.cpp
|
||||
DEP_CPP_MX_CP=\
|
||||
".\LEGO1\mxatomid.h"\
|
||||
".\LEGO1\mxbool.h"\
|
||||
".\LEGO1\mxcore.h"\
|
||||
".\LEGO1\mxdsobject.h"\
|
||||
|
||||
|
||||
"$(INTDIR)\mx.obj" : $(SOURCE) $(DEP_CPP_MX_CP) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
################################################################################
|
||||
|
|
BIN
isle.mdp
BIN
isle.mdp
Binary file not shown.
Loading…
Reference in a new issue