name some functions in mxticklemanager

This commit is contained in:
itsmattkc 2023-05-21 21:45:25 -07:00
parent fb72956339
commit 8ff739c6d3
6 changed files with 15 additions and 14 deletions

View file

@ -109,7 +109,7 @@ void Isle::close()
}
Timer()->GetRealTime();
TickleManager()->vtable08();
TickleManager()->Tickle();
}
}
}
@ -568,7 +568,7 @@ void Isle::tick(BOOL sleepIfNotNextFrame)
}
if (this->m_frameDelta + g_lastFrameTime < currentTime) {
if (!Lego()->vtable40()) {
TickleManager()->vtable08();
TickleManager()->Tickle();
}
g_lastFrameTime = currentTime;

View file

@ -19,7 +19,7 @@ long MxCore::Notify(MxParam &p)
return 0;
}
long MxCore::FUN_10001f70()
long MxCore::Tickle()
{
return 0;
}

View file

@ -11,7 +11,7 @@ class MxCore
__declspec(dllexport) MxCore();
__declspec(dllexport) virtual ~MxCore();
__declspec(dllexport) virtual long Notify(MxParam &p);
virtual long FUN_10001f70();
virtual long Tickle();
virtual const char *GetClassName() const;
virtual MxBool IsClass(const char *name) const;

View file

@ -1,15 +1,14 @@
#ifndef MXTICKLEMANAGER_H
#define MXTICKLEMANAGER_H
class MxTickleManager
class MxTickleManager : public MxCore
{
public:
virtual ~MxTickleManager();
virtual void vtable04();
virtual void vtable08();
virtual void vtable0c();
virtual void vtable10();
virtual long Tickle();
virtual const char *GetClassName() const;
virtual MxBool IsClass(const char *name) const;
virtual void vtable14();
virtual void vtable18();
virtual void vtable1c(void *v, int p);

View file

@ -422,12 +422,8 @@ DEP_CPP_MXCOR=\
# Begin Source File
SOURCE=.\LEGO1\dllmain.cpp
DEP_CPP_DLLMA=\
".\LEGO1\mxbool.h"\
".\LEGO1\mxcore.h"\
"$(INTDIR)\dllmain.obj" : $(SOURCE) $(DEP_CPP_DLLMA) "$(INTDIR)"
"$(INTDIR)\dllmain.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
@ -499,6 +495,9 @@ DEP_CPP_ISLE_=\
".\LEGO1\mxvideoparam.h"\
".\LEGO1\mxvideoparamflags.h"\
NODEP_CPP_ISLE_=\
".\LEGO1\define.h"\
"$(INTDIR)\isle.obj" : $(SOURCE) $(DEP_CPP_ISLE_) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
@ -543,6 +542,9 @@ DEP_CPP_MAIN_=\
".\LEGO1\mxvideoparam.h"\
".\LEGO1\mxvideoparamflags.h"\
NODEP_CPP_MAIN_=\
".\LEGO1\define.h"\
"$(INTDIR)\main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)

BIN
isle.mdp

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