Nick Winter
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8ca9374de0
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Zoom-aware, ratio-based edge avoidance (polish for #1448).
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2014-08-18 14:08:54 -07:00 |
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Pete DiSalvo
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a011f118e3
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Added CoordinateDisplay edge detection. Doesn't account for camera zoom.
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2014-08-16 18:51:47 -04:00 |
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Pete DiSalvo
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eed68c0a1c
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Working orientation. Doesn't account for camera zoom
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2014-08-16 18:30:41 -04:00 |
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Pete DiSalvo
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31e609c0c8
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Added edge detection to camera, and worked on orientations
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2014-08-16 18:30:41 -04:00 |
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Pete DiSalvo
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dc7529344c
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Working on orientation
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2014-08-16 18:30:41 -04:00 |
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Pete DiSalvo
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8f6d162542
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Beginning work on edge detection
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2014-08-16 18:30:41 -04:00 |
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Nick Winter
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9a5cd22069
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Can now equip items added from inventory on the Surface side. Sorted out ThangTypes' Components schema defaults and ordering when serializing Levels.
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2014-08-11 16:15:46 -07:00 |
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Nick Winter
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31d7e641e6
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Fixes for equipping items and adding them to the World.
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2014-08-11 11:04:38 -07:00 |
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Nick Winter
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706ab7a251
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Trying to get item ThangType nodes and inventory loading working.
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2014-08-10 22:09:13 -07:00 |
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Nick Winter
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852dabc17a
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Fixes for item equipping, Component saving, and terrain randomization wall snapping/overlap avoidance.
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2014-08-06 07:43:56 -07:00 |
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Nick Winter
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74283bafed
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Made sure items equip themselves within the SpriteBoss, too.
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2014-08-05 21:47:51 -07:00 |
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Nick Winter
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26ac94367e
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Fixed #1372. Minor fixes.
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2014-07-23 08:59:42 -07:00 |
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Pete DiSalvo
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9ca3563eed
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Changed point marker to crosshair, and changed color to white
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2014-07-19 20:12:56 -04:00 |
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Nick Winter
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6b028513fd
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Fixed issues with level previews and localStorage model loading. Disabled break animations on code error for now. Stopped multiple ThangType load on multiple missiles. Stopped trying to connect to Redis on local production setup.
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2014-07-17 15:50:29 -07:00 |
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Nick Winter
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42af807e5c
|
Merged in geometry work from #51.
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2014-07-16 16:01:37 -07:00 |
|
nemoyatpeace
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f17112ecf8
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Minor adjustment to the aoe script
|
2014-07-17 00:53:52 +08:00 |
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Nick Winter
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03cc2d1af0
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Fixed Grass01-Grass05 scaling issues.
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2014-07-15 18:08:00 -07:00 |
|
Nick Winter
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b3e8eb8504
|
Working on something for #1327.
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2014-07-14 19:32:35 -07:00 |
|
Nick Winter
|
7b39bd06f3
|
Fixed #1321.
|
2014-07-14 17:54:32 -07:00 |
|
Nick Winter
|
1a016394fe
|
Starting to show opponent code languages.
|
2014-07-13 20:19:51 -07:00 |
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Pete DiSalvo
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ffb8f9575e
|
Added point marker shape, and split updateSize method into helpers.
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2014-07-13 19:31:34 -04:00 |
|
Scott Erickson
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3b6d17286b
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Small tweak to lower the number of repeated calls to SpriteBoss.updateSounds.
|
2014-07-13 12:19:51 -07:00 |
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Nick Winter
|
89dc724d31
|
Merge pull request #1298 from TheSecretSquad/issue#1213CoordinateDisplay
Centered CoordinateDisplay background and label
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2014-07-11 20:48:53 -07:00 |
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Pete DiSalvo
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e3183650c5
|
Centered CoordinateDisplay background and label
|
2014-07-11 22:10:13 -04:00 |
|
Nick Winter
|
17ba4bc8a7
|
Starting to limit some property documentation to specific code languages. Fixed Criss-Cross squares on frame 0. Removed comment box highlighting from the gutter.
|
2014-07-11 18:07:00 -07:00 |
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Nick Winter
|
3d5cd29519
|
Removed some logging.
|
2014-07-10 17:35:59 -07:00 |
|
Nick Winter
|
f17e24013b
|
Fixed #1217 (scaleFactor, debug shapes).
|
2014-07-10 14:22:15 -07:00 |
|
Nick Winter
|
9ee373428f
|
Fixed some schema issues related to snippets and code languages.
|
2014-07-10 08:31:40 -07:00 |
|
Nick Winter
|
c19a31a58c
|
Fixed some wizard positioning issues in multiplayer.
|
2014-07-08 18:51:10 -07:00 |
|
Nick Winter
|
31be904b03
|
Working on flippable tile highlight bounds marks.
|
2014-07-08 16:43:36 -07:00 |
|
Tery Lim
|
618ade4946
|
Clean up mixed quotes
|
2014-07-01 12:23:22 +08:00 |
|
Nick Winter
|
dd9b8a0018
|
Migrating from tileGroupNumber to tileGroupLetter.
|
2014-06-24 16:32:44 -07:00 |
|
Nick Winter
|
580d002a98
|
Messing with marks.
|
2014-06-24 15:45:33 -07:00 |
|
Nick Winter
|
815ef88e78
|
Fixed bugs with camera bobbing with bobbing units and gold views showing up when empty.
|
2014-06-23 10:36:42 -07:00 |
|
Nick Winter
|
81f8334f37
|
Some fixes for CocoSprite alphas.
|
2014-06-21 22:31:10 -07:00 |
|
Jayant Jain
|
d5d20377a2
|
Removes panning upon right click in editor
|
2014-06-11 15:05:59 +05:30 |
|
Scott Erickson
|
93f7d8c0a4
|
Made sure sprites are idle and properly positioned when they load.
|
2014-05-27 16:41:56 -07:00 |
|
Nick Winter
|
6b554e03ef
|
Merge pull request #1084 from domenukk/feature/step-single-frame
Added shortcut for frame single-stepping
|
2014-05-25 09:37:13 -07:00 |
|
Dominik Maier
|
f62cd7f38b
|
+ added shortcut for frame single-stepping
+ fixed single stepping for frames
|
2014-05-24 17:31:59 +02:00 |
|
Jayant Jain
|
a84049cf16
|
Fixes issues with dragging thangs onto the map
|
2014-05-24 12:02:26 +05:30 |
|
Jayant Jain
|
94f70ca9f4
|
Fixes #1079
|
2014-05-24 12:02:26 +05:30 |
|
Nick Winter
|
690fbc6919
|
Fixed a bug with Tome trying to retranspile transpiled code on clone spells when remagicking.
|
2014-05-23 12:04:42 -07:00 |
|
Nick Winter
|
ff171588d9
|
Trying out text shadow coloring based on team for text event labels.
|
2014-05-23 09:56:39 -07:00 |
|
Scott Erickson
|
bd575ad667
|
Fixed the placement of wall sprites in the level editor to wait until the sprite sheet is finished being built.
|
2014-05-22 14:16:39 -07:00 |
|
Scott Erickson
|
5a407492db
|
Got rid of a bunch of magic numbers in mark scaling. Now assumed all target marks have a width of 10m by default.
|
2014-05-22 13:48:48 -07:00 |
|
Nick Winter
|
4c7d7fce03
|
Fixed some memory leaks.
|
2014-05-22 12:05:36 -07:00 |
|
Jayant Jain
|
c05780de4c
|
Resolves #170, thang can be directly placed by dragging onto the map
|
2014-05-21 10:27:46 -07:00 |
|
Scott Erickson
|
70525ec57a
|
Fixed the music starting when you restart the level, even if music is off.
|
2014-05-20 13:43:52 -07:00 |
|
Nick Winter
|
88a5685c37
|
Fix for WizardSprite scale thing.
|
2014-05-20 12:32:26 -07:00 |
|
Scott Erickson
|
86736d8f4a
|
Fixed a bug.
|
2014-05-20 12:22:24 -07:00 |
|