Nick Winter
8a93374a87
Fix silly ancient math mistake
2016-03-15 08:05:00 -07:00
Nick Winter
e5dda556c6
Add Mandate configuration for session save delays
2016-03-14 16:39:05 -07:00
Nick Winter
59e8c42ddb
Client-side support for beating picoCTF levels
2016-03-03 17:18:24 -08:00
Nick Winter
a6333cf739
Propagate SpriteParser's auto-insignificant-tween skipping fix to SpriteBuilder too
2016-02-26 11:42:32 -08:00
phoenixeliot
4b02f120e2
Add new About page and refactor out flat-style
2016-02-24 16:22:06 -08:00
Imperadeiro98
42f84de394
Merge master branch
2016-02-24 19:40:21 +00:00
Imperadeiro98
9c12f6c957
Revert changes to LevelLoader and SuperModel
2016-02-24 19:32:28 +00:00
Nick Winter
9a344d1a61
Sort a few name categories; remove a log.
2016-02-24 08:49:39 -08:00
Maikel Langezaal
8882ff8d46
Some additions to Ogre and Horse names
2016-02-24 12:56:02 +01:00
Nick Winter
99acf2d40e
Properly skip tweens for shadows we removed during sprite parsing
2016-02-22 13:11:46 -08:00
Nick Winter
956f9dc43d
Handle updated CreateJS exports in SpriteParser
2016-02-22 12:57:35 -08:00
Imperadeiro98
92dc72cce1
Remove name from loadModel
2016-02-18 16:44:40 +00:00
Nick Winter
b5bb662ed2
Add picoCTF problem descriptions to levels; streamline picoCTF flows more
2016-02-17 11:33:56 -08:00
Nick Winter
37fbd8ca21
Start to play picoCTF levels as course levels without hero selection
2016-02-17 09:53:45 -08:00
Nick Winter
da04f9f8a6
Add VR wall to walls list
2016-02-02 08:16:23 -08:00
Binary-idiot
0ab7f48611
Add names for #53
2016-01-26 19:46:04 -05:00
Nick Winter
4ae8eacd90
Treat Elemental Wars like Ace of Coders for mirror match and hero equipment
2016-01-26 13:20:23 -08:00
Nick Winter
aa18e71388
Remove a log
2016-01-26 13:20:04 -08:00
Nick Winter
a7e6c14688
Also recognize classroom and VR floors
2016-01-25 12:35:45 -08:00
Nick Winter
87ceb36a6f
Recognize classroom walls as wall obstacles visually
2016-01-25 12:29:22 -08:00
Cat Sync
efbd66a9b1
use thang.labelStyle to configure Labels
...
This allows level creators to configure the type of dialogue box used
when a thang says a message.
2016-01-20 11:48:09 -05:00
Nick Winter
0d958cef06
No longer under high load
2015-12-21 15:54:00 -08:00
Nick Winter
f8091443e9
Lower the number of rerenderings needed when spritesheets get full. Add a jitSpritesheets query variable option for comparing performance of prerendered spritesheets.
2015-12-18 13:26:47 -08:00
Nick Winter
129d3b793d
Add Mandate for modifying simulation throughput on the fly, other things later
2015-12-16 16:39:45 -08:00
Nick Winter
6a82def75a
Fix bug with slow-loading sessions never opening play button
2015-12-07 04:39:33 -08:00
Nick Winter
1187390fd0
Improve simulation game logic, and re-enable automatic simulations under certain conditions, better targeted toward the matches the player cares about
2015-12-06 09:20:37 -08:00
Nick Winter
f38eea3590
Merged. Turn off chained rankings for now since they are slow and don't work anyway
2015-12-06 04:36:41 -08:00
Scott Erickson
31b65ef247
IE9 hacks
...
* GET params in a url sent through router.navigate are lost on IE9, use document.location.href = url instead
* Temporarily put raster images in the DOM to give them dimensions so they are rendered in the spritesheet correctly
* Add {cache: false} to fetches for /hoc course instances and sessions
2015-12-04 15:50:07 -08:00
Scott Erickson
97c28e1c8a
Improve slow level loading on CampaignView
...
* Fix LevelSetupManager to call onLevelSync asynchronously if level is not loaded on init
* Show a progress bar in level-info-container while level is loading asynchronously
2015-12-04 10:26:09 -08:00
Nick Winter
e7809c6622
Saven even more slowly for anonymous players during high load
2015-12-01 11:51:55 -08:00
Nick Winter
69379fb54f
Show floating hero player names in course-ladder levels
2015-11-30 13:05:34 -08:00
Nick Winter
2588bfb08b
Reduce some writes during HoC to help scaling
2015-11-30 13:05:34 -08:00
Nick Winter
ee6be55a9d
Don't load sounds from level while muted
2015-11-29 12:32:04 -08:00
Nick Winter
95c703a7df
Simulate games in background while playing levels if we think there's extra compute power
2015-11-29 12:30:19 -08:00
Nick Winter
a6f980dab1
Support for pre-configuring hero on Assembly Speed
2015-11-27 12:12:58 -08:00
Nick Winter
9f0a843593
Enable auto-submission to ladder for Wakka Maul
2015-11-24 13:35:15 -08:00
Nick Winter
df8b52db27
Add ?codeLanguage= parameter for loading levels in different languages
2015-11-19 14:49:47 -08:00
Imperadeiro98
2d584c527d
Fix #2966
2015-11-19 16:33:54 +00:00
Nick Winter
9b990ba452
Mark mirror match multiplayer levels complete on success
2015-11-17 15:23:34 -08:00
Nick Winter
31a13d69b3
Add playback: playing: false default to scripts, with default editor task to adjust it
2015-11-15 08:03:14 -08:00
Nick Winter
910dd8e6b6
Use course access control for shared course hero levels
2015-11-12 11:00:54 -08:00
Nick Winter
fe05e66458
Give Campaigns types so that course campaigns can share hero levels
2015-11-12 10:25:25 -08:00
Nick Winter
f7f7cd683e
Allow using hero levels as course levels. Refactor current course tracking to use GET parameters.
2015-11-12 10:25:25 -08:00
Nick Winter
42b53dff20
Fix camera and spectate bugs with new loading intro behavior
2015-11-11 06:42:12 -08:00
Nick Winter
cfd6862222
Merge pull request #3129 from Driphter/master
...
Added non-mutating methods for Vectors in player code
2015-10-28 06:38:07 -07:00
Driphter
73e3afa5f8
Added non-mutating methods for player code
2015-10-21 18:30:10 -04:00
Matt Lott
3ed755076b
Enable while True auto yielding for all level types
2015-10-20 06:42:46 -07:00
Matt Lott
cc642e7254
Auto yield while True loops for course levels
2015-10-19 16:46:53 -07:00
Scott Erickson
1f00f5b4b9
Remove vestigial function argument
2015-10-14 15:00:57 -07:00
Scott Erickson
b77626b8ee
Minor fixes
...
Making sure LayerAdapter doesn't wait for ThangType to load the image more than once.
LayerAdapter skips rendering if there's a prerendered sprite sheet whose image is not loaded.
2015-10-14 14:48:43 -07:00
Scott Erickson
305cffb5ea
Finish hooking up prerendered spritesheets with LayerAdapter
2015-10-14 14:33:26 -07:00
Scott Erickson
39bddb889e
Have LayerAdapter use prerendered spritesheets (unfinished)
2015-10-13 16:43:56 -07:00
Scott Erickson
919e0605e9
Add spriteSheets to ThangType, export modal to Thang Editor
...
Units can be exported as rastered sprite sheets. This is the first part of the project,
the second part will be having the game use them.
2015-10-12 16:47:48 -07:00
TJ Ledwith
a87ec2bd81
Added a few names.
...
Added a few names.
2015-10-08 07:43:48 -04:00
Nick Winter
5ba607cac7
Fix invalid audio panning values
2015-09-27 20:34:00 -07:00
Cat Sync
dcfc5726e9
Added Librarian name
2015-09-23 13:56:25 -04:00
Nick Winter
cc255086f1
Cleaned up a couple things in LayerAdapter.
2015-09-09 08:59:33 -07:00
Nick Winter
98b0bcfc75
Fixed playback victory message for spectate mode. Spectate mode now opens in new tabs.
2015-09-03 15:05:10 -07:00
Nick Winter
df60ecd09c
Added multiplayer win/loss notice at end of level.
2015-09-03 13:32:20 -07:00
Nick Winter
b383c6ac00
Updated inventory for Ace of Coders.
2015-08-30 07:28:35 -07:00
Nick Winter
635dcf22ae
Fixed typo for Okar session check. Not showing some common sub-skills as skills on hero picker.
2015-08-29 10:01:53 -07:00
Nick Winter
88f6e528b1
Implementing goliath. Configuring goliath for Ace of Coders.
2015-08-29 08:02:20 -07:00
Nick Winter
20c6248dba
Added rough army power indicator to DuelStatsView.
2015-08-20 15:21:05 -07:00
Nick Winter
a52e9a3189
Fixed #2939 .
2015-08-13 05:58:46 -07:00
Nick Winter
1d81133f24
Possible solution for #2917 , needs testing. Added crossbow bolts to missile orientation display logic.
2015-08-09 14:10:32 -07:00
Nick Winter
bb525b0b7f
Flags now animate in using the appear action. (Still need to fix it to make it not 'appear' when it's just a cursor change.)
2015-08-08 08:23:02 -07:00
Nick Winter
859627d232
Fixed cliff sprite scaling.
2015-08-07 19:26:47 -07:00
Nick Winter
66212b0559
Don't show victory text for hero levels. New Clans button. Floor stretching support for firn cliff.
2015-08-05 16:17:27 -07:00
Brian Yang
56ba5e1a32
Added more names for #53
2015-08-04 18:31:46 -04:00
Michael Revell
4d27c8682c
Add names for issue #52
2015-07-26 19:44:07 -07:00
Nick Winter
653dc16207
Merge pull request #2909 from gnerkus/add-thang-names
...
chore (names.coffee): Add more Thang names for #53
2015-07-26 08:23:25 -07:00
gnerkus
037760e230
chore (names.coffee): Add more Thang names for #53
2015-07-26 15:07:02 +01:00
Sean P. Kane
758e40c7f6
Added a few more names for issue #53
2015-07-25 13:46:41 -07:00
Nick Winter
15ecc92abc
Adding 'course' type levels. Removing 'campaign' type levels.
2015-07-24 17:37:42 -07:00
Matt Lott
b9622d54a3
Merge pull request #2835 from Mihbo/patch-3
...
Update names.coffee
2015-06-18 18:05:35 -07:00
Nick Winter
593f7a9dd7
Some improvements for handling new art.
2015-06-16 13:50:33 -07:00
Mihbo
50bcbd97be
Update names.coffee
...
added some more names
2015-06-15 16:57:31 +03:00
Nick Winter
4e08d453b7
Added some code for the glacier world.
2015-06-08 13:20:54 -07:00
Nick Winter
4c2c896496
Hacky fix for Kithgard Mastery walls not updating properly after dynamically being spawned.
2015-05-18 14:30:17 -07:00
Nick Winter
b7d1ab2b01
Not sending HipChat messages for level load errors. Not sending level load errors for level editor loads. Not sending more than one level load error report per session.
2015-05-11 18:53:42 -07:00
stephenfloydwallace
06e678b930
"Added more names for #53 "
...
This time in alphabetical order and without comma's
2015-05-09 17:52:51 +02:00
Lokendra Sharma
eb13de9f34
Added more names for #53
...
First contrib. Don't know where else to start.
2015-05-01 16:43:49 +05:30
Amir Off
d8955d3389
add epic paladin female name
2015-04-30 20:41:33 +03:00
Nick Winter
520a08a39c
Merge pull request #2699 from lewishenson/patch-1
...
Added more male knight names for #53
2015-04-26 09:55:40 -07:00
Nick Winter
80af32180c
Fixed #1638 : detect and automatically report unrecoverable world loading errors, plus adding better instructions for checking dev console. We can't recover yet, but having eyes on it will hopefully give us better visibility on this kind of error.
2015-04-25 17:29:02 -07:00
Nick Winter
aeadb83975
Merge pull request #2656 from robertbeuligmann/vectortoStringupdate
...
Vector.toString precision parameter
2015-04-25 16:31:54 -07:00
Lewis Henson
af3ba72b85
Added more male knight names for #53
2015-04-22 11:24:36 +01:00
Sirui Sun
70237f8b49
Added more names for #53
2015-04-20 23:54:00 -07:00
Nick Winter
9466923013
Fixed #2519 : boss star gold no longer counts in gold-collected leaderboards.
2015-04-20 16:02:06 -07:00
Nick Winter
cf07960e81
Merge pull request #2662 from dheerajdake/dheerajdake-patch-1
...
New female and male names added!
2015-04-19 08:46:01 -07:00
Nick Winter
a0057910ac
Fixed #2597 : press escape to abort simulation now, if your code is going to be slow.
2015-04-18 19:54:34 -07:00
Nick Winter
d4068cc879
Fixed #2218 : adjusted some real-time playback speed factors.
2015-04-18 16:19:16 -07:00
Dheeraj Dake
30ba84ca56
New female and male names added!
...
Female = Anabel, Paulark
Male = Eugen, Toremon
2015-04-11 15:16:32 -07:00
Robert Beuligmann
bcc7342198
Vector.toString precision parameter
...
Vector.toString changed to accept precision parameter, defaulted to 2. Allows more natural display of small or normalized vectors. removed non-functional useZ parameter.
2015-04-11 00:44:28 -06:00
Nick Winter
05ac763eb8
Making '' requiredThangType entries more recoverable.
2015-04-10 11:27:13 -07:00
Nick Winter
ebd0e7db84
Giving more simulation time before infinite loop timeout to headless simulation.
2015-04-10 08:24:19 -07:00
Nick Winter
98b749eb1b
Making simulator stuff more efficient by using less bandwidth.
2015-04-08 12:00:23 -07:00
Nick Winter
04ccb2273f
Raising hard execution limit from one million to three million statements.
2015-04-04 09:34:31 -07:00
Nick Winter
3913ae9909
Wizard Dude gets his own avatar from winning the Greed tournament.
2015-04-03 12:19:06 -07:00
Nick Winter
37d7b4661c
Possible fix for #2589 , but need to test in production.
2015-03-27 16:24:40 -07:00