Attempting to use a react-component-like system, where the Surface simply emits everything that
happens through the shared GameUIState, and the parent (in this case the ThangsTabView, but theoretically
anything that uses the surface) handles the events manually, to enforce desired behavior for that particular
context.
It's nice that all the event handling is centralized, but it's still a bit of a mess, and not thoroughly
stateful. But it's a start. This is in preparation for allowing multi-thang selection and manipulation
in the level editor.
Use selected hero in Course mode play
Show selected hero on Courses (in progress)
Add hero select modal
Use short names, only show warriors
Use box-shadow instead of borders
Add tests for HeroSelectModal
Refactor modal opening test
Address code review feedback
Fix link to /teachers/classes (fixes bugquest#20)
Fix edit button color/icon (bugquest#23)
Fix bugquest#34
Fix password input width (bugquest#33)
Center new pasword text
Fix teacher password reset endpoint (bugquest#4)
Refactor+use NewHomeView logic for user page button (Fixes bugquest#2)
Refactor teacher-password-reset endpoint
This makes it much easier to prevent collisions with other logic when PUTing new User attributes.
Add regression test for converting to teacher account
Fix email verified links, require login (fix bugquest#16)
Fix me having stale emailVerified value (Fixes bugquest#40)
Don't show JoinClassModal to students
Add paragraph to JoinClassModal (fixes bugquest#14)
Update change-password label text (fixes bugquest#30)
Fix prompting for login on Account Settings page (bugquest #10)
Show validation errors for teacher password reset (bugquest#36)
Show yellow progress dot in My Classes if anyone has started (bugquest#55)
Remove confusing text (bugquest#100)
This updates TeacherClassView and ActivateLicensesModal to use the
new state-based rendering system, making it much snappier and less clunky
feeling, and improving data consistency.
Features also included in this:
- Hover details for progress dots in TeacherClassView
- ActivateLicensesModal has an "All Students" option and better handling
when you switch classrooms in the dropdown
- Unenrolled/Unassigned students are shown separately in Course Progress and
can be enrolled/assigned from there.
Add Back to Classes button on demo-request submitted view
Delete temporary patch file
Show unenrolled students separately in Course Progress (incomplete)
Migrate TeacherClassView to use orchestrator-style events, add unassigned students section, replace bootstrap tabs with state-based tabs
Convert missed instance variables to be in @state
Fix merge errors
(in progress) Convert a bunch of stuff to use state and events (removing student needs fixing)
Fix up modal interactions, some bugs
Switch state to be a Model, sync up course dropdowns
Convert student sorting to use state model
Add hover tooltips to TeacherClassView Students tab
Don't keep tooltip open when you mouse into it
Add dateFirstCompleted and Course Progress tooltips
Course Overview progress tooltips
Refactor ActivateLicensesModal
Refactors:
Uses state object for view state
Passes back the updated users in 'redeem-users' event instead of modifying given collection
Features:
Add 'All Students' dropdown option
Don't forget checked students if you change classroom from dropdown,
but only enroll the ones visible when you click "Enroll (n) Students"
Separate enrolled students; improve style
Rearrange error text
Disable enroll-students button when none are selected
Remove console.logs
Move style-flat variables to another file
This prevents .style-flat from being copied in multiple times to the resulting CSS.
Show Unarchive button when on the page for an archived class
Move text to en.coffee
Only sort students on first classroom sync
Fix merge error
Handle sessions missing completion date in view logic instead of migration script
Listen to classroom sync more than once in case it gets unarchived
Display leaderboard ads on campaign and play views.
Do no show ads in classroom, picoCTF, or to teachers.
Add no ads blurb to subscription features matrix.
Scale game UI for ads on short screens.
Closes#3491