Commit graph

751 commits

Author SHA1 Message Date
Matt Lott
c87f505759 Add gd1 and wd1 to campaign world Ux
Add 1st game-dev and web-dev campaigns to world selector
Take player back out to world selector after completing campaigns up through forest

Closes #3828
2016-08-10 15:06:14 -07:00
Scott Erickson
2e5c15cc6d Internationalize student UI for game dev levels 2016-08-10 12:47:34 -07:00
Scott Erickson
ff2d505720 Internationalize PlayGameDevLevelView 2016-08-10 12:47:34 -07:00
Scott Erickson
9b992a8679 Merge pull request #3823 from Imperadeiro98/master
Fix #2844
2016-08-10 09:46:20 -07:00
Scott Erickson
51b292cc3d Add static messages to game dev levels for playtesting 2016-08-08 11:49:38 -07:00
Imperadeiro98
9df2c97923 Fix #2844 2016-08-07 19:02:51 +01:00
Matt Lott
ba6d51659c Show in-game programming language
Closes #3814
2016-08-03 11:08:20 -07:00
phoenixeliot
4af822d13a Revert "Add game UI programming language label"
This reverts commit b7f916116d.

Some heights in gameplay were made worse by this; needs some more work.
2016-07-29 11:23:42 -07:00
Nick Winter
d77625bc77 Game dev levels (#3810)
* Tweak API doc behavior and styling

* Instead of moving to the left during active dialogues, just move to the top
* Allow pointer events
* Adjust close button
* Re-enable pinning API docs for game-dev and web-dev levels

* Make sidebar in PlayGameDevLevelView stretch, better layout columns

* Set up content of PlayGameDevLevelView sidebar to scroll

* Add rest of PlayGameDevLevelView sidebar content, rework what loading looks like

* Finish PlayGameDevLevelView

* Add share area below
* Cover the brown background, paint it gray

* Tweak PlayGameDevLevelView

* Have progress bar show everything
* Fix Surface resize handling

* Fix PlayGameDevLevelView resizing incorrectly when playing

* Add GameDevVictoryModal to PlayGameDevLevelView

* Don't show missing-doctype annotation in Ace

* Hook up GameDevVictoryModal copy button

* Fix onChangeAnnotation runtime error

* Fix onLevelLoaded runtime error

* Have CourseVictoryModal link to /courses when course is done

* Trim, update CourseDetailsView

* Remove last vestiges of teacherMode
* Remove giant navigation buttons at top
* Quick switch to flat style

* Add analytics for game-dev

* Update Analytics events for gamedev

* Prefix event names with context
* Send to Mixpanel
* Include more properties

* Mostly set up indefinite play and autocast for game-dev levels

* Set up cast buttons and shortcut for game-dev

* Add rudimentary instructions when students play game-dev levels

* Couple tweaks

* fix a bit of code that expects frames to always stick around
* have PlayGameDevLevelView render a couple frames on load

* API Docs use 'game' instead of 'hero'

* Move tags to head without combining

* Add HTML comment-start string

Fixes missing entry point arrows

* Fix some whitespace
2016-07-28 13:39:58 -07:00
Matt Lott
b7f916116d Add game UI programming language label 2016-07-28 12:00:52 -07:00
Matt Lott
2f7fa4e6e7 Always show level and course name in-game 2016-07-28 06:15:17 -07:00
Nick Winter
6e65171a83 i18n, comments, misc cleanup 2016-07-17 00:53:17 -07:00
Nick Winter
b04e968da5 Add support for CSS docs 2016-07-16 23:17:05 -07:00
Nick Winter
0cd3278b8f Add simple ImageGalleryView for some sample images in web-dev levels 2016-07-16 13:11:43 -07:00
Nick Winter
b64bcd9f02 Use shareable false/true/'project' for different levels of shareability 2016-07-15 23:26:43 -07:00
Nick Winter
6ae89e31f1 Add direct link to play game/web-dev creations while coding them 2016-07-15 22:14:25 -07:00
Nick Winter
224ad54bdd View web dev levels. Add proper victory modal game/webpage share links. Fix playing game dev levels. Add generic change transition to all web-dev pages. 2016-07-15 20:03:12 -07:00
Scott Erickson
0570644943 Set up a bunch of game dev, web dev playing logic 2016-07-15 16:57:39 -07:00
Scott Erickson
ab704a1cab Merge remote-tracking branch 'origin/web-dev-levels' into game-dev-levels
# Conflicts:
#	app/views/play/level/PlayLevelView.coffee
2016-07-15 16:01:57 -07:00
Scott Erickson
10ca59d10f Have CourseVictoryModal used for course-ladder levels 2016-07-15 15:54:22 -07:00
Nick Winter
1e89775486 Basic campaign mode victory modal hookup for web-dev levels 2016-07-15 09:53:16 -07:00
Nick Winter
e3670165e7 Remove code for multiple spells; rename SpellListTabEntryView to SpellTopBarView; remove hero avatar from SpellTopBarView 2016-07-14 22:43:25 -07:00
Nick Winter
33ba3f6033 Enable docs for web-dev levels 2016-07-14 19:14:18 -07:00
Nick Winter
ed320a8d9e WebSurfaceView now parsing player code through virtual DOM into iframe 2016-07-14 18:07:36 -07:00
Nick Winter
16b10612b6 Stub WebSurface showing for web-dev levels 2016-07-14 12:34:22 -07:00
Nick Winter
c5c831c211 Remove real-time multiplayer prototype code 2016-07-14 10:26:09 -07:00
Scott Erickson
d7a2219b16 Refactor PlayGameDevLevelView to use promises 2016-07-13 13:28:54 -07:00
Scott Erickson
1b7ac76b9f Add loading and playing to PlayGameDevLevelView 2016-07-13 11:43:25 -07:00
Scott Erickson
3a0695f59c Add some basic info to PlayGameDevLevelView 2016-07-12 15:12:11 -07:00
Scott Erickson
25e348c5ad Initial, basically working PlayGameDevLevelView 2016-07-12 14:07:10 -07:00
phoenixeliot
21233e631d Fix arena back-to-levels link 2016-07-07 15:14:25 -07:00
Matt Lott
d72e4eb750 Practice levels Ux and next level algorithm
Update classroom and gameplay Ux to surface practice levels as 3a, 3b,
etc.
Update next level logic to leverage practice levels based on per level
completion playtime thresholds.
Patrol buster and patrol buster A are live for testing.
Fix a few classroom Ux progress hover bubble info bugs.

Closes #3767
2016-06-27 14:05:42 -07:00
Scott Erickson
57def1fbeb Merge pull request #3727 from duybkict/refactor-MyMatchesTabView
#3138 #3488 refactor MyMatchesTabView
2016-06-16 10:41:17 -07:00
Scott Erickson
a4b5e92b06 Merge pull request #3726 from duybkict/refactor-SimulateTabView
#3138 #3488 refactor SimulateTabView
2016-06-16 10:34:53 -07:00
Scott Erickson
86fc4a3846 Hints v1
Add per-level tips and tricks, available during gameplay to help unstick players.

Closes #3736
2016-06-15 16:12:41 -07:00
duybkict
0c0f075424 #3138 #3488 refactor MyMatchesTabView 2016-06-09 10:31:53 +07:00
duybkict
a4e8cafdb3 #3138 #3488 refactor SimulateTabView 2016-06-09 10:00:47 +07:00
Scott Erickson
86699a8510 Merge pull request #3719 from duybkict/refactor-LadderTabView
#3138 #3488 refactor LadderTabView
2016-06-08 10:01:37 -07:00
Scott Erickson
2f9f062165 Merge pull request #3718 from duybkict/refactor-LadderPlayModal
#3138 #3488 refactor LadderPlayModal
2016-06-08 09:53:59 -07:00
duybkict
23d45ab947 #3138 #3488 refactor LadderTabView 2016-06-08 16:36:01 +07:00
duybkict
c1f1b4a048 #3138 #3488 refactor LadderPlayModal 2016-06-07 18:05:06 +07:00
duybkict
f439ffddc7 fix issue #3678 2016-06-07 09:42:57 +07:00
duybkict
a9d9a67383 refactor LadderView 2016-06-02 15:44:19 +07:00
phoenixeliot
826c9c9de0 Trim 'Course: ' from course level names (pt 2) 2016-05-31 15:01:34 -07:00
Imperadeiro98
9f4861bbaa Fix note in #3636 2016-05-31 19:29:55 +01:00
Nick Winter
e8f18f08f5 Fix #3636: make CourseVictoryModal close button look clickable 2016-05-31 09:44:38 -07:00
Nick Winter
88a07b5c09 Destroy vim mode option 2016-05-30 17:08:11 -07:00
Nick Winter
065069cfdd Make CourseVictoryModal respect Markdown in next level description 2016-05-30 16:26:55 -07:00
Matt Lott
4bb3ac1f0a Replace Anoner with Anonymous
Closes #3686
2016-05-26 16:54:24 -07:00
Imperadeiro98
6d5f3e236f Add i18n to new-item-view.jade 2016-05-14 21:25:01 +01:00