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Revert "Add game UI programming language label"
This reverts commit b7f916116d
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Some heights in gameplay were made worse by this; needs some more work.
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4 changed files with 3 additions and 28 deletions
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@ -437,7 +437,6 @@
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done: "Done"
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next_level: "Next Level"
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next_game: "Next game"
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programming_language: "Programming language"
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show_menu: "Show game menu"
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home: "Home" # Not used any more, will be removed soon.
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level: "Level" # Like "Level: Dungeons of Kithgard"
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@ -2,8 +2,7 @@
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@import "app/styles/bootstrap/variables"
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#spell-top-bar-view
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$control-yellow-highlight: rgb(243, 211, 59)
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$height: 107px
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$height: 87px
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$paddingTop: 10px
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$paddingBottom: 25px
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$childSize: $height - $paddingTop - $paddingBottom
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@ -51,24 +50,10 @@
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float: left
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margin-top: 5px
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.programming-language-container
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position: absolute
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padding-top: $paddingTop
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right: 20px
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font-family: "Open Sans Condensed", "Helvetica Neue", Helvetica, Arial, sans-serif
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.programming-language-label
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color: $control-yellow-highlight
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font-size: 12px
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font-weight: bold
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text-transform: uppercase
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.programming-language
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color: white
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font-size: 16px
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.spell-tool-buttons
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position: absolute
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right: 0px
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top: 30px
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top: 0px
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.reload-code
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float: right
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@ -35,13 +35,3 @@
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span(data-i18n='sharing.webpage')
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.clearfix
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.programming-language-container
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span.programming-language-label(data-i18n='play_level.programming_language')
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span.programming-language-label.spr :
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if view.spell.language === 'html' || view.spell.language === 'javascript'
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span.programming-language JavaScript
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else if view.spell.language === 'python'
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span.programming-language Python
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else
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span.programming-language= view.spell.language
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@ -39,6 +39,7 @@ module.exports = class SpellTopBarView extends CocoView
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afterRender: ->
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super()
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@$el.addClass 'spell-tab'
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@attachTransitionEventListener()
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onDisableControls: (e) -> @toggleControls e, false
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