Nick Winter
c5c831c211
Remove real-time multiplayer prototype code
2016-07-14 10:26:09 -07:00
Nick Winter
349ab24da7
First pass at adding 'web-dev' level type
2016-07-14 09:38:45 -07:00
Nick Winter
c0a70cb2ab
Refactor level type checks for easy greppability (level.isType)
2016-07-14 08:58:43 -07:00
Nick Winter
87ed53b24b
Merge branch 'master' into web-dev-levels
2016-07-14 08:26:27 -07:00
Scott Erickson
fb9998b15e
Add temp buttons to CourseDetailsView for testing PlayGameDevLevelView
2016-07-13 16:05:41 -07:00
Scott Erickson
b982f3fd52
Fix Camera bounds by adding ScriptManager
2016-07-13 16:05:41 -07:00
Scott Erickson
4a51045a41
Fix PlayGameDevLevelView when playing the first time, get frames streaming
...
For whatever reason, the Angel does not normally allow streaming on the first world.
I hacked around it, but would be good to figure out why that restriction is there
in the first place.
2016-07-13 16:05:41 -07:00
Scott Erickson
c9986ee05a
Tweak Promises in PlayGameDevLevelView
2016-07-13 16:05:41 -07:00
Scott Erickson
d7a2219b16
Refactor PlayGameDevLevelView to use promises
2016-07-13 13:28:54 -07:00
Scott Erickson
1b7ac76b9f
Add loading and playing to PlayGameDevLevelView
2016-07-13 11:43:25 -07:00
Nick Winter
872e83e9b7
Don't use course hero in verifier / level editor for type: 'course' level
2016-07-13 10:04:43 -07:00
Scott Erickson
3a0695f59c
Add some basic info to PlayGameDevLevelView
2016-07-12 15:12:11 -07:00
Scott Erickson
25e348c5ad
Initial, basically working PlayGameDevLevelView
2016-07-12 14:07:10 -07:00
Scott Erickson
0b1e1ddcb4
Merge branch 'game-dev-levels'
2016-07-12 11:00:29 -07:00
Nick Winter
cd47a9d4ea
Fix inconsistent verifier results when run with multiple levels batched
2016-07-11 16:59:00 -07:00
Matt Lott
f8a67ace0e
Remove items from course victory dialog
2016-07-11 16:01:34 -07:00
Matt Lott
16c9f10043
🐛 Fix course victory dialog level progress counts
...
Use classroom versioned levels instead of latest course levels.
Use current level session instead of stale one.
2016-07-11 13:28:52 -07:00
Nick Winter
a5a955ca6b
Always show indent guides
2016-07-11 08:35:44 -07:00
David Liu
2ebef96d28
Fix birthday form validation in signup ( #3787 )
2016-07-11 08:34:29 -07:00
Matt Lott
9b68e91409
🐛 Fix analytics dashboard coursePrepaid use
2016-07-10 17:55:07 -07:00
Matt Lott
f598e43957
Admin classroom export respects classroom versioning
2016-07-08 18:47:06 -07:00
Matt Lott
1bf3eb54dd
🐛 Fix admin classroom progress export paging
2016-07-08 18:24:47 -07:00
Nick Winter
8c48e4fc14
Remove transpiledCode and screenshot from LevelSession
2016-07-08 17:04:24 -07:00
phoenixeliot
6fb4cbd9ac
Remember checkbox state in TeacherClassView
2016-07-08 16:24:33 -07:00
phoenixeliot
b25782f2b6
Pass username/password from CreateAccountModal to AuthModal
2016-07-08 16:24:33 -07:00
Scott Erickson
f5c9be4831
Merge branch 'master' into game-dev-levels
2016-07-08 14:26:48 -07:00
Scott Erickson
b2bb129cbf
Add realTimeInputEvents to world and gameUIState, with just mousedown events
2016-07-08 14:17:07 -07:00
Scott Erickson
10d344504a
Add check to TomeView
...
Found a bug while playing Ogre Encampment: click the Chest before clicking past the
intro screen and the game throws an error, when `updateSpellPalette` tries to access
call `spell.getSource()` but `spell` is undefined. This check keeps the same behavior
but handles the error.
2016-07-08 13:27:42 -07:00
Scott Erickson
976015734d
Update CreateAccountModal comments
2016-07-07 16:58:50 -07:00
Scott Erickson
151bf93177
Fix checkEmail to prevent duplicate checks
2016-07-07 16:55:57 -07:00
Scott Erickson
54c1361b1c
Fix admin view when not an admin
2016-07-07 16:48:26 -07:00
Scott Erickson
1da82fa851
Fix #1199
2016-07-07 16:34:24 -07:00
Scott Erickson
ecde42f356
Fix catch callback
2016-07-07 16:22:08 -07:00
phoenixeliot
21cd890bfa
Use translated ClassCode error message
2016-07-07 16:03:07 -07:00
Scott Erickson
af9f7201d0
Finish new CreateAccountModal
2016-07-07 15:56:41 -07:00
phoenixeliot
e9b7543242
Start new CreateAccountModal
2016-07-07 15:56:41 -07:00
phoenixeliot
5e6c9709f9
Display better error when invalid class code is entered
2016-07-07 15:32:11 -07:00
Matt Lott
cad067fa8c
🐛 Fix admin classroom progress CSV
...
Respect fetch paging.
2016-07-07 15:18:04 -07:00
Matt Lott
a884fbf38b
Admin class progress CSV export
2016-07-07 11:07:38 -07:00
Rob
228019ac89
- Limit when this autocompletion can pop up.
...
- Remove some left over cruft from the text completer.
2016-07-06 13:31:46 -07:00
Rob
c7901c3237
Unbreak things when you don't have glasses.
2016-07-05 12:34:54 -07:00
Rob
9c7320e26a
- Move Zatanna out of own repo and into CodeCombat
...
- Move snippet creation out of SpellView
- Disable text based completions.
2016-07-01 16:39:21 -07:00
Matt Lott
ba54754373
Admin classroom levels page
2016-06-30 08:29:27 -07:00
Rob
ac47928131
- Reduce size of answer code in verifier
...
- Assume we want to run a single level on only one core for accurate speed testing.
2016-06-29 16:18:36 -07:00
Matt Lott
63e38c82b2
Update school counts page with geoip and 10+ buckets
...
Placing teachers and students in unknown districts and schools if we
have geoip countries and states/regions.
Placing teachers/students in unknown schools if there are 10+ students.
2016-06-29 15:01:04 -07:00
Nick Winter
ede12ed50f
Add effective simulation frames per second to verifier
2016-06-29 12:40:30 -07:00
Matt Lott
50a017b1e9
🐛 Fix UK matching on school counts page
...
Not a huge difference in raw numbers
2016-06-28 17:18:04 -07:00
Matt Lott
d6951559fd
Update school counts page
...
Exclude HoC users via course instances
Include teacher/students via trial requests without NCES data
2016-06-28 16:41:36 -07:00
Scott Erickson
fe1598cab2
Implement multi-select, remove click-to-navigate from level editor
2016-06-28 09:20:05 -07:00
Scott Erickson
4dda1b67dd
Refactor ThangsTabView to use GameUIState for managing all Surface mouse events
...
Attempting to use a react-component-like system, where the Surface simply emits everything that
happens through the shared GameUIState, and the parent (in this case the ThangsTabView, but theoretically
anything that uses the surface) handles the events manually, to enforce desired behavior for that particular
context.
It's nice that all the event handling is centralized, but it's still a bit of a mess, and not thoroughly
stateful. But it's a start. This is in preparation for allowing multi-thang selection and manipulation
in the level editor.
2016-06-28 09:19:38 -07:00