Scott Erickson
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a26c8e4659
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Reenabling on surface mouse moved.
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2014-09-08 14:14:01 -07:00 |
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Nick Winter
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6ed89a2d79
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Temporarily worked around issue with doubled sprite dragging logic in ThangsTabView.
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2014-09-08 12:29:49 -07:00 |
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Scott Erickson
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fca9a92167
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Flattened the queries the NewAchievementModal creates.
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2014-09-04 11:17:07 -07:00 |
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Scott Erickson
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f519df6189
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Wrapping up work on the folderized thangs treema in the level editor.
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2014-09-03 16:51:09 -07:00 |
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Scott Erickson
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9439f0d47d
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Some tweaks and fixes to the folderized thangs in the level editor.
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2014-09-03 15:38:57 -07:00 |
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Scott Erickson
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0cc593e3ac
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Thangs tab now maintains the order of thangs independently of how thangs are reorganized into folders.
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2014-09-03 15:38:57 -07:00 |
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Scott Erickson
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e1abf115f7
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Folderizing thang types in the level editor.
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2014-09-03 12:30:08 -07:00 |
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Scott Erickson
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975c6ad2a6
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Optimized level serialization a bit more to make placing and moving thangs around in the level editor more fluid.
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2014-09-03 09:33:21 -07:00 |
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Scott Erickson
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1888e9ea92
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Removed a log.
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2014-09-03 08:44:46 -07:00 |
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Scott Erickson
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a494d1f2c4
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Fixed the walls not updating when they are randomly generated.
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2014-09-02 19:47:43 -07:00 |
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Scott Erickson
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9af460cf42
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Fixed #330
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2014-09-02 18:43:24 -07:00 |
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Nick Winter
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6eb23349d0
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Center camera when level loaded in level editor.
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2014-09-02 18:08:41 -07:00 |
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Scott Erickson
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621c684c74
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Tweaked the randomize buttons and modal (also changing it to "generate terrain" and refactoring related files accordingly).
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2014-09-02 17:53:39 -07:00 |
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Nick Winter
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23516175d4
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Adding default IDs to new goals.
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2014-09-02 17:28:45 -07:00 |
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Scott Erickson
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3fd9cb89ef
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Refactored LevelSystem/ComponentEditViews' files, and fixed their configSchema treemas not to edit raw model data directly.
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2014-09-02 17:26:02 -07:00 |
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Scott Erickson
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6394482c34
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Unjanking getCurrentView.
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2014-09-02 17:07:28 -07:00 |
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Scott Erickson
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daca7b54f3
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Refactored SystemTabView names, hid the add button in the systems tab.
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2014-09-02 16:50:54 -07:00 |
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Nick Winter
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fa0f904fbb
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Fixed a couple bugs with Achievements not getting schema defaults.
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2014-09-02 16:48:16 -07:00 |
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Nick Winter
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b20b819a1f
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Tweaked a few styles on the ThangsTabView.
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2014-09-02 16:43:17 -07:00 |
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Nick Winter
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7f9ac5e573
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Fixed a few bugs where default hero level type wasn't getting pulled.
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2014-09-02 16:02:30 -07:00 |
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Scott Erickson
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55bac798ee
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Cleared out the thangs tab view mobile handling and just made the left and right columns toggleable all the time. The surface now fills the whole width.
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2014-09-02 15:33:23 -07:00 |
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Nick Winter
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d8ef2f8596
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Made new related achievements open in a new tab in the level editor.
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2014-09-02 15:00:14 -07:00 |
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Nick Winter
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ba53cb06fe
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Tagged Levels and ThangTypes by terrains. Terrains now control default pathfinding in AI System.
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2014-09-02 14:16:41 -07:00 |
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Scott Erickson
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1edf3de651
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Fixed double clicking sometimes firing when you're just dragging units around in the level editor.
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2014-09-02 14:06:37 -07:00 |
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Scott Erickson
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7e627277e1
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-09-02 12:33:50 -07:00 |
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Scott Erickson
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b521aee322
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Optimized level serialization a little so that level editing is a bit less painful.
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2014-09-02 12:33:34 -07:00 |
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Scott Erickson
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13b066f6aa
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Fixed not being able to drag thangs around every other attempt.
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2014-09-02 11:53:03 -07:00 |
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Nick Winter
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4b9bf22e22
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Thang editor now sets some default Components when you change the kind of a ThangType.
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2014-09-02 11:29:33 -07:00 |
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Nick Winter
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af42bafb15
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Added default goals. Don't show System versions in the Systems list if they're 0.
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2014-09-01 21:58:22 -07:00 |
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Nick Winter
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9094c0ce19
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Add hero placeholder to terrain generator on hero levels.
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2014-09-01 20:22:46 -07:00 |
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Nick Winter
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b7d9e7a095
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Fixed some click/add behavior in level editor. Fixed level editor canvas resizing. Fixed some dungeon terrain generation issues. Certain Thangs can be placed on top of other Thangs.
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2014-09-01 20:07:50 -07:00 |
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Nick Winter
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72eb59b7c3
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Fixed a few bugs.
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2014-09-01 16:14:50 -07:00 |
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Nick Winter
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6df5ca00b2
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Fixed #69.
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2014-09-01 13:51:30 -07:00 |
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Nick Winter
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ef9a983e30
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Made ItemView more general. Upgraded Bootstrap from 3.1 to 3.2. Fixed a few bugs.
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2014-08-31 12:21:25 -07:00 |
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Nick Winter
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5f132e55ba
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Fixed #1414. Also started lazily loading certain level editor tabs.
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2014-08-30 23:04:45 -07:00 |
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Nick Winter
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a284c8eb37
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Fixed #1428.
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2014-08-30 21:16:01 -07:00 |
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Nick Winter
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a8644d030e
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Fixed #1355.
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2014-08-30 14:30:53 -07:00 |
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Scott Erickson
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6f2de166c0
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Removed destroying scripts, since they don't have ace editors, and it was causing a bug.
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2014-08-30 09:42:13 -07:00 |
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Nick Winter
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40aa95ba16
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Fixed #1297.
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2014-08-29 18:07:32 -07:00 |
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Scott Erickson
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7a9c53e424
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All ace editors must die. I found that certain editor modes will leave a mess in memory, so when editors are destroyed, I also set their modes to '' which seems to take care of most of the issue. They still leave memory behind just a little bit, though.
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2014-08-29 18:04:50 -07:00 |
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Scott Erickson
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21e0889a86
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All ace editors must die. I found that certain editor modes will leave a mess in memory, so when editors are destroyed, I also set their modes to '' which seems to take care of most of the issue. They still leave memory behind just a little bit, though.
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2014-08-29 18:02:29 -07:00 |
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Nick Winter
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cb14149816
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Fixed #1286. Sort of.
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2014-08-29 17:52:47 -07:00 |
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Scott Erickson
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434a0c071b
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Few more bugs fixed for defaults.
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2014-08-29 12:29:42 -07:00 |
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Scott Erickson
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f93ef2005e
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Level editor only folds in ThangType components into Thang component configs if the level is type 'hero'.
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2014-08-29 11:34:32 -07:00 |
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Scott Erickson
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570380c2a4
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Merge branch 'master' into feature/defaults
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2014-08-29 08:14:43 -07:00 |
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Nick Winter
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a4b2333fd3
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Added Systems documentation. Fixed #1115.
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2014-08-28 22:32:55 -07:00 |
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Nick Winter
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124f999bc8
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Fixed #1105. Also send HipChat notifications whenever anyone changes anything; let's see if it's too much.
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2014-08-28 19:39:46 -07:00 |
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Scott Erickson
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74ca7fe0cc
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Migrated to Treema's use of 'schema' as the raw schema property, and 'workingSchema' as the flattened, dereferenced schema.
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2014-08-28 17:05:46 -07:00 |
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Scott Erickson
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2dde77f8b0
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Merge branch 'master' into feature/defaults
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2014-08-28 15:26:04 -07:00 |
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Nick Winter
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f79a2848fd
|
Fixed #1038. Focus should now remain on code editor when after clicking on Surface.
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2014-08-28 14:00:54 -07:00 |
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