codecombat/app/views/editor/level
2014-08-31 12:21:25 -07:00
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components Fixed #1428. 2014-08-30 21:16:01 -07:00
modals Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
scripts Removed destroying scripts, since they don't have ace editors, and it was causing a bug. 2014-08-30 09:42:13 -07:00
settings All ace editors must die. I found that certain editor modes will leave a mess in memory, so when editors are destroyed, I also set their modes to '' which seems to take care of most of the issue. They still leave memory behind just a little bit, though. 2014-08-29 18:02:29 -07:00
systems Fixed #1428. 2014-08-30 21:16:01 -07:00
thangs All ace editors must die. I found that certain editor modes will leave a mess in memory, so when editors are destroyed, I also set their modes to '' which seems to take care of most of the issue. They still leave memory behind just a little bit, though. 2014-08-29 18:04:50 -07:00
LevelEditView.coffee Fixed #1414. Also started lazily loading certain level editor tabs. 2014-08-30 23:04:45 -07:00
LevelFeedbackView.coffee Made ItemView more general. Upgraded Bootstrap from 3.1 to 3.2. Fixed a few bugs. 2014-08-31 12:21:25 -07:00
LevelSearchView.coffee Fixed #1038. Focus should now remain on code editor when after clicking on Surface. 2014-08-28 14:00:54 -07:00
RelatedAchievementsView.coffee Fixed #1414. Also started lazily loading certain level editor tabs. 2014-08-30 23:04:45 -07:00
treema_nodes.coffee Refactored the item equips view to limit items by slot and also moved the item name loading to the node class itself. 2014-08-28 11:24:45 -07:00