Nick Winter
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6b028513fd
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Fixed issues with level previews and localStorage model loading. Disabled break animations on code error for now. Stopped multiple ThangType load on multiple missiles. Stopped trying to connect to Redis on local production setup.
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2014-07-17 15:50:29 -07:00 |
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nemoyatpeace
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f17112ecf8
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Minor adjustment to the aoe script
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2014-07-17 00:53:52 +08:00 |
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Nick Winter
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03cc2d1af0
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Fixed Grass01-Grass05 scaling issues.
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2014-07-15 18:08:00 -07:00 |
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Nick Winter
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b3e8eb8504
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Working on something for #1327.
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2014-07-14 19:32:35 -07:00 |
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Nick Winter
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f17e24013b
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Fixed #1217 (scaleFactor, debug shapes).
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2014-07-10 14:22:15 -07:00 |
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Nick Winter
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9ee373428f
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Fixed some schema issues related to snippets and code languages.
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2014-07-10 08:31:40 -07:00 |
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Tery Lim
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618ade4946
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Clean up mixed quotes
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2014-07-01 12:23:22 +08:00 |
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Nick Winter
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81f8334f37
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Some fixes for CocoSprite alphas.
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2014-06-21 22:31:10 -07:00 |
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Scott Erickson
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93f7d8c0a4
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Made sure sprites are idle and properly positioned when they load.
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2014-05-27 16:41:56 -07:00 |
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Jayant Jain
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94f70ca9f4
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Fixes #1079
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2014-05-24 12:02:26 +05:30 |
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Nick Winter
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690fbc6919
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Fixed a bug with Tome trying to retranspile transpiled code on clone spells when remagicking.
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2014-05-23 12:04:42 -07:00 |
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Nick Winter
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ff171588d9
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Trying out text shadow coloring based on team for text event labels.
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2014-05-23 09:56:39 -07:00 |
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Scott Erickson
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bd575ad667
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Fixed the placement of wall sprites in the level editor to wait until the sprite sheet is finished being built.
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2014-05-22 14:16:39 -07:00 |
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Scott Erickson
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5a407492db
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Got rid of a bunch of magic numbers in mark scaling. Now assumed all target marks have a width of 10m by default.
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2014-05-22 13:48:48 -07:00 |
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Nick Winter
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4c7d7fce03
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Fixed some memory leaks.
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2014-05-22 12:05:36 -07:00 |
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Scott Erickson
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86736d8f4a
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Fixed a bug.
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2014-05-20 12:22:24 -07:00 |
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Scott Erickson
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93c6f72f07
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Asynchronously building things again.
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2014-05-20 10:49:19 -07:00 |
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Scott Erickson
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f463966a22
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Fixed a bug with thangs not being properly scaled when first created sometimes.
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2014-05-19 21:55:41 -07:00 |
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Scott Erickson
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6c3ff16bed
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Fixed setting registration points for thangs that match world dimensions.
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2014-05-19 21:55:31 -07:00 |
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Scott Erickson
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9ace31d391
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Fixed the target mark.
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2014-05-19 16:36:45 -07:00 |
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Scott Erickson
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8ae14e21ae
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Fixed #1029. Refactored scaling for sprites a bit.
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2014-05-19 16:36:44 -07:00 |
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Nick Winter
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5dd8bec393
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Fixed issues with initial sprite scaling.
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2014-05-19 10:39:24 -07:00 |
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Scott Erickson
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df222461bf
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Fixed a bug that was bringing the thang editor down.
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2014-05-17 11:38:33 -07:00 |
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Scott Erickson
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f99a95768e
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Set up CocoSprites to have text appear overhead based on events coming from the ShowsText component.
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2014-05-17 11:28:57 -07:00 |
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Scott Erickson
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ae64032739
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Refactored the Camera to only listen to events that use the same canvas. Fixed the level editor map selection modals.
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2014-05-16 15:34:14 -07:00 |
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Nick Winter
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fabf607b6a
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-15 20:49:15 -07:00 |
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Nick Winter
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ca6ea474bf
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Fixed some bugs with sprite sound loading and playback.
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2014-05-15 20:49:10 -07:00 |
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Scott Erickson
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eebbae9b13
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Added a global SPRITE_RESOLUTION_FACTOR property.
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2014-05-15 17:09:35 -07:00 |
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Scott Erickson
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f653aa3375
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Fixed #1008
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2014-05-15 10:51:38 -07:00 |
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Scott Erickson
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2a17ec5cb9
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Refactored out displayObject from CocoSprites.
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2014-05-14 17:05:13 -07:00 |
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Scott Erickson
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00fdaa1d0f
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Fixed raster image sprites to update their scales when they load, and to properly place themselves if matching world dimensions.
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2014-05-14 12:28:47 -07:00 |
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Scott Erickson
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1d88b6eefe
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Most of the way there getting it to work with loading thang types dynamically throughout the play view.
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2014-05-13 10:26:33 -07:00 |
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Nick Winter
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589410ed8e
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Merged master into feature/thangload.
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2014-05-09 12:56:58 -07:00 |
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Nick Winter
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ca8d5c1f3b
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Stop bobbing and more marks when world ended.
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2014-05-06 11:02:53 -07:00 |
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Scott Erickson
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aee90c72bb
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Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel.
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2014-05-02 17:03:30 -07:00 |
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Nick Winter
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04d74fb76f
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Fixed bug with scale not updating properly when paused.
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2014-04-29 16:04:30 -07:00 |
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Nick Winter
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bea0589fad
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Fixed #935.
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2014-04-29 15:31:18 -07:00 |
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Nick Winter
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aea49cc27f
|
Fixed bobbing.
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2014-04-28 18:36:46 -07:00 |
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Nick Winter
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fc6ad1dd01
|
Properly tracking first-frame team gold. Slightly more visible team gold on hover.
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2014-04-27 20:11:11 -07:00 |
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Nick Winter
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a7179ae3b2
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Fixed some more gold view stuff.
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2014-04-27 15:33:16 -07:00 |
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Nick Winter
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2a2ddd068e
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Separate isSelectable from inThangList. Mouse wheel all the way in/out. bountyGold shows up as gold. Moved say Labels to mouth offset from aboveHead offset and obey sprite rotation. Don't link projects to example.com.
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2014-04-24 14:23:15 -07:00 |
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Scott Erickson
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e8da248302
|
Made the level editor not break when using units that are incomplete.
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2014-04-22 10:39:15 -07:00 |
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Nick Winter
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03df078d5a
|
Couple job profile fixes.
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2014-04-15 08:39:18 -07:00 |
|
Nick Winter
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1239617bd4
|
Fixed browser majorVersion detection for Safari. Adjusted range radius property regexp.
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2014-04-14 16:34:11 -07:00 |
|
Nick Winter
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8df80ad1bc
|
Merged AKeeper's ru.coffee additions, taking into account M-r-A's suggestions.
|
2014-03-30 13:33:21 -07:00 |
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Nick Winter
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cf81d51a89
|
Fixed #46.
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2014-03-28 15:23:12 -07:00 |
|
kgy01
|
29aad01697
|
hide Arrow and Spear if buried use ['Arrow', 'Spear'] for condition
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2014-03-25 08:48:26 -04:00 |
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kgy01
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a420064bc1
|
hide spear's shadow if buried
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2014-03-25 08:31:38 -04:00 |
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kgy01
|
3cc422a281
|
Merge remote-tracking branch 'upstream/master'
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2014-03-25 08:10:30 -04:00 |
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kgy01
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c48863fae6
|
Hide arrow's shadow if buried
|
2014-03-25 08:06:37 -04:00 |
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