Commit graph

122 commits

Author SHA1 Message Date
Scott Erickson
2c329a256f Removed all the setting properties to null in destroy methods that don't need them since destroy nullifies all properties. 2014-03-24 14:42:56 -07:00
Scott Erickson
f55cef5ced Merge branch 'migrateBBevents' of https://github.com/Shrihari/codecombat into Shrihari-migrateBBevents 2014-03-24 10:38:57 -07:00
Shrihari
0160538b44 More migrations 2014-03-24 22:28:34 +05:30
Akaza Akari
3e4d7d745a Script-based movement for all CocoSprites for #140 2014-03-23 23:19:18 -07:00
Nick Winter
d85dd9f62c Bringing in #664, but only when maximizesArc is on. 2014-03-23 14:15:06 -07:00
Mikhail Koltsov
13338afe3d Now absolutely done scaling (#46)
also commented math's out.
2014-03-23 23:51:46 +04:00
Mikhail Koltsov
446726acc9 done rotating, looks good in Zone of Danger (#46) 2014-03-23 22:13:07 +04:00
Mikhail Koltsov
edeeb3c3eb some work on arrows 2014-03-23 20:21:11 +04:00
Nick Winter
9713f7d142 Merge branch 'arrow' of git://github.com/ItsLastDay/codecombat into ItsLastDay-arrow 2014-03-19 18:01:49 -07:00
Nick Winter
fec8e34a78 Merged. 2014-03-19 17:16:48 -07:00
Scott Erickson
37a9b7f319 Switching from the slow _.cloneDeep to the fast $.extend 2014-03-18 13:08:26 -07:00
Shrihari
ee76e41c78 Range radii - renamed few variales for clarity 2014-03-18 18:33:39 +05:30
Shrihari
8f5e8efce0 Range radii - Some cleanup 2014-03-18 18:22:26 +05:30
Shrihari
ea24ae2fd8 Range radii - Some cleanup 2014-03-18 18:13:38 +05:30
Shrihari
22af95e7b9 Added 4 fallback colors for extra ranges 2014-03-18 18:06:44 +05:30
Shrihari
b283757315 Refactored buildRadius() to work with any range radius 2014-03-18 17:39:16 +05:30
Mikhail Koltsov
97f9e548e2 added perspectivizion for arrows (issue #46) 2014-03-18 00:40:37 +04:00
Nick Winter
b51f51f636 Fix for no Camera for creating Marks in the Thang Editor. 2014-03-16 21:48:28 -07:00
Scott Erickson
a3df986567 Added a tween for size changes. 2014-03-16 19:27:48 -07:00
Nick Winter
38bfe222a0 Merge pull request #564 from Shrihari/range-radii
Added radii marks for voiceRange, visualRange and attackRange
2014-03-15 15:31:12 -07:00
Shrihari
005a91cec2 Moved createMarks() to setupSprite() to optimize loading 2014-03-16 02:48:19 +05:30
Shrihari
d186ae0a15 Added radii marks for voiceRange, visualRange and attackRange 2014-03-16 02:02:17 +05:30
Nick Winter
4b9c7a3784 Fixed bug with sprites being offset incorrectly when starting with an action not in their ThangType. 2014-03-15 11:31:12 -07:00
Nick Winter
fc7d403785 Fixed two bugs with destroying sprites. 2014-03-14 17:15:07 -07:00
Scott Erickson
68c5144838 Added AoE circles. 2014-03-12 13:49:36 -07:00
Scott Erickson
853a80dd23 Fixed loading marks so they are positioned correctly when they load and the world is paused. 2014-03-12 12:43:51 -07:00
Nick Winter
f83fe6ce14 Fixed bugs with sprite rotation updating. 2014-03-12 09:31:45 -07:00
Scott Erickson
52733d5a1e Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-12 09:15:48 -07:00
Scott Erickson
939c5faa1a Fixed a bug when a thang has multiple effects. 2014-03-12 09:15:37 -07:00
Nick Winter
2e354a7f11 Fixed #519, pressing esc while loading level, and CocoSprites updating actions and other things unnecessarily while paused. Watch for bugs with that last one. 2014-03-12 09:10:36 -07:00
Nick Winter
085fb82cc9 Fixed a multiplayer link and debug mark alpha. 2014-03-07 21:02:10 -08:00
Scott Erickson
fe2ced1a67 Gave the health bar a border, made it a little more high res. 2014-03-07 17:37:11 -08:00
Scott Erickson
34278a8648 Merge remote-tracking branch 'origin/master' 2014-03-06 17:27:01 -08:00
Scott Erickson
a4edb76c98 Fixed a couple of the bugs with marks. 2014-03-06 17:25:40 -08:00
Nick Winter
40e896868b Fixed CocoSprite getOffset to not apply scale to registration points. 2014-03-06 17:21:24 -08:00
Scott Erickson
5b11e132b2 Fixed the effect marks so they properly go away. 2014-03-06 17:13:16 -08:00
Nick Winter
b6335a30ae More fixes for empty string array serialization. 2014-03-06 16:32:13 -08:00
Scott Erickson
1b61b928b0 Couple tweaks to the cocosprite for effect marks. 2014-03-06 16:21:06 -08:00
Scott Erickson
041f4512e8 Set up marks to all load dynamically, and set up effect marks, which appear above a thang's head and rotate between them if there are multiple. 2014-03-06 15:52:09 -08:00
Akaza Akari
51d7bd656d Made updatePosition use getWorldPosition 2014-03-05 19:54:58 -08:00
Akaza Akari
99f43028a0 Add thang sound panning for #454 2014-03-05 19:39:14 -08:00
Scott Erickson
af265ebee8 Tweaked an error message to be more generally useful. 2014-03-05 12:53:11 -08:00
Nick Winter
6c48660922 No save button when there's nothing to save. Messing with AudioPlayer playSound API a bit. 2014-03-01 16:57:29 -08:00
Nick Winter
2e2f184485 Not sure why beam behaves differently, but fixed its scaling. 2014-02-24 16:42:34 -08:00
Scott Erickson
052d35afe7 Added a screen darkener for when the spell is casting. 2014-02-24 14:40:28 -08:00
Scott Erickson
77f923752f Fixed #411. 2014-02-24 12:52:35 -08:00
Nick Winter
6f0ed9040a Fixes for dirt path, fast portraits, and slow transpilation. Starting to move Aether stuff into a Tome worker with Catiline. 2014-02-17 17:38:49 -08:00
Nick Winter
af510c7cc7 60 FPS and support for independent world/surface frame rates. 2014-02-17 11:53:52 -08:00
Scott Erickson
1349a59084 Refactored destroy functions to have super be the last thing. 2014-02-14 10:57:47 -08:00
Nick Winter
5655084981 Fixed a ton more leaks. 2014-02-12 12:41:41 -08:00
Nick Winter
d2a7bfd11c Added GoldView. 2014-02-11 12:02:27 -08:00
Nick Winter
f9bb6de3ff Typoooo 2014-02-11 09:33:35 -08:00
Nick Winter
c61e2496d8 Trying a faint gold coin noise when you kill something worth money. 2014-02-11 09:28:26 -08:00
Scott Erickson
ee24263232 Added handling for thang type goesTo animation properties. 2014-02-06 17:00:02 -08:00
Scott Erickson
9fd12b15bf Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-06 09:29:13 -08:00
Nick Winter
847faf4d10 Possibly hooked up scaleFactorX and scaleFactorY. 2014-02-06 08:27:49 -08:00
Scott Erickson
7041a12244 Fixed display of actions using container in the thang editor. 2014-02-05 15:16:07 -08:00
Scott Erickson
f900009770 Actions without a container or animation to show don't show anything. 2014-02-05 14:57:05 -08:00
Nick Winter
4d891ee7fa Fixed sprite offset positioning bug. 2014-01-31 13:28:42 -08:00
Nick Winter
6303d28554 Refactored bobbing. 2014-01-31 10:21:32 -08:00
Nick Winter
6e40fa09a6 Updated some Bootstrap event names. 2014-01-30 16:36:36 -08:00
Scott Erickson
9740fe0700 Reworked how sprites flip when rotated. 2014-01-23 20:08:35 -08:00
Scott Erickson
222fa6100b Set up the level editor to lazily load thang types. 2014-01-20 17:20:04 -08:00
Scott Erickson
3dfe99045b Fixed a small bug with building sprite sheets. 2014-01-20 12:55:44 -08:00
Scott Erickson
47effcd50e Got the rest of team colors set up. 2014-01-15 15:16:31 -08:00
Scott Erickson
bf4011044f Initially working on using team colors, but it's not working yet. 2014-01-14 13:16:30 -08:00
Scott Erickson
de258fdf20 Set up wizard sprites to use the color config. 2014-01-12 12:27:10 -08:00
Scott Erickson
8077c62ceb Set up talking portraits in the hud. 2014-01-09 11:04:22 -08:00
Scott Erickson
27e7b6c240 Tweaks for thang portraits. 2014-01-06 15:36:35 -08:00
Tom Steinbrecher
d50c362286 Refactored ticker, fixed from all instances were using same ticker. 2014-01-05 01:05:03 -05:00
Tom Steinbrecher
b5bb1b13a1 Completed issue 48: Adds bobbing to thangs with 'bobs' property.
Thangs with 'bobs' must also set 'bobSpeed' and 'bobHeight'
2014-01-04 22:51:53 -05:00
Nick Winter
6009df26de Ready for action, sir! 2014-01-03 10:32:13 -08:00