Commit graph

454 commits

Author SHA1 Message Date
Nick Winter
2bafad2932 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-11-09 16:19:28 -08:00
Nick Winter
ad06000ceb Fixed three big memory leaks: LevelSetupManagers never being destroyed, wall grid closures retaining Lanks, and real-time-multiplayer:new-opponent-code retaining Spells. 2014-11-09 16:19:18 -08:00
Matt Lott
377138f35f Hide problem alert on code change 2014-11-09 11:36:17 -08:00
Matt Lott
5741968210 Skip delimiters on Enter 2014-11-09 11:28:03 -08:00
Matt Lott
1f11ad66ed Play problem alert sound on jiggle 2014-11-08 22:17:14 -08:00
Matt Lott
0d2fe9b6e2 Update error code line background
Add title to problem alert dialog
2014-11-08 21:51:58 -08:00
Nick Winter
b74ad24aa8 A few sass tweaks to problem alerts and level loading. 2014-11-08 11:59:39 -08:00
Nick Winter
f9370532af Merge branch 'master' of https://github.com/codecombat/codecombat 2014-11-08 11:51:38 -08:00
Nick Winter
4cb641689c Increased dimming behavior when parts of the DOM are locked. 2014-11-08 08:58:36 -08:00
Nick Winter
a8700f5113 Reload now shows confirmation modal again. Added some stuff missing from the last commit. 2014-11-08 08:38:25 -08:00
Matt Lott
588fa0620e Jiggle user code problem alert 2014-11-07 22:46:12 -08:00
Matt Lott
d43fd49d12 Use testGroupNumber in cast button text A/B test 2014-11-07 21:56:49 -08:00
Nick Winter
f3dfcdc81d Implemented new HUD design. Removed more unneeded stuff. Changed reload button to restart level. Still need restart confirmation and to redo the sprite dialogue area. 2014-11-07 19:15:55 -08:00
Nick Winter
cfff09b01e Merged big .executing arrow. 2014-11-07 16:06:14 -08:00
Nick Winter
5090a47afc Implementing more of new code editor design. Removed ThangList, EditorConfigModal, and a few other obsolete things. 2014-11-07 16:04:35 -08:00
Nick Winter
fbc2799211 Startd to implement new code editor design. Fixed #1732. 2014-11-07 09:09:13 -08:00
Matt Lott
b4dde5705b Place error message over Surface next to line 2014-11-06 21:43:43 -08:00
Matt Lott
1630f7e033 Remove time from problem alert message 2014-11-06 15:03:39 -08:00
Matt Lott
453960b3fb A/B Run and Submit button text 2014-11-06 14:44:56 -08:00
Nick Winter
35f5fd1c84 Hid some buttons that take us to old account/settings/achievements pages for now. Made property documentation popovers chill over to the left. 2014-11-05 19:23:55 -08:00
Nick Winter
c48b155413 Allow rerun of level without a code change. 2014-11-05 18:06:21 -08:00
Nick Winter
36c753a828 Returning executed statement highlighting to deemphasized state when playback has ended. 2014-11-05 17:47:23 -08:00
Nick Winter
aa9c3b5eaa Fixed iPad scrubber positioning. Reworked spell debug progress stepper to use drags instead of hover. Hiding spell debug progress stepper based on level, not statements executed. 2014-11-05 17:34:56 -08:00
Nick Winter
f8679dfeca Hide say() until later levels. Fix bug with identifying correct equipped item ThangTypes in the spell palette. 2014-11-05 15:43:08 -08:00
Nick Winter
0e1afff318 No fold widgets in ACE. 2014-11-05 13:53:23 -08:00
Nick Winter
6efcbc5ead Hid Crawlways of Kithgard. A/B testing Haunted Kithmaze vs. The First Kithmaze. Renamed New Sight to Dread Door and awarded its glasses later. 2014-11-05 10:40:37 -08:00
Nick Winter
ad2fdb9dde Working on new Fully Illustrated designs for level play view and iPad interface. 2014-11-02 14:51:01 -08:00
Nick Winter
e2680a3382 Tweaking my tweaks. 2014-11-01 15:57:42 -07:00
Nick Winter
e129faf384 A few tweaks here and there. 2014-11-01 09:35:19 -07:00
Matt Lott
35cba4a90d Sync PVP status view and bug fixes
Pvp status view (temp location and UI)
Remove pvp status from control bar
Add game menu param for jumping into a specific tab
Lots of bug fixing and session state cleanup
Does not address problems with executing real-time multiplayer cast
2014-10-31 16:33:43 -07:00
Nick Winter
01fccf5ab7 Started highlight arrow sound A/B test. Hid more of the HUD when hiding. Support for knowing whether your killer was hurt when firing world:thang-died notes. 2014-10-30 19:18:03 -07:00
Nick Winter
7da65dec5b Including leather boots as required gear better. Labeling 'Your Skills'. Not showing a minus for incomplete goals. Adding script triggers for deleting required sample code. 2014-10-29 22:29:36 -07:00
Nick Winter
2e3afa989b Handling some missing comment template errors better. Fixed equipping builder's hammer before Kithgard Gates. Fixed next level branch button linking. 2014-10-29 12:08:03 -07:00
Nick Winter
5ba1f61abe Added i18n support for level code comments. 2014-10-28 21:15:47 -07:00
Nick Winter
c7713b4105 Showing i18n in property docs. 2014-10-28 21:15:47 -07:00
Nick Winter
7b2964c6ef Formatting docs popovers for iPad. 2014-10-26 20:21:03 -07:00
Nick Winter
4c8e67efce FastClick avoidance on start level button. 2014-10-26 17:49:45 -07:00
Nick Winter
3f5f292f0d Updated how we're sending over spell palette items to iPad app. 2014-10-25 16:26:03 -07:00
Michael Schmatz
56da3af83b Publish "tome:spell-loaded" on spell reloading 2014-10-25 17:00:54 -04:00
Matt Lott
f4426f2e43 Save user code errors without 'Line N: ' prefix 2014-10-24 14:05:54 -07:00
Matt Lott
651ff3c8d0 Update attack snippet if no findNearestEnemy
This is a one-off fix until we have a more general solution to snippet
updating based on available skills.
2014-10-24 11:38:48 -07:00
Nick Winter
79ed8b2470 Hooked up some menu music transitions to play menu music during HeroVictoryModal and GameMenuModal. 2014-10-23 20:03:19 -07:00
Nick Winter
13fe1bbece Improved branching choices and set up an A/B/C/D test around branching. 2014-10-23 16:37:09 -07:00
Matt Lott
83516f562b Enable local autocomplete 2014-10-23 16:23:46 -07:00
Matt Lott
a5695e896b Increase size of autocomplete popup 2014-10-23 11:16:58 -07:00
Matt Lott
625a34b2e6 Add autocomplete right-justified help text 2014-10-22 12:24:31 -07:00
Nick Winter
440e1700b1 Using aiSource now for enemy AIs in multiplayer, separate from sample code source. 2014-10-19 12:44:58 -07:00
Nick Winter
9f216e3361 Preserving opponent flags. 2014-10-18 18:57:33 -07:00
Nick Winter
24da2aa80a Preserving flag history and submission count so that things are more stable in between real-time submissions. 2014-10-18 17:32:01 -07:00
Nick Winter
56a80e3615 Started getting hero-ladder level type working. 2014-10-18 14:51:49 -07:00
Michael Schmatz
4aff89d60a Fixed spell palette changes for iPad 2014-10-18 09:46:08 -04:00
Matt Lott
f75ff8a236 Don't save duplicate user code problems 2014-10-17 15:53:00 -07:00
Nick Winter
a65dabad04 Removed level-specific achievements from achievements list. Fixed bug with return type documentation not showing up. Reduced initial first-level arrow delay. 2014-10-17 15:25:31 -07:00
Nick Winter
a922c9c6ef First draft of new hero spell palette that groups abilities by item. 2014-10-16 21:38:11 -07:00
Nick Winter
54de8482f1 Spell palette now hugs the spell editor, which itself shrinks as needed. 2014-10-16 12:08:21 -07:00
Nick Winter
5c40f99d99 Hide guide and select-a-thang message when not needed. Updated commonThisMethods. Restricted script IDs a bit. 2014-10-14 22:38:22 -07:00
Matt Lott
7cbb5ac45d Pass common 'this' methods to Aether 2014-10-14 17:53:17 -07:00
Matt Lott
ce14f92979 Pass problem context to Aether
So Aether can craft better error messages.
Bumping Aether to v0.2.39
2014-10-14 14:02:34 -07:00
Nick Winter
ee9e32af51 Hid play/pause button for first few levels. Hid submit button until run once or won for a few more levels. 2014-10-14 11:11:56 -07:00
Nick Winter
b7fe9398d5 Don't preload when player hasn't finished typing this or self. 2014-10-14 10:39:13 -07:00
Michael Schmatz
dee5d82d61 Added gutter problem support for iPad 2014-10-11 12:57:45 -04:00
Michael Schmatz
e7269a62dd Added line highlighting event for iPad 2014-10-11 11:34:31 -04:00
Nick Winter
629827f133 Fixed onAnnotationClick handler message. 2014-10-10 13:36:13 -07:00
Nick Winter
45471b8030 Fix for streaming new serialized Aethers into worlds where their Thangs hadn't existed before. 2014-10-09 09:53:57 -07:00
Matt Lott
b6f37694e1 Autocomplete line endings for javascript
Fixes #1651
2014-10-08 14:23:13 -07:00
Nick Winter
fcd174ed22 Re-enabled line-by-line highlighting through brute force for hero levels. 2014-10-07 22:28:53 -07:00
Matt Lott
1108159603 Enable updated autocomplete
Bug fixes for incorrect autocompletes such as “this.this.moveRight()();”
Reducing suggestions to just level snippets to make it more beginner
friendly.
2014-10-07 15:13:43 -07:00
Matt Lott
136af8a0b4 Fixes for world simulation without Web Workers
Primarily for IE9, which is still blocked by box2d issues with these
changes.

Forcing vendor.js instead of vendor_with_box2d.js in main.html allows
you to load a level in IE9, but without Collision-based movement.

Work in progress.
2014-09-28 23:24:18 -07:00
Nick Winter
61aa2d8b6f Changed default language from JavaScript to Python. Fixed a few InventoryView tests. Adjusted maze real-time playback speed factor code. 2014-09-25 13:29:20 -07:00
Nick Winter
cde2acaea1 Disabled clicking spell palette entries for hero levels. 2014-09-24 22:52:18 -07:00
Nick Winter
da83fee58f Unborked victory continue buttons when signup is needed. Fixed an issue with the DocFormatter being unable to display null current values. 2014-09-24 16:58:52 -07:00
Nick Winter
73d6261b5d Hide run shortcut (shift+enter) for first few levels so as not to distract. Don't show beautification button in Python mode. Don't show maximize editor button in hero levels. Don't show method selector if there's only one method. Renamed some spells to methods. Added a bit of i18n. 2014-09-24 16:29:28 -07:00
Nick Winter
6b6d1d3e74 Changed 'Available Spells' to 'Your Skills' in hero levels. 2014-09-24 15:48:18 -07:00
Nick Winter
e493855578 Hiding spell tab hover docs for plan(). 2014-09-23 18:32:07 -07:00
Nick Winter
c1023b137f Better pointing out of submit button when victory is ready. 2014-09-23 18:21:27 -07:00
Nick Winter
e109cbbbdc Hid world map level icons for now. Hid play counts when fewer than 20 players. Disabled Zatanna for now until it can stop doing this.this.moveRight()(). Disabled hover debugger for new hero levels for now. Fixed bug with victory modal not allowing replay of completed non-hero levels. 2014-09-23 11:39:56 -07:00
Nick Winter
00e2fc99a2 Fixed some issues with the sample code. 2014-09-23 08:58:23 -07:00
Nick Winter
6a8d3082f3 Propagated i18n. Added a fallback for cast button for now until the new run button can be translated. 2014-09-23 08:08:29 -07:00
Nick Winter
de85d8c170 Split cast button into Run and Submit. Slighted adjusted victory modal for new hero levels. Real-time playbck is now required to beat hero levels. Worked around an error in the delta expansion. 2014-09-22 14:05:13 -07:00
Nick Winter
42b52f5593 No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization. 2014-09-21 22:10:52 -07:00
Nick Winter
600e985259 Removed Wizards from hero levels. Fixed issues with GameMenuModal width and swapping of hero config. No need to click start with ?dev=true. Hero is always selected in hero levels. GameMenuModal shows up while loading if no heroConfig is detected. 2014-09-21 20:19:27 -07:00
Nick Winter
5ddbbe7707 Fixed a bug with spectate not loading opponent code language. Improved Criss-Cross winners formatting. 2014-09-18 08:12:46 -07:00
Nick Winter
d2491dba4f Disabled autocast even more. 2014-09-15 11:56:29 -07:00
Nick Winter
68808d0e07 Some fixes for how audio is triggered. 2014-09-11 08:38:30 -07:00
Nick Winter
2396f9c26d Updates to go along with latest iPad app spell palette loading. 2014-09-08 21:40:52 -07:00
Nick Winter
8dad2bf12d Fixed some typo. 2014-09-08 14:26:17 -07:00
Nick Winter
6ed89a2d79 Temporarily worked around issue with doubled sprite dragging logic in ThangsTabView. 2014-09-08 12:29:49 -07:00
Nick Winter
ffdf48dadb Fixed typo in spell palette event. 2014-09-08 09:01:34 -07:00
Nick Winter
1bd1ca0ced Fixed #1530. Propagated i18n. Starting to add some more events for the iOS app. 2014-09-07 20:54:25 -07:00
Nick Winter
2f07c3e8d3 Adding communication with iPad app. 2014-09-06 19:50:31 -07:00
Nick Winter
8de75024fc Implemented placeholders for a bunch of sound triggers. 2014-09-05 13:04:05 -07:00
Nick Winter
d3eb7a7438 Fixed a few issues with real-time multiplayer flags. 2014-09-04 20:10:04 -07:00
Nick Winter
35f22e0f8c Fixed a few tome / canvas resizing bugs. 2014-09-03 18:35:14 -07:00
Nick Winter
6b6c8dd683 Merged master into feature/realtime-multiplayer; looks good. 2014-09-03 16:14:33 -07:00
Nick Winter
3e0518cd70 Fixed a few bugs and added a bunch of defensive handling for permissions not existing without new defaults. Fixed longstanding mistake with signup ignoring email newsletter setting. 2014-09-01 09:11:10 -07:00
Nick Winter
85a9a558ef Fixed #1329. 2014-08-30 13:43:56 -07:00
Scott Erickson
21e0889a86 All ace editors must die. I found that certain editor modes will leave a mess in memory, so when editors are destroyed, I also set their modes to '' which seems to take care of most of the issue. They still leave memory behind just a little bit, though. 2014-08-29 18:02:29 -07:00
Matt Lott
92cad5f46f Real-time multiplayer subscription schemas 2014-08-29 15:10:04 -07:00
Matt Lott
68cca74b43 Real-time multiplayer initial commit
Simple matchmaking, synchronous multiplayer PVP, flags!

Rough matchmaking is under the game menu multiplayer tab, for ladder
games only.  After creating a 2-person game there, you can exit that
modal and real-time cast to play against each other.

If you’re the first person to cast, you’ll sit at the real-time level
playback view waiting until the other player casts.  When they do, you
both should start the real-time playback (and start placing flags like
crazy people).

If in a multiplayer session, the real-time simulation runs the players’
code against each other.  Your multiplayer opponent’s name should be up
near the level name.

Multiplayer sessions are stored completely in Firebase for now, and
removed if both players leave the game.  There’s plenty of bugs,
synchronization issues, and minimal polish to add before we push it to
master.
2014-08-28 23:34:07 -07:00
Nick Winter
a50f6b9224 Fixed a bug with reloading non-writable code. 2014-08-28 09:41:47 -07:00