Previously, when diplomats submit translations, the system
would try to figure out whether it should be a 'patch' or a 'change',
and then would either create a patch for an admin or artisan to
review and accept or reject, or would apply the changes immediately
and they would be live. This was done as a compromise between
getting translations live quickly, but also preventing already-translated
text from getting overwritten without oversight.
But having the client handle this added logical complexity. So
this makes all diplomats submit patches, no matter what. The server
is then in charge of deciding if it should auto-accept the patch or not.
Either way, a patch is created.
There was also much refactoring. This commit includes:
* Update jsondiffpatch so changes within array items are handled correctly
* Refactor posting patches to use the new auto-accepting logic, and out of Patch model
* Refactor POST /db/patch/:handle/status so that it doesn't rely on handlers
* Refactor patch stat handling to ensure auto-accepted patches are counted
* Refactor User.incrementStat to use mongodb update commands, to avoid race conditions
* Refactor Patch tests
* Clients check updated achievements as well as new ones
* Clients do not wait to keep checking
* Update achievement points along with everything else in EarnedAchievement.upsertFor
* Fix various bugs
This heavily refactors SpellView and adds infrastructure for receiving and reporting Errors raised by the web-dev iFrame. The web-dev error system, the Aether error system, and the Ace html-worker avoid disturbing each others' errors/annotations (though currently Aether+web-dev errors won't coexist), and they clear/update their own asynchronously.
Show web-dev iFrame errors as Ace annotations
Add functional error banners (with poor messages)
Improve error banners, don't allow duplicate Problems
Refactor setAnnotations override
Convert all constructor calls for Problems
Add comments, clean up
Clean up
Don't clear things unnecessarily
Clean up error message sending from iFrame
Add web-dev:error schema
Clarify error message attributes
Refactor displaying AetherProblems
Refactor displaying user problem banners
Refactor onWebDevError
Set ace styles on updating @problems
Clean up, fix off-by-1 error
Add comment
Show stale web-dev errors differently
Some web-dev errors are generated by "stale" code — code that's still running in the iFrame but doesn't have the player's recent changes.
This shows those errors differently than if they weren't "stale", and suggests they re-run their code.
Hook up web-dev event schema
Destroy ignored duplicate problems
Functionalize a bit of stuff
Fix ProblemAlertView never loading
In TeacherClassView, when a teacher assigns a paid course to any unenrolled
student, the view automatically enrolls those students, rather than requiring
the teacher to enroll those students manually first. Update copy throughout.
Also add back (smaller) padding to progress dots in TeacherClassView.
Improve image gallery
Add How to Copy/Paste section
Fix modal close button
Add specs for image gallery
Fix up i18n
Fix render resetting scroll
Address code review feedback
Ensure afterRender is called
School now optional
N/A placeholder on district field and don't save it if it's n/a
Updating required field error UI a bit, and there is some larger
refactoring needed here later.
NCES phone number for district only entries will currently be a child
school, will fix later.
Closes#3818
* Tweak API doc behavior and styling
* Instead of moving to the left during active dialogues, just move to the top
* Allow pointer events
* Adjust close button
* Re-enable pinning API docs for game-dev and web-dev levels
* Make sidebar in PlayGameDevLevelView stretch, better layout columns
* Set up content of PlayGameDevLevelView sidebar to scroll
* Add rest of PlayGameDevLevelView sidebar content, rework what loading looks like
* Finish PlayGameDevLevelView
* Add share area below
* Cover the brown background, paint it gray
* Tweak PlayGameDevLevelView
* Have progress bar show everything
* Fix Surface resize handling
* Fix PlayGameDevLevelView resizing incorrectly when playing
* Add GameDevVictoryModal to PlayGameDevLevelView
* Don't show missing-doctype annotation in Ace
* Hook up GameDevVictoryModal copy button
* Fix onChangeAnnotation runtime error
* Fix onLevelLoaded runtime error
* Have CourseVictoryModal link to /courses when course is done
* Trim, update CourseDetailsView
* Remove last vestiges of teacherMode
* Remove giant navigation buttons at top
* Quick switch to flat style
* Add analytics for game-dev
* Update Analytics events for gamedev
* Prefix event names with context
* Send to Mixpanel
* Include more properties
* Mostly set up indefinite play and autocast for game-dev levels
* Set up cast buttons and shortcut for game-dev
* Add rudimentary instructions when students play game-dev levels
* Couple tweaks
* fix a bit of code that expects frames to always stick around
* have PlayGameDevLevelView render a couple frames on load
* API Docs use 'game' instead of 'hero'
* Move tags to head without combining
* Add HTML comment-start string
Fixes missing entry point arrows
* Fix some whitespace
Update classroom and gameplay Ux to surface practice levels as 3a, 3b,
etc.
Update next level logic to leverage practice levels based on per level
completion playtime thresholds.
Patrol buster and patrol buster A are live for testing.
Fix a few classroom Ux progress hover bubble info bugs.
Closes#3767